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What's your opinion of the squad selection in Mass Effect 3?


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#126
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[quote]holdenagincourt wrote...

[quote]trobbins777 wrote...

I wish they had given players more of an opportunity to customize who they wanted to have in their squad again, in a way that included all previous companions and incorporated the war asset system. Like in the main/recruitment quests make the player choose between several different options for a squaddie who plays sort of the same role. Shepard encounters Jack at Grissom and recruits her, then runs into Samara a couple missions later and invites her to join him. She can mention that if she comes with Shepard she can't support the cause where she is, and add that Jack, also a powerful biotic, is already with him. Then Shepard can decide whether to keep both of them, losing potential war assets but gaining good teammates (especially if Kaidan died and Shep's not a biotic), or leave Samara and/or Jack to contribute to the war effort and maybe even give an assignment or two.

This way, no one would lose their favorite team members; the war asset system would have much more interactivity and customization; there would be massive replay value due to the different assignments and conversations available depending on who's recruited/ left behind; and any Shepard, no matter who's survived up to that point and what class s/he is, can assemble a well-balanced squad.[/quote]


What an excellent idea. I really, really love this.

Modifié par Niflheim Hex, 16 avril 2012 - 07:53 .


#127
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Niflheim Hex wrote...

holdenagincourt wrote...

I wish they had given players more of an opportunity to customize who they wanted to have in their squad again, in a way that included all previous companions and incorporated the war asset system. Like in the main/recruitment quests make the player choose between several different options for a squaddie who plays sort of the same role. Shepard encounters Jack at Grissom and recruits her, then runs into Samara a couple missions later and invites her to join him. She can mention that if she comes with Shepard she can't support the cause where she is, and add that Jack, also a powerful biotic, is already with him. Then Shepard can decide whether to keep both of them, losing potential war assets but gaining good teammates (especially if Kaidan died and Shep's not a biotic), or leave Samara and/or Jack to contribute to the war effort and maybe even give an assignment or two.

This way, no one would lose their favorite team members; the war asset system would have much more interactivity and customization; there would be massive replay value due to the different assignments and conversations available depending on who's recruited/ left behind; and any Shepard, no matter who's survived up to that point and what class s/he is, can assemble a well-balanced squad.



What an excellent idea. I really, really love this.

And then maybe we'd get to see ME3 in late 2013.

Modifié par Cthulhu42, 16 avril 2012 - 08:04 .


#128
TheGreenAlloy

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Far worse than ME2. Still, I'm happy I got Garrus and Tali.

#129
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Cthulhu42 wrote...

Niflheim Hex wrote...

holdenagincourt wrote...

I wish they had given players more of an opportunity to customize who they wanted to have in their squad again, in a way that included all previous companions and incorporated the war asset system. Like in the main/recruitment quests make the player choose between several different options for a squaddie who plays sort of the same role. Shepard encounters Jack at Grissom and recruits her, then runs into Samara a couple missions later and invites her to join him. She can mention that if she comes with Shepard she can't support the cause where she is, and add that Jack, also a powerful biotic, is already with him. Then Shepard can decide whether to keep both of them, losing potential war assets but gaining good teammates (especially if Kaidan died and Shep's not a biotic), or leave Samara and/or Jack to contribute to the war effort and maybe even give an assignment or two.

This way, no one would lose their favorite team members; the war asset system would have much more interactivity and customization; there would be massive replay value due to the different assignments and conversations available depending on who's recruited/ left behind; and any Shepard, no matter who's survived up to that point and what class s/he is, can assemble a well-balanced squad.



What an excellent idea. I really, really love this.

And then maybe we'd get to see ME3 in late 2013.


Well, I'd rather wait 2 years more for a finished product. 

#130
Shepardtheshepard

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Worse.
 I find it silly that depending on how you've played the previous games and if you haven't paid for CE/dlc, you're stuck with only 3 squadmates till basically the end of the game.
 This is why personally I was/am against the "anyone can die" squad in ME2. It meant that you couldn't have them return for the next game (plus I didn't like it from a story point of view, but that's a seperate issue).
 Bioware proved me wrong for this game, but in doing so also proved me right. Sure we got good old Garrus and Tali with us in combat again, but the cost was no more disc space for new squadmates.

