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Priority Earth Mission was lackluster, sloppy, boring, and poorly written.


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#1
BiancoAngelo7

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I can't be the only one who feels this way...

It is not my intention to discuss the bad ending we got and all its multitudes of failures.

I just wanted to throw a question out there to the BSN boards:

Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?

I think this has to do a lot with the fact that all those war assets in the end amounted to a big fat NADA, because part of my dissatifsfaction stems from the fact that the entire mission it's just you and two squad mates attacking mini horde after mini horde of enemies until you get to two missile trucks that ...for some reason....the Reaper seems to ignore and instead tries to hit you personally....even though the only threat to him are two stationary missile trucks....

and even before that, it just felt like the entire mission made the threat of the reapers feel diminished and trivialized.

In the opening of the game we see 4 or 5 capital class reapers just in maybe a few blocks of city scape. Yet somehow, while the entire collected force of Hammer or whatever the assault team was called, is going after the only weak spot to the Reapers, all we get is a SINGLE reaper destroyer that isn't even capable of hitting two parked trucks???

Where was the war? Where was the fighting? We get ONE cutscene that shows us some troops attacking the destroyer reaper (mind you it only shows turians, humans and asari, for pete's sake let's not show quarians or geth if you saved them...NOOOOoooo) and even then, it only makes you feel like theres this little small battle going on right where you are.

Where are the scenes with your different squads, assets, past squad members, other resistance pockets, and various assets? Where are all the reapers??? You are even being accompanied by Makos, which when I saw I got giddy because I assumed we'd be able to drive one, but forget about that, you dont even get to see a single Mako  SHOOT ANYTHING, it just rolls forward, and then as if someone said "Hey let's try and make a Call of Duty moment!" it just randomly explodes right next to you after one missile hit. REALLY??? :mellow:

So let me get this straight, the epic, final battle meant to conclude your fighting against the Reapers to the grandiose and majestic Mass Effect Series is you and two other squad mates fighting off a few waves of enemies and then pushing a button on a parked truck that a Reaper Destroyer was incapable of hitting?

...AWESOME.<_<

Honestly, there wasn't a single thing I liked about the Priority Earth mission.

Where are the troops I assembled? You only see a few soldiers here and there.

Where is the desperate fighting in a huge battlefield that EVERYONE has been hitting me over the head with throughout the game??

Who designed that boring and lackluster "speech" that Shepard gives to his 4-6 squadmates??? You mean to tell me that Shepard is seen as a hero and demigod by normal soldiers, and Coates even tells me when we land that my mere presence is a morale booster, but I don't get to say a single word to the (invisible) scores of troops that are supposed to follow me into battle??

Why is my entire squad staying back at the forward operating base???? Why are only two squad mates following me?? So I needed to use every person possible to take out the collector base in ME2 but for the final assault on the Reapers and the Citadel (excuse me...to GET to the Citadel) I only need to take two people with me???

I could go on and on and on.

The ONLY thing that was good about the London mission and I use the term "good" very loosely, is that we have a chance to talk to and say "goodbye" to our squad mates, but honestly it all feels very very VERY sloppy and tacked on. The only squad mate goodbyes that have any effort put into them are Garrus and Liara's. Edit: And some of the Hologram goodbyes, forgot about those.

But it almost feels like they saw the ending they made, realized that they forgot that this was a character and story driven franchise and went "Oh SHI*! We forgot about the squad mates!"

Just in general after I played the Priority Earth mission it just left me feeling really really cheap. After the level of quality I had come to expect from the other priority missions, the Awesome scope and vision of Tuchanka, the cinematic feel of Rannoch, the believability of the Salarian Homeworld (forget the name) the pure EPIC fights and location in general of the moon of Palaven...I was expecting more. MUCH MUCH more. 

Edit: and Thessia, let's not forget about how awesome that mission was and how it was well crafted with perfect pacing and action set pieces and even CHOICES that affected how the actual battle and cinematics played out...

The Priority Earth mission was supposed to be the masterful stroke that completed a work of art. It wasn't supposed to be a print out of a smiley face that you super glue to the canvas instead of painting the face.

I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.

I can't be the only one who feels this way...

Modifié par BiancoAngelo7, 14 avril 2012 - 07:55 .


