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Priority Earth Mission was lackluster, sloppy, boring, and poorly written.


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#26
KnightofPhoenix

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BiancoAngelo7 wrote...
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?


Yep.

Other than the pretty cool cinematic showing the fleets you assembled arriving (barring the idiocy of having Shepard  act like an admiral), there was nothing redeemable in the entire endgame, even without the horrific ending. 

The ambience was weak, the soundtrack was non-existent, the gameplay was horribly boring, EMS was useless, the farewell speeches were weak and lackluster (only exception was Garrus), Shepard's speech was uninspired, the cinematics were underwhelming and it made no sense whatsoever.

So you're telling me that the Reapers manage to ambush the artillery unit, kill everyone there and yet for some inexplicable reason keep the missiles intact? How about the fact that when the Crucible was being moved into position, there were no Reapers defending the Citadel they dragged half way across the galaxy to protect?
But that's not the worse part. Hey Reapers, shut the ****ing beam off and you would have won!! 

There is no tension, no excitment and no sense of achievement if the villains are acting like imbeciles.

But the worse crime the endgame committed: it was boring as hell. It was a chore to play through it just to get to the ending (and I already knew it was crap) just so I can get it over with.

Modifié par KnightofPhoenix, 14 avril 2012 - 05:07 .


#27
abaris

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Gemini1179 wrote...

Priority Earth was a big fat wasted opportunity. They had created a system in ME2 during the Suicide Mission that they could have expanded upon for the Earth mission.

- Multiple objectives, multiple teams.
- War assets directed to combat specific enemies (leaving you room to make mistakes with consequences)
- most of what is said above would have been better.

Anyway, I'm not getting into it. It will never change.


Well, that ties right in with the ending.

It's virtually impossible to see one without the other and a sure indicator of being rushed through the final stages. Whilst I don't agree with many of the changes and approaches they've taken it's obvious that the first three quarters of the campaign were indeed done with love for detail whilst the rest gives the impression of "let's get it over with".

#28
BiancoAngelo7

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KnightofPhoenix wrote...

BiancoAngelo7 wrote...
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?


Yep.

Other than the pretty cool cinematic showing the fleets you assembled arriving (barring the idiocy of having Shepard  act like an admiral), there was nothing redeemable in the entire endgame, even without the horrific ending. 

The ambience was weak, the soundtrack was non-existent, the gameplay was horribly boring, EMS was useless, the farewell speeches were weak and lackluster (only exception was Garrus), Shepard's speech was uninspired, the cinematics were underwhelming and it made no sense whatsoever.

So you're telling me that the Reapers manage to ambush the artillery unit, kill everyone there and yet for some inexplicable reason keep the missiles intact? How about the fact that when the Crucible was being moved into position, there were no Reapers defending the Citadel they dragged half way across the galaxy to protect?
But that's not the worse part. Hey Reapers, shut the ****ing beam off and you would have won!! 

There is no tension, no excitment and no sense of achievement if the villains are acting like imbeciles.

But the worse crime the endgame committed: it was boring as hell. It was a chore to play through it just to get to the ending (and I already knew it was crap) just so I can get it over with.


At the risk of being one of those people that just trypes "this", I just really wanted to chime in and say that your feelings perfectly express a lot of what I was trying to say. I'm glad to see that I wasn't the only one that was really and truly let down by this disappointing "final mission"

#29
Kaiser Arian XVII

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It's not bad. The camp conversations are OK, the fighting is good, except the last war area that has sh*tloads of Banshees and Synthetic trolls(!) ... you don't have much place to cover.
The most sad part was I died once by the Reaper's Laser itself. It sucked.

#30
Apple_NdiB

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I completely agree with you OP. I've heard so much vitriol directed towards the last 5 minutes but for me the entire final act was an utterly unworthy grand finalé to an otherwise wonderful trilogy. There's nothing I can really add to what you have said that you haven't already expressed. The whole thing stunk of rush-job and though I haven't been put off repeat playthroughs I know that the moment I land in London there's very little left for me to look forward to.

Modifié par Apple_NdiB, 14 avril 2012 - 05:38 .


#31
FirstBlood XL

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Yes OP --- welcome to the party. We've been talking about this for a long time now.

