Aller au contenu

Photo

David Gaider, Please Respond To This Thread With Juicy Answers.


73 réponses à ce sujet

#1
1xs3thx1

1xs3thx1
  • Members
  • 302 messages
Dear David Gaider (And All DA:O Fans).

I would ask of you a boon.

If it does not bother you, I have read some of your posts in other threads and some of them say how there were massive plot details left out of the final game and that there are many changes that were not implemented into the game.

Would you kindly post a reply to this thread of a few of the plots that were left out of the final game?

I realise I probably should have just PM'ed you but I would like the whole community to be able to see your answers if they wish.

Warning to all others that read this, if David Gaider replies this will likely contain MASSIVE spoilers, read at your own risk.

Thank David if you even read this and just disregard it.

I love what you have done with the plot of <3DA:O<3.

Please continue to make the Lore of this world amazing!

#2
T1l

T1l
  • Members
  • 1 545 messages
He may respond, but he's not going to outline what was cut. That's not cricket.

#3
Zerbin

Zerbin
  • Members
  • 21 messages
It would be neat though.

#4
Foxd1e

Foxd1e
  • Members
  • 386 messages
If he responds with what was cut he might be spoiling future DLC

#5
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

1xs3thx1 wrote...
Would you kindly post a reply to this thread of a few of the plots that were left out of the final game?

No, I don't think that's a good idea. When people hear about cut content they immediately get the idea that what was cut was perfect -- when the truth is it was likely not working at all, not likely to be made to work or not even started (many things are cut while still in there formative stages) -- and you end up with a response like "Wha-aaat?! How could you have cut THAT?!". So playing a game of "what might have been" is not really healthy, I think.

Plus I don't really want to re-live it.

#6
Zenon

Zenon
  • Members
  • 602 messages
I consider that some extra plot was more optional and not linked to the original main quest. Most likely we will see some of it in DLCs. If well made, I'd be willing to go for that. :)

#7
Guest_imported_beer_*

Guest_imported_beer_*
  • Guests

David Gaider wrote...

Plus I don't really want to re-live it.


What? I thought you'd be used by living dangerously by now :P

#8
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

David Gaider wrote...

1xs3thx1 wrote...
Would you kindly post a reply to this thread of a few of the plots that were left out of the final game?

No, I don't think that's a good idea. When people hear about cut content they immediately get the idea that what was cut was perfect -- when the truth is it was likely not working at all, not likely to be made to work or not even started (many things are cut while still in there formative stages) -- and you end up with a response like "Wha-aaat?! How could you have cut THAT?!". So playing a game of "what might have been" is not really healthy, I think.

Plus I don't really want to re-live it.

Ha!  You make a good point.    People always attach unwarranted value on stuff they can't/don't  have.

That said, I heard rumors that you guys were  initially going to encorporate lyrium addiction into game play.   If that's true, then thank god you didn't.   Because that would have been really annoying... like the Spirit meter/cravings in NWN2: MoB...  a  tedius design I didn't really enjoy.

#9
Krigwin

Krigwin
  • Members
  • 104 messages
Just one question for you Mr. Gaider, if you don't mind.

Why is there no option to execute Anora? I don't see how this would be too costly to implement, all it would take is another execution scene like with Loghain, a couple of NPC reactions, and then some lines in the epilogue. It's out of character for Alistair, I agree, but what if you persuaded him, and he was hardened, and you had a high Coercion?

The only explanation I can think of is that she is pivotal in some future content, but you can also lock her up in a tower and she is never heard from again.

#10
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Krigwin wrote...
Why is there no option to execute Anora? I don't see how this would be too costly to implement, all it would take is another execution scene like with Loghain

You have your answer right there. We were busy cutting unnecessary cutscenes because of insufficient cinematics resources to cover all the variations we wanted in some of the plots. You don't need to execute Anora, and pulling out the "murder knife" for some kind of weird stabbing ending was hardly appropriate.

See? Hardly a satisfactory answer, I'm sure. So I'm not going to answer any more "why isn't there X?" questions, if you don't mind.

#11
Guest_imported_beer_*

Guest_imported_beer_*
  • Guests
I have a question.



Who thought of the line "The cake is a lie?"

