
What you get:
- ~4250 effective shield/health points (assuming your base values are ~850; 850/0.2 is 4250).
- The opportunity to engage in close combat and kill enemies using your weapon of choice, and you will not take health damage unless you screw up™
What you need:
- Vanguard Shepard
- Barrier/Defense Matrix/Fortification bonus power specced for maximum damage resistance (30%)
How it works:
Biotic Charge has a hidden perk - 50% damage resistance that lasts 4 seconds. Combined with Barrier, it nets you a whopping 80% damage resistance for the duration of 4 seconds. As long as you keep your Charge cooldown at (or slighlty under) 4 seconds, you are good to go.
I rolled with Claymore X (+145% recharge speed bonus) and Inferno Armor (+30% recharge speed bonus). Barrier comes with 60% recharge speed penalty.
Charge cooldown was exactly 4 seconds using this setup. Any weapon loadout is fine (I tried Claymore, Raider, and Graal), but I'd not recommend going for Charge cooldown significantly shorter than 4 seconds. Otherwise you will be tempted to Charge when you can just shoot stuff
Needless to say, you are virtually invincible after every Charge, and thanks to slightly longer cooldown (~4s), you have enough time to deal a ton of weapon damage. That said, you will die real quick if you do not find your next Charge target immedietaly.
I think this is viable, weapon-oriented alternative to the NovaGuard. Barrier could also be used by NovaGuards, but that is for another thread.
This video shows Claymore Vanguard specced for 80% DR. Charge CD at 4s is ideal for Claymore reload cancelling.
Update:
My current build is this:
Incendiary Ammo: rank 4 - Damage, rank 5 - Headshots, rank 6 - Explosive Burst
-Best ammo in the game
Charge: rank 4 - Force and Damage, rank 5 - Weapon Synergy, rank 6 - Barrier
-Maximum weapon damage and barrier replenishement upgrade
Assault Mastery: rank 4 - Damage, rank 5 - Weight Capacity, rank 6 - Shotgun Damage
-Maximum weapon damage
Fitness: Max. shields and health
Barrier: rank 4 - Barrier Strength, rank 5 - Power Synergy, rank 6 - Barrier Strength
-Greatly increases Shepards effective shields between Charges, making him very hard to kill by standard enemy fire
Nova: rank 4 - Force and Damage, rank 5 - Power Recharge, rank 6 - Pierce
-Nova is used only rarely, but since we get so many points, it might as well be maxed out.
Shockwave:
rank 4 - Radius, rank 5 - Reach, rank 6 - Recharge Speed
Pull:
rank 4 - Radius, rank 5 - Expose, rank 6 - Double Pull
-Combined, these two powers allow Shepard to create his own biotic bombs - useful if you don't take two biotic squadmates
Cryo Ammo: rank 4 - Squad
-Extremely effective passive buff that greatly increases squadmates' survavibility
Vids:
Grissom Academy - Making way to the shuttles
Eden Prime - Stasis Pod Defense
Сообщение изменено: Kronner, 21 Апрель 2012 - 10:14 .





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