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Priority Earth Mission was lackluster, sloppy, boring, and poorly written.


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#151
cbutz

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Yea I kind of envisioned several missions on Earth, in different parts of Earth. I saw your war assets making a difference. You would control where they go, what they did. Also, when I saw the teaser trailer, I thought we would see more vehicle combat....nope....it was over in a flash of red,green,blue.

There seems to be a common theme of ME 3. It had some awesome moments...but when they were not awesome they showed alot of wasted potential, rushed work/ lazy work.

Modifié par cbutz, 16 avril 2012 - 03:59 .


#152
BiancoAngelo7

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tishyw wrote...

Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.


Yeah everything from the start of that mission to the very end was just horrible imo. I cant believe that they would do such an amazing job with the last missions in ME1 and ME2 to then have us not only run through one of the most generic and low quality missions in the ME series, but also have an ending that gives absolutely no satisfaction whatsoever even in the slightest compared to the endings of Me1 and 2...it's really crazy....It's so bad it's almost a joke...albeit the worst joke in video gaming history...

#153
AxisEvolve

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It was underwhelming.

#154
Kanner

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Everything from Thessia onwards, actually. =/

#155
Repearized Miranda

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^Seemed like everything was "bangm bang, bang!" afterwards (no pun intended) This made the Insane Banshees seem slow (and they really loved them, didn't they?)

#156
Berserku

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BiancoAngelo7 wrote...
The Priority Earth mission was supposed to be the masterful stroke that completed a work of art. 

I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.

I can't be the only one who feels this way...

I feel the same way OP.

From that mission and onwards it was a downhill fall, felt like playing a generic shooter with a mediocre ending.

#157
tishyw

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BiancoAngelo7 wrote...

tishyw wrote...

Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.


Yeah everything from the start of that mission to the very end was just horrible imo. I cant believe that they would do such an amazing job with the last missions in ME1 and ME2 to then have us not only run through one of the most generic and low quality missions in the ME series, but also have an ending that gives absolutely no satisfaction whatsoever even in the slightest compared to the endings of Me1 and 2...it's really crazy....It's so bad it's almost a joke...albeit the worst joke in video gaming history...

To me the combat map felt like the ones for the N7 missions, the ones that had been designed for MP not for the single player game, which gave the map a weird feeling (in my opinion).

#158
BiancoAngelo7

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tishyw wrote...

BiancoAngelo7 wrote...

tishyw wrote...

Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.


Yeah everything from the start of that mission to the very end was just horrible imo. I cant believe that they would do such an amazing job with the last missions in ME1 and ME2 to then have us not only run through one of the most generic and low quality missions in the ME series, but also have an ending that gives absolutely no satisfaction whatsoever even in the slightest compared to the endings of Me1 and 2...it's really crazy....It's so bad it's almost a joke...albeit the worst joke in video gaming history...

To me the combat map felt like the ones for the N7 missions, the ones that had been designed for MP not for the single player game, which gave the map a weird feeling (in my opinion).


Exactly. It felt just so out of place, like as if I was expecting a few real players to chime in and start a multiplayer match...it was just so....weird.

(and thats just one part of what made the mission so horrible imo)

#159
sf0749

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From Priority: Thessia onwards, I felt the game had s steep decline.

A. Cerberus Station
First, why did Bioware decide to change the main Cerberus Station? We went from this

http://masseffect.wi...nuteman_Station

to this

http://masseffect.wi.../Cronos_Station

The Minuteman Station is an impressive and imposing station. The Cronos Station is a fugly piece of installion art pretending to be a space station..

My suspension of disbelief is disturbed by the fact that Anadius  could go from being a red giant to a blue giant, than back to a red giant. (Paragon Shepard)

B. Battle for Earth - preparations
I am, also, disturbed by the idea that a paragon Shepard, as commander of the fleet, would launch an attack into the Reaper fleet in orbit over Earth. Why wasn't I given more of a choice in how I used the Hammer and Sword assets?

C. Battle for Earth - actual
After the dramatic and stirring combat seen in the Take Back Earth commercial, I feel that Bioware cheated me out of a great battle. 

D. Use and Range of the Vehicles
I was expecting M44 Hammerheads and M35 Makos working together. The M44 Hammerhead was derisively dismissed by the writers, who unceremoniously had the Normandy's own M44 destroyed in a warehouse by a Reaper weapon. What is the deal with Bioware wanting to destroy elements of their universe? Is this a fetish of theirs?

I think the other vehicles were M80 (see the Mass Effect Wiki). Neither vehicle was used much in the actual combat, and the player couldn't take control of a vehicle. I would have liked to have see a M29 Grizzly,  troop transport, or an ambulance in action. (M38 "Moby" was a variation of the M35 Mako, and was used as a field ambulance.) I feel this was a missed oppurtunity. Other games have a wider variety of vehicles - MW3 has over forty vehicles, for instance.

