Dragon age vs. mass effect
#76
Posté 07 décembre 2009 - 02:36
#77
Guest_Sol D'kana_*
Posté 07 décembre 2009 - 02:43
Guest_Sol D'kana_*
Something about DA is just truly magical, and captures you in a way that quite defies how it plays as an actual game. I'm playing it on the 360 due to PC limitations, and while it has some issues here and there they are eclipsed by the overwhelming sense of satisfaction I get from seeing it's world in motion.
I find myself hoping for a sequel, even if it doesn't include my PC or even any party members from this game. Thedas has been so imaginatively brought to life that i'd look forward to any new game set there.
#78
Posté 07 décembre 2009 - 02:45
Yup.. Dragonage wins.
#79
Posté 07 décembre 2009 - 08:25
That's definitely true.Mass Effect, I think, also had a vastly superior leading character.
Even though I didn't have as much control over Shepard as I did my
Grey Warden, I cared far more about Shepard and what was happening to
him. Actually hearing your character speak is so much more rewarding on
an emotional level.
Considering that in DAO you choose your voice though AND you got way more dialogue than Shepard, I wonder if it would have even been feasible at all. I mean, I'd have loved voiced over main character texts, but not if it would have meant losing the current depth of dialogue or the option to choose a voice (rather no voice than a voice that doesn't fit my character).
DAO does win points for actually including origin stories, however; I
would have loved to have taken my Shepard through the Battle of
Elysium, or the raid on Torfan.
I know there won't be any more DLCs for ME, but IMO an origins DLC would have been much, much better than the ****ty space station DLC with those FPS style challenges that might have been fun if they had been multiplayer based but were utterly retarded in player vs CPU combat. It would have been done through a flashback or something for all I care.
#80
Posté 07 décembre 2009 - 08:31
Seraphael wrote...
Dragon Age is clearly the superior game.
Combat in Mass Effect was broken at higher levels. Or even lower levels with the right builds.
Exploration was nonsensical and extremely boring.
Side missions were extremely generic.
Inta-squad interaction quite limited.
Dragon Age does all this better and has a toolset to boot. I suspect and hope ME2 will be superior to either though.
Yeah, Mass Effect felt like a tech demo for Dragon Age.
#81
Posté 07 décembre 2009 - 08:33
Having a PC that's full voiced is amazing though...
Tough choice, I just love them both for different reasons! ^.^
#82
Posté 07 décembre 2009 - 10:04
Default137 wrote...
The fact you are saying this with a straight face amuses me.
Mass Effect is a hilariously short story, that has tons of junk it does not need thrown in to extend it just a bit more ( you can literally remove all sections of the main quest besides rescuing the blue chick, and attacking Saren, and you have a still perfectly working storyline ), and smothered by useless "artifically" extended side quests, that pretty much everyone I know agrees are boring, not fun, and don't add much to the game at all.
The actual "game" part of Mass Effect takes about 5-6 hours to beat, once you know whats going on, and if you skip all the useless junk thats thrown at you to artificially extend the game, stuff like the planets, gathering all the stuff for achievements, and doing the maybe 10 side quests total they added, all involving you going to a planet that looks exactly the same as all the other planets you've already visited.
I did not say that Mass Effect was bigger, i just said that DAO is FAR from being as large as it appears to be and that its one of the few games i have experience that "push it" this far. I finished the game in 77 hours and yet i felt that i didnt play it for more than 30 (and that was actually true when i retracked everything i did as easy as pie).
Let me give you an example of what i am talking about. In Ostagar at some point you will be figthing a queen spider. This fight took me well over 20 minutes. Why? Because each 1/10 of the spiders HP she webed my whole team and retreated back on the ceiling while 5 of her goons descended and needed to be killed before she gets down again. This was until the very end of her HP. Some may call this "EPIC" but to me it was tedious, tiring and wholy not needed. This is the most fresh example i can think of since the game is FULL on such moments. Other obvious such design is when you got a room full of darkspawn and you have to draw them out 1 by one to shorten their numbers. You will say "thats tactics" but i will say "yeah right" when i pull one by one enemy through a tightly packed group.
i got no doubt in my mind. If i powerplay the game (and i will at some point) i will finish it in less than 30 hours (not skipping dialogue and cut scenes either).
