Ramza_1 wrote...
Your commments are unfair or outright wrong. The combat system is challenging, nuanced, provides many ways to approach combat. Having the hand-eye coordination of a drunken hamster will help with the combat in the witcher 2, yes, but planning is far more important, and it is simply unfair to characterize it as a "twitch fest". It was very well done, and many, many people love the system, far more so than those who love DAII's combat system.
Are you serious?
I mean, TW2 is really a good game. The graphics are damn good. The writing and the story is almost very good. The branching is a little bit overrated (at the end we are talking of a big Y at the end of act. 1 and a smaller Y during act. 3). I would have preferred a sandbox in act. 2 but we cannot deny that it's always a good thing when the world reacts to your choices with actual consequences that are showed in game and not during the epilogue slides. In that sense, even the RP element in the strict sense is good.
But the combat? The combat is atrocious, dumb and boring. It seems like the poor man version of an action game. It really bugs me because I would have loved to make a second playthrough with different C&C but the gameplay was so unsoffurable that I could not stand it and left right after I finished act. 1 for the second time.
What I find funny is that most TW2 fans have posted countless threads toward Bioware to support the idea that CDRed's game is how "hardcore" CRPG should be done. When the game is an Action-RPG with countless filler combat, a single pre-defined and voiced protagonist and lots of cinematic. Talking about coherence

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Modifié par FedericoV, 15 avril 2012 - 02:23 .