#160
vvDRUCILLAvv

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The entire game was lack luster with a few exceptions.

#161
Kenshen

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Oldbones2 wrote...

I think its more fair to say it could have been done better, but that doesn't mean it was ALL bad.

You are letting your ending hate taint a perfectly good level.


Now granted its the last level, so BW SHOULD have pulled out all the stops and used every dirty trick in the book, to make it so gamebreakingly awesome that you never forget it.

(One idea I had later is to be issued some Spectre armor for the last mission that DOUBLES every stat (damage protection, damage dealt, health Shields, all of them) THEN when the last mission hits you literally have WAVES of enemies, so think you can't see through them.

Mobs of foes, that you can call down those artillery strikes on. Armies that you plow through with Jack's Biotic company. Huge Reaper swarms of harversters that Krogan pull down and devour (yes devour, they ****ing EAT them)

All the combat levels should have felt dangerous, like a warzone.

So no, I have to disagree OP, while it could have been better, it wasn't bad.


I find it curious that you would disagree with the OP but the body of your post seems to say otherwise.  Those are some good ideas and some I was expecting to see.

SpiritWolf448 wrote...

Well, that's what you get when you ditch the planned ending and replace it with a new, hastily mocked up one about 5 weeks before the game needs to go into production. (and, if rumours are true, leave most of the team out of the loop in the process).

ME3 *had* to be released early march because EA wanted the initial sales for the annual business/fiscal year report that was due on march 31st. To make a release in the first week of march, given QA, certiciation from Sony and M$, production and logistics, you can bet that the game needed to be ready by late january at the very latest. 
And that just leaves precious little time when you decide to scrap the ending and make up a new one with only a few weeks to go.

So no surpise here that everything after the Cerberus base feels out of place, as if it was tacked on, because quite literally, it was.

 

Very interesting I had not thought of it that way.  You have given me something else to think about now.

#162
jakal66

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awhh it wasn't that bad...it wasn't great I'll grant you that but it was hard...personally I didn't think ME2 last mission was sooooo great....it felt the same as the collector mission.I'll accept that the division of the teams was good but that had to do with the idea that you had to chose squaddies right or they might have ended up dead.

Sure London was not tunchanka...but for me ME2 last mission was not that great...specially robby the human reaper...

#163
jimbo32

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Completely agree with the OP. I might even go so far as to say that it was the weakest main quest in the entire franchise.

They missed a golden opportunity to use your war assets in a similar manner to how the Suicide Mission worked. Being able to assign different groups to tasks would've been amazing. They also could've had a branching path where the player gets to choose the route they take and assist whichever asset you assigned.

For instance, say at the beginning (where you do the AA battery part), you get three options. In addition to the battery, maybe they could've had a secondary LZ that needed to be cleared, and a hospital so Hammer would have access to medical equipment and supplies. You get to assign groups for each objective along with a team leader. So maybe the Serrice Guard and Samara for the AA battery, Zaeed and the Blue Suns for the LZ, with Shepard leading the Spectre Unit to assault the hospital. And something similar for pt2 of the mission where you need to launch the missiles. That would've been a mission I could've gotten behind.

Oh, and what the hell is the story with that ridiculous turret scene? That wins my award for "Most Useless Encounter in ME3".

#164
Artemis_Entrari

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jimbo32 wrote...

Oh, and what the hell is the story with that ridiculous turret scene? That wins my award for "Most Useless Encounter in ME3".


That really was a dumb design decision.  Just for fun, I decided to not even bother shooting the turret just to see if the husks would overrun the command center.  Nope.  Even after a bunch of husks start swarming the buildings and the shooting stops, as soon as I step away from the turret there isn't a single bad guy in sight, and everyone of the alliance soldiers is just standing there like nothing just happened.

#165
Ghost-621

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Artemis_Entrari wrote...

jimbo32 wrote...

Oh, and what the hell is the story with that ridiculous turret scene? That wins my award for "Most Useless Encounter in ME3".


That really was a dumb design decision.  Just for fun, I decided to not even bother shooting the turret just to see if the husks would overrun the command center.  Nope.  Even after a bunch of husks start swarming the buildings and the shooting stops, as soon as I step away from the turret there isn't a single bad guy in sight, and everyone of the alliance soldiers is just standing there like nothing just happened.


Because the pew-pew cawaduty crowd thinks big guns and shooting is just...

Image IPB

It's a pathetic sight, seeing BioWare stoop so low and rip every piece of intelligence out of the series because their new fans are little piggies obssessed with boobies and Michael Baysplosions.

