What's your opinion of the squad selection in Mass Effect 3?
#201
Guest_Niflheim Hex_*
Posté 03 mai 2012 - 04:07
Guest_Niflheim Hex_*
#202
Posté 03 mai 2012 - 04:35
Richard 060 wrote...
Found the squad selection to be pretty limited, frankly - and that's compared to ME1, let alone ME2.
ME1 - six very different personalities, covering each of the classes, and with you for the bulk of the game.
ME2 - between ten and twelve (depending on DLC), covering not only all the classes, but every major race, power combo, weapons set, etc. Radically diverse personalities, and enough variety in play style for gamers to choose a personalised squad that suited their tastes.
ME3 - seven (eighth being the other VS), of which one is taken out of action for a large chunk of the story, another is a DLC character, another doesn't join you for ages, etc. Also, depending on who lived/died in ME1, you can end up with two soldiers, two biotics and two techs. In addition, a lot of squad conversation has been cut to the level of Kasumi and Zaeed in ME2, so instead of a smaller squad allowing for more time with each of them, there's actually less interaction.
But then again, I do feel that the two main criticisms of ME3 are that 1. there's 'less' of everything in this game (other than guns, natch) - hubs, squadmates, interaction, dialogue options, story arcs, etc., and 2. similarly, so much feels like a developmental 'step down' from the improvements in ME2, or the original innovations of ME1. I'd call it the 'Return of the Jedi' of the trilogy, but at least RotJ was a satisfying, fitting conclusion to that particular series...
This posting sums it all.
#203
Posté 03 mai 2012 - 04:51
Apart from EDI, yes, I like the squad selection. I never used a lot of the dozen squad mates you had in ME2 and writing as much dialogue for everyone of them as for the ones that are present now would have been difficult.
So yeah, I liked the squad in the game (mostly)
Modifié par Jinx1720, 03 mai 2012 - 04:51 .
#204
Posté 03 mai 2012 - 05:04
#205
Posté 03 mai 2012 - 06:50
Of the new squadmates i liked Javik. Think he gave the prothean race a new dimension and i liked the fact they weren't the idealised people theyounger races had believed them to me.
Vega was rather dull. Really don't know why he was needed. I didn't hate him but he was superfluous.
EDI. Would have preferred her to stay as ship's AI. So many other character's got sidelined so her and Vega could beshoved onto team.
#206
Posté 03 mai 2012 - 08:15
I definitly missed a Krogan crew member. ME2 had a perfect lineup (maybe a little to many members)
#207
Posté 03 mai 2012 - 08:44
But I keep thinking that it would have been great to have an all-new squad. It would have been awesome to get a fresh perspective on the Batarians, Vorcha, Volus, and Raloi, to name some examples. I didn't name the Virtual Aliens, Hanar, or Elcor because I don't know how you could fit them in, with the way the game is set up.
To be honest, other than EDI, the only one of the 'old crew' that had any real reason to be on the Normandy was the Virmire Survivor. Liara's presence could be hand waved away as her using the ultra-advanced Normandy as a mobile base of Broker operations. But like Wrex, Tali and Garrus had moved up to positions of responsibility amongst their people. Why the hell is a Quarian admiral, and the Hierarchy's chief advisor on the Reapers, off playing cowboy with an Alliance N7?
The ME2 gang, for the most part, had other things to do for the war effort behind the scenes. And they proved useful in that regard. Far more useful, story-wise, than off gunfighting with Shepard across the galaxy.
As for the Virmire Survivor, after he/she made Spectre status, it would have made more sense to replace them at that point with another character, since they had bigger fish to fry.
But like I said before, I have no real problem with who we got. Just some thoughts regarding the subject. Others will differ.
#208
Posté 03 mai 2012 - 08:53
#209
Posté 03 mai 2012 - 10:22
wright1978 wrote...
Vega was rather dull. Really don't know why he was needed. I didn't hate him but he was superfluous.
.
What's your definition of superfluous? Because, frankly, all the actual squadmates are superfluous. You can go the entire game without using them at all except in the handful of mandatory spots.
I know its unfashionable to actually have normal people in a game, so that's a strike against Vega. But he and Garrus are about the only people you can interact with who aren't seriously missing their psychotherapy visits. And he's very effective on missions.
#210
Posté 03 mai 2012 - 10:23
#211
Posté 03 mai 2012 - 10:29
#212
Posté 03 mai 2012 - 11:24
That's what made ME2's squadmates shine. First off, the majority of them were new. And second, they had interesting dialogue and backstories.
#213
Posté 03 mai 2012 - 11:29
Would have preferred more race variation, plus a few characters I was hoping for didn't make the squad cut (Kirrahe, Aria though it wouldn't make much sense, Kal Reegar, Kolyat, etc)
#214
Posté 04 mai 2012 - 12:13
I know Falere is a potential danger, but she's 473 and has been there since before age 42, I doubt she'd do any harm unless Shepard tries anything.
Modifié par Gisle Aune, 04 mai 2012 - 12:17 .