That stupid horde moment defending the parked trucks --- would have been very emotionally impactful... If you were about to be over-run by banshees and brutes, all seems lost, when a band of Krogans led by Wrex/Grunt/both storm in and provide a barrier around you, allowing you to make it to the missile truck.

Where were the Rachni? Why couldn't a horde of them take out one single reaper in a "holy ****!" moment?

Why couldn't the Salarian STG save your ass in an important moment? You know, the guy that ****g tells you he has your back (it's called foreshadowing, Bioware. But only if you pay it off later) Perhaps distracting Harbinger, allowing you to get to the citadel without being turned into a ****in' philly cheesesteak by the laser beam?

Why didn't the Asari/Turians feature in any important moments?

Being realistic --- if the Asari had been with the Krogan to help with the horde/missile scene, and if the Turians could have been with STG to distract Harby.   And the Rachni swarming a reaper.   How much more time/work would those few cutscenes have taken?  Paying off all those relationships you've built over the course of 90+ hours of gameplay should have been important.  Not an "oh nuts, we're out of time... oh well --- generic ending for everyone."  The whole Earth mission, save for Liara's goodbye (botched, but better then nothing --- but really,  her big gift of a goodbye was a vision of her and him standing in darkness?  If she's your LI, why not the Blue Babies we talked about?  Maybe hint that she IS pregnant.  Ya know, that whole foreshadowing thing again)... other then that, it could have been a standard Call of Duty ending. 

Big wasted opportunity. The whole Priority: Earth mission blew.

Modifié par FirstBlood XL, 14 avril 2012 - 05:35 .


#32
Alex_SM

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I thought it was a good "pre-ending missión" mission, but not so epic to be the last one.

I liked the fight towards the roof to fire the Cain, and the one waiting for the shuttle. Then the camp was good too.

But after that... meh.

#33
Wifflebottom

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I loved saying goodbye to your squadmates at the camp but the rest of the mission wasn't nearly epic enough to be the final mission in the game.  The fact that the Suicide mission was so amazing made ME3's final mission seem very lackluster

#34
TheRealJayDee

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Totally agreed OP. And totally agreed with everyone's ideas how to make the mission more relevant and better connected with the rest of the games. What could have been one of the best and most satisfying finales of gaming history ended up being a strangely heartless mission full of wasted opportunities.

#35
Mersey

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Agreed, although expectations were quite high when I got to earth since most parts of the game prior to earth were very good.

And as soon as you're on earth it felt like bioware handed over the rest for some external gamedeveloper to finish up the game. Conversations, gameplay, and even the level design felt...well, not on par with the rest of the game. Sadly...

Since it was the final mission I kinda expected much much more, and then there's the end part...let's just not go there.

Modifié par Mersey, 14 avril 2012 - 05:45 .


#36
Chromie

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BiancoAngelo7 wrote...

KnightofPhoenix wrote...

BiancoAngelo7 wrote...
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?


Yep.

Other than the pretty cool cinematic showing the fleets you assembled arriving (barring the idiocy of having Shepard  act like an admiral), there was nothing redeemable in the entire endgame, even without the horrific ending. 

The ambience was weak, the soundtrack was non-existent, the gameplay was horribly boring, EMS was useless, the farewell speeches were weak and lackluster (only exception was Garrus), Shepard's speech was uninspired, the cinematics were underwhelming and it made no sense whatsoever.

So you're telling me that the Reapers manage to ambush the artillery unit, kill everyone there and yet for some inexplicable reason keep the missiles intact? How about the fact that when the Crucible was being moved into position, there were no Reapers defending the Citadel they dragged half way across the galaxy to protect?
But that's not the worse part. Hey Reapers, shut the ****ing beam off and you would have won!! 

There is no tension, no excitment and no sense of achievement if the villains are acting like imbeciles.

But the worse crime the endgame committed: it was boring as hell. It was a chore to play through it just to get to the ending (and I already knew it was crap) just so I can get it over with.


At the risk of being one of those people that just trypes "this", I just really wanted to chime in and say that your feelings perfectly express a lot of what I was trying to say. I'm glad to see that I wasn't the only one that was really and truly let down by this disappointing "final mission"


THIS ****ING THIS.

=D

But yup KoP pretty much nailed it for me.

#37
huntrrz

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BiancoAngelo7 wrote...