#2
ZombifiedJake

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I agree entirely. It shouldn't have been overshadowed by the Suicide Mission.

That speech was incredibly lackluster, as you said.

Also, the intro "mission" on Earth sucked as well.

#3
VolusvsReaper

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No, defending the missile was actually one of the most entertaining and probably the most challenging part of the game...plus talking to everyone and the music used gave me the whole "This is it..." feeling. I thought it was great.

#4
Madgey

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Don't worry, you're not. I'll admit I like the music during the "protect the random missiles" bit, made it feel much more dramatic than it actually was.

I remember for the end of ME2 it felt like I didn't breath from the moment we reached the Omega 4 relay. The end of ME3 felt like a wet fart and I'm not even taking the Citadel scenes into account here,

#5
Arsenic Touch

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Pretty much nailed it. After talking to them, I expected them to have an impact on the final fight or at least have a cutscene / cinematic. But nope.

Modifié par Arsenic Touch, 14 avril 2012 - 04:48 .


#6
AkiKishi

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I did like the holo conversations otherwise it was a mess.

#7
Mr.House

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The only thing I liked about it was the final goodbyes at the FOB.

#8
ev76

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The war assets should of had more impact, it was a downer for me that they didn't do something similar as the suicide mission in me2 in priority earth. But maybe the extended cut will have some cut scenes showing those war assets in battle. It might not be the suicide mission style that we want but at least it can show our war assets havin an impact. Doubt they can add that style of game mechanics on the extended cut for free. But here is to hoping.

#9
Arsenic Touch

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Mr.House wrote...

The only thing I liked about it was the final goodbyes at the FOB.


That was the only good part about the mission.

#10
BiancoAngelo7

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VolusvsReaper wrote...

No, defending the missile was actually one of the most entertaining and probably the most challenging part of the game...plus talking to everyone and the music used gave me the whole "This is it..." feeling. I thought it was great.


The only good thing about that part was the music and the inherent combat gameplay which I enjoyed throughout the game. The entire premise of a Reaper Destroyer slooooowly creeping up on me and shooting lasers of death at ME personally, instead of taking out TWO PARKED TRUCKS was just ridiculous to me.

Plus, it made my previous victory on Rannoch feel absolutely CHEAP.

"Oh you need an entire fleet attacking at just the right time to take out a Reaper Destroyer?"

"Well we have two parked trucks with missiles on them. Beat that!"

*troll face*  "Problem?"

Thats what it felt like to me. And that's not even going into how it was just purely bad writing and poor game design to have a SINGLE reaper in the final onslaught.

The final battle / mission should have at the very least conveyed an overarching feeling of desperation, insurmountable odds, chaotic fighting and large scale warfare.

Instead we got Shepard and two squad mates playing horde mode for a few minutes while we wait to push a magic "kill" button on a missile truck that for some inexplicable reason the Reaper is unable to hit. Even though they're PARKED.  :?

#11
spyro396

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I felt there could have been alot more to it. it was to short,

#12
Mr.House

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The sad fact is it was ment to be longer, in the game files there is ALOT of unused dialog for the final battle from Jack,Zaeed ect. So this meant we would have seen our war assets in action, alas we did not. All we saw was human soldiers.

#13
VolusvsReaper

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BiancoAngelo7 wrote...

VolusvsReaper wrote...

No, defending the missile was actually one of the most entertaining and probably the most challenging part of the game...plus talking to everyone and the music used gave me the whole "This is it..." feeling. I thought it was great.


The only good thing about that part was the music and the inherent combat gameplay which I enjoyed throughout the game. The entire premise of a Reaper Destroyer slooooowly creeping up on me and shooting lasers of death at ME personally, instead of taking out TWO PARKED TRUCKS was just ridiculous to me.

Plus, it made my previous victory on Rannoch feel absolutely CHEAP.

"Oh you need an entire fleet attacking at just the right time to take out a Reaper Destroyer?"

"Well we have two parked trucks with missiles on them. Beat that!"

*troll face*  "Problem?"

Thats what it felt like to me. And that's not even going into how it was just purely bad writing and poor game design to have a SINGLE reaper in the final onslaught.

The final battle / mission should have at the very least conveyed an overarching feeling of desperation, insurmountable odds, chaotic fighting and large scale warfare.