 I'd of liked to of seen a different Turian. Perhaps a female and more civilian one who was on Palaven, if not for nothing more than a new perspective.

 Or a Vorcha, where while not exactly smart, still have emotional problems. Showing the difficulty & effects of being treated as vermin wherever they go, no matter how hard they might try to prove otherwise and what's it like for a race with such a short harsh lifespan.
  Not to mention this game's shocking lack of a Batarian squadmate. Here Bioware had a chance for the most well received squadmate of the series & they passed on it!

 Firstly, he/she was probably the most requested new squadmate to have this game. Then comes the what could of been the the most emotionally powerful characterization offered to Bioware on a plate. You have a man/woman from an enitire race that is pretty much and very recently wiped out, a race that hates humans and a race that only a few months ago, had a few hundred thousand of it's members killed by not only a human, but one the rest of the galaxy says is our best chance at survival.
The tension alone from that start off point is enough to make the fans drool, so why didn't it get included?
  Yes, there's always dlc, but it should of been too important a part of the overall story for Bioware to leave out. A physical constant reminder of the guilt & burdens Shepard he/she is burdened with in order to beat the Reapers. Any dlc won't ever be able to cover it enough as it will always be an addition to the original story, rather than the original story itself.



  Aside from all that, it takes far, far too long to get the full squad.
 In ME1, you had the training mission, then you smoothly picked everyone up on the Citadel before you even flew off. For your very next mission, you could recruit Liara. Which while you didn't have to do it then, the option to complete the squad before doing anything else was there.

  Taking in account the extra size of the squad in ME2, recruitment wasn't as good (I'm talking how long it takes to get the full squad, not the missions before people throw rocks) had about 2 training missions, then you could pick what order you wanted to get some of your squad in. Then you had a forced story mission, then after about half the game, you could get three more of your squad in any order, then you got another forced mission, then you could finally finish your squad, wherein, if you didn't want people to die got 1 mission to do before the the games end.
 
  In ME3, you got 1 & 1/2 training mission, where at the end one squadmate leaves you, then you can get another squadmate, who you can't use until after you get another 2 squadmates (or possibly 1) in a mission, then half the game goes by before you can (possibly) get another squad member, then at the game's last quarter, you can get the squadmate that left earlier back to complete the team.
 For a game where how you act and what you do with your team is a major focal selling point, I expect to....you know....be able to have them all around for most of the game.
 
And of course, having EDI as not only a squadmate, but one in a "sexy" robot body that gets it on with Joker!?
 *Headdesk*
Bioware needs to update their security. Some fan fiction slash writer managed to sneak in and alter the script!  Image IPB






......that took too long to type for something I was only going to casually post in.

#131
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Shepardtheshepard wrote...
 
  In ME3, you got 1 & 1/2 training mission, where at the end one squadmate leaves you, then you can get another squadmate, who you can't use until after you get another 2 squadmates (or possibly 1) in a mission, then half the game goes by before you can (possibly) get another squad member, then at the game's last quarter, you can get the squadmate that left earlier back to complete the team.

Did you play a different version of the game than I did? Because they definitely come back earlier than that.

#132
holdenagincourt

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Cthulhu42 wrote...

Niflheim Hex wrote...

holdenagincourt wrote...

I wish they had given players more of an opportunity to customize who they wanted to have in their squad again, in a way that included all previous companions and incorporated the war asset system. Like in the main/recruitment quests make the player choose between several different options for a squaddie who plays sort of the same role. Shepard encounters Jack at Grissom and recruits her, then runs into Samara a couple missions later and invites her to join him. She can mention that if she comes with Shepard she can't support the cause where she is, and add that Jack, also a powerful biotic, is already with him. Then Shepard can decide whether to keep both of them, losing potential war assets but gaining good teammates (especially if Kaidan died and Shep's not a biotic), or leave Samara and/or Jack to contribute to the war effort and maybe even give an assignment or two.

This way, no one would lose their favorite team members; the war asset system would have much more interactivity and customization; there would be massive replay value due to the different assignments and conversations available depending on who's recruited/ left behind; and any Shepard, no matter who's survived up to that point and what class s/he is, can assemble a well-balanced squad.



