Priority Earth Mission was lackluster, sloppy, boring, and poorly written.
#51
Posté 14 avril 2012 - 07:23
#52
Posté 14 avril 2012 - 07:25
FirstBlood XL wrote...
Yes OP --- welcome to the party. We've been talking about this for a long time now.
That stupid horde moment defending the parked trucks --- would have been very emotionally impactful... If you were about to be over-run by banshees and brutes, all seems lost, when a band of Krogans led by Wrex/Grunt/both storm in and provide a barrier around you, allowing you to make it to the missile truck.
Where were the Rachni? Why couldn't a horde of them take out one single reaper in a "holy ****!" moment?
Why couldn't the Salarian STG save your ass in an important moment? You know, the guy that ****g tells you he has your back (it's called foreshadowing, Bioware. But only if you pay it off later) Perhaps distracting Harbinger, allowing you to get to the citadel without being turned into a ****in' philly cheesesteak by the laser beam?
Why didn't the Asari/Turians feature in any important moments?
Being realistic --- if the Asari had been with the Krogan to help with the horde/missile scene, and if the Turians could have been with STG to distract Harby. And the Rachni swarming a reaper. How much more time/work would those few cutscenes have taken? Paying off all those relationships you've built over the course of 90+ hours of gameplay should have been important. Not an "oh nuts, we're out of time... oh well --- generic ending for everyone." The whole Earth mission, save for Liara's goodbye (botched, but better then nothing --- but really, her big gift of a goodbye was a vision of her and him standing in darkness? If she's your LI, why not the Blue Babies we talked about? Maybe hint that she IS pregnant. Ya know, that whole foreshadowing thing again)... other then that, it could have been a standard Call of Duty ending.
Big wasted opportunity. The whole Priority: Earth mission blew.
I would pay money to get this happening
#53
Posté 14 avril 2012 - 07:42
#54
Posté 14 avril 2012 - 07:42
#55
Posté 14 avril 2012 - 07:44
Dridengx wrote...
oh, look, more whining, from the same people. imagine that
Oh look, whining about whining, from the same people, imagine that. Here's a tip, don't like it? don't open the thread, don't post. Not that I'd expect you to have any conviction.
#56
Posté 14 avril 2012 - 07:47
astreqwerty wrote...
would you accept a manly kiss from me?BiancoAngelo7 wrote...
I can't be the only one who feels this way...
It is not my intention to discuss the bad ending we got and all its multitudes of failures.
I just wanted to throw a question out there to the BSN boards:
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?
I think this has to do a lot with the fact that all those war assets in the end amounted to a big fat NADA, because part of my dissatifsfaction stems from the fact that the entire mission it's just you and two squad mates attacking mini horde after mini horde of enemies until you get to two missile trucks that ...for some reason....the Reaper seems to ignore and instead tries to hit you personally....even though the only threat to him are two stationary missile trucks....
and even before that, it just felt like the entire mission made the threat of the reapers feel diminished and trivialized.
In the opening of the game we see 4 or 5 capital class reapers just in maybe a few blocks of city scape. Yet somehow, while the entire collected force of Hammer or whatever the assault team was called, is going after the only weak spot to the Reapers, all we get is a SINGLE reaper destroyer that isn't even capable of hitting two parked trucks???
Where was the war? Where was the fighting? We get ONE cutscene that shows us some troops attacking the destroyer reaper (mind you it only shows turians, humans and asari, for pete's sake let's not show quarians or geth if you saved them...NOOOOoooo) and even then, it only makes you feel like theres this little small battle going on right where you are.
Where are the scenes with your different squads, assets, past squad members, other resistance pockets, and various assets? Where are all the reapers??? You are even being accompanied by Makos, which when I saw I got giddy because I assumed we'd be able to drive one, but forget about that, you dont even get to see a single Mako SHOOT ANYTHING, it just rolls forward, and then as if someone said "Hey let's try and make a Call of Duty moment!" it just randomly explodes right next to you after one missile hit. REALLY???
So let me get this straight, the epic, final battle meant to conclude your fighting against the Reapers to the grandiose and majestic Mass Effect Series is you and two other squad mates fighting off a few waves of enemies and then pushing a button on a parked truck that a Reaper Destroyer was incapable of hitting?
...AWESOME.<_<
Honestly, there wasn't a single thing I liked about the Priority Earth mission.
Where are the troops I assembled? You only see a few soldiers here and there.
Where is the desperate fighting in a huge battlefield that EVERYONE has been hitting me over the head with throughout the game??
Who designed that boring and lackluster "speech" that Shepard gives to his 4-6 squadmates??? You mean to tell me that Shepard is seen as a hero and demigod by normal soldiers, and Coates even tells me when we land that my mere presence is a morale booster, but I don't get to say a single word to the (invisible) scores of troops that are supposed to follow me into battle??
