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Priority Earth Mission was lackluster, sloppy, boring, and poorly written.


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#101
BiancoAngelo7

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loungeshep wrote...

Um no op it is not boring and whatever smallness you described it as, you must have a different game, perhaps your game says call of duty?


Yes your articulated and well thought out counter argument to my OP is absolutely correct. All the points I made about what is wrong with the final mission can be explained because I have a different game and it says "call of duty"....

Are you serious or trolling me?<_<

#102
Darth Wolfenbarg

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I still remember my favorite moment from the first time I played Dragon Age: Origins. I called in some dwarves to smack darkspawn kneecaps while I attacked the Archdemon, but as the battle progressed, I realized that Arl Eamon, some knights, and the First Enchanter had joined the battle. No cutscenes or even a line of dialogue, and it managed to make all the moments leading up to the climax feel so important. I was eagerly waiting for that moment when defending the trucks. I expected after the endless waves of brutes and banshees started that Krogans, Turians, Geth, Asari, and Quarians would join the battle slowly as the stakes were raised. Alas... nothing.

I was actually bored even from the landing. You jump behind a pile of debris and just feel nothing compared to Thessia or Tuchanka.

#103
spirosz

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Only thing that I remember is the epic Reaper "Turrent" noise that was happening, while first landing in London, freaking EPIC.

Though, it was nice talking to the squad and those 10-15 second holo's (lacking at best, but still okay.)

#104
Samuel Beckenbach

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totally agree if it wasnt for the great dramatic music it would have been crap **** the music was so good it made the ending bearable for a little bit and thats saying something

#105
Samuel Beckenbach

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while playing my first playthrough i always found myself saying how the hell has earth survived this long ive been doin shananigans for so long just leaving earth to die and i come back and theres still alot of people still fighting a horde of reapers just a little unbeleivable

#106
ADLegend21

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Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.

#107
SpartanCommander

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I have to agree with all the comersials with the Take back Earth. I was expecting EA games and Bioware to make something very impressive like an actual battle field.

#108
Dyorgarel Inkin

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BiancoAngelo7 wrote...
Does anyone else feel like the last "mission" in London felt completely boring, hum drum and just generally poorly made?

Oh yeah. Where is our good'ol suicide mission 2.0?! Where is our clash with Harbinger?!

:crying:

#109
Icinix

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Everything after launching the attack on the Cerberus base felt lesser quality than all before it.

Earth especially felt empty, rushed, conflicted and poorly presented.

Which is a shame, because it had a couple of great cinematics done for it, the game itself just fell down.

Before I even got to the ending I felt quite flattened by the whole thing.

#110
Lewie

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SpartanCommander wrote...

I have to agree with all the comersials with the Take back Earth. I was expecting EA games and Bioware to make something very impressive like an actual battle field.


That is what mp is for they will most likely expand on that after squishing the sp underfoot.

#111
ChildOfEden

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Mr.House wrote...

The only thing I liked about it was the final goodbyes at the FOB.

Agreed.. I thought the final moments were going to be like a two hour mission, seeing the importance, and I was assuming that the war assests would have unlocked more cinmatics or something, but instead I beat the mission in less than 30 mins.

Modifié par ChildOfEden, 15 avril 2012 - 12:26 .


#112
Orkfaeller

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I expected to actually be part of an army in the end, fighting alongside with Turians, Salarians, Alliance Soldiers, maybe Tanks.

Whereever I went everyone was allready dead or gone, and half of my warassets didnt even get a cameo scene.

#113
Terraforming2154

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Honestly, I didn't even think the squad goodbyes were that great. Some of them were nice - EDI, Liara, and Garrus come to mind, but the rest just were hollow to me. I would have preferred to save our goodbyes for when we actually accomplished something.

I never cared about taking back Earth itself, but I felt like Earth was supposed to be a defining moment for taking back the galaxy. And I don't think the priority mission on Earth lived up to that in the slightest. It was supposed to be the moment where all of those speeches made throughout the game were turned into reality - where we saws species rallying and fighting back. We got a few cutscenes of asari and Krogan getting reaper'ed and a few turians throwing grendades. That was it. It all felt really quiet and empty and worst of all, hopeless. Really, I didn't feel like I was accomplishing a damn thing during that mission. For me, it didn't matter how high my EMS was, it felt like the fight on Earth wasn't even going to make a dent against the Reapers.