What an excellent idea. I really, really love this.

And then maybe we'd get to see ME3 in late 2013.


You're right, but I might have been fine with waiting another year for a game I would have gotten five times or more the play time out of. Also if they add character-driven DLC now like many seem to want it will be the same principle, just moving the content from the release date to an unspecified future date.

#133
Lasien

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Delta_V2 wrote...

I was ok with the squadmates we got, but we could have really used a little more variety. Biotics in particular. If you saved Ashly, Liara and Javik are your only two biotics. It would be awesome if we could somehow get Miranda or Jack as DLC squadmates. I know the odds are tiny, but I can hope, right?


Actually, I don't think that the odds are all that bad. It seems like maybe they (EA & BW) intend to release DLC that gives more screen time to characters from ME2 that could be dead. That way, you still have a pretty balanced pool to choose from if the ME2 squad died, and you can add to your game if you want to see more of the characters. They will probably just hold off for a while longer to avoid more fanrage, because those DLC had to be at least in development while the game was being made, but the day 1 Prothean thing proved that releasing too soon is a bad idea.

That's what I hope at least...

Back to the OP's question, though. I didn't have a problem with the squad, but some of the extra characters didn't  really make a lot of sense - although I do understand that the alliance would not put an ex-cerberus operative in charge of intel, and Emily Wong is probably too busy with her huge career, thanks to shep, to be on the ship. Would have liked to see a bit more of them, though.

Also, while I always paragon Jack, I would have liked to see a different additude towards teaching the students if you didn't. Something more like "I'm being forced to do this, and I don't like it, so **** off."

#134
matthewmi

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I like the number of squadmates, it would be tough to manage as many as were in ME2 and still have all of the other content in ME3. There is way more dialogue in this game than the others and you start getting into disc space issues. People already complain about switching discs on the 360 even though it only happens a few times.

#135
MichaelSD

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I am not fond of the new characters. I see no point in introducing them, they feel forced.
I think it would have been nice to have old squadmates being away (like mentioned above working on the crucible) and visiting them during the game.
As most think in ME3, creativity was not top priority.

#136
Lasien

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I actually liked EDI and Joker, but I do wish that we could have gotten a smart Vorcha or Scientist Krogan as a squaddie. I mean, the vorcha do have very malleable bodily systems, so it would have been interesting to see what one ended up like if they were smart.

Ooooh! Would have been awesome to have barla von on ship too, and have some dialog about avoiding him finding out about Liara.

#137
Shepardtheshepard

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Cthulhu42 wrote...

Shepardtheshepard wrote...
 
  In ME3, you got 1 & 1/2 training mission, where at the end one squadmate leaves you, then you can get another squadmate, who you can't use until after you get another 2 squadmates (or possibly 1) in a mission, then half the game goes by before you can (possibly) get another squad member, then at the game's last quarter, you can get the squadmate that left earlier back to complete the team.

Did you play a different version of the game than I did? Because they definitely come back earlier than that.



Oh yes, quite right. My apologies sir/madam. It's the extreme lack of interaction with Ash (still haven't done my Kaidan playthrough) that caused me to think otherwise. In fact I took her on all the Geth levels purely to see what interactions I'd get and spent the missions wondering if I was sitting on the mute button or not.
That's another problem there really isn't it? A squadmate who has so little to do with the story, I couldn't even remember how long exactly I had them!   Image IPB

#138
Pockydon

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I know i'm in the minority here, but I actually really liked Javik and Edi. Javik because, even though i didn't agree with his views, it gave an interesting insight of prothean culture and what they were really like. I liked EDI because I thought seeing how an AI reacted to her situation was very interesting.

But I hated Vega, and he could have been easily replaced by Grunt, Jack, Kasumi, Miranda or Samara!

#139
tehturian

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I missed having to choose which squadmates I would take for different missions, in ME3 it's pretty much a no brainier on who I should take.

#140
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Shepardtheshepard wrote...

Cthulhu42 wrote...

Shepardtheshepard wrote...
 
  In ME3, you got 1 & 1/2 training mission, where at the end one squadmate leaves you, then you can get another squadmate, who you can't use until after you get another 2 squadmates (or possibly 1) in a mission, then half the game goes by before you can (possibly) get another squad member, then at the game's last quarter, you can get the squadmate that left earlier back to complete the team.

