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Deathblows


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25 réponses à ce sujet

#1
Ramza_1

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One aspect I missed from dragon age origins were the well rendered and cinematic death blows that occurred using the in-game camera.  I enjoyed the same feature in the Witcher 1.  However, DAII removed them in favor of explosions on death when damage was sufficient. 

The Witcher 2 had some excellent deathblow animations, however, they used a separate cinematic camera that brought you out of the action, and sometimes meant you were positioned poorly when combat was resumed.  In DAIII I would like to see more well animated deathblows using the in-game camera.  Thanks.

Modifié par Ramza_1, 14 avril 2012 - 08:24 .


#2
Zanallen

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I would be fine with this as long as enemies aren't able to continue attacking while you are mid animation.

#3
Ramza_1

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Zanallen wrote...

I would be fine with this as long as enemies aren't able to continue attacking while you are mid animation.


Maybe they could make them so they only occur when there are no enemies in the immediate area of the character, or only when there is one enemy left standing or something.

#4
Takamori The Templar

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Miss the good old decapitation.
They could add Beheading, arm chops, chopping a leg with a 2 hander and the stylish kills of DAO where you finish the enemy with a decent animated combo.

Ramza_1 wrote...

Zanallen wrote...

I would be fine with this as long as enemies aren't able to continue attacking while you are mid animation.


Maybe
they could make them so they only occur when there are no enemies in
the immediate area of the character, or only when there is one enemy
left standing or something.


Indeed I don't imagine someone being a show off in the middle of a crowded fight.
Though beheadings can be a quick thing.

Modifié par Takamori The Templar, 14 avril 2012 - 08:28 .


#5
Parahexavoctal

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Big fan of deathblows here. There was maybe ten seconds where I thought it was a cheap action-y gimmick trying to score cheap points by stroking my ego.. since then I spent my time giggling about how awesome they are, and they more than once made me start a new melee character over an archer or mage.

Really missed them in DA2, the squishy splats of enemies overkilled didn't compare at all.

So, as far as I'm concerned, BW should go the full distance here; killcams with bullet time for all combat specializations with enough variety to not wear them down. Hell, if Skyrim can make it a big feature of a patch to add more of them, it's obviously hitting the right nodes.

#6
Ramza_1

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Honestly, I loved them so much I have a mod installed that turns them on for every kill, and I always play on nightmare and don't have a problem with the animations getting me killed. 

Modifié par Ramza_1, 14 avril 2012 - 09:05 .


#7
Guest_Puddi III_*

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I'm okay with the occasional in-game-camera cinematic kill for a boss ogre or dragon (actually, I would prefer them over the fully cinematic deathblows of DA2), but the deathblows for normal enemies in the middle of combat can stay gone.

#8
Ramza_1

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Options to turn them off, on sometimes, or on all the time via a menu, anyone?

#9
PinkShoes

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Tbh it can go either way. Sure they are pretty cool but when i need to quickly go help someone out who go to another enermy its annoying that i have to wait.

#10
Mmw04014

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I really liked them as well, however they were super annoying on higher difficulties. I'd like to see them back but only for the last enemy of a group, that way no one can attack you as it's happening and it won't feel like an animation is firing every two seconds (like it did in Fable 3, ugh).

#11
wowpwnslol

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Zanallen wrote...

I would be fine with this as long as enemies aren't able to continue attacking while you are mid animation.


This. Getting raped during kill animation in Origins was incredibly frustrating and one of the main things that was annoying about playing a warrior.

#12
RonixisJK

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Ramza_1 wrote...

Options to turn them off, on sometimes, or on all the time via a menu, anyone?


I would be happy with that (I'd personally go with 'off', but that's why we have options, right?). "Last enemy in group" seems like a reasonable option also.

#13
Guest_Rojahar_*

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Just have them freeze the combat around you while you decapitate the enemy or whatever, and don't make them too frequent. Problem solved?

#14
TEWR

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The Ethereal Writer Redux wrote...

