Aller au contenu

Photo

Priority Earth Mission was lackluster, sloppy, boring, and poorly written.


  • Ce sujet est fermé Ce sujet est fermé
194 réponses à ce sujet

#126
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages

Arsenic Touch wrote...

ADLegend21 wrote...

Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.


....wait, earth resistance, entire galaxy going to war side by side, where was this in the final battle? did you fall asleep and dream this made up sequence of events? 


Yeah i'd like to play the game ADLEgend is playing....   :?

#127
Arsenic Touch

Arsenic Touch
  • Members
  • 625 messages

BiancoAngelo7 wrote...

Arsenic Touch wrote...

ADLegend21 wrote...

Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.


....wait, earth resistance, entire galaxy going to war side by side, where was this in the final battle? did you fall asleep and dream this made up sequence of events? 


Yeah i'd like to play the game ADLEgend is playing....   :?


I think we all would.

#128
CARL_DF90

CARL_DF90
  • Members
  • 2 473 messages
Good post OP with some good points being brought up. For me, when I think of the "Priority Earth" mission the word "rushed" comes to my mind but those extras in the title heading work too. Compared to the suicide mission in ME2, it was a monumental let-down.

#129
TheRealJayDee

TheRealJayDee
  • Members
  • 2 952 messages

Arsenic Touch wrote...

BiancoAngelo7 wrote...
Yeah i'd like to play the game ADLEgend is playing....   :?


I think we all would.


Shhh, this version is not for the likes of us. It's the uber-version for the really important people, including the reviewers. The version without face import problems, with enough war assets and endings that feel so natural for the ME franchise they don't need special mentioning. You know, like the "Dragon Age 2 - Pinnacle of RPG Edition"?

Damn, just imagine how everything would have turned out if they had decided to make those versions available for everyone, like with DA:O?

#130
loungeshep

loungeshep
  • Members
  • 1 864 messages

BiancoAngelo7 wrote...

loungeshep wrote...

Um no op it is not boring and whatever smallness you described it as, you must have a different game, perhaps your game says call of duty?


Yes your articulated and well thought out counter argument to my OP is absolutely correct. All the points I made about what is wrong with the final mission can be explained because I have a different game and it says "call of duty"....

Are you serious or trolling me?<_<


serioualy, thats just showing how low i think of your opinion about the london battle. but seriously oh op im not going to get into an interweb fight over a disagreeing viewpoint with you. 

Modifié par loungeshep, 15 avril 2012 - 03:49 .


#131
Aurica

Aurica
  • Members
  • 655 messages
Agree with you OP. Priority Earth missed alot of opportunities to would have made the game even more epic

Modifié par Aurica, 15 avril 2012 - 07:16 .


#132
Karolus_V

Karolus_V
  • Members
  • 420 messages
I wanted a lot of cool things  to happen in minor sequences that are spoiler,   and I thought for some odd reason I was in the spoilers are ok forum so I erase it >.< !

P.D:And more on the space battle, dammit, always too short clips, ALWAYS.

Modifié par Karolus_V, 15 avril 2012 - 04:24 .


#133
Hexley UK

Hexley UK
  • Members
  • 2 325 messages
It was lame and half-assed.

40 minutes of CoD lite for the last action sequence to an epic trilogy?

Complete garbage.

#134
Clone 071

Clone 071
  • Members
  • 1 047 messages

ADLegend21 wrote...

Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.

Says me, too, ADL. If our allies were shown battling Reaper forces in-game and not just in cinematics, I would agree with you. However, that wasn't shown in gameplay and kind of ruined the mood for me.

And that was also the problem with the "hold the line" missile truck defense. As more enemies kept putting pressure on you, I felt as if allies should have come in to reinforce you, but that didn't happen. Sure, it feels like an accomplishment to survive that onslaught (especially on higher difficulties), but at the same time it felt empty and unrealistic.