I was on edge the entire Suicide Mission in ME2 and I felt accomplished when things went well throughout those sequences. I didn't feel anything but increasingly disappointed with how things on Earth turned out.

Modifié par Terraforming2154, 15 avril 2012 - 02:32 .


#114
LOLandStuff

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For me it felt like I was being jumped by random thugs while on a stroll on dark alleys.
Random encounters and signs that would pop up of how I can't rest while there are enemies nearby.

#115
Tyrannosaurus Rex

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Earth was a major letdown. The only decent things are the cutscenes of the fleet attacking and the final goodbye to your squadmates (baring the turret section forced in the middle). And I suppose the last wave battle was difficult?

I was disappointed in the complete lack of choices. All those armies and fleets were in the end nothing more than a number on a screen. The battle in London also completely failed to give a sense of a larger battle taking place, we never see what the other characters are doing (are they picking their noses in the FOB?). Then there is the issue of Bioware recycling a Reaper destroy for drama, we have already killed two of those now. Can you use something else as an obstacle Bioware?

Battle of the Citadel and the suicide mission were far better.

#116
Dyvim Slorm

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It wasn't bad but not that memorable like the last missions in me1 and me2. TBH I found the Mordin and Thane scenes had much more impact.

It was okay I guess

Modifié par Dyvim Slorm, 15 avril 2012 - 12:42 .


#117
BiancoAngelo7

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Lizardviking wrote...

Earth was a major letdown. The only decent things are the cutscenes of the fleet attacking and the final goodbye to your squadmates (baring the turret section forced in the middle). And I suppose the last wave battle was difficult?

I was disappointed in the complete lack of choices. All those armies and fleets were in the end nothing more than a number on a screen. The battle in London also completely failed to give a sense of a larger battle taking place, we never see what the other characters are doing (are they picking their noses in the FOB?). Then there is the issue of Bioware recycling a Reaper destroy for drama, we have already killed two of those now. Can you use something else as an obstacle Bioware?

Battle of the Citadel and the suicide mission were far better.



Exactly, a rehashed mini boss (because let's face it at that point another destroyer is just that) that makes no sense even with its sloooow waltz over to you the whole time ignoring the only threat, the artillery trucks...

I just finished replaying ME1 last night, and as I was playing through the battle of the Citadel, I said to myself:

"wow, this is waaaay better than the last mission of ME3"

Don't get me wrong, the actual gunplay and combat mechanics are obviously better in ME3, but the whole situation in the final push against Saren was just so much more EPIC.

Shooting through a Mass Relay in a TANK to then fight my way in zero atmosphere and zero g's with mag boots all the while being attacked by turrets, geth dropships, and berserk enemies with cut scenes of what's going on with the "space battle" every time I pass a checkpoint, not to mention how you could activate friendly turrets etc.

It was all just so much more fulfilling and satisfying....

And I was left saying to myself:

"If they could do THIS for ME1, how in the world did they produce something infinitely worse for ME3???"

:(

#118
crazyrabbits

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Repearized Miranda wrote...

crazyrabbits wrote...

I agree. The problem is that, while many would obviously understand wanting to save Earth, the player is given no reason in-universe why Earth is more important than the rest of the galaxy.

The only things we know about it from the past two games are what we've learned in codex entries, and thematic relevance to one of the three Shepard origins (Earthborn).

The center of Alliance power is at Arcturus Station, not Earth, and the centre of diplomatic relations/the biggest transit hub is at the Citadel. Shepard and the Alliance should be more worried about protecting those assets, not worrying about one planet when dozens of others are in immediate danger.


Then what were: Rannoch, T'chanka, the Salarian, Arachni, Geth, Thessia, then? Half, if not all of the Alliance is from Earth, but they should ignore there own turf? I do not understand this logic - especially since Shepard asks another inhabitanta to leave their homeworlds to help save ours!

