Necromancy (Mage)
#1
Posté 03 novembre 2009 - 01:50
Perhaps someone that knows something more about it, or has already gotten that far in-game, could enlighten me?
Also. Which specializations would suit that the best?
#2
Posté 03 novembre 2009 - 07:22
I got my copy of the game in the mail yesterday and spent most of the day playing. My first character was a mage and it just so happens that I choose to grab the "Walking Bomb" line of spells on my character first. The last spell in this line is Animate Dead.
The way the spell works, as far as I have seen so far, is that it will raise a skeleton from the body of a fallen enemy. The corpse of an enemy is a requirement it seems. I personally think this is pretty cool, I always hated having my undead minions appear from nowhere.
I also noticed that your minion will have a class that is determined apparently at random. The first minion i raised was a warrior. He had several warrior skills on his toolbar. Another time I got a rogue minion with archery skills. That, also, is pretty cool, IMHO. You know, now that I think about it, I wonder if the class of the minion is based on the class of the dead enemy he was raised from. I will have to check that out tonight. That would super cool, if it is the case.
The minions are semi-permanent. They required an "upkeep" cost and as long as you maintain that cost they stay with you (unless they die, of course). The one exception is that they seem to disappear when you transition to a new area, they didn't seem to follow me in that case. Also, you have to control the minion directly, by telling him who to attack and what abilities to use. you cannot set up tactics for him. Basically, he becomes a fifth controllable member of your party.
I liked to send my skeleton in first and have him get the attention of as many enemies as possible. Then I would cast walking bomb on the weakest one. When the bomb blows my skeleton is the only one who takes the friendly fire and he is expendable, heh. After that I send in the my melee party members to mop up.
I hope that helps. BTW, I am playing the PC version.
Modifié par Lucky_Rogue, 04 novembre 2009 - 05:15 .
#3
Posté 03 novembre 2009 - 07:28
#4
Posté 03 novembre 2009 - 07:43
Modifié par Lucky_Rogue, 03 novembre 2009 - 07:52 .
#5
Posté 03 novembre 2009 - 10:17
Lastly I also had a more general question, are there besides the Skeleton other 'pets' you can get as a Mage? (Only reason I am still a tiny bit doubting to go for a rogue instead... is because of the ranger abilities - and I very much like archery too)
As for Blood Mage suiting necromancy better... well, I am no expert on Dragon Age: Origins lore (Yet at least) so I don't really know how the citizens there respond to necromancy. But Necromancy doesn't necessarily have to be evil. In some 'universes', 'stories' etc. it is even seen as a good act. I very much like how the "Eldar" in "Warhammer 40.000" handle it for example.
And seeing Spirit Healer uses spirits... well I figured it would be a nice match. Skeletons and Spirits. Of course I doubt you actually see any spirits... but besides that, I suppose from a gameplay perspective you could use your skeleton as a tank while you heal him?
Lastly Blood Magic is more... demonic, from as far as I can tell. Which is a different from undead, although I did read most of the undead are infact demons trapped in corpses in Dragon Age... So that ruins that.
Modifié par Haasth, 03 novembre 2009 - 11:00 .
#6
Posté 04 novembre 2009 - 12:35
#7
Posté 04 novembre 2009 - 01:37
#8
Posté 04 novembre 2009 - 02:12
From what I've head that if you specialize into Shapeshifter, once you take on an animal shape all of your sustained spells stop. I don't know if that's true or not but that's what I've heard anyway.
Can anyone confirm if this applies to animate dead? I like the sounds of the Shapeshifter specialization alot but I'm planning my whole build around a necromancer style, and if it does cause you to lose your skeleton then it isn't worth putting a single point into Shapeshifter.
#9
Posté 04 novembre 2009 - 10:52
#10
Posté 04 novembre 2009 - 01:58
From my understanding, a Blood Mage has the possibility, throught Blood Magic, of using health instead of mana to power spells. I don't see how that has anything to do with Spellpower.Wissenschaft wrote...
Blood magics primary aid is to boost your spellpower at the cost of your health. Its best for a blood mage to focus on elemental attacks since it will really power up those attacks. I doubt it will have much effect on spells like walking bomb or Raise on Dead.
#11
Posté 04 novembre 2009 - 02:24
Aaelara wrote...
From my understanding, a Blood Mage has the possibility, throught Blood Magic, of using health instead of mana to power spells. I don't see how that has anything to do with Spellpower.Wissenschaft wrote...
Blood magics primary aid is to boost your spellpower at the cost of your health. Its best for a blood mage to focus on elemental attacks since it will really power up those attacks. I doubt it will have much effect on spells like walking bomb or Raise on Dead.
You get a passive each time you learn a specialization, regardless of which spells you pick. In fact, you do not have to put anything into the specializations and you will still have the passive bonuses. The Blood Mage passive being an increase in spell power.
Specialization benefits for Blood Mage: +2 constitution +2 spellpower.
Modifié par Haasth, 04 novembre 2009 - 02:26 .
#12
Posté 04 novembre 2009 - 03:14
Ahhh, I see. Still, where does is say that the boost in spellpower is "at the cost of your health"? Also, I don't see why spellpower will not have "much effect" on Walking Bomb or Animate Dead. According to the wiki, "most mage spells benefit directly from higher spellpower through increased damage, effect magnitude and duration". Perhaps the skeleton from Animate Dead will make more damage or receive more hp from a higher spellpower score?Haasth wrote...
Aaelara wrote...
From my understanding, a Blood Mage has the possibility, throught Blood Magic, of using health instead of mana to power spells. I don't see how that has anything to do with Spellpower.Wissenschaft wrote...
