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The family aspect?


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#1
Tpiom

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So, as you know... Bioware introduced a story that was more tied to the family than Origins. What did you think of it?

Now, for obvious reasons, I can only ask how they managed during act one. :pinched:

Personally, I think it was a bit rushed as wasn't really worth much. I enjoyed it while it lasted though, but I think it was missing family conversations like the scene where they are running from the darkspawn. The first thing we witness is the death of one sibling - and nothing comes of it. The mother weeps a bit but the the entire family is over it. What?! Like that... after 20 years together? Geeezzz! -_-

And the outcome of act one doesn't really affect Hawke in any way. Why is he still staying in Kirkwall after that? It would have been awesome if they would have tied it to the story - the sister, Bethany, sides with the mages and the brother joins the templars... Perhaps the mother's death could have been the breaking point. But no. A missed opportunity!

There are really small moments that helped a lot though, like when you ask for a guy's special services and your sibling is present. I really could feel Bethany's hate for their uncle, Gamlen, too.

Thoughs?

Modifié par Tpiom, 15 avril 2012 - 12:15 .


#2
LolaLei

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It definitely felt rushed. It would have been cool if the prologue of DA2 saw Hawke and his family during the last few normal moments of life in Ferelden, you'd get to do a couple of mudane mini quests as everyone goes about their daily lives. Then suddenly, **** hits the fan as the blight kicks in and Hawke 'n' co have to escape to Kirkwall.

You know Hawke already suffered a great lost within the first few moments of the game, but by not being able to see and experience that loss just felt kinda disjointed to me. More moments/scenes that really delved deeper into the emotional poignancy of Hawke's losses would have definitely made the character feel more human and given us a greater attachment to him.

Modifié par LolaLei, 14 avril 2012 - 08:11 .


#3
AkiKishi

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I don't want tag along family. Don't mind them as background as in Origins , but you can't make people care and family is hit or miss in that respect. Carver dies after a couple of minutes and I'm like yeah whatever really don't care at all.

#4
LolaLei

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BobSmith101 wrote...

I don't want tag along family. Don't mind them as background as in Origins , but you can't make people care and family is hit or miss in that respect. Carver dies after a couple of minutes and I'm like yeah whatever really don't care at all.


I wouldn't want family in DA3, unless maybe they all died in the prologue and it was done in a way that was emotionally distressing and added depth to the character, but as you said it's very hit or miss.

#5
Takamori The Templar

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How about the ability to choose your own background?
Its not something way too hard and expensive to do it.

For example this variant of no family, no VA required to do mother, papa ,sister and brother.

#6
LolaLei

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Takamori The Templar wrote...

How about the ability to choose your own background?
Its not something way too hard and expensive to do it.

For example this variant of no family, no VA required to do mother, papa ,sister and brother.


I've been wondering if they'll do something like that this time round. Like, say the main protagonist is human again they'd give you 3 or 4 alternative prologues to pick from. Then again they might do it the way ME1 did and just have you pick on screen what your characters background story is (orphan, sole survivor etc) and people would react to you accordingly.

#7
Felene

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I prefer families like Aeducan in DA:O. Siblings conspiring murder other siblings.

#8
PinkShoes

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Ya know what i think DA2 would have been SO much better with an opening scene where you are living at home just interacting with your family. Maybe killing a few gaint spiders or going to a fair and then being attacked by the darkspawn.

#9
seraphymon

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imo they did a ****** poor job of it. Aside from Bethany that survives i felt nothing for family, and how are you supposed to when 1 dies soo early, and then another dies no matter what you do. Really only Legacy made me feel anything, by bringing Bethany along and stuff. I felt a whole lot more towards the human noble origin family then i could ever with DA2.

#10
Always Alice

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I loved the family aspect, but I felt it was criminally underused in DA2.

#11
Sylvanpyxie

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What did you think of it?

I have felt more emotionally attached to a Giant Glowing Bear that tried to rip off my face, within 30 seconds of meeting, than i felt to the entire Hawke family, Player included, in the entirety of the Dragon Age II game.

Honestly, when you become more attached to a Giant Glowing Bear whose trying to rip off your face than your supposed family who are running, fighting and dying with you. Something just isn't right.

#12
whykikyouwhy

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@OP - There are quite a few spoilers addressed here for a non-spoiler zone. Could you perhaps edit your opening post to at least call out that spoilers are present? Or maybe move this to the appropriate forum?

#13
Guest_Puddi III_*

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Sylvanpyxie wrote...

What did you think of it?

I have felt more emotionally attached to a Giant Glowing Bear that tried to rip off my face, within 30 seconds of meeting, than i felt to the entire Hawke family, Player included, in the entirety of the Dragon Age II game.

Honestly, when you become more attached to a Giant Glowing Bear whose trying to rip off your face than your supposed family who are running, fighting and dying with you. Something just isn't right.