#215
Guest_Niflheim Hex_*
Posté 11 mai 2012 - 10:24
Guest_Niflheim Hex_*
Gisle Aune wrote...
Well, Liara and Garrus were most often used in ME1 for me, so I don't complain. Samara, Grunt and Thane would have made it awesome though, and you could always have replacements for those who don't import, like Falere, (Krogan who takes Grunt's place) and Kolyat.
The replacement idea is awesome.
#216
Posté 11 mai 2012 - 10:36
But from what we had, I liked the characters, especially the times you come across other team members interacting like when Garrus and Vega are comparing war stories, that kind of thing made the ship feel more alive.
#217
Posté 11 mai 2012 - 11:05
Garrus is my boy and he had waaay more conversation topics than in ME2, like triple the amount....
Was always "meh" about Tali - my opinion has been the same about her through all three games.
Liara grew on me since the first one. She's ok... nowhere near my favourites but I don't hate her or anything.
James I didn't really care for. The little "dance" you have with him is cool, but other than that he's a pretty boring character in my opinion.
Ashley is just a **** who doesn't trust me... and held a gun up to me to protect Udina! Honestly. Udina! I told that **** that if she don't lower her piece I was gonna bust a cap in her ass... regardless of the fact that I'd given her the d. on previous occasions. That calmed her down
EDI was my least favourite. Just felt really.. forced. Like they knew they needed another squadmate so they threw her in. Would much rather have seen this place go to either an ME2 squaddie, or a minor character from the previous games.
Modifié par floppypig16, 11 mai 2012 - 11:05 .
#218
Posté 11 mai 2012 - 11:08
#219
Posté 11 mai 2012 - 11:12
aeonlifestream wrote...
It's too small for me, and not enough variation. I basically used Liara and Garrus for the entire game, same as I did in Mass Effect 1.
Would have preferred more race variation, plus a few characters I was hoping for didn't make the squad cut (Kirrahe, Aria though it wouldn't make much sense, Kal Reegar, Kolyat, etc)
I felt the same, it needed that extra one or two chracters to give a bit more variation.
#220
Posté 11 mai 2012 - 11:17
Star fury wrote...
Richard 060 wrote...
Found the squad selection to be pretty limited, frankly - and that's compared to ME1, let alone ME2.
ME1 - six very different personalities, covering each of the classes, and with you for the bulk of the game.
ME2 - between ten and twelve (depending on DLC), covering not only all the classes, but every major race, power combo, weapons set, etc. Radically diverse personalities, and enough variety in play style for gamers to choose a personalised squad that suited their tastes.
ME3 - seven (eighth being the other VS), of which one is taken out of action for a large chunk of the story, another is a DLC character, another doesn't join you for ages, etc. Also, depending on who lived/died in ME1, you can end up with two soldiers, two biotics and two techs. In addition, a lot of squad conversation has been cut to the level of Kasumi and Zaeed in ME2, so instead of a smaller squad allowing for more time with each of them, there's actually less interaction.
But then again, I do feel that the two main criticisms of ME3 are that 1. there's 'less' of everything in this game (other than guns, natch) - hubs, squadmates, interaction, dialogue options, story arcs, etc., and 2. similarly, so much feels like a developmental 'step down' from the improvements in ME2, or the original innovations of ME1. I'd call it the 'Return of the Jedi' of the trilogy, but at least RotJ was a satisfying, fitting conclusion to that particular series...
This posting sums it all.
I concur, except for the Return of the Jedi bit, because it wasn't really a step down from anything, but rather a fitting evolution and conclusion of that series.
#221
Posté 11 mai 2012 - 05:31
I liked how there was more interactions between characters and how they moved inside Normandy, that's what ME 2 lacked! and I am very happy they fixed this, I prefer fewer but livelier squad. In ME 1 they at least talked in elevators! plus I've never been ME 2 squad fan(not included Garrus and Tali), aside from Mordin, Legion. For me, they managed to introduce a new character in ME 3 which I prefer to any of ME 2 squads, I mean that troll one
#222
Posté 11 mai 2012 - 05:35
Modifié par KingJason13, 11 mai 2012 - 05:36 .
#223
Posté 11 mai 2012 - 06:10
#224
Guest_Niflheim Hex_*
Posté 13 mai 2012 - 08:44
Guest_Niflheim Hex_*
BatmanPWNS wrote...
Disappointed, there is no sentinel, if Kaidan is dead, there is no Vanguard.
I'm pretty sure Kaidan IS the Sentinel. There's no Vanguard.
#225
Posté 13 mai 2012 - 09:02
This. In ME1 we had a perfectly balanced squad, now the balance is gone. Excess of engineers, absence of vanguards and having or not a sentinel depends on what happened with Kaidan.BatmanPWNS wrote...
Pretty poor. The people in the squad are great (Minus tin ******) but, without Kaidan, you have no Senintel and there is no Vanguard!
Also BW said that they were reducing the line-up in order to make deeper relationships between Sheppard and the team and also between the squadmates. this was ruined y the autodialogue. In many conversations we don't even enter in dialogue mode.





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