If they implemented a DA:O style reinforcement setting, I would have definitely been more content. A Mako as fire support for maybe 3 minutes, the extraction shuttle after destroying the AA gun, and the Alliance fighter strafing run outside the FOB just weren't enough. Plus, that's just Alliance and not any other race.

#135
amelonbread

amelonbread
  • Members
  • 9 messages
Word.

I honestly expected Priority Earth to be SEVERAL hours long, like bigger than Tuchanka and Rannoch in many ways. However, I did like the drama of a segment entitled "Cross No Man's Land."

#136
Artemis_Entrari

Artemis_Entrari
  • Members
  • 551 messages
I agree completely with the OP with regards to the overall quality of the ending, but in BioWare's defense all game endings (at least RPG endings) seem to involve very little other than the developers deciding "throw waves and waves of enemies at them to let them know it's nearing the conclusion".

One of my favorite Bio games had this as well.  KOTOR was, IMO, fantastic.  But the Star Forge section at the end was the worst part of the game.  It had two parts that were good (Bastilla confrontation, then Malak confrontation), but between that was just a bunch of fights against waves of enemies.

I do think the biggest area the ending in ME3 fell short (aside from the actual Starchild ending) was the lack of cut scenes/cinematics showing the war assets you acquired.  A Krogan squad saving your butt one minute, a Rachni force sacrificing itself to save you the next, that sort of thing.  The combat itself against wave after wave of bad guys, I pretty much expected based on previous games.

#137
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages

Clone 071 wrote...

ADLegend21 wrote...

Says you OP. fighitng the Reapers at full force, seeing the earth resistance and seeing the entire galaxy go to war side by side instead of against each other was magnificent, and havng Banshees and Brutes spawnout of the ass for the missiles was no cake walk. first time through I thought I had to kill them all before getting the button until I jsut cut through and did it without caring if hey were still alive.

Says me, too, ADL. If our allies were shown battling Reaper forces in-game and not just in cinematics, I would agree with you. However, that wasn't shown in gameplay and kind of ruined the mood for me.

And that was also the problem with the "hold the line" missile truck defense. As more enemies kept putting pressure on you, I felt as if allies should have come in to reinforce you, but that didn't happen. Sure, it feels like an accomplishment to survive that onslaught (especially on higher difficulties), but at the same time it felt empty and unrealistic.

If they implemented a DA:O style reinforcement setting, I would have definitely been more content. A Mako as fire support for maybe 3 minutes, the extraction shuttle after destroying the AA gun, and the Alliance fighter strafing run outside the FOB just weren't enough. Plus, that's just Alliance and not any other race.


Yeah it really boggles the mind as to how they could do such a stellar job in DA:O a game they made years ago, but with what is supposed to be the climax to the ME series they just make a small "horde mode" map with lazily written dialogue and nonsensical situations that are compounded by all the things we were expecting and hoping for in the final mission just being completely ABSENT. I was really jus totally crushed by the whole thing.

It kinda felt like getting to the final scene of the movie "Independance Day" and instead of the epic fleet of fighters they send in the real movie, they decided to send a single jet with two helicopters for an escort. That's exactly what Priority Earth felt like to me.

Oh and instead of hitting the mother ship at the right time, there would have been twom missile trukc on the ground that take it out, and for some reason no enemy seems to hit them, cuz I mean...the jet is more important!

Lol analogies...

#138
poerksen

poerksen
  • Members
  • 128 messages
ME3's Earth Mission was a huge letdown. It was not exciting in any way or as immersive as ME2's suicide mission, which was fantastic and more epic. Horde mode and the thing about the missile trucks was just stupid and nonsensical. Yeah, lets shoot at those three people instead of the huge missiles aimed at me. Thumbs up mr. reaper sir.

#139
Dezerte

Dezerte
  • Members
  • 388 messages
Yeah.

I felt that it went downhill, and it left me confused and I thought "What the hell happend BioWare?", and I'm not referring to the ending itself but how they could of been proud of that.