There's something wrong with anyone who doesn't get attached to Okku, so I dunno if that's the best comparison.

#14
BanksHector

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I hate how who dies depends on your class. I want to be a warrior but I HATE Bethany. Carver is 100x better and I have to play a mage to keep him.

#15
Guest_sjpelkessjpeler_*

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I like the basis being a family fleeing from the blight and making a new life for themselves.

What's a pity is that it stays a bit shallow in a whole of the game. The dlc awakening made up for some of it though. At least you get some more background there and some nice banter if you take your sibbling with you.

#16
ianvillan

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I think it would of been good that during the first year in Kirkwall if your mother had to get a job as a servent for a noble house, you could of had the noble saying how good it is that an Amell works for them and generally making your mother miserable. It would also make getting your family estate back more satisfying to see your mother back on top.

In the game I had no connection to the estate or being a noble it was just something my mother wanted.

#17
TEWR

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What did you think of it?


Great concept, poor implementation.

#18
Esbatty

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My Mother and Sister were smokin' hot. And for that... I approve.

As for the Family aspect, it was sad regarding all the tragedies that befell the Hawkes BUT it was interesting that Hawke still surrounded him/herself with other outcasts, exiles, and black sheep to make an alternative family.

#19
PsychoBlonde

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I found the voice actress who portrayed Leandra off-putting, but partly this is a problem with voice-acting in general. It's hard to convincingly portray certain emotional states when you're making certain your pronunciation is clear and you're understandable. It comes off REALLY fake. Leandra was also awful partly because she used the same body model as all human female characters, so the scenes where she's described as or acts feeble just DON'T WORK.

I think the relationship with Bethany worked the best because it was based on observable qualities in Bethany's character. Carver's voice actor did a great job of portraying Carver's personality, but too much of his "resentment" for the PC was an informed trait instead of one you could observe.

#20
Big I

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They said they wanted to do a story where the protagonist had a living family unlike every other RPG ever made, and then proceeded to kill off/remove the family from the story. WTH. It didn't help that the family members they had were either a) boring, B) annoying, or c) both.


Also sibling outcomes were just bizzare. My choices for Bethany are Grey Warden who resents being alive or trapped in the Circle? Despite the fact that Mage Hawke never has to deal with that? And Carver could become a templar (WTH, his father was an apostate) and even more of a tool? Disappointing.


I felt more for the Couslands or the Aeducans than I ever did for the Hawkes.

#21
Guest_PurebredCorn_*

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I think the family aspect of DA2 needed more attention then it received, especially at the introduction of the game. The only way to get to know both siblings is by playing the game more than once, which is weird.

#22
CarlSpackler

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I really liked the family aspect of DA2 as a concept, not so crazy about the execution. I disliked that I had essentially zero contact with Bethany after act 1 even though we lived in the same city. It would have been nice to visit, correspond, something.

#23
LolaLei

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LookingGlass93 wrote...

They said they wanted to do a story where the protagonist had a living family unlike every other RPG ever made, and then proceeded to kill off/remove the family from the story. WTH. It didn't help that the family members they had were either a) boring, B) annoying, or c) both.


Also sibling outcomes were just bizzare. My choices for Bethany are Grey Warden who resents being alive or trapped in the Circle? Despite the fact that Mage Hawke never has to deal with that? And Carver could become a templar (WTH, his father was an apostate) and even more of a tool? Disappointing.


I felt more for the Couslands or the Aeducans than I ever did for the Hawkes.


Same, I was gutted when I played as a Cousland and her parents got killed.

#24
SeanMurphy2

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Seemed a tenuous link to Origins to make Hawke a veteran of Ostager, from Lothering and a Ferelden refugee. The start of the game in the Ferelden wasteland and flash forward did not have much resonance with me.

Don't know whether this had to be done for story design reasons wanting to get the player into Kirkwall quickly.

I suppose if they had made some really nice locations around Korcari wilds/Lothering village then dump them in Kirkwall for the rest of the game. The player might want to go back and explore Fereldan rather than be stuck in Kirkwall.

Modifié par SeanMurphy2, 16 avril 2012 - 07:38 .


#25
Tpiom

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SeanMurphy2 wrote...

Seemed a tenuous link to Origins to make Hawke a veteran of Ostager, from Lothering and a Ferelden refugee. The start of the game in the Ferelden wasteland and flash forward did not have much resonance with me.

Don't know whether this had to be done for story design reasons wanting to get the player into Kirkwall quickly.

I suppose if they had made some really nice locations around Korcari wilds/Lothering village then dump them in Kirkwall for the rest of the game. The player might want to go back and explore Fereldan rather than be stuck in Kirkwall.


I also thought about that.

A great way would have been to modify the Lothering area from Origins and started there. The horde arirves and you are forced to escape... Not only did the Wasteland look bland but also out of place. It didn't remind me of Ferelden at all.