Did you play a different version of the game than I did? Because they definitely come back earlier than that.



Oh yes, quite right. My apologies sir/madam. It's the extreme lack of interaction with Ash (still haven't done my Kaidan playthrough) that caused me to think otherwise. In fact I took her on all the Geth levels purely to see what interactions I'd get and spent the missions wondering if I was sitting on the mute button or not.
That's another problem there really isn't it? A squadmate who has so little to do with the story, I couldn't even remember how long exactly I had them!   Image IPB

Kaidan talks more than Ashley, from what I understand. Although I haven't done an Ashley playthrough myself.

#141
TheRealJayDee

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Liara, Garrus, Tali - ME veterans, they were okay and had their moments

Ashley - disappointed with how she was treated in many ways, far from liking her as much as in ME

Vega - wasn't sure 'bout him, but he grew on me; still might have prefered a krogan

Javik - aside from being the centre of day 1 DLC fiasco: great character, really liked him

EDI - sexbot was probably my least favourite squaddie of all ME trilogy: I like EDI the AI, this was ridiculous

#142
Yemmahogany

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EDI and Javik are useless, James' grenades and carnage are great, and Liara is way too limited in her powers.

I saved Ashley, so her powers are redundant to James'. Since every other squad member may have died on your playthrough, though, I see why they gave you who they did. You need a tech, a biotic, and a soldier to cover all the bases.

Modifié par Yemmahogany, 16 avril 2012 - 09:17 .


#143
LordMollecht

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I liked the returning squad members, wasn't really keen on Javik or Vega. I would have much preferred a quiet and noble Prothean scientist like the one Vigil was based on Ksad Ishan. Vega just wasn't anything special.
I would have liked few more squad mates, something to balance how nice all the other were, such as Aria or a Krogan or even a Batarian. Mass effect 2 had a proper selection Mass effect 3 just feels so limited, depending on your class you will end up taking only the same two squad mates all the time.
I did like the way they would move around the ship though.

#144
Red Viking

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I felt that the roster was too small.  As a result, it was a bit redundant if you had Ashley since she and Vega have the same class and too lacking in biotics if you didn't have Kaiden. 

I thought turning EDI into a squadmate was awesome and I actually liked Vega. I was disappointed that the squad consisted only of the Mass Effect 1 squadmates (minus Wrex) and new characters though. BioWare said that they were going for a smaller squad, but, at worse, I expected temporary sqaudmates from anyone not on the permanent roster. I never expected that BioWare would turn every single Mass Effect 2 squadmate into an NPC.

Modifié par Red Viking, 16 avril 2012 - 09:22 .


#145
Dyvim Slorm

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I would have liked more of the characters from me2 like Zaeed or Jack to be playable, but the lineup wasn't too bad.

#146
chevyguy87

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I actually prefer the squad selection in ME3. It's small which is what I like. I didn't like having a lot because I almost never used all of them I felt more attached to my pals in ME3 something I didn't get from ME2. Then again you can't please everybody.

#147
PCMN

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I was disappointed as well, I wish you could have broght in all/more of the people from 2 (or those who survived), Vega was blah in my opinion and I could have done without him, and EDI was a fun addition I felt

#148
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Garrus - No complaints, it wouldn't be the same without him. (No swap)

Liara - She's come out her shell, determined and passionate. (No swap)

Kaidan - I like his laid back attitude, he's always the voice of reason. (No swap)

Ashley - She's got fire in her heart and a strong personality. (No swap)

Javik - He surprised me, I really liked him and his troll-like comments (No swap)

Tali - Don't mind either way, doesn't interest me though. (Swap)

James - A bit of a fool, but a funny fool. (Swap)

EDI - ... (Swap)

I'd swap the last three squad members for Jack, Wrex and a new squad member (Would say Thane, but it wouldn't make sense), maybe Aria or a Batarian.

#149
Wrex4Life

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I liked all the characters there just weren't enough.

#150
tbb033

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I really wanted someone from ME2 to be in the party (assuming they survived in import). No Garrus and Tali don't count they're ME1 characters first. I really wanted Miranda, but would've settled for Kasumi or Jacob or something.