Modifié par Dezman8, 15 avril 2012 - 05:15 .


#140
ChurchOfZod

ChurchOfZod
  • Members
  • 576 messages
If the end run had been even half as good as the suicide mission Bioware would be the proud owners of all my money for future endeavors.

#141
ProtoProthean

ProtoProthean
  • Members
  • 66 messages
As I was finishing the mission and got to the beam, I thought to myself: "what? That's it? That's 'take back Earth'?" I honestly expected Priority: Earth to be a series of missions taking place in different cities, or at least a huge warzone involving multiple fronts where you had to choose which one to participate and assign leaders/war assets to the others, the outcome of this giant battle leading to different endings.

#142
SerraAdvocate

SerraAdvocate
  • Members
  • 105 messages
Buying the three Normandy upgrades in ME2 had more impact on the cinematics in ME2 than all of the collected war assets in ME3 had on the cinematics in ME3.

#143
Sarah_SR2

Sarah_SR2
  • Members
  • 564 messages
When I first played ME2 I felt like I'd been scooped up and transported into a whole new workd of awe and wonder. As I played through the suicide mission I'd long since planned my next playthrough and indeed, I started it the same evening. In contrast, I'm in no rush at all to play ME3 again and having waited so long for it to arrive it saddens me to feel so underwhelmed by pretty much the entire game. Technically it is superb, but for me that "spark" which would make it special just isn't there :o( Priority : Earth was fun as far as shooting up loads of bad guys goes and OP, you're so right in what you say. It should have been a LOT longer and immersive and involved teaming up with the many factions I'd united during the playthrough. Instead I fought the same old, same old over and over with 2 squad mates and got to dodge a reaper laser and fought/dodged some banshees whilst waiting for some missiles to arm. Great stuff but hardly what I'd call "take back Earth". I'm sorry, but I can't help feel that the best parts of this game actually appeared in the pre-release trailers (such as reaper vs thresher maw) and the teaser photos :o( Okay I'm sorry, I know I'm probably being really harsh and unjust as it was a good game honestly and this negative stuff really saddens me. It just wasn't the masterpiece that I thought I'd be getting for my £55 and ME2 was a lot better for me :o(

#144
PolyonymousC

PolyonymousC
  • Members
  • 83 messages
I thought the whole game was a goddamn waste of potential.

#145
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages

Helm505 wrote...

Buying the three Normandy upgrades in ME2 had more impact on the cinematics in ME2 than all of the collected war assets in ME3 had on the cinematics in ME3.


Yeah pretty much, it was really sad to see that in the end the final mission and end result (cinematics etc) was done waaaay better in ME2 than it was in ME3 :(

#146
FluffyScarf

FluffyScarf
  • Members
  • 948 messages
All I remember is grey, more grey, alley, inside of a few buildings, missile truck. Compared to Sur'Kesh, Tuchanka and Thessia, the Earth level is very underwhelming.

Modifié par FluffyScarf, 16 avril 2012 - 02:45 .


#147
Squallypo

Squallypo
  • Members
  • 1 348 messages
it was okay. i think there was way too much hype for the final mission.. :S the most important one btw.

#148
Repearized Miranda

Repearized Miranda
  • Members
  • 1 253 messages

FluffyScarf wrote...

All I remember is grey, more grey, alley, inside of a few buildings, missile truck. Compared to Sur'Kesh, Tuchanka and Thessia, the Earth level is very underwhelming.


I don't need to need to say what's referenced given what I bolded.

How did gray turn into red, green and blue while red and blue is what was argued against in favor of gray? (This is a sarcastically rhetorical question. I get the metaphorical nature)

#149
CombatEvil

CombatEvil
  • Members
  • 51 messages
ill admit after the opening space battle, the whole mission was disapointing for me, for all the ads about "take back earth" the battle for earth was pretty lackluster

#150
tishyw

tishyw
  • Members
  • 581 messages
Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.