My initial idea was to completely redub the Catalyst, giving him new dialogue and a new explanation on why the Reapers exist, but it still wouldn't solve the problem of Commander Shepard, who de-evolves in those scenes into a mere participant who passively accepts the Catalyst and his reasonings.
But then I realized an even better solution.... you don't even need the character in the story.
This is a concept test I did of such an ending where the presence of the Catalyst has been completely removed from the climax - not only does it remove the major plotholes and ridiculous character moments that the Catalyst character introduces into the story, but it would also return the Reapers' presence back into the "unknowable, alien" force that they've been in the previous two games (why did the viewers ever need to know the reasons behind the Reapers' harvesting? What's wrong with keeping them and their purpose as being mysterious and unknown to both the characters and the viewer?).
Modifié par AVPen, 14 avril 2012 - 05:33 .





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