Instead we got Shepard and two squad mates playing horde mode for a few minutes while we wait to push a magic "kill" button on a missile truck that for some inexplicable reason the Reaper is unable to hit. Even though they're PARKED.  :?

Um... Um...  Ah...  Aha!

"The Reaper transport beam was also affecting the Destroyer's targetting systems."

Um... How's'at?  :whistle:

#38
AlanC9

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KnightofPhoenix wrote...
Other than the pretty cool cinematic showing the fleets you assembled arriving (barring the idiocy of having Shepard  act like an admiral), there was nothing redeemable in the entire endgame, even without the horrific ending.  


And yet people keep complaining that the ending didn't have enough of that kind of idiocy.

#39
Guest_simfamUP_*

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ZombifiedJake wrote...

I agree entirely. It shouldn't have been overshadowed by the Suicide Mission.

That speech was incredibly lackluster, as you said.

Also, the intro "mission" on Earth sucked as well.


Well... I have to disagree with that. The muisc + all the fleets arriving gives you a great sense of pride. But then later, when you don't see your war assets in action.

Then it begins to suck.

#40
BatmanPWNS

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Bioware was probably running out of time. So they probably said it "F--k it" and decided to just put in hordes of enemy to make it feel like something.

#41
krizalid9999

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Well , I loved that mission.
It really felt like a "last stand" and the last camp with all the team and random soldier really set the mood to me.
Also I loved , absolutely loved , the last run toward the objective and what happens to Shepard.
The only thing it lacks is a final boss.

Modifié par krizalid9999, 14 avril 2012 - 06:16 .


#42
me again 21

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Completely agreed! Earth sucked!

Like you said before, the stupidest part was that you literally don't have any backup, it's just three people wading through "the thickest part of the no man's land" while your war assets (which you never see) get destroyed  by the apparently overwhelming enemy. They could've easily had something like Palaven or Thessia where there's at least a fw NPC's sitting back and helping you, or even like DAO where you can call in back up to help you, which would've given war assets a use.

#43
Xellith

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The suicide mission of ME2 from the Omega 4 relay, to the very end credits, make the ME3 Priority earth and citadel ending look like an episode of Dora the Explorer in terms of suspense, effort and implimentation.

Modifié par Xellith, 14 avril 2012 - 06:20 .


#44
string3r

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It would have been even more awesome if we got to drive the Mako at the end, you know for old times sake.

#45
BiancoAngelo7

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huntrrz wrote...

BiancoAngelo7 wrote...

Instead we got Shepard and two squad mates playing horde mode for a few minutes while we wait to push a magic "kill" button on a missile truck that for some inexplicable reason the Reaper is unable to hit. Even though they're PARKED.  :?

Um... Um...  Ah...  Aha!

"The Reaper transport beam was also affecting the Destroyer's targetting systems."

Um... How's'at?  :whistle:


OH MAN! I totally didn't think of that!!! It all makes sense now!!! :D


Lol that was funny, good job, I could totally see some dev at PAX saying that as an explanation haha=]

string3r wrote...

It would have been even more awesome if we got to drive the Mako at the end, you know for old times sake.


Yeah I alluded in my OP to how disappointing it was that after we see the Makos make a triumphant return, all we get to see them do is blow up after one missile hit or just randomly get blown up at the final push area...

You don't even get to see a SINGLE Mako SHOOT anything, not even when they're transporting troops into the FOB that is surrounded by enemies...

When Makos first showed up I was like :o

But then the final mission played out and I was like :?

Modifié par BiancoAngelo7, 14 avril 2012 - 06:47 .


#46
Atakuma

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I disagree.

#47
BiancoAngelo7

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Atakuma wrote...

I disagree.


LOL. Sorry your "to the point" post kinda made me laugh for being so blunt and to the point haha.
But I respect that you actually liked the ending mission, although I stil think that even though you liked it there are several objective failures within the last mission.:)

#48
GODzilla

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I found the mission to be very well made. And for a game that, before, never showed any larger scale battle, I also think that the grande of the whole dendevor was presented quite good. You always saw troop movement in the background, even cleared the way for them several times.

Plus there were several cutscenes depicting the action in a larger scale.

No, really, I have nothing to complain. Plus, like somehow already mentioned on page 1, the fight for the missiles was the most intense and hard one in the whole game. I felt like I was literally struggling for my life. Intense!

