There seems to be a common theme of ME 3. It had some awesome moments...but when they were not awesome they showed alot of wasted potential, rushed work/ lazy work.
Modifié par cbutz, 16 avril 2012 - 03:59 .
Modifié par cbutz, 16 avril 2012 - 03:59 .
tishyw wrote...
Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.
I feel the same way OP.BiancoAngelo7 wrote...
The Priority Earth mission was supposed to be the masterful stroke that completed a work of art.
I felt completely let down by it, and in my opinion I think it preambled my disappointment and gave me a predisposition to be even more letdown by that utter failure of an ending.
I can't be the only one who feels this way...
To me the combat map felt like the ones for the N7 missions, the ones that had been designed for MP not for the single player game, which gave the map a weird feeling (in my opinion).BiancoAngelo7 wrote...
tishyw wrote...
Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.
Yeah everything from the start of that mission to the very end was just horrible imo. I cant believe that they would do such an amazing job with the last missions in ME1 and ME2 to then have us not only run through one of the most generic and low quality missions in the ME series, but also have an ending that gives absolutely no satisfaction whatsoever even in the slightest compared to the endings of Me1 and 2...it's really crazy....It's so bad it's almost a joke...albeit the worst joke in video gaming history...
tishyw wrote...
To me the combat map felt like the ones for the N7 missions, the ones that had been designed for MP not for the single player game, which gave the map a weird feeling (in my opinion).BiancoAngelo7 wrote...
tishyw wrote...
Totally agree OP. Some of the goodbyes were okay, but others felt like they were just slotted in at the last moment. What followed was even worse.
I think out of the trilogy ME1 had the best ending, there's definately a feeling of triumph in that one, and the moment when Shepherd climbs out of the rubble is definately pure win.
Yeah everything from the start of that mission to the very end was just horrible imo. I cant believe that they would do such an amazing job with the last missions in ME1 and ME2 to then have us not only run through one of the most generic and low quality missions in the ME series, but also have an ending that gives absolutely no satisfaction whatsoever even in the slightest compared to the endings of Me1 and 2...it's really crazy....It's so bad it's almost a joke...albeit the worst joke in video gaming history...
Oldbones2 wrote...
I think its more fair to say it could have been done better, but that doesn't mean it was ALL bad.
You are letting your ending hate taint a perfectly good level.
Now granted its the last level, so BW SHOULD have pulled out all the stops and used every dirty trick in the book, to make it so gamebreakingly awesome that you never forget it.
(One idea I had later is to be issued some Spectre armor for the last mission that DOUBLES every stat (damage protection, damage dealt, health Shields, all of them) THEN when the last mission hits you literally have WAVES of enemies, so think you can't see through them.
Mobs of foes, that you can call down those artillery strikes on. Armies that you plow through with Jack's Biotic company. Huge Reaper swarms of harversters that Krogan pull down and devour (yes devour, they ****ing EAT them)
All the combat levels should have felt dangerous, like a warzone.
So no, I have to disagree OP, while it could have been better, it wasn't bad.
SpiritWolf448 wrote...
Well, that's what you get when you ditch the planned ending and replace it with a new, hastily mocked up one about 5 weeks before the game needs to go into production. (and, if rumours are true, leave most of the team out of the loop in the process).
ME3 *had* to be released early march because EA wanted the initial sales for the annual business/fiscal year report that was due on march 31st. To make a release in the first week of march, given QA, certiciation from Sony and M$, production and logistics, you can bet that the game needed to be ready by late january at the very latest.
And that just leaves precious little time when you decide to scrap the ending and make up a new one with only a few weeks to go.
So no surpise here that everything after the Cerberus base feels out of place, as if it was tacked on, because quite literally, it was.
jimbo32 wrote...
Oh, and what the hell is the story with that ridiculous turret scene? That wins my award for "Most Useless Encounter in ME3".
Artemis_Entrari wrote...
jimbo32 wrote...
Oh, and what the hell is the story with that ridiculous turret scene? That wins my award for "Most Useless Encounter in ME3".
That really was a dumb design decision. Just for fun, I decided to not even bother shooting the turret just to see if the husks would overrun the command center. Nope. Even after a bunch of husks start swarming the buildings and the shooting stops, as soon as I step away from the turret there isn't a single bad guy in sight, and everyone of the alliance soldiers is just standing there like nothing just happened.

Modifié par Ghost-621, 16 avril 2012 - 06:28 .
Modifié par Baihu1983, 16 avril 2012 - 08:17 .
Baihu1983 wrote...
The goodbye stuff is the only thing that works. Everything else feels rushed and unfinished and rather than a big arse war it feel like just another mission with Shep doing everything.
They should have mixed the first 2 games end missions for this with you giving roles to not only squad members but other forces aswell. And then you could had a situation going on in the space battle with you having to tell a fleet to either go help out another or lose that fleet altogether.
And the turret part was clearly put in just to please the shooter crowd who might have hated to have to actually talk to people[which is one of the series main features!]
Guest_Catch This Fade_*
When was Minuteman Station confirmed to be the main Cerberus base?sf0749 wrote...
From Priority: Thessia onwards, I felt the game had s steep decline.
A. Cerberus Station
First, why did Bioware decide to change the main Cerberus Station? We went from this
http://masseffect.wi...nuteman_Station
to this
http://masseffect.wi.../Cronos_Station
DraziusA wrote...
I have to agree with the OP and the others who have posted. The last mission was not up to par with the rest of the series.
I am quite sure that Bioware had intended to make the last set of missions epic, but time constraints probably destroyed the hope of that happening. I would have rather had the game end before the earth missions, and then have Bioware tell us, straight up "Look, we didn't have the time to finish the end, and EA is breathing down our necks, so we will tweak it and make it something SUPER, and it will be released in a few months."
Of course, some people would have been furious about this and the raging would have been huge, but we would at least have gotten something better than what we have now (IMO, of course.)