Who cares where the Alliance Station is HQ? If TIM wasn't do busy stroking his own ego, he'd begrudingly help Earth as well - provided he gets Reaper control!


The planets you quoted were more closely tied with the overarching plot of the game (build alliances, save homeworlds, get resources) than Earth.

As I said, in-universe, there's no real reason why Earth is suddenly more important than any other location (including vital assets that could turn the tide of the war), yet it's treated as this key battleground by all the characters. We (as players) have more investment in what's going on at the other homeworlds because of the narrative that's been built up over the course of the series, the character(s) we're trying to help in regards to their species' goals and conflicts, and the final goal, which is to amass the largest alliance possible to stop the Reapers. Earth is just a backdrop with little narrative relevance.

#119
awwnuts07

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Yes, the final mission was boring. It's essentially horde mode with a really cool background. Too bad we can't skip it.

#120
JamieCOTC

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I thought the final mission to earth had it's moments, but overall, yeah, I agree w/ you OP. The gameplay was good, but rest was lackluster. I liked the soldier talking to the lady on the radio (or whatever) who was trying to save her friend. But, yeah, I was really surprised how generic the ending battle felt. I was thinking we would get something like Dragon Age: Origins where we actually got to see the the armies Shepard assembled. Like Samara leading a Justicar platoon against Banshee or Wrex leading the Krogan against rachni and brutes or Quarians w/ Geth implants fighting off other Reaper forces, etc, etc. As for the team, if Shep couldn't take them all then at least show them fighting, even an audio (as in ME2 end mission) would have been something. Maybe that will be something they will fix w/ the new DLC, I don't know. So, yeah, I wish the third act was up to the same standards as the rest of the game, but unfortunately, it isn't.

#121
Repearized Miranda

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@Crazyrabbits:

^ Of course, I get that hey were tied to the story, but that is the problem. As emotional as the dialogue was with the Earth Born characters, their homeworld felt very disconnected from it!

Why - especially if that's where the main character is from? I could see a Spacer not caring, but certainly if they placed that character somewhere before it got spaced. You would think that their home would be important.

Anderson mentioned how ironic it'd be being from London, but there's still a disconnect despite his dialugue having said otherwise!

Maybe the Earth thing was to draw us in from a player's perspective, but to say "you're (Earth) less important than everyone else (with the Codex and not being able to go for two games and only to pass through it basically)

Modifié par Repearized Miranda, 15 avril 2012 - 01:55 .


#122
TweedleDee66

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I have to totally agree with the OP. Granted the space battle was kind of cool to see. But this final mission just felt lacking overall. Hard to believe we went from a great final run on the Collectors base to this, the final blah run to save the galaxy. One would expect that the developers of this game would have went all out to make this battle as epic as they could get it.

The so called “final mission” just sucked in scope from the previous 2 games. Even comparing the opening of ME3 with the Reapers attacking the city, the ending still stank. The war assets were pretty much useless as well.

I only played the game with a non-import (newbie) Shepard so maybe I missed something. I doubt that with my ME1-2 import Shepard I’ll see much or anything different, I might hear a few new lines but that’s all I’m expecting.

Did we see:
-An Asari commando squad in action? Funny how the only ones that stick out were the ones from ME1 that Benezia had with her.
-How about a Salarian STG team?
-A bunch of Krogan making paste out of husks?
-Where are the mercenary groups we got from Aira?

#123
Repearized Miranda

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^ This is a classic case of "If it's off-screen, it didn't happen!" We're supposed to assume that all of this stuff did. Maybe they'll come out with DLC that explais this, too. I'm kidding about the second part.

#124
Ericus

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Although it was quite different from the final battles in ME1 and ME2, I really enjoyed the London missions. Had the right sense of devastation and desperation for me. And surviving the Brute/Banshee rush at the end had a great sense of achievement.

#125
Arsenic Touch

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ADLegend21 wrote...

Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.


....wait, earth resistance, entire galaxy going to war side by side, where was this in the final battle? did you fall asleep and dream this made up sequence of events?