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Idea for a "new" kind of no- or minimal- reload challenge


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#1
BelgarathMTH

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I have a new idea for a potentially interesing minimal reload challenge (no reload if you desire), based on an experience I just had in a vanilla minimal reload.

 Quayle just got chunked by the ogre berserker in the Blushing Mermaid. This was partly because the game inverts your marching order upon area entry. (Avoid by reversing your party order yourself every time you enter an area?) I was trying to follow the less-violent resolution to getting the sea maps for the Werewolf Island mission. I have drawn some conclusions from this (I think).

In vanilla, TotSC is needlessly risky to anybody who cares about their reload counter. There are no paladin kits, and therefore no immunity to any kind of charm or hold, leaving you mostly defenseless against sirens, nymphs, etc. I haven't seen ANY potions of clarity. It is VERY easy to get a party member chunked. You cannot carry any items with you into SoA.

I am about to make a beeline to the final battle to confirm this, but I suspect that, if you are only playing vanilla versions of each of the three games, there is no benefit whatsoever of risking your reload counter to do ANY TotSC material. These modules were simply added on in between the production of BG1 and SoA, I now see, in order to generate cash flow for SoA in development. It was a way to practice and play with Infinity Engine tactics while people were waiting for a new game. (my opinion, very arguable, I'm sure.)

I would be interested in studying a no-reload run of vanilla BG1, using a six-member party (NO xp bonuses for deliberately carrying small parties), TotSC material is optional (for magic items or extra xp before exporting main character to SoA), and no party member chunks. (i.e., if anyone gets chunked, you lose). I believe that this might prove MUCH more challenging than a lot of people's heavily modded setups. If anyone is interested, let's start runs together in this thread under these rules.

Under these proposed rules, I don't think that there is any reason at all to risk any TotSC material to win, and proceed to SoA with the same rules. (Vanilla setup, export/import your main character, six party members, chunking of any party member ends the run.) But I would love to be proved wrong.

Is anyone interested in trying this with me?  I'd love for someboy to do all the TotSC material just to prove they could do it (with no chunking). We could start new runs together and try to generate interest.

Modifié par BelgarathMTH, 14 avril 2012 - 11:47 .


#2
Gate70

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I'm sort of interested (although slow walking speed and six member party will mean it takes more time than usual, and I'd have to disk-swap if alternating with BGT), a few questions though.

Are you saying 1 PC generated and five of the NPC's, or allowing more than one generated character. Asking because generated characters can be powergamed; counter to that is some NPC's have interesting bonus' (Eldoth, poison arrow. Tiax, summon ghast. Coran, DEX 20. Kagain, CON 20. etc).

Allowing partners to be split or not (Khalid/Jaheira, Minsc, Dynaheir, Xzar/Montaron, Eldoth/Skie).

Forced singleplayer or multiplayer (laggier but enables inventory pause).

Play level, ie the harder the setting the more likely to see chunking?

No XP farming abuse? e.g. resting in Black Alaric's cave so flesh golems spawn. Similarly, no gp farming (100 ankheg shells to Beregost smithy).

Widescreen mod allowed or not?

BG2
Freedom scroll/spell allowed if party member imprisoned.
Vanilla game? Fixpack? I know most people see this as essential but I thought some had objections (ussnorway maybe).
Edit: bonus merchants allowed or not (originally from limited edition of game).

btw
TotSC advantages carried through to SOA. 3rd wisdom tome in Durlags Tower.
Charm/hold avoided by stealth/summon shield etc.
I think paladin (& others) can cast Protection from Evil to neutralise vanilla sirine charm.
Some items will transfer. Golden pantaloons & up to 2 items (usually helm of Balduran for example).

Modifié par Gate70, 15 avril 2012 - 08:18 .


#3
aVENGER_

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BelgarathMTH wrote...

In vanilla, TotSC is needlessly risky to anybody who cares about their reload counter. There are no paladin kits, and therefore no immunity to any kind of charm or hold, leaving you mostly defenseless against sirens, nymphs, etc.


IIRC, the Protection from Evil spell (and also the Paladin ability) grants immunity to Charm in unmodded BG1.

You cannot carry any items with you into SoA.


Actually, certain items can be imported, but they are not of much use in BG2.

