SalsaDMA wrote...
Hit and run doesn't imply charging into a superior force and then running off.
IT implies you ambush soft targets where you have superior assets in play. Strangle off lone reapers or small packs, rather than go for the full confrontation. "Running" happens when you killed the pack/target, so you aren't running from forces in the engagement itself, but before re-inforcements can arrive.
Right. How do you do that? Unless you kill 100% of the Reapers in the initial strike, a survivor can hang around out of weapons range and trail your force until the reinforcements do arrive.
If reapers stretch out to cover alot of the galaxy, they become vulnerable to this kind of things. If they focus their forces to better withstand such tactics, they open up for better re-inforcement and production capabilities of their opponenets. Both cases are a bad sitatuation for them. Especially when they themselves can't re-inforce as easy as the allied forces can.
Sure, things would take eons to wrap up, but it would be a plausible way to do it.
I don't see it. Citadel production facilities are hardly less vulnerable than the Reapers' equivalent, even if Citadel forces can be built on a shorter time-scale (which is an unwarranted assumption, but conceivable). If the Reapers decided that actually wrecking planets was necessary, they could do that without difficulty. Citadel forces can wreck planets too, but that game favors the Reapers since they already have the superior force.





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