Instead we got Shepard and two squad mates playing horde mode for a few minutes while we wait to push a magic "kill" button on a missile truck that for some inexplicable reason the Reaper is unable to hit. Even though they're PARKED.  :?


Well that's your opinion, mine differs.

#14
Alfa Kilo

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I actually hoped Earth will be a bunch of mission where you really take Earth back from the Reapers. Going from continent to continent wiping out Reaper forces (visiting that farm from the trailer)... but that would probably be feasible only if the ending wasn't a turn off button (I went with the destruction, I did nto want control and synthesis sounds meh)

#15
abaris

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Madgey wrote...

I remember for the end of ME2 it felt like I didn't breath from the moment we reached the Omega 4 relay. The end of ME3 felt like a wet fart and I'm not even taking the Citadel scenes into account here,


Wow, that's an analogy not easy to forget.

#16
Guest_alleyd_*

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I agree with the OP. I wasn't as peeved about the RGB ending as I was the whole Earth campaign. The main enemy in ME3 was Cerberus and upto the end of the assault on the Cerberus base the game was excellent. Then bang the final climactic battle felt just Wrong in so many ways. The only redeeming feature of the game after the Cerberus assault was Martin Sheen's excellent voice acting. The rest seems more like a development sketch at best

#17
Overule

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I was prepared to forgive all this stuff if the encounter on the Citadel itself was up to snuff. It famously wasn't, but there it is.

#18
BiancoAngelo7

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VolusvsReaper wrote...

BiancoAngelo7 wrote...

VolusvsReaper wrote...

No, defending the missile was actually one of the most entertaining and probably the most challenging part of the game...plus talking to everyone and the music used gave me the whole "This is it..." feeling. I thought it was great.


The only good thing about that part was the music and the inherent combat gameplay which I enjoyed throughout the game. The entire premise of a Reaper Destroyer slooooowly creeping up on me and shooting lasers of death at ME personally, instead of taking out TWO PARKED TRUCKS was just ridiculous to me.

Plus, it made my previous victory on Rannoch feel absolutely CHEAP.

"Oh you need an entire fleet attacking at just the right time to take out a Reaper Destroyer?"

"Well we have two parked trucks with missiles on them. Beat that!"

*troll face*  "Problem?"

Thats what it felt like to me. And that's not even going into how it was just purely bad writing and poor game design to have a SINGLE reaper in the final onslaught.

The final battle / mission should have at the very least conveyed an overarching feeling of desperation, insurmountable odds, chaotic fighting and large scale warfare.

Instead we got Shepard and two squad mates playing horde mode for a few minutes while we wait to push a magic "kill" button on a missile truck that for some inexplicable reason the Reaper is unable to hit. Even though they're PARKED.  :?


Well that's your opinion, mine differs.


Of course, your welcome to your opinion, I didn't mean that you must agree with me, :) I was just expressing why in detail I thought the final "battle" was really underwhelming to me.

#19
AllThatJazz

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I really enjoyed the London mission - nice emotional moments with the holos/squaddies, then very intense action - no let up, constant enemies. The atmosphere of desperation and hopelessness was spot on for me. Found it a real challenge, too, I was very pleased with myself when I finally managed to activate the missile, pretty much surrounded by banshees and brutes.

I guess if I'd thought about it, it is unlikely that the Reaper wouldn't have taken out both trucks or whatever, but honestly I was having far too much fun just trying to stay alive :)

#20
beefghost

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It was good, but not great.

#21
Jorel Noronha

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the last mission was NOTHING compared to the Suicide mission OR even the last moments in ME1 in the citadel!

#22
Spitfire_mcguire

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I agree, the Priority Earth mission wasn't that great...I was expecting something akin to ME2 suicide mission, where you actually have some choices in defeating the Collectors. On the other hand, the goodbyes are well done, especially the Garrus, Ash and Liara ones.

Things I'd like to see:
-Hackett briefs you on the mission, and what it entails, and ask for your input, like giving some fighter cover to Hammer, or using the Volus Bombers, or even "who will make up the first waves of landing?"...human, Turian, Krogan, etc.

-(already mentioned) Shepard should make a speech to all the human and allied soldiers at the FOB, not just his squad mates.

