What's your opinion of the squad selection in Mass Effect 3?
#176
Posté 17 avril 2012 - 03:23
#177
Guest_EmmaxAlistairx_*
Posté 18 avril 2012 - 09:45
Guest_EmmaxAlistairx_*
#178
Guest_commandershepard0066_*
Posté 18 avril 2012 - 01:46
Guest_commandershepard0066_*
#179
Posté 18 avril 2012 - 02:54
#180
Posté 18 avril 2012 - 03:00
Overule wrote...
Bad. It was dumb to cut the squadmate pool in half in the name of "more personal interactions". If they wanted to emphasize the importance of individual relationships they wouldn't have sidelined 3/4 of the LI's and filled the missing holes with a placeholder (EDI) and 2 new characters nobody gives much of a **** about beyond how much they dislike them (Javik/Vega).
In short: boo. Boo Bioware, bad.
this another thing that "fans" complained about on this very board to many squad members in mass effect 2 and it felt less personal so they change it make it smaller and people complain
as for the prothean it was evident that because of there technology they were idealized as if they were the greatest civilization in galatic history when the truth is they werent makes perfect sense
#181
Posté 18 avril 2012 - 03:39
I love having four of the five ME1 squad back together. That's an amazing feeling. I absolutely love EDI being a squad member, whoever made that decision gets + points from me. I am also a big fan of Javik, though I didn't like him at first, he really grew on me, and he's a great addition to squad combat.
The only alternative I would've enjoyed more is if we had a limited number of space (say, eight) and got to choose from various candidates who seemed eligible to join the team. I dislike that you do get to make choices based on who's available (having Garrus/Tali dead, telling the VS you don't want them, etc.) but if you don't have those people with you, there's no way to fill in their spot. For example, Jack could've joined. Her reason for not doing so was understandable, but it could've been worked around. Miranda could've joined very late in the game, post-Horizon. Mordin and Wrex could have (and, arguably, should have) been temporary squadmates. Samara should have joined, period. I thought she was going to, she said she would "join my forces," but then ended up as a war asset. I really wish there could have been some way to make Thane healthy again, but his treatment was still pretty great to me.
Grunt, Kasumi, and Zaeed were all great candidates for re-join as well. Kasumi was pretty set on not re-joining, which I get, but the other two? Meh.
Still, ME3 has my favorite squad in the trilogy.
#182
Posté 18 avril 2012 - 06:36
mosdefinition wrote...
Overule wrote...
Bad. It was dumb to cut the squadmate pool in half in the name of "more personal interactions". If they wanted to emphasize the importance of individual relationships they wouldn't have sidelined 3/4 of the LI's and filled the missing holes with a placeholder (EDI) and 2 new characters nobody gives much of a **** about beyond how much they dislike them (Javik/Vega).
In short: boo. Boo Bioware, bad.
this another thing that "fans" complained about on this very board to many squad members in mass effect 2 and it felt less personal so they change it make it smaller and people complain
as for the prothean it was evident that because of there technology they were idealized as if they were the greatest civilization in galatic history when the truth is they werent makes perfect sense
First off: don't pigeonhole me. I do now and always have felt the squad selection in ME2 was appropriate in scope size and diversity.
Second off:... well, that's all really. Don't pigeonhole me.
#183
Posté 18 avril 2012 - 06:47
#184
Posté 18 avril 2012 - 06:50
I miss the ME2 squadmates.
#185
Posté 18 avril 2012 - 06:55
#186
Posté 18 avril 2012 - 07:19
Not having Miranda in the team was a big let down. Not just because of the character, but her squadmate skills were simply the best.
Kasumi was also another one that I missed a lot.
I ended by having Liara in my team to match my Shepard's skills, but I'd rather not to. And EDI, coz overload and incinerate is over awesome. But then again, I'd gladly take Miranda instead of having those two.
#187
Posté 18 avril 2012 - 07:31
Javik was cool, but of course he was the one who was DLC. My opinion would've been to get rid of Vega and EDI and replace them with Legion and someone else like Wrex.
#188
Posté 18 avril 2012 - 07:41
But Vega was the only really awesome member of that group. EDI as a roving platform was a fine concept, but I would rather have had more of her being a wiseass and less of the standard robotic humanization stuff.
Liara just screams "assign me to the Crucible project." Not that I dislike her, but its a clearly better decision. She's a prothean expert and information specialist who would really function better from a stable command center. The impairment to her SB activities resulting from being on the Normandy is clearly shown by how she is totally upstaged by Traynor in the information department, constantly. Plus, it would avoid the necessity of asking how she carried that entire bank of telecommunications gear with her while escaping through ventilation shafts (she redecorates Miranda's office basically instantly after getting off Mars).
#189
Posté 18 avril 2012 - 08:17
ME1 - six very different personalities, covering each of the classes, and with you for the bulk of the game.
