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Ending Works Thematically: Catalyst as a Representation of Player Agency


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JustifiablyDefenestrated

JustifiablyDefenestrated
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 I've seen a lot of posts that criticize the logic (or lack thereof) of the final 10 minutes. While I agree that the ending doesn't work logically, I think that, ultimately, the ending works thematically. Let me eplain why.

The Catalyst is not a representation of the final conflict between Shepard and the reapers, but rather the conflict that that Shepard faces with him/herself. We can argue about what exactly the Catalyst was, but I think it's pretty clear that he is upposed to look like the kid that Shepard tried to save on earth. The kid, through all the dream sequences, becomes the the embodiment of Shepard's internal guilt over the loss of squadmates; he represents, on some level, Shepard's conscience. Thus, when Shepard is presented with the final choice (control, synthetic, destroy), Shepard isn't really confronting the reapers. He's confronting something much larger, and much, much more important; he's confronting his own morality. In a brilliant, obscure way, this confronts the players dierectly--it asks them to decide for themselves what kind of morality they can accept. And therefore, it doesn't really matter that the Catalyst/Godchild was slightly obtuse and nonspecific--after all, he's just the embodiment of your own morality.

If there is one pervasive theme that reccurs time and again throughout the ME series, this is it; what kind of personal morality defines your actions?

Modifié par JustifiablyDefenestrated, 14 avril 2012 - 07:12 .