#4
ussnorway

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Gate70 is correct that I won’t use Fixpack (don’t mind if others do)... what’s the rules in the meantime i.e. can I recruit/ make people whilst I’m waiting for chapter 4 when Tiax becomes available?

#5
BelgarathMTH

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Thanks for the positive responses and the tips. I didn't know about paladin PfE stopping siren charm. Will a cleric or mage version work?

My idea for the challenge is to allow as much flexibility as possible within the vanilla parameters. I guess widescreen mod would be okay. Maybe NPC Project, except that I think it changes some encounters and adds a couple of encounters.

You create your character on the vanilla character creation screen and then fill your party as quickly as is reasonable with five other Bioware npc's. You may kick and switch out at will, but NPC pairs may not be separated. BG Tweaks and SCS are off-limits.

You may not pause on inventory screen. Artillery is limited to 20 per stack. These were the vanilla rules out-of-the-box. That's kind of the main idea, here.

You may make your run a no-reload or a minimal reload at your pleasure.

If anyone in your party is chunked at any time or your main character dies, either you must count one reload on your reload counter and reload, or the game is over if you are choosing to attempt a no-reload.

The rules would change somewhat in BG2, the main difference being that vanilla BG2 allows pausing on the inventory screen, unless the player wants to self-enforce the original rule.

I would think Freedom on an Imprisoned party member would be fine (it's not the same as chunking), and that, in fact, you MUST free an imprisoned party member to keep to the spirit of the challenge. Same with petrification. You must rescue your friend with a Stone to Flesh scroll immediately or asap, or reload. Dead party members must be raised before they can be switched out.

Difficulty slider should be on core rules, because easy and normal defeat the point (no chunking). If there's not a pretty scary danger of someone getting chunked, it wouldn't be challenging.

Some of the late-game npc's have illogically low xp when you can recruit them. (This happened to me with Coran.) I don't object to using Gatekeeper to raise the new npc's experience to the same as the rest of your party at the time you recruit them.

I would also say that it should be single player mode, and xp and item farming would also go against the spirit of the challenge. The idea is to play a straight vanilla game where you must take care of yourself and five party members at all times.

As soon as I get my current minimal reload finished (I need to see that final battle setup in the GoG.com version of the game), I'm planning to put a run here myself as a cleric-mage.

EDIT: BTW, if that slow walking speed bothers you, just go to BGConfig and raise the AI updates per second slider. It doesn't affect the game outcome, it just speeds everything up. I don't like to look at the world running too fast (I turned it from 30 to about 36), but if you want to play with everbody running around like the Flash so that you can finish faster, go for it.

Modifié par BelgarathMTH, 15 avril 2012 - 03:30 .


#6
Gate70

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Here is my 640x480 vanilla patched core no reload entry on his way out of Candlekeep.
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I bump into Imoen, she wants to travel with me. There goes my studded leather armour, quarterstaff and twenty arrows.

Xzar and Montaron want to take us to Nashkel. Imoen tells them to clear off, but the Paladin code obliges me to take them with us. I relieve Montaron of his armour, then offer to carry their scrolls and potions.

Kivan of Shilmista takes forty arrows to become my fourth companion.

I'm exhausted by the time we reach Beregost, but Silke needs to be dealt with. Xzar casts a Larloch while the rest of us attack. I realise Montaron has no bow as he sidles towards Silke and myself. He mutters something about tactics as he brings his shortsword into play. Silke is killed by Imoen and we recruit Garrick.

Dorris, paladin.
Imoen, thief.
Xzar, necromancer.
Montaron, fighter/thief.
Kivan, ranger.
Garrick, bard.

#7
Grond0

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BelgarathMTH wrote...
You create your character on the vanilla character creation screen and then fill your party as quickly as is reasonable with five other Bioware npc's. You may kick and switch out at will, but NPC pairs may not be separated. BG Tweaks and SCS are off-limits.

If you want to get NPCs as quickly as possible, presumably that means recruiting the party used for testing in CandlekeepPosted Image?

#8
Grond0

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Started a pure vanilla game with Grem, a halfing fighter/thief. Just to see if I could remember how to I recruited the Candlekeep party.
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However, they are about to be dumped at the roadside. I intend to replace them with Imoen, Kivan, Kagain, Edwin & Branwen to get the full complement quickly.