#12
ToJKa1

ToJKa1
  • Members
  • 1 246 messages
Yeah, it may be a bad idea to speak about a game that will never be. I've heard rumours that Doom 3 and it's expansion for example should've originally been one story, with an open world environment, driving on Mars on an 18-wheeler buggy, hellish visions when using teleporters, etc. Comparing to what Doom3 turned out be, it's pretty drool worthy to imagine.



So in other words, i'd rather not know what was left on the cutting room floor. And i'd imagine lot of the stuff there propably belongs there.

#13
Kolaris8472

Kolaris8472
  • Members
  • 647 messages

David Gaider wrote...
You don't need to execute Anora, and pulling out the "murder knife" for some kind of weird stabbing ending was hardly appropriate.


Lol, that knife...

Level 10 Murder Knife - Instant Death against all Neutral and Friendly Targets. No Save.

#14
Nyaore

Nyaore
  • Members
  • 2 651 messages
Thanks for indulging our curiosity David, even if you can't exactly provide any in depth answers at this time. =) No seriously, I mean it. I've been on the official forums for several games in the past, and this is the only one where the developers actually go out of their way to respond to these types of topics and mingle with the rest of us.

I am also curious about who the portal fan was that suggested the cake line though. :P

Modifié par Nyaore, 06 décembre 2009 - 01:17 .


#15
Recidiva

Recidiva
  • Members
  • 1 846 messages
Well, thank you for the juicy and otherwise generally tissue-box consuming nature of what survived the surgery.



And the laughs. Those are good too.

#16
Krigwin

Krigwin
  • Members
  • 104 messages
Ah well, that's alright. Any answer is better than none. Thanks, Mr. Gaider.

#17
Silensfurtim

Silensfurtim
  • Members
  • 904 messages

Recidiva wrote...

Well, thank you for the juicy and otherwise generally tissue-box consuming nature of what survived the surgery.


:lol:

#18
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
Hopefully over time you can talk more freely about it. Maybe in the form of a Gamasutra article, Bioware blog or just irregular anecdotes on the forums.



I find the behind the scenes creative process fascinating. Like what was written first. Or how you first came up with the concept of the story.



I am guessing that Loghain's actions at Ostager and it's reprecussions is the genesis of the story. His motivations relate to his and Ferelden's recent history. There is the moral dilemma of whether to betray a King. It unleashes the Darkspawn threat and the civil war.



It seems like you designed the setting of Ferelden and figured out what ripple effects the chaos arising from Loghain's actions would have on each community. It is almost as though Ferelden has to be written as a main character because it can change so much.


#19
cpip

cpip
  • Members
  • 160 messages

David Gaider wrote...

No, I don't think that's a good idea. When people hear about cut content they immediately get the idea that what was cut was perfect -- when the truth is it was likely not working at all, not likely to be made to work or not even started (many things are cut while still in there formative stages) -- and you end up with a response like "Wha-aaat?! How could you have cut THAT?!". So playing a game of "what might have been" is not really healthy, I think.


Why am I hearing echoes of Ascension?

#20
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I was looking through the various files, and it seems as though at one point, people would speak elven, human, dwarven, and qunari to you.

#21
Foxd1e

Foxd1e
  • Members
  • 386 messages

Maria Caliban wrote...

I was looking through the various files, and it seems as though at one point, people would speak elven, human, dwarven, and qunari to you.


oh god that reminds me of everquest when you had to learn a language before you could understand what they were saying

#22
EricHVela

EricHVela
  • Members
  • 3 980 messages
I got one about cut content! I got one! *ahem*

Why do birds suddenly appear...

Wait. No. Wrong question.

Why are all the chickens white? Surely there could be black and brown ones.

:D

#23
Allattar1

Allattar1
  • Members
  • 261 messages
Becuase Shale has a visual problem, Shale cant see the colour white...


#24
Adria Teksuni

Adria Teksuni
  • Members
  • 829 messages
Mr. Gaider, I certainly do appreciate the new set of characters for me to care about, although I said bad things about you during certain Alistair bits.



I wonder, was there a "Yuthura Ban" in this game, a character you wanted quite badly, but just couldn't get into the game? I still have Denouement, believe it or not, and I still love it.

#25
JabberJaww

JabberJaww
  • Members
  • 1 028 messages
Was Shale originally supposed to be part of the full game and not DLC?