Modifié par Ghost-621, 16 avril 2012 - 06:28 .


#166
CARL_DF90

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LOL

Wow. And the worst part is that you may be onto something there. :P

#167
Noelemahc

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This is one of the several reasons why almost everyone hated the ending. There's no sense of challenge other than "OMG, we have to hold this tactically unsound and suicidal position against hordes of respawning enemies while we are told that nobody can help us, OMG" around the missile trucks. None of the high-tension of "we're the only ones that can stop Saren now!" or ME1 or "holy hell, hurry up or our tech expert's boiled alive!" of ME2. None of that "this was a victory worthy of the name!" afterwards, either.

It's like they're forgot they're supposed to be making an ENDING, not a MIDDLING of the trilogy =(

#168
Baihu1983

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The goodbye stuff is the only thing that works. Everything else feels rushed and unfinished and rather than a big arse war it feel like just another mission with Shep doing everything.

They should have mixed the first 2 games end missions for this with you giving roles to not only squad members but other forces aswell. And then you could had a situation going on in the space battle with you having to tell a fleet to either go help out another or lose that fleet altogether.

And the turret part was clearly put in just to please the shooter crowd who might have hated to have to actually talk to people[which is one of the series main features!]

Modifié par Baihu1983, 16 avril 2012 - 08:17 .


#169
grimlock122

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 i enjoyed it, but it did need more cutscenes

#170
CARL_DF90

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Baihu1983 wrote...

The goodbye stuff is the only thing that works. Everything else feels rushed and unfinished and rather than a big arse war it feel like just another mission with Shep doing everything.

They should have mixed the first 2 games end missions for this with you giving roles to not only squad members but other forces aswell. And then you could had a situation going on in the space battle with you having to tell a fleet to either go help out another or lose that fleet altogether.

And the turret part was clearly put in just to please the shooter crowd who might have hated to have to actually talk to people[which is one of the series main features!]


It is exactly what I have been saying: compared to ME2's suicide mission where I constantly worried over whether or not I made the right choice or if everyone was going to make it or not it just felt like a total disaster. Saying goodbye to the squadmates worked but again it felt rushed and subpar compared to the suicide mission. Oh, and let's not forget about the missing dailogue that some people have found in ME3's code where you could talk to the Geth on the ground or other allied forces to get additional insight on what was happening with the fighting and how they were. Awful that was cut out. Another epic fail Bioware.

#171
DraziusA

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I have to agree with the OP and the others who have posted. The last mission was not up to par with the rest of the series.

I am quite sure that Bioware had intended to make the last set of missions epic, but time constraints probably destroyed the hope of that happening. I would have rather had the game end before the earth missions, and then have Bioware tell us, straight up "Look, we didn't have the time to finish the end, and EA is breathing down our necks, so we will tweak it and make it something SUPER, and it will be released in a few months."

Of course, some people would have been furious about this and the raging would have been huge, but we would at least have gotten something better than what we have now (IMO, of course.)

#172
Guest_Catch This Fade_*

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sf0749 wrote...

From Priority: Thessia onwards, I felt the game had s steep decline.

A. Cerberus Station
First, why did Bioware decide to change the main Cerberus Station? We went from this

http://masseffect.wi...nuteman_Station

to this

http://masseffect.wi.../Cronos_Station

When was Minuteman Station confirmed to be the main Cerberus base?

#173
CARL_DF90

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It was not. I wonder where he got that impression from.

#174
mattahraw

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When i think about how great it was to climb up the citadel's side and fight in the council chambers, or the intensity of the suicide mission knowing any squadmate could die any moment....

Yeah, the earth mission was really just a shooting gallery that randomly paused for a few mins in the middle.


(seriously, who stands around to chat for 20 mins while all the races of the galaxy are all dying in a massive space battle above you?)

#175
Aurica

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DraziusA wrote...

I have to agree with the OP and the others who have posted. The last mission was not up to par with the rest of the series.

I am quite sure that Bioware had intended to make the last set of missions epic, but time constraints probably destroyed the hope of that happening. I would have rather had the game end before the earth missions, and then have Bioware tell us, straight up "Look, we didn't have the time to finish the end, and EA is breathing down our necks, so we will tweak it and make it something SUPER, and it will be released in a few months."

Of course, some people would have been furious about this and the raging would have been huge, but we would at least have gotten something better than what we have now (IMO, of course.)


You know what?   Even though I was eagerly anticipating the release of ME3 and I think I can live with what you mentioned too.  Infact, I wouldn't have mind if they had to push it back another few more months to get everything out just so its really epic. 

It is the quality that matters.