Why is my entire squad staying back at the forward operating base???? Why are only two squad mates following me?? So I needed to use every person possible to take out the collector base in ME2 but for the final assault on the Reapers and the Citadel (excuse me...to GET to the Citadel) I only need to take two people with me???
I could go on and on and on.
The ONLY thing that was good about the London mission and I use the term "good" very loosely, is that we have a chance to talk to and say "goodbye" to our squad mates, but honestly it all feels very very VERY sloppy and tacked on. The only squad mate goodbyes that have any effort put into them are Garrus and Liara's.
But it almost feels like they saw the ending they made, realized that they forgot that this was a character and story driven franchise and went "Oh SHI*! We forgot about the squad mates!"
Just in general after I played the Priority Earth mission it just left me feeling really really cheap. After the level of quality I had come to expect from the other priority missions, the Awesome scope and vision of Tuchanka, the cinematic feel of Rannoch, the believability of the Salarian Homeworld (forget the name) the pure EPIC fights and location in general of the moon of Palaven...I was expecting more. MUCH MUCH more.
Edit: and Thessia, let's not forget about how awesome that mission was and how it was well crafted with perfect pacing and action set pieces and even CHOICES that affected how the actual battle and cinematics played out...
The Priority Earth mission was supposed to be the masterful stroke that completed a work of art. It wasn't supposed to be a print out of a smiley face that you super glue to the canvas instead of painting the face.
I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.
I can't be the only one who feels this way...
HAHAHA oh man that made me laugh....sure bro, I'm as straight as they come, but I understand and appreciate your sentiment
aw man...still laughing haha
Modifié par BiancoAngelo7, 14 avril 2012 - 07:48 .
#57
Posté 14 avril 2012 - 08:02
Dridengx wrote...
oh, look, more whining, from the same people. imagine that
Oh look one of the same people completely unable to counter anything said.
#58
Posté 14 avril 2012 - 08:08
BobSmith101 wrote...
Dridengx wrote...
oh, look, more whining, from the same people. imagine that
Oh look one of the same people completely unable to counter anything said.
Yeah I see him/her all over the forums blindly defending any criticism of the game while putting forward no coherent argument or valid points as to why he/she is defending it.
What he/she wrote in this thread was purely designed to get someone mad at him/her (possibly me) so he/she could turn around and say "see? you are just a mad whiner".
I suggest we just try and ignore his obvious attempt to try and start an argument for the sole purpose of fighting...
All valid and polite points are welcome here, as I hope I've demonstrated when responding to people who liked the Priority Earth mission.
But I don't believe simply calling people "whiners" with an air of arrogant superiority deserves any kind of serious response.
Modifié par BiancoAngelo7, 14 avril 2012 - 08:08 .
#59
Posté 14 avril 2012 - 08:08
BatmanPWNS wrote...
Bioware was probably running out of time. So they probably said it "F--k it" and decided to just put in hordes of enemy to make it feel like something.
As with a lot of things about this game, that's what it all points to. It just sucks that it had to happen to ME3. I finished one playthrough and even started a NG+ because I enjoyed most of ME3, but as I read everything that is wrong with ME3, I'm losing my desire to continue. I saw this link in another topic and it really pushed me into the ME3 hate category. It took a lot to get me into that group, but BioWare managed to do it. The image should look familiar to anyone who has finished ME3. The greatest sci-fi epic of our time ended with a doctored up wallpaper and an ad for DLC.
www.wallpapersbuzz.com/images/cropimage/239
Modifié par RocketManSR2, 14 avril 2012 - 08:10 .
#60
Posté 14 avril 2012 - 08:12
RocketManSR2 wrote...
BatmanPWNS wrote...
Bioware was probably running out of time. So they probably said it "F--k it" and decided to just put in hordes of enemy to make it feel like something.
As with a lot of things about this game, that's what it all points to. It just sucks that it had to happen to ME3. I finished one playthrough and even started a NG+ because I enjoyed most of ME3, but as I read everything that is wrong with ME3, I'm losing my desire to continue. I saw this link in another topic and it really pushed me into the ME3 hate category. It took a lot to get me into that group, but BioWare managed to do it. The image should look familiar to anyone who has finished ME3. The greatest sci-fi epic of our time ended with a doctored up wallpaper and an ad for DLC on top of everything else.
www.wallpapersbuzz.com/images/cropimage/239
Yeah that was absolutely horrific.
I recognized that background immediately because its one of the desktop backgrounds that alternates on my PC every 5 mins....
The copy pasted desktop background from google was the ultimate "slap in the face" after all the disappointment...
and the final abrupt message of "buy more DLC" felt like them just spitting in my face.
It made me feel incredibly disillusioned, sad and truly angry that such an amazing trilogy of storytelling over 5 years worth of it, had to be concluded in such a horrific manner.
#61
Posté 14 avril 2012 - 08:19
Spitfire_mcguire wrote...