#83
Posté 07 décembre 2009 - 10:23
"ME's beauty comes from the overall story - the fight to preserve sentient life in the Galaxy and to end an ancient cycle of destruction; to find the meaning behind it all. It has great characters, engaging romances, tough choices too; but I find the strenght of the narrative to be in that man-vs-machine, good-vs-evil struggle.
DA is, in a sense, the opposite. It has an epic, arching story of struggle between ... well, it's not entirely clear-cut what's good and evil, but there are great things at stake. Epic, ancient, wonderous world - yet I cared most of all about my companions. Morrigan above all, sure, but I really cared for all of them. Even Zevran, when he didn't turn out to be a treacherous jerk.
One has the 'massiveness' (sorry, no pun intended) of an unknown, wonderous new sci-fi world; the other puts you into a familiar, but intensely personal and strong fantasy setting. Take your pick."
I have to agree with DonQuixote07 and Randy1083 that ME has the edge on novelty and that Shepard is a character on his own right. I felt pressured to find Saren and stop him, especially towards the end-game there's a real sense of urgency.
However, party-interaction and companions in DA were better and with deeper personalities. The villains in DA also had me hating them on a far more intense and personal level then a ever did Saren or the Geth.
Overall, ME is an amazing experience, but I liked DA better (to my own surprise).
Modifié par Burdokva, 07 décembre 2009 - 10:25 .
#84
Posté 07 décembre 2009 - 10:30
Origins is deep, huge and immersive. You can play it for 70 hours and you will beg for more.
Mass effect is a great game, we're talkin' about the best sci-fi atmosphere since KOTOR came out but it's really short if compared to dragon age.
DAO got a lot of side quests, tons of codex entries to read, hours of immersive dialogues.
I agree with the one who think that ME is a sort of DAO tech demo. Bioware worked on a barely perfect game, fixing a lot of the errors that were made in Mass Effect.
We need to wait for ME2 now.
#85
Posté 07 décembre 2009 - 10:34
Storyline: Mass Effect
Graphics: Not sure personally
#86
Posté 07 décembre 2009 - 10:36
#87
Posté 07 décembre 2009 - 10:37
#88
Posté 07 décembre 2009 - 10:09
Magic Fantasy is great, but I also know it isn't real. But with science fantasy I can at the very least hope for certain aspects to occur in the future. Mass Effect's potential and theme gives me hope personally.
Sometimes I wish I wasn't born until 300 years later.
#89
Posté 08 décembre 2009 - 06:48
#90
Posté 08 décembre 2009 - 10:09
I like the main story 1000 more than DA, and same for the combat gameplay.
It was short, yes, but much more enjoyable. I find Dragon Age not even difficult, but TEDIOUS and I had to make a pause (don't even know if I will finish it) when I was so much bored by the inintuitive and heavy fights (not to mention pathfinding and control issue). Never felt this way in ME.
ME got his flaws, in the end, got my vote easily.
#91
Posté 08 décembre 2009 - 10:18
One brilliant thing ME did was the ragdoll effects for all the Adept powers. I'd never get tired of making things bob around like that or float off like a balloon.
#92
Posté 08 décembre 2009 - 10:25
Jonfon_ire wrote...
Dragon Age. Mass Effect was fine, but not amazing. I much prefer the combat system and characters of Dragon Age. I got sick of being one-shotted in ME as well by various snipers and rockets, before I could even retaliate or get a lock on them.
I dont like to be doing this at all but this is a serious L2P issue. Or more importantly L2Know your gear and what the stats do. L2use cover and send in your brutes(s) in first so they get the attention of hard hitting enemies. I swear Wrex was able to tank at least 3 direct rocket attacks before his shields went off. The blasts that were not hitting hit directly could not even graze him.
Again i dont want to play it a smartass i am just saying that putting a reason for not liking a game when its easily your own fault is kind of ...weird.
#93
Posté 08 décembre 2009 - 10:47
I am about to replay ME very soon :-)
Dragon Age: better party interaction / character design
Mass Effect: more exciting gameplay - much better combat, better storyline, interesting gameworld, overall more "cinematic" experience, especially during dialogue (much better writing than Dragon Age too)
Modifié par mufuti7, 08 décembre 2009 - 10:51 .