#9
BelgarathMTH

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Grond0 wrote...

BelgarathMTH wrote...
You create your character on the vanilla character creation screen and then fill your party as quickly as is reasonable with five other Bioware npc's. You may kick and switch out at will, but NPC pairs may not be separated. BG Tweaks and SCS are off-limits.

If you want to get NPCs as quickly as possible, presumably that means recruiting the party used for testing in CandlekeepPosted Image?


Nah, I meant as fast as is reasonable. I usually go with Imoen, Khalid, and Jaheira to start (carrying Xzar and Monty to the FAI to help with the assassin and then switching out), pick up Minsc in Nashkel, and move out to get Dynaheir. So there's a lot of wiggle room here. There's a little while with some xp bonuses accruing the way I play it, but I think that's the way the game was intended. I guess I could head up and get Ajantis first and then switch him out for Dynaheir later to reduce xp bonuses.

Basically, I just want to have fun with it, and leave every one else some flexibility in how they want to try it. The idea is just to carry six party members for most of the game.

#10
Grond0

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Grem's party progressed without problems through the Nashkel mines, but then came a cropper against Kaahrk, who I couldn't resist taking on even at 2nd / 3rd level. Must have done over 90 HPs to him, so I kept hoping one more hit would do it. However, really needed a few potions of speed to prevent him being able to chase attackers down. When Grem was all alone he went for the death or glory backstab, but got the former.

I don't think I'll have another go, but best of luck to those continuing.

#11
BelgarathMTH

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Condolences, Grond0. I am finding this quite challenging, especially for the "you have been waylaid" maps, against which I almost lost twice tonight. You can't do a lot of stuff that you are used to doing. Certain things are easier, certain things are harder.

Here is my entry. I have used Gatekeeper to create a human cleric/illusionist. (I see it as purely an aesthetic change, since I don't want to play a gnome.

Posted Image

-Started with me, Imoen, Xzar, and Montaron. Beelined to FAI and got Jaheira and Khalid. Decided to leave the party together a bit longer in the spirit of the challenge. Got some really funny lines I'd never seen before. Xzar's "Fantasy Island" line is voice acted with the first line being an imitation of Ricardo Monalban, and the second an imitation of Herve Villechaize.

Posted ImagePosted ImagePosted ImagePosted Image

-in trouble against a "you have been waylaid" pack of wild dogs and gibberlings. My sleep spells help, but not as well as in Tutu and BGT:

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-Oh come on, two half-ogres on the same map? That's not fair! RETREAT! We run for our lives trying to get off the map before it ends without ever starting.

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We beelined to Nashkel to speak to the mayor (for Jaheira) and pick up Minsc. Beelined right back to Beregost to start missions there. Avoided Neira in the Nashkel Inn for now. (Imoen did not come with a wand of magic missiles, leaving us defenseless against Neira. No one in the party will be able to hit her or interrupt her spells. That would be a party wipe at this point.)

We will start with me, Jaheira, Khalid, Imoen, Ajantis, and Minsc. I haven't decided yet on what the "final" party configuration will be, but we will work towards rescuing Dynaheir while gaining xp. I don't fancy a go against Mulahey until someone can cast third level cleric spells. I may bring on Branwen towards this end; I'm not sure yet. Maybe Branwen and Xan instead of Minsc and Dynaheir, Ajantis and ? instead of Jaheira and Khalid.

I will use Gatekeeper to change Jaheira's and Branwen's alignments to neutral good whenever I use them. 

BTW, both Ajantis and Minsc came ready made at second level. Jaheira comes at 2/2. Ajantis's vanilla proficiencies are large swords **, bow *, and blunt weapons *. Vanilla druids can cast Remove Fear, which fixes a huge problem with the character class that got added in later when that critical spell somehow got left off the druid spell list.

Modifié par BelgarathMTH, 16 avril 2012 - 12:00 .


#12
Gate70

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Hard luck Grondo, a bit ambitious there! Good luck Belgarath.

Dorris the paladin. Travelling with Imoen, Xzar, Montaron, Kivan and Garrick.

After picking up two magical rings wizardry and protection +1 it is time to help Joia. Tarnesh manages to cast mirror images but we disrupt his next spell and Monty proves to be the superior assassin.

