Modifié par Eain, 16 avril 2012 - 10:00 .
Priority Earth Mission was lackluster, sloppy, boring, and poorly written.
#176
Posté 16 avril 2012 - 10:00
#177
Posté 16 avril 2012 - 10:09
You would think the grand finale of this epic trilogy would top the suicide mission, involve most of the surviving characters and of course those troops you recruited.
But oh wait! They can make a DLC for it and let you pay them for something that should have already been in the core game.
#178
Posté 16 avril 2012 - 10:15
DraziusA wrote...
I have to agree with the OP and the others who have posted. The last mission was not up to par with the rest of the series.
I am quite sure that Bioware had intended to make the last set of missions epic, but time constraints probably destroyed the hope of that happening. I would have rather had the game end before the earth missions, and then have Bioware tell us, straight up "Look, we didn't have the time to finish the end, and EA is breathing down our necks, so we will tweak it and make it something SUPER, and it will be released in a few months."
Of course, some people would have been furious about this and the raging would have been huge, but we would at least have gotten something better than what we have now (IMO, of course.)
Sure i read it was cut because Hudson felt it made the mission too long? Was in the article from the writer who said the ending was all his work.
#179
Posté 16 avril 2012 - 10:28
#180
Posté 16 avril 2012 - 10:52
#181
Posté 16 avril 2012 - 10:56
#182
Posté 16 avril 2012 - 11:14
The earth mission is for me one of the worst in the game, exactly for the reasons that you have stated.
Not to mention the final "everybody charge" mad dash at the end. The whole fate of the galaxy and all it's different species depended on humans running madly for a beam. When I replay this part now for a new game plus, I wish I could put it on autpilot and leave the room.
#183
Posté 16 avril 2012 - 11:22
That feeling didn't show itself in ME3, you didn't even get to see a huge battle with all the assets you had collected, most of the cinematics feature Hammer, where 95% are humans.
Completing ME1 and ME2 made me lean back with a smug look on my face and think "I did that", followed by "I want to play that game again, and make sure I interact with everyone the right way"
Completing ME3, the first thing I did was to loudly utter "What!?" then reload to see if I had missed anything. After watching the different endings, I just went to bed. I did complete the game again on insanity, because I remembered I had a good time with insanity in ME1 and ME2. Sadly this didn't make the "Priority: Earth" mission anymore interesting, since insanity in ME3 is equal to "Normal" in ME1 and ME2. I even managed to defend the missile trucks on my first try, something I didn't think would be possible.
All in all, the final mission was boring, lackluster and needed both pacing and a feeling of "this is it"
#184
Posté 16 avril 2012 - 11:24
Who are these random human grunts and why the hell should I care about them? Where is the rest of the galaxy that I'd just spent three games exploring? The ending was crap that needed to be flushed from my mind's toilet, yes, but I'd actually begun to feel disappointed by the things a while before then.
#185
Posté 16 avril 2012 - 11:27
chevyguy87 wrote...
I agree with you OP. In all honesty the assault on the Cerberus base was the climax of the game (in my opinion). After that it started to tremble. I enjoyed saying our final goodbyes (hell a few of them got me to shed a few tears) it felt like the upcoming fight was going to be difficult and awesome. But halfway through our emotional goodbyes was that one bit with the turret. That felt REALLY out of place. Then our run for the beam (with Harbinger clearly sitting right next to it) is where it just stopped making sense.
Yeah same here, i think the cerberus base was the climax...
as for the topic OP, i agree Priority earth was indeed boring.
i was kinda hoping the priority earth would be something like the one on the Take Back Earth Trailer,
Normanday, alliance fighters, Turian frigates flying above. Then hammerhead, mako, tons of foot soldiers awaiting your command. Something like the battle of denerim in DA:O where you can order your army to assist you in fights.
Lastly.... as i typed this reply, an idea came through me, do you think the prologue and priority earth is game?This idea came from what if you play the opening mission jsut before mars then after finishing it ,load your priority earth mission, and finish the game. Or that could summarize your whole ME3 experince (bash the endings again.. apologies)
I mean i felt those two missions are just way on par with the rest of the game. just my opinion.
#186
Posté 16 avril 2012 - 11:41
Modifié par FRANCESCO84Inn, 16 avril 2012 - 11:42 .
#187
Posté 16 avril 2012 - 11:48
#188
Posté 16 avril 2012 - 11:51
jimbo32 wrote...
They missed a golden opportunity to use your war assets in a similar manner to how the Suicide Mission worked. Being able to assign different groups to tasks would've been amazing. They also could've had a branching path where the player gets to choose the route they take and assist whichever asset you assigned.
For instance, say at the beginning (where you do the AA battery part), you get three options. In addition to the battery, maybe they could've had a secondary LZ that needed to be cleared, and a hospital so Hammer would have access to medical equipment and supplies. You get to assign groups for each objective along with a team leader. So maybe the Serrice Guard and Samara for the AA battery, Zaeed and the Blue Suns for the LZ, with Shepard leading the Spectre Unit to assault the hospital. And something similar for pt2 of the mission where you need to launch the missiles. That would've been a mission I could've gotten behind.
Now this would have been awesome and made the last mission feel like the earlier events in the game meant a lot more. As things stand, the war assets don't really mean anything and all I need to do is get to 5000 TMS in game and use the iOS data pad app to get enough EMS for the "best" ending...
#189
Posté 16 avril 2012 - 11:57
They missed a golden opportunity to use your war assets in a similar manner to how the Suicide Mission worked. Being able to assign different groups to tasks would've been amazing. They also could've had a branching path where the player gets to choose the route they take and assist whichever asset you assigned.
For instance, say at the beginning (where you do the AA battery part), you get three options. In addition to the battery, maybe they could've had a secondary LZ that needed to be cleared, and a hospital so Hammer would have access to medical equipment and supplies. You get to assign groups for each objective along with a team leader. So maybe the Serrice Guard and Samara for the AA battery, Zaeed and the Blue Suns for the LZ, with Shepard leading the Spectre Unit to assault the hospital. And something similar for pt2 of the mission where you need to launch the missiles. That would've been a mission I could've gotten behind.
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now this is what i would of loved, the ending didnt give us tough choices with serious consequences, and it lacked a boss fight too, but your idea is perfect and would have made the ending much more fun
Modifié par shedevil3001, 16 avril 2012 - 11:58 .
#190
Posté 16 avril 2012 - 12:11
#191
Posté 16 avril 2012 - 12:39
Modifié par Prosarian, 16 avril 2012 - 12:42 .
#192
Posté 16 avril 2012 - 12:59
#193
Posté 16 avril 2012 - 01:24
It's still hard to fully grasp just how bad parts of this game are - when other parts are so well done.
#194
Posté 16 avril 2012 - 05:59
davidshooter wrote...
Neither Earth at the beginning nor Priority Earth at the end are even close to being AAA finished levels. And then of course there is the ending itself..............
It's still hard to fully grasp just how bad parts of this game are - when other parts are so well done.
It's not hard. The game was rushed, it's that simple.
They knew they wanted to do the Tuchanka and Rannoch arcs from the beginning, so those parts are well rounded and satisfying experiences. But then there's interviews and press statements as late as May 2011 (Casey's GameInformer interview) that show us that they still really have no idea about the main plot. That means they had 10 months to effectively design the main story arc. And we wonder why the game appears rushed?
Because it was.
#195
Posté 16 avril 2012 - 06:02
LOCKDOWN!




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