Well, but I guess everyone sees this different and has a different opinion. That's okay. :)

#49
mybudgee

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I agree. It was ******-poor...very disappointed

#50
astreqwerty

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BiancoAngelo7 wrote...

I can't be the only one who feels this way...

It is not my intention to discuss the bad ending we got and all its multitudes of failures.

I just wanted to throw a question out there to the BSN boards:

Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?

I think this has to do a lot with the fact that all those war assets in the end amounted to a big fat NADA, because part of my dissatifsfaction stems from the fact that the entire mission it's just you and two squad mates attacking mini horde after mini horde of enemies until you get to two missile trucks that ...for some reason....the Reaper seems to ignore and instead tries to hit you personally....even though the only threat to him are two stationary missile trucks....

and even before that, it just felt like the entire mission made the threat of the reapers feel diminished and trivialized.

In the opening of the game we see 4 or 5 capital class reapers just in maybe a few blocks of city scape. Yet somehow, while the entire collected force of Hammer or whatever the assault team was called, is going after the only weak spot to the Reapers, all we get is a SINGLE reaper destroyer that isn't even capable of hitting two parked trucks???

Where was the war? Where was the fighting? We get ONE cutscene that shows us some troops attacking the destroyer reaper (mind you it only shows turians, humans and asari, for pete's sake let's not show quarians or geth if you saved them...NOOOOoooo) and even then, it only makes you feel like theres this little small battle going on right where you are.

Where are the scenes with your different squads, assets, past squad members, other resistance pockets, and various assets? Where are all the reapers??? You are even being accompanied by Makos, which when I saw I got giddy because I assumed we'd be able to drive one, but forget about that, you dont even get to see a single Mako  SHOOT ANYTHING, it just rolls forward, and then as if someone said "Hey let's try and make a Call of Duty moment!" it just randomly explodes right next to you after one missile hit. REALLY??? :mellow:

So let me get this straight, the epic, final battle meant to conclude your fighting against the Reapers to the grandiose and majestic Mass Effect Series is you and two other squad mates fighting off a few waves of enemies and then pushing a button on a parked truck that a Reaper Destroyer was incapable of hitting?

...AWESOME.<_<

Honestly, there wasn't a single thing I liked about the Priority Earth mission.

Where are the troops I assembled? You only see a few soldiers here and there.

Where is the desperate fighting in a huge battlefield that EVERYONE has been hitting me over the head with throughout the game??

Who designed that boring and lackluster "speech" that Shepard gives to his 4-6 squadmates??? You mean to tell me that Shepard is seen as a hero and demigod by normal soldiers, and Coates even tells me when we land that my mere presence is a morale booster, but I don't get to say a single word to the (invisible) scores of troops that are supposed to follow me into battle??

Why is my entire squad staying back at the forward operating base???? Why are only two squad mates following me?? So I needed to use every person possible to take out the collector base in ME2 but for the final assault on the Reapers and the Citadel (excuse me...to GET to the Citadel) I only need to take two people with me???

I could go on and on and on.

The ONLY thing that was good about the London mission and I use the term "good" very loosely, is that we have a chance to talk to and say "goodbye" to our squad mates, but honestly it all feels very very VERY sloppy and tacked on. The only squad mate goodbyes that have any effort put into them are Garrus and Liara's.

But it almost feels like they saw the ending they made, realized that they forgot that this was a character and story driven franchise and went "Oh SHI*! We forgot about the squad mates!"

Just in general after I played the Priority Earth mission it just left me feeling really really cheap. After the level of quality I had come to expect from the other priority missions, the Awesome scope and vision of Tuchanka, the cinematic feel of Rannoch, the believability of the Salarian Homeworld (forget the name) the pure EPIC fights and location in general of the moon of Palaven...I was expecting more. MUCH MUCH more. 

Edit: and Thessia, let's not forget about how awesome that mission was and how it was well crafted with perfect pacing and action set pieces and even CHOICES that affected how the actual battle and cinematics played out...

The Priority Earth mission was supposed to be the masterful stroke that completed a work of art. It wasn't supposed to be a print out of a smiley face that you super glue to the canvas instead of painting the face.

I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.

I can't be the only one who feels this way...

would you accept a manly kiss from me?