Inside the FAI we obtain half a dozen green potions and some golden pantaloons. Our way back to Beregost sees a belted ogre killed, then we talk to Marl, Firebead and Mirianne.

Splitting the rewards six ways is heavy going Kivan joined at level 2 but everybody else is still level 1. We decide to up our game and deal with Bassilus. Montaron has hidden himself inside the stone circle so only one zombie and one skeleton are left to help the deranged cleric. Missiles and a Larloch disrupt his spell, meaning my PfE is not immediately put to the test. Four more spells are also disrupted, leaving him to melee us. I take a hit so lay on hands.

We drop Bassilus as a second skeleton staggers into view. With my ankheg armour and girdle I am relatively safe and we are soon looting their gear. We rescue Melicamp and Imoen reaches level 2.

A hostile flesh golem turns neutral a few seconds after I start trading with Thalantyr very dodgy with level 1 characters stuck in a narrow corridor. Melicamp survives the transformation allowing Garrick to reach level 2.

Xzar wants a protection from petrification spell but our reputation is soaring 17 and I am wary of spending money on him or Montaron. I suggest Garrick can carry his potions, and also borrow both his rings while we visit a nearby temple.

I decide to part on my terms and not theirs. I leave the hapless pair of clowns at the carnival, releasing Branwen starts at level 2 for less than the price charged by Zeke. I buy her a magical sling in Beregost then we head to the coast.

Safana level 2 also has a proposition for us. Luckily Branwen has already shed her armour and emptied her backpack. She has four sanctuary spells memorised, and only needs two to loot everything from Black Alaric's cave. Her second sanctuary runs out badly and a third is interrupted by dire charm. A sirine and two hobgoblin archers are strolling around her her AC is 8 and 17hp so could be nasty with these poison arrows.

She gets a break and casts sanctuary, safely returning to us. Four ogres are removed from a lakeside fortification next allowing me to get to level 2, from 14 to 25hp so a lot less fragile. Thalantyr identifies a tome of bodily health hp increases from 25 to 27, then head south to Nashkel mine to look for Prism.

We rest before tracking him down, and get ambushed by kobolds. We try to run but Safana is killed. Imoen tries to grab her gear but gets encumbered and has to leave some. Branwen is dead too, and Garrick is running round in a panic so we have no choice but to fight.

Kivan is one-shotted, fortunately Imoen is behind me and I'm able to mow the kobolds down as they finish Garrick. Imoen and I grab what we can, then I heal and head into a nearby barn. Three war dogs have to be killed, but I have found a safe storage spot. It takes three goes to store all our gear then we gather up the bodies of Kivan, Garrick, Branwen and Safana before considering which temple to visit.

Vanilla tactics.
Never rest outside with a low level party (see above).
Fill up missile slots after every encounter.
Only go into inventory when certain nothing will attack.
Check for flanking enemies (more for 640x480 than anything else).

Observations.
Load times for each map (640x480 resolution) are significantly quicker than (1024x768) BGT. 1-2 seconds compared to 10-20.
Xzar only has two quick spell slots, mages would usually have 3.
Unable to tell how badly wounded an enemy is. Makes it much harder tactically.
Rest until healed is not an option. Major challenge for me.
PfE improves armour class by 2. Big help.
Missile weapons seem even more deadly to enemies than usual.

Modifié par Gate70, 16 avril 2012 - 12:43 .


#13
SapphireIce101

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Alrighty, seeing as Soren's Minimal Reload is about to end...I figured I would try this out, and I don't ever recall beating BG in vanilla soo yeah. It'll probably minimal reload, unless I can get the no-reload. This is also probably going to be a learning experience for me. Hah.

Also, Condolences Grondo.

Good luck and have fun for everyone else!

Posted Image
Name: Kara
Race: Half-Elf
Alignment: Lawful Neutral
class: Bard
Stats: Str - 12 Dex - 16 Con - 18 Int - 15 Wis - 8 Cha - 18
Proficiencies: 50% Pick Pocket
Weapon Proficiencies: * Bow, * Small Sword

Modifié par SapphireIce101, 16 avril 2012 - 07:08 .


