I like certain things in the monthly custom content challenges but my module doesnt need some of the things from all the haks made.I dont know how to rip haks apart but if i make a list of things i would like riped out of these haks could someone make it into its own hak for me?I could make a very detailed list and wouldnt expect it done for 2months so i think thats alot of time to get it done.Anyone willing to help me out?
Riping out some content from haks
Débuté par
Builder__Anthony
, avril 14 2012 08:43
#1
Posté 14 avril 2012 - 08:43
#2
Posté 14 avril 2012 - 11:03
The process for doing this is to make a temporary folder, then export all the parts of a hak that you want to use to it using nwhak.exe (or possibly nwnexplorer). Then you import that enire folder's contents into the new hak again using nwhak.
It's the 2da merging afterwords that's time consuming.
It's the 2da merging afterwords that's time consuming.
#3
Posté 14 avril 2012 - 11:40
As I recall, the monthly CC challenge stuff is packaged, with an eye towards builders, with separate folders for each item's assorted files in addition to a full hak including everything. You would have to do your own 2da merging as noted above though.
Karvon
Karvon
#4
Posté 14 avril 2012 - 11:56
<looking a bit...>
What Karvon said.
In fact, I simply haven't managed to do more than the builder's source uploads for Oriental & Elven, between computer and biological infirmities :-P Rogues has the combined Hak and Demo module, which are still pending for Feb & Mar.
If there's things you want, download the builder's source and pick and choose.
<...harried>
What Karvon said.
In fact, I simply haven't managed to do more than the builder's source uploads for Oriental & Elven, between computer and biological infirmities :-P Rogues has the combined Hak and Demo module, which are still pending for Feb & Mar.
If there's things you want, download the builder's source and pick and choose.
<...harried>
#5
Posté 15 avril 2012 - 06:49
Well thats great news if every placeable or icon package is in its own folder.At least thats what i think every one is saying.Hmm well thats one less headache.
#6
Posté 15 avril 2012 - 10:36
Ok im starting trying to get Estelindis - Wounded Body Parts into my module without importing the other haks associated with the custom content challenge of commoners.
I see a folder called Estelindis - Wounded Body Parts but i also see a 2da folder which probally has all the 2das from the hak in it.
So do i take out Estelindis - Wounded Body Parts folder and drop it in a new folder and fish out the 2das from the 2da folder?
Is this all i would need to do to create it as a stand alone hak?
1.Download content and unzip it.
2.It created a folder called source files so i opened it
3.It has 3 folders when i open it
Files - 2DAs
Files - Models, Textures, Portraits, Icons, etc
Screen shots
4.OPening the files 2da has the following
appearance.2da
parts_chest.2da
baseitems.2da
portraits.2da
parts_forearm.2da
placeables.2da
parts_bicep.2da
5.opening Files - Models, Textures, Portraits, Icons, etc leads me to beleive this is the folder i need since i want the player to be able to use this hak
Estelindis - Wounded Body Parts
I see a folder called Estelindis - Wounded Body Parts but i also see a 2da folder which probally has all the 2das from the hak in it.
So do i take out Estelindis - Wounded Body Parts folder and drop it in a new folder and fish out the 2das from the 2da folder?
Is this all i would need to do to create it as a stand alone hak?
1.Download content and unzip it.
2.It created a folder called source files so i opened it
3.It has 3 folders when i open it
Files - 2DAs
Files - Models, Textures, Portraits, Icons, etc
Screen shots
4.OPening the files 2da has the following
appearance.2da
parts_chest.2da
baseitems.2da
portraits.2da
parts_forearm.2da
placeables.2da
parts_bicep.2da
5.opening Files - Models, Textures, Portraits, Icons, etc leads me to beleive this is the folder i need since i want the player to be able to use this hak
Estelindis - Wounded Body Parts
#7
Posté 15 avril 2012 - 10:38
Ok im starting trying to get Estelindis - Wounded Body Parts into my module without importing the other haks associated with the custom content challenge of commoners.
I see a folder called Estelindis - Wounded Body Parts but i also see a 2da folder which probally has all the 2das from the hak in it.
So do i take out Estelindis - Wounded Body Parts folder and drop it in a new folder and fish out the 2das from the 2da folder?
Is this all i would need to do to create it as a stand alone hak?
1.Download content and unzip it.
2.It created a folder called source files so i opened it
3.It has 3 folders when i open it
Files - 2DAs
Files - Models, Textures, Portraits, Icons, etc
Screen shots
4.OPening the files 2da has the following
appearance.2da
parts_chest.2da
baseitems.2da
portraits.2da
parts_forearm.2da
placeables.2da
parts_bicep.2da
5.opening Files - Models, Textures, Portraits, Icons, etc leads me to beleive this is the folder i need since i want the player to be able to use this hak
Estelindis - Wounded Body Parts
I see a folder called Estelindis - Wounded Body Parts but i also see a 2da folder which probally has all the 2das from the hak in it.
So do i take out Estelindis - Wounded Body Parts folder and drop it in a new folder and fish out the 2das from the 2da folder?
Is this all i would need to do to create it as a stand alone hak?
1.Download content and unzip it.
2.It created a folder called source files so i opened it
3.It has 3 folders when i open it
Files - 2DAs
Files - Models, Textures, Portraits, Icons, etc
Screen shots
4.OPening the files 2da has the following
appearance.2da
parts_chest.2da
baseitems.2da
portraits.2da
parts_forearm.2da
placeables.2da
parts_bicep.2da
5.opening Files - Models, Textures, Portraits, Icons, etc leads me to beleive this is the folder i need since i want the player to be able to use this hak
Estelindis - Wounded Body Parts
#8
Posté 15 avril 2012 - 11:12
you will have to merge your own 2da files with the versions that Estelindis provided, and place the merged 2da's in the topmost hak for your mod. If you are using content from other authors, like cep or anyone else that adds placeables, creatures, etc... you have a lot of merge work ahead of you.
You also have to copy ALL of the content from the other folders (meshes etc) and place them into either the same top hak, or one right below it.
You also have to copy ALL of the content from the other folders (meshes etc) and place them into either the same top hak, or one right below it.





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