#94
Posté 08 décembre 2009 - 10:58
Sam -stone- serious wrote...
Jonfon_ire wrote...
Dragon Age. Mass Effect was fine, but not amazing. I much prefer the combat system and characters of Dragon Age. I got sick of being one-shotted in ME as well by various snipers and rockets, before I could even retaliate or get a lock on them.
I dont like to be doing this at all but this is a serious L2P issue. Or more importantly L2Know your gear and what the stats do. L2use cover and send in your brutes(s) in first so they get the attention of hard hitting enemies. I swear Wrex was able to tank at least 3 direct rocket attacks before his shields went off. The blasts that were not hitting hit directly could not even graze him.
Again i dont want to play it a smartass i am just saying that putting a reason for not liking a game when its easily your own fault is kind of ...weird.
Obviously I know how to play the game (although trying to get my Tanky person through some points as directed was pretty buggy too, for example the moon base had some doors Whatshername refused to go through).
I suppose it'd be more correct to say I disliked the mechanism where if you died it was Game Over time, even if your companions were unharmed, made it very frustrating in parts (like the one I've just described where the pathfinding for Go GoTo commands just seemed buggy or your Tank would instead decide to duck into cover).
#95
Posté 08 décembre 2009 - 12:37
Graphics with ME looked more sleek and to me are a bit better than DA:O, especially when it comes to textures. Sound: Both are great and have outstanding voice acting. Storyline: Actually would have to go into detail to elaborate on this, so in a nutshell DA:O has a wider array of quests, deeper companions, more variation for the player through origins and more possible approaches on the path between Ostagar and the end. There are also more humorous conversations in DA:O. What I liked better in ME is, that the real threat/enemy is revealed much later than in DA:O giving the story a new twist. Battle: Hard to compare, but I consider the AI and the tactics settings in DA:O superior. Atmosphere: I liked both a lot, yet ME gave me more the feeling of really being in outer space while DA:O is literally a little bit more down to earth.
So at this point I'm giving DA:O more points than ME. I must add one more thing though, which makes it impossible for me to say clearly one is better: Don't ask me why in the non-spoiler section, but in ME some situations moved me emotionally deeper than in DA:O. One example is the speeches given by a leader to his or her soldiers before battle.(*) I liked the speech and voice acting of the Salarian better than the one before the final battle in DA:O. Also having to abandon one team-member in ME hurt my feeling more (feeling responsible for my team), than having one walk out on me in DA:O for perhaps understandable reasons.
About Jade Empire: I really liked this game and it's story. In fact the story of JE had a quality I found in KotOR, which was a little bit weaker in ME and DA:O. The huge surprise, that some things taken for granted are entirely different. At least how I saw it. In ME, perhaps because I was prepared a bit for story twists by mentioned games by now, the surprise was not as big as before. In DA:O there is many story twists, almost nothing is as it seems, but most twists are not as huge as in previous games.
In fact as long as I only have to choose between Bioware games it's a hard decision. All are great and Bioware is my reference when it comes to great storytelling. In the end DA:O would win because of it's ability to be extended and the higher amount of content, and the higher motivation to play it again multiple times with different origins.
My ranking:
1. DA:O 9.6/10
2. ME 9.4/10
(3. NWN 2, included as reference because not entirely from Bioware) 9.1/10
4. JE 8.8/10
5. KotOR 8.5/10
6. NWN 8.0/10 (lowered score because of age, but still great with some wonderful community modules.)
(*) There was also a speech by the hero in ME, which obviously wouldn't have added as much to DA:O without a PC voice acting.
Modifié par Zenon, 08 décembre 2009 - 12:52 .
#96
Posté 08 décembre 2009 - 03:25
DA:O has got a lot going for it though as the winner in my book, such as the size, the more tactical combat, the fact that almost all companions having personal quests, so right now I really can't say which one it is... And if you throw KOTOR in there too, man it's hard.
Let me quote Jack Black:
..Why did you have to make them all so ...beautiful!?"
#97
Posté 08 décembre 2009 - 03:39
However, Mass Effect has an amazing ending. That ending left me far more satisfied.
Hopefully Mass Effect 2 will fix the replayability issues of Mass Effect 1.





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