#14
Gate70

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Good luck SapphireIce101.

Dorris the paladin. Travelling with Imoen, Xzar, Montaron, Kivan and Garrick.

Nashkel temple receives 800gp and the party head to the mine storage barn where their equipment awaits. Branwen commands Greywolf as we leave.
Posted Image

Krumm is command killed, Caldo is then outnumbered. A dryad gives Garrick a level 3 experience and our reputation peaks 20.

Kivan only just manages to escape from a bear trickier in vanilla. Gnarl and Hairtooth are despatched, allowing Garrick to equip a pair of bracers dexterity.

Gnolls switch their attention from me to the party, but we are wise to this. Whenever it happens we target another gnoll and the original one realises the party are too far away and returns to me.

Thalantyr identifies a tome of leadership for me. Then we embark on a trip to the coast. Two stray sirines are killed as are twenty or so hobgoblins, but the next trio of sirines charm me bad planning on my part as the charm spell was cast quicker than PfE.

The party scatters as I join the attack. A sirine kills Kivan with a poison arrow, then I kill Imoen and stand between three wolves. We kill them when I recover, then we pick up Imoens gear and Safana sneaks to retieve all but 40 arrows from Kivan. Beregost temple is suffering profiting from rampant inflation, requiring 800gp to raise Imoen and Kivan.

We return to kill five more sirines, including Sil. Imoen walks towards a carrion crawler careless; blocked pathing and 640x480 so we retreat while shooting at it. No sooner have we done so than Branwen spots a hobgoblin archer she was blocked from the carrion crawler so wandered off for an alternate route - careless again.

There are five hobgoblins, but I have become their target. Safana manages a brief inventory hop to equip more thowing daggers, then another stacks of 10 are laughable.

Our next adventure sees us kill Droth the ogre mage. A hobgoblin south of Beregost has boots for Imoen, then Arghain and his half-ogres are cut down. Imoen spots a cave and we foolishly enter. Think I ended a previous run doing exactly this. Stupid.
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Modifié par Gate70, 16 avril 2012 - 10:40 .


#15
Grond0

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Hard luck Gate. I find the trick there is to avoid attacking until the ettercap is almost upon the party. If you try and shoot too soon the characters on the left won't have a clear line of sight and will start to move - potentially triggering the trap. As long as everyone stays still there's no problem.

#16
Gate70

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Yes, that's exactly what happened. I'm going to try a solo vanilla run next with a difference to the narration.

#17
BelgarathMTH

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Condolences, Gate. Thanks for trying a very interesting party run. I also struggle with that vanilla pathing. (Characters regularly get stuck, blocked from combat, or move off and aggro enemies or set off traps.) The low ranged artillery is also very challenging, though realistic. In real life, you would be hard pressed to throw more than a few throwing knives, or even to shoot more than a few arrows, before you'd have to either switch to melee or start falling back.

I kind of like it, though. It has an edgy, retro flavor to it.

UPDATE: Monday, April 16, 2012

This being a school night, I didn't do a lot. I spent some time tweaking my party some more. Decided to switch out Minsc for Kivan because Minsc isn't bow-proficient and Kivan has ++ in it. Killed some gnolls, skellies, and wild dogs while we were there, got Perdue's shortsword. Had Kivan run in and talk to Thalyntyr by himself to turn the golems blue before they kill somebody.

Traveled back down to Nashkel, because I decided I want Branwen. Kicked Jaheira and Khalid to get her. Now I needed a number six. Before we left, saved the witch woman and took the insane wizard's robe. I kind of wanted the witch woman's robe of electricity resistance, but for the first time I actually figured out how to save the witch, so since I am good, that was the satisfying outcome. Will have to find a RoER later.

Went back to Beregost to pick up Garrick as my number six. Rested first to memorize two magic missiles for spell interrupters. Silke went down easily to those and archers spread around in a wide circle. I was thinking at first that I would eventually switch Garrick for either Dynaheir or Xan, but maybe I'll keep him through the run. He has several advantages - fast level advancement, can use a crossbow, has lore bonus, can use scrolls and wands, still a pretty decent spell selection for a backup caster.

Rested again to memorize two sleep spells for the spiders. Went to temple and bought an extra couple of antidotes. This battle got a little scary, as AJ got poