Having recently been playing the avatar game and drooling over the graphics I was inspired to make a luminous glowing forest so I..
Set an area to always night and darkened up the default, then got an autumn willow tree, doubled its size and brought in a bright blue light set to 3 intensity, range 10 and stuck it halfway up the trunk. But nothing happened ! It seems that placeable trees reflect and tree trees ( you know what I mean ) don't.
Apart from a luminous tree, some cave plants and a couple of mushroom hazes that might work on bushes my dream of an "acid trip" forest is now suffering. I also noticed that the glowing tree in MoTB is done with placed effects stuck around another tree as I was considering using a lot of seeds of that one but soon changed my mind.
Any suggestions as to how I could pull this off will be greatly appreciated.. Is there a way to make the trees reflect ? Where does the glowing part on the placeables come from and can it be swapped over ?
Glowing trees ?
Débuté par
Guest_Iveforgotmypassword_*
, avril 14 2012 10:23
#1
Guest_Iveforgotmypassword_*
Posté 14 avril 2012 - 10:23
Guest_Iveforgotmypassword_*
#2
Posté 14 avril 2012 - 10:35
Trees aren't regular placeables and can't have vfx applied directly. (Well there are a few trees that are placeables of course). You'd have to fake it by putting vfx in the spots of your trees.
#3
Posté 14 avril 2012 - 11:42
I wonder if you can re-skin trees the way you can re-skin creatures. If so, you could just color the glow map the way you do creatures... of course the model would have to have a glow map applied to it... maybe it would be better to do VFX.
#4
Posté 15 avril 2012 - 12:44
it's easy to reskin trees but i doubt that they'll automatically use a glow map if you create them. like with mdbs the textures of speedtree files (spt) are linked within. next problem should be that there ain't a glow map slot.
btw if you're owning da:o you can download the toolset with an integrated speedtree editor. it's the same version with which nwn2's trees were created so it should be possible to easily create additional trees if needed, perhaps even glowing ones
it's simply a glow map - plain diffuse texture with a "_i" suffix, linked within the model. if you want to create unique glow maps for existing models without one you have to clone this model with the mdb cloner and add your texture.
btw if you're owning da:o you can download the toolset with an integrated speedtree editor. it's the same version with which nwn2's trees were created so it should be possible to easily create additional trees if needed, perhaps even glowing ones
Iveforgotmypassword wrote...
Where does the glowing part on the placeables come from and can it be swapped over ?
it's simply a glow map - plain diffuse texture with a "_i" suffix, linked within the model. if you want to create unique glow maps for existing models without one you have to clone this model with the mdb cloner and add your texture.
Modifié par -Semper-, 15 avril 2012 - 12:49 .
#5
Guest_Iveforgotmypassword_*
Posté 15 avril 2012 - 01:07
Guest_Iveforgotmypassword_*
Wow it looks like I could be rather busy venturing into the unknown soon I'm going to investigate this and I very much doubt that this will be the last time I'm on this thread wondering how to do something. So many thanks to you all this is certainly food for thought.
I hope I don't have to reinstall DA though as I removed it in disgust because I wasn't impressed with the dark ritual plot hammer and possible warden death not to mention the fact that I couldn't survive the combat without cheating !
I hope I don't have to reinstall DA though as I removed it in disgust because I wasn't impressed with the dark ritual plot hammer and possible warden death not to mention the fact that I couldn't survive the combat without cheating !
#6
Posté 19 avril 2012 - 08:55
It would be cool if you could find a way to pull it off.
Now if only we had a mangrove tree model for swampy areas...
Now if only we had a mangrove tree model for swampy areas...
#7
Guest_Iveforgotmypassword_*
Posté 20 avril 2012 - 11:55
Guest_Iveforgotmypassword_*
rjshae.. Hopefully I can.. I think the secret is going to be in turning trees into placeable sort of things it's for an area I've planned in the future but at the moment the wandering party of heroes are waiting for a dungeon to be completed but I keep fiddling about. I've even thought about "stealing" trees from the avatar game as they really are impressive ( cost me £5 on amazon and it's well worth a graphics drool ).
As for the mangrove the placeable swamp and jungle trees can be stretched about so their roots head into the water but I know what you mean and they would be a nice addition to all boggy swamps.
As for the mangrove the placeable swamp and jungle trees can be stretched about so their roots head into the water but I know what you mean and they would be a nice addition to all boggy swamps.





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