For visibility, the demo area does not have a daynight schedule. A pedestal at the center of the waypoints for each activity is named according to the tag of the surrounding waypoints, so you can see what surrounding npcs are doing. Debug text indicates what period of the day it is, and what activity the npc has chosen. For the demo, the time randomization has been disabled so it's clearer what is happening.
The npc's will start doing their things automatically. Talk to the any npc to advance the time and turn the alternate schedule "holiday mode" on or off. Currently, when you turn on "holiday mode", you must advance the time period for it to begin.
Readme
Demo Note:this demo currently being updated for speed and is being debugged, the include does not currently compile.
Original demo
Demo
There are some things to note about specific activities in this demo.
Training one and two, npc's equip, but no animation.
Do not use the "assassin" activity, it currently breaks the hearbeat.
Wandersweep does not equip anything, but plays animation correctly. There is no broom in the default toolset.
Npcanimate and Animatecustom do nothing, their waypoints are not in the demo area.
PracticeRanged and PracticeMelee need some work.
Wanderrandomly does strange things
See the lute players, they don't have lutes in their inventory, npcs autoequip what they need :-)
500x300http://dl.dropbox.com/u/3879894/ai_demo.jpg[/img]
Modifié par kamal_, 28 juillet 2012 - 01:24 .





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