It is not my intention to discuss the bad ending we got and all its multitudes of failures.
I just wanted to throw a question out there to the BSN boards:
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?
I think this has to do a lot with the fact that all those war assets in the end amounted to a big fat NADA, because part of my dissatifsfaction stems from the fact that the entire mission it's just you and two squad mates attacking mini horde after mini horde of enemies until you get to two missile trucks that ...for some reason....the Reaper seems to ignore and instead tries to hit you personally....even though the only threat to him are two stationary missile trucks....
and even before that, it just felt like the entire mission made the threat of the reapers feel diminished and trivialized.
In the opening of the game we see 4 or 5 capital class reapers just in maybe a few blocks of city scape. Yet somehow, while the entire collected force of Hammer or whatever the assault team was called, is going after the only weak spot to the Reapers, all we get is a SINGLE reaper destroyer that isn't even capable of hitting two parked trucks???
Where was the war? Where was the fighting? We get ONE cutscene that shows us some troops attacking the destroyer reaper (mind you it only shows turians, humans and asari, for pete's sake let's not show quarians or geth if you saved them...NOOOOoooo) and even then, it only makes you feel like theres this little small battle going on right where you are.
Where are the scenes with your different squads, assets, past squad members, other resistance pockets, and various assets? Where are all the reapers??? You are even being accompanied by Makos, which when I saw I got giddy because I assumed we'd be able to drive one, but forget about that, you dont even get to see a single Mako SHOOT ANYTHING, it just rolls forward, and then as if someone said "Hey let's try and make a Call of Duty moment!" it just randomly explodes right next to you after one missile hit. REALLY???
So let me get this straight, the epic, final battle meant to conclude your fighting against the Reapers to the grandiose and majestic Mass Effect Series is you and two other squad mates fighting off a few waves of enemies and then pushing a button on a parked truck that a Reaper Destroyer was incapable of hitting?
...AWESOME.<_<
Honestly, there wasn't a single thing I liked about the Priority Earth mission.
Where are the troops I assembled? You only see a few soldiers here and there.
Where is the desperate fighting in a huge battlefield that EVERYONE has been hitting me over the head with throughout the game??
Who designed that boring and lackluster "speech" that Shepard gives to his 4-6 squadmates??? You mean to tell me that Shepard is seen as a hero and demigod by normal soldiers, and Coates even tells me when we land that my mere presence is a morale booster, but I don't get to say a single word to the (invisible) scores of troops that are supposed to follow me into battle??
Why is my entire squad staying back at the forward operating base???? Why are only two squad mates following me?? So I needed to use every person possible to take out the collector base in ME2 but for the final assault on the Reapers and the Citadel (excuse me...to GET to the Citadel) I only need to take two people with me???
I could go on and on and on.
The ONLY thing that was good about the London mission and I use the term "good" very loosely, is that we have a chance to talk to and say "goodbye" to our squad mates, but honestly it all feels very very VERY sloppy and tacked on. The only squad mate goodbyes that have any effort put into them are Garrus and Liara's. Edit: And some of the Hologram goodbyes, forgot about those.
But it almost feels like they saw the ending they made, realized that they forgot that this was a character and story driven franchise and went "Oh SHI*! We forgot about the squad mates!"
Just in general after I played the Priority Earth mission it just left me feeling really really cheap. After the level of quality I had come to expect from the other priority missions, the Awesome scope and vision of Tuchanka, the cinematic feel of Rannoch, the believability of the Salarian Homeworld (forget the name) the pure EPIC fights and location in general of the moon of Palaven...I was expecting more. MUCH MUCH more.
Edit: and Thessia, let's not forget about how awesome that mission was and how it was well crafted with perfect pacing and action set pieces and even CHOICES that affected how the actual battle and cinematics played out...
The Priority Earth mission was supposed to be the masterful stroke that completed a work of art. It wasn't supposed to be a print out of a smiley face that you super glue to the canvas instead of painting the face.
I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.
I can't be the only one who feels this way...
Modifié par BiancoAngelo7, 14 avril 2012 - 07:55 .




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