Blood magics primary aid is to boost your spellpower at the cost of your health. Its best for a blood mage to focus on elemental attacks since it will really power up those attacks. I doubt it will have much effect on spells like walking bomb or Raise on Dead.
You get a passive each time you learn a specialization, regardless of which spells you pick. In fact, you do not have to put anything into the specializations and you will still have the passive bonuses. The Blood Mage passive being an increase in spell power.
Specialization benefits for Blood Mage: +2 constitution +2 spellpower.
I don't want to sound rude -- I just don't think that it should be taken for a fact that the Primal school of spells is the best complement to the Blood Mage specialization
I appologize if I have misunderstood anything.
Modifié par Aaelara, 04 novembre 2009 - 03:15 .
#13
Posté 04 novembre 2009 - 03:17
Aaelara wrote...
Ahhh, I see. Still, where does is say that the boost in spellpower is "at the cost of your health"? Also, I don't see why spellpower will not have "much effect" on Walking Bomb or Animate Dead.According to the wiki, "most mage spells benefit directly from higher spellpower through increased damage, effect magnitude and duration". Perhaps the skeleton from Animate Dead will make more damage or receive more hp from a higher spellpower score?Haasth wrote...
Aaelara wrote...
From my understanding, a Blood Mage has the possibility, throught Blood Magic, of using health instead of mana to power spells. I don't see how that has anything to do with Spellpower.Wissenschaft wrote...
Blood magics primary aid is to boost your spellpower at the cost of your health. Its best for a blood mage to focus on elemental attacks since it will really power up those attacks. I doubt it will have much effect on spells like walking bomb or Raise on Dead.
You get a passive each time you learn a specialization, regardless of which spells you pick. In fact, you do not have to put anything into the specializations and you will still have the passive bonuses. The Blood Mage passive being an increase in spell power.
Specialization benefits for Blood Mage: +2 constitution +2 spellpower.
I don't want to sound rude -- I just don't think that it should be taken for a fact that the Primal school of spells is the best complement to the Blood Mage specialization
I appologize if I have misunderstood anything.
Boost in spellpower at the cost of your health? It isn't. It is completely passive and has no requirements nor downsides. Merely picking up the Blood Mage spcialization increases your constitution (health) and spellpower (Damage). If I am not mistaken.
As for the effect on Walkinng Bomb or Animate Dead... Well I can't say, but it sounds reasonable that Animate Dead does not gain any benefits from spellpower. I would like to hear this be confirmed though, because otherwise how are we going to improve it? I do hope Animate Dead gains an improvement from it, actually.
#14
Posté 04 novembre 2009 - 03:20
#15
Posté 04 novembre 2009 - 03:32
#16
Posté 04 novembre 2009 - 03:42
tobajas wrote...
Not sure if this has been posted before but if you use spell might before animate dead the skeleton raised becomes "much" stronger makes the skeleton do more dmg have more hp etc + extra skills/talents. It's one of the 10 combination spells.
Ah. Good to know, thanks.
#17
Posté 04 novembre 2009 - 04:22
tobajas wrote...
Not sure if this has been posted before but if you use spell might before animate dead the skeleton raised becomes "much" stronger makes the skeleton do more dmg have more hp etc + extra skills/talents. It's one of the 10 combination spells.
Wow, pretty cool. Thanks.
#18
Posté 04 novembre 2009 - 04:42
http://social.biowar...595/#post_14595
The spoiler portion I don't mention, is that Wynne (best healer companion), will turn against you and try to kill you if you become a blood mage - forcing me to use Morrigan as my healer, and screwing up her intended role. Also, since I plan on screwing with the Chantry - Allistair as a templar doesn't fit well with me for roleplaying purposes, and Leliana / Wynne will try to kill me for destroying some Urn of Sacred Ashes. Relegating me to Shale (tank), Zevran (assassin), and Morrigan (bastardized healer) as my group.
Modifié par Naurhir, 04 novembre 2009 - 04:43 .
#19
Posté 04 novembre 2009 - 04:54
Naurhir wrote...
I spent yesterday poring over videos, the collectors edition strategy guide etc. to create a blood mage build:
http://social.biowar...595/#post_14595
The spoiler portion I don't mention, is that Wynne (best healer companion), will turn against you and try to kill you if you become a blood mage - forcing me to use Morrigan as my healer, and screwing up her intended role. Also, since I plan on screwing with the Chantry - Allistair as a templar doesn't fit well with me for roleplaying purposes, and Leliana / Wynne will try to kill me for destroying some Urn of Sacred Ashes. Relegating me to Shale (tank), Zevran (assassin), and Morrigan (bastardized healer) as my group.
Interesting Blood Mage build. I won't go for Blood Mage at least though, would most likely not suit my character. Perhaps a more sinister character somewhere along the lines, but I always make goodie-two-shoes.
I'm thinking of going for a Life & Death Aspect kind of idea. Angel of death, if you will. Going for stuff like Necromancy and other death spells, while simultaniously picking up healing and the likes.
#20
Posté 02 janvier 2010 - 04:20
#21
Posté 02 janvier 2010 - 04:36
IPerrin wrote...
seems you don't have to be a mage to practice necromancy here.
Funny was just scrolling through all the posts and noticed they were all a month old and before hit your post I was thinking "Someone necroed a post about necromancy" and sure enough you had
#22
Posté 02 janvier 2010 - 05:26
Sir Ulrich Von Lichenstien wrote...
Funny was just scrolling through all the posts and noticed they were all a month old and before hit your post I was thinking "Someone necroed a post about necromancy" and sure enough you had
yup, necromancy is an important skill here:devil:





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