-Another infiltration team will be sent to cross no mans land, made up of your squad mates and you decide who will command it, like Kaidan, or Garrus, etc. If EMS is not high enough, they will be killed while advancing. Perfect cut scene moment.

-At one point, when your squad is in trouble, like at the rockets, one of the Hammer forces (Wrex and his Krogan, Victus and Turians, Geth) comes to your aid and fights beside you.

Those are just some ideas I have. What do you think?

Modifié par Spitfire_mcguire, 14 avril 2012 - 05:06 .


#23
kalle90

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VolusvsReaper wrote...
"This is it..." feeling. I thought it was great.


I didn't get that. The entire time after landing I felt like it all was just buildup for the real deal, with war assets finally forming up for the real battle.

The downhill run made me feel "This is it, Makos speeding and lots (well more like 5 but still, more than anywhere else in the trilogy) of soldiers rushing to the battlefield, but 5 seconds later it was over.

So if something could be changed I wouldn't mind keeping the other parts quite what they are. But the beam part would be nice to have redone. It's not a linear path but a huge round battlefield, with armies of reaper troops heading towards you preventing you from getting to the beam.

So Shepard is with all of his squadmates (yes all 7 if available) along with human, krogan, asari etc. war assets and vehicles, fighting their way through the reaper forces. Harbinger sits at a distance taunting and shooting. Space vessels and reaper forces flying around.

Heck, they could even end with the way it ends currently. After the battle there are only some spare troops left (and your squadmates are forced to leave/dead) so it's just Shepard and few others running for the beam. 

#24
Gemini1179

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Priority Earth was a big fat wasted opportunity. They had created a system in ME2 during the Suicide Mission that they could have expanded upon for the Earth mission.

- Multiple objectives, multiple teams.
- War assets directed to combat specific enemies (leaving you room to make mistakes with consequences)
- most of what is said above would have been better.

Anyway, I'm not getting into it. It will never change.

#25
BiancoAngelo7

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AllThatJazz wrote...

I really enjoyed the London mission - nice emotional moments with the holos/squaddies, then very intense action - no let up, constant enemies. The atmosphere of desperation and hopelessness was spot on for me. Found it a real challenge, too, I was very pleased with myself when I finally managed to activate the missile, pretty much surrounded by banshees and brutes.

I guess if I'd thought about it, it is unlikely that the Reaper wouldn't have taken out both trucks or whatever, but honestly I was having far too much fun just trying to stay alive :)


Of course, I am glad you enjoyed the final mission, everyone has their own opinion and yours is as valid as mine. ^_^Unfortunately however, I still see the final mission as an objective failure even though it was a subjective success for you, because of the various shortcomings and sloppy decisions I originally listed. Although I appreciate you expressing why you didn't pause to consider the points I made because the fighting and action, etc of the mission got to you, that makes sense and I can understand that. :)


Spitfire_mcguire wrote...

I agree, the Priority Earth
mission wasn't that great...I was expecting something akin to ME2
suicide mission, where you actually have some choices in defeating the
Collectors. On the other hand, the goodbyes are well done, especially
the Garrus, Ash and Liara ones.

Things I'd like to see:
-Hackett
briefs you on the mission, and what it entails, and ask for your input,
like giving some fighter cover to Hammer, or using the Volus Bombers,
or even "who will make up the first waves of landing?"...human, Turian,
Krogan, etc.
-(already mentioned) Shepard should make a speech to all the human and allied soldiers at the FOB, not just his squad mates.
-Another
infiltration team will be sent to cross no mans land, made up of your
squad mates and you decide who will command it, like Kaidan, or Garrus,
etc. If EMS is not high enough, they will be killed while advancing.
Perfect cut scene moment.
-At one point, when your squad is in
trouble, like at the rockets, one of the Hammer forces (Wrex and his
Krogan, Victus and Turians, Geth) comes to your aid and fights beside
you.

Those are just some ideas I have. What do you think?



I think you just made me cry. :crying: Inclusion of your ideas, even in a minor capacity would have made the final mission SOOO much better, even though it still would have needed much more to do it justice as the ending to the trilogy. Very good ideas, kudos. ;)

Modifié par BiancoAngelo7, 14 avril 2012 - 05:06 .