ME2 - between ten and twelve (depending on DLC), covering not only all the classes, but every major race, power combo, weapons set, etc. Radically diverse personalities, and enough variety in play style for gamers to choose a personalised squad that suited their tastes.
ME3 - seven (eighth being the other VS), of which one is taken out of action for a large chunk of the story, another is a DLC character, another doesn't join you for ages, etc. Also, depending on who lived/died in ME1, you can end up with two soldiers, two biotics and two techs. In addition, a lot of squad conversation has been cut to the level of Kasumi and Zaeed in ME2, so instead of a smaller squad allowing for more time with each of them, there's actually less interaction.
But then again, I do feel that the two main criticisms of ME3 are that 1. there's 'less' of everything in this game (other than guns, natch) - hubs, squadmates, interaction, dialogue options, story arcs, etc., and 2. similarly, so much feels like a developmental 'step down' from the improvements in ME2, or the original innovations of ME1. I'd call it the 'Return of the Jedi' of the trilogy, but at least RotJ was a satisfying, fitting conclusion to that particular series...
#190
Guest_Niflheim Hex_*
Posté 19 avril 2012 - 08:19
Guest_Niflheim Hex_*
Richard 060 wrote...
Found the squad selection to be pretty limited, frankly - and that's compared to ME1, let alone ME2.
ME1 - six very different personalities, covering each of the classes, and with you for the bulk of the game.
ME2 - between ten and twelve (depending on DLC), covering not only all the classes, but every major race, power combo, weapons set, etc. Radically diverse personalities, and enough variety in play style for gamers to choose a personalised squad that suited their tastes.
ME3 - seven (eighth being the other VS), of which one is taken out of action for a large chunk of the story, another is a DLC character, another doesn't join you for ages, etc. Also, depending on who lived/died in ME1, you can end up with two soldiers, two biotics and two techs. In addition, a lot of squad conversation has been cut to the level of Kasumi and Zaeed in ME2, so instead of a smaller squad allowing for more time with each of them, there's actually less interaction.
But then again, I do feel that the two main criticisms of ME3 are that 1. there's 'less' of everything in this game (other than guns, natch) - hubs, squadmates, interaction, dialogue options, story arcs, etc., and 2. similarly, so much feels like a developmental 'step down' from the improvements in ME2, or the original innovations of ME1. I'd call it the 'Return of the Jedi' of the trilogy, but at least RotJ was a satisfying, fitting conclusion to that particular series...
You said it all. I agree with you completely.
#191
Guest_Niflheim Hex_*
Posté 26 avril 2012 - 10:06
Guest_Niflheim Hex_*
#192
Posté 26 avril 2012 - 10:12
Richard 060 wrote...
In addition, a lot of squad conversation has been cut to the level of Kasumi and Zaeed in ME2, so instead of a smaller squad allowing for more time with each of them, there's actually less interaction.
I don't think this is quite right. It looks to me like the Zaeed-style lines come on top of the longer interactions, rather than replacing them. I only did an actual count for Garrus, though.
#193
Posté 26 avril 2012 - 10:44
AlanC9 wrote...
I don't think this is quite right. It looks to me like the Zaeed-style lines come on top of the longer interactions, rather than replacing them. I only did an actual count for Garrus, though.
That was my impression as well. Ashley is the only one who approaches Zaeed styling. It looks to me like there is a lot more overall dialogue, but they also gave everyone an assortment of one liners in case you talked to them between new major dialogues. The apparent intention being to use those one liners to replace all "Not now, Shepard" repetition of ME2.
#194
Posté 26 avril 2012 - 10:45
#195
Posté 26 avril 2012 - 10:48
And yeah, the squad mates are less interesting.
#196
Posté 26 avril 2012 - 10:52
#197
Posté 26 avril 2012 - 11:27
i would have liked more paragon type squadmates tho. ME2 offered almost only renegades. i didnt like it, being a paragon and all. walking around with zaeed, thane, jack, mordin, everyone in ME2 was a "bad person" and its not like i wanted to use jacob more then just his loyalty mission.
#198
Posté 26 avril 2012 - 11:29
#199
Posté 26 avril 2012 - 11:44
It's the squad AI that lacks goodness.
Garrus running into a room full of cannibals then dying.....or getting caught behind doors that close to leave me one manning a horde of Ceberus.
#200
Guest_Cthulhu42_*
Posté 26 avril 2012 - 11:57
Guest_Cthulhu42_*
This thread is about ME3, not 2...The Spamming Troll wrote...
i would have liked more paragon type squadmates tho. ME2 offered almost only renegades. i didnt like it, being a paragon and all. walking around with zaeed, thane, jack, mordin, everyone in ME2 was a "bad person" and its not like i wanted to use jacob more then just his loyalty mission.
Anyway, the ME3 squad seemed pretty Paragon to me. Javik felt like the only real Renegade in the group (keep in mind Ashley was dead in my game).





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