Rogue: Grabs the enemy and slits their throat
Archer: Fires an automatic critical hit at the eye of the enemy, which you can see protruding
S&S: Dismemberment of a limb or decapitation. Maybe another one where you slam the shield into their heads?
Mage: Dependant on the element of the staff: Immolation, Electrocution, Poison, Freezing, GoW3 Hades style soul steal (for spirit staves)
2H: Improve a few of the Origins animations. One that comes to mind is Sten's where he turns around and stabs the enemy through the stomach with Asala.

I think the devs actually did want finishers to be present, but due to time constraints they weren't able to put anything more than the Crushing Prison Ogre finisher into the game.

And lego chunks, which have thankfully been reduced in how often they appear.

EDIT: and cutscene finishers, which for some reason I like less than the in-game finishers. Even if they're the same, it's the difference in presentation that I think is what I dislike.

Also, I found the Ancient Rock Wraith finisher to be.... kinda boring.


From this short thread

Obviously, there should still be enemy specific ones like the Ogre one and the High Dragon one. And we should see some new ones. Maybe one for the Varterrals.

#15
Arthur Cousland

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I do miss the decapitations, but I did hate when the warden would be busy finishing off an ogre while the companions might be getting beat on and in need of help. Some way of cancelling the animation would have been nice

I was pleased that Hawke gets to finish off the high dragon in DA2, even if they weren't actually the one who got the final blow. However, when finishing off the ARW, the Arishok and Orsino, my archer rogue switched to daggers for the deed. I would have preferred he used his bow in those situations, but that's a minor annoyance.

#16
Big I

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Bring back decapitations. I also miss the ogre finishing animations.

#17
coles4971

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Maybe have surrounding enemies go slo-mo while you execute so they don't keep whacking you during the animation.

#18
Arppis

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As long as I can either cancel it, or enemies can't hit me while I do it.

Because the animations are NEVER efficent enough.

#19
Wulfram

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Arppis wrote...

As long as I can either cancel it, or enemies can't hit me while I do it.

Because the animations are NEVER efficent enough.


Or they could only trigger on the final enemy.

#20
Huntress

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DAO and skyrim finishing move are epic, I hope they bring them back!! of course rogues and warriors should dual wield: swords, axes, maces, helicopters..... well you get the idea, stop forcing the daggers for rogues and warriors never dual wield mentality... is very dumb and if the hero can cast spells out of thin air so can they dual wield what ever the heck they want.

#21
deuce985

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I like deathblows but they were awkward in DA:O. The animations just made everything look weird...plus the pacing of the combat.

I'd be ok with them bringing it back if they were quick animations. A fast decapitate that doesn't take you out the combat...or take 10 years to complete the animation like DA:O...

coles4971 wrote...

Maybe have surrounding enemies go slo-mo while you execute so they don't keep whacking you during the animation.


I also like this.

Modifié par deuce985, 15 avril 2012 - 06:43 .


#22
Mike_Neel

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I'd turn them off if they slow down the game speed. They're cool the first ten times but after that it just gets annoying when the game slows done to show off a flashy cinematic kill I've already seen several times.

New Vegas was the worst offender. Every kill shot seemed to slow the game down to show this slow animation of the bullet traveling and blowing up the guys face. Turned it off before I finished Primm.

Now if they're real time like the ones in origins against the low level smaller enemies that's fine. But not like the ones against the Ogre. I just don't like ones that slow my game down. The Ogre one would be fine without the slow down though.

#23
Maria Caliban

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Zanallen wrote...

I would be fine with this as long as enemies aren't able to continue attacking while you are mid animation.

"Look at how cool I am as I slice off this ogre's head! And there's Leliana in the distance surrounded by darkspawn. Wish I could tell her to drink a potion, or that my PC would stop this slo-mo stab and help her. Oops, she's dead now."

#24
PsychoBlonde

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I found the occasional (although usually dopey-looking) cut-scene deathblows on important enemies to be an okay compromise, but not the best. It looked weird when you finished a fight and there were corpses scattered everywhere, then suddenly here you are in this cut scene in a clean room with your companions nowhere to be seen.

What I think might be cool is if the PC (and companions) occasionally execute a little character-appropriate animation when combat is over.

#25
Anvos

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Personally I don't care that much for deathblows except on elite or boss units, though I hope we go away from the exploding kills on just about every unit.