I agree, the Priority Earth mission wasn't that great...I was expecting something akin to ME2 suicide mission, where you actually have some choices in defeating the Collectors. On the other hand, the goodbyes are well done, especially the Garrus, Ash and Liara ones.
Things I'd like to see:
-Hackett briefs you on the mission, and what it entails, and ask for your input, like giving some fighter cover to Hammer, or using the Volus Bombers, or even "who will make up the first waves of landing?"...human, Turian, Krogan, etc.
-(already mentioned) Shepard should make a speech to all the human and allied soldiers at the FOB, not just his squad mates.
-Another infiltration team will be sent to cross no mans land, made up of your squad mates and you decide who will command it, like Kaidan, or Garrus, etc. If EMS is not high enough, they will be killed while advancing. Perfect cut scene moment.
-At one point, when your squad is in trouble, like at the rockets, one of the Hammer forces (Wrex and his Krogan, Victus and Turians, Geth) comes to your aid and fights beside you.
Those are just some ideas I have. What do you think?
This i would have liked.
#62
Posté 14 avril 2012 - 08:21
Dridengx wrote...
oh, look, more whining, from the same people. imagine that
Is that you Casey?
#63
Posté 14 avril 2012 - 08:22
The low quality writing, bad pacing, lack of atmosphere and just some general non-sense of the beginning on earth gave me a similar vibe. Since the start and the end are among the most important sections I supposed the lead writer had a lot to do with it.
Unfortunately I feel like the lead writer is the weakest link in the writing team since ME2.
#64
Posté 14 avril 2012 - 08:24
Also it needs more music, there were times in London were it was just dead silent, music can really set a mood, the lack of music made it feel weird too me.
#65
Posté 14 avril 2012 - 08:27
#66
Posté 14 avril 2012 - 08:29
ME3 *had* to be released early march because EA wanted the initial sales for the annual business/fiscal year report that was due on march 31st. To make a release in the first week of march, given QA, certiciation from Sony and M$, production and logistics, you can bet that the game needed to be ready by late january at the very latest.
And that just leaves precious little time when you decide to scrap the ending and make up a new one with only a few weeks to go.
So no surpise here that everything after the Cerberus base feels out of place, as if it was tacked on, because quite literally, it was.
#67
Posté 14 avril 2012 - 08:34
#68
Posté 14 avril 2012 - 08:36
Eterna5 wrote...
Bioware has said that with the extended cut they will personalize the ending more. Maybe they will show more scenes of the effect that our war assets had?
Also it needs more music, there were times in London were it was just dead silent, music can really set a mood, the lack of music made it feel weird too me.
I think the dlc will be just as you said, pretty much the same for everyone atill though, it might deflame the anger and give some closure but i would love to play it again, but can't its like peeing into the wind. London did have a real dead mans land feel it was eerily quiet, understandibly in the sense no people, yet the music we did get was excellent.
#69
Posté 14 avril 2012 - 08:36
#70
Posté 14 avril 2012 - 08:44
#71
Posté 14 avril 2012 - 08:49
Ghost1017 wrote...
I disagree, I thought it was done quite well and was a lot better than the suicide mission.
I want your completed version. How did you get it?
Modifié par RocketManSR2, 14 avril 2012 - 08:50 .
#72
Posté 14 avril 2012 - 08:52
You are letting your ending hate taint a perfectly good level.
Now granted its the last level, so BW SHOULD have pulled out all the stops and used every dirty trick in the book, to make it so gamebreakingly awesome that you never forget it.
(One idea I had later is to be issued some Spectre armor for the last mission that DOUBLES every stat (damage protection, damage dealt, health Shields, all of them) THEN when the last mission hits you literally have WAVES of enemies, so think you can't see through them.
Mobs of foes, that you can call down those artillery strikes on. Armies that you plow through with Jack's Biotic company. Huge Reaper swarms of harversters that Krogan pull down and devour (yes devour, they ****ing EAT them)
All the combat levels should have felt dangerous, like a warzone.
So no, I have to disagree OP, while it could have been better, it wasn't bad.
#73
Posté 14 avril 2012 - 09:11
RocketManSR2 wrote...
Ghost1017 wrote...
I disagree, I thought it was done quite well and was a lot better than the suicide mission.
I want your completed version. How did you get it?
It was hard to find but I got it at Bioware HQ. There were a lot of guards and it was in a bulletproof case.
Anyway back to discussing, I thought the whole endgame of Mass Effect 2 was meh compared to ME3 being that the ME2 Collector Base was way shorter than the battle on Earth and that the collectors were not even interesting to fight.
#74
Posté 14 avril 2012 - 09:19
It wasn't awful, but it wasn't as good as it could and should have been. Needs more war assets.
(And if you're going to have Shepard speak to just his squad, don't stick random placeholder guy in there for no reason because you haven't bought the DLC.
#75
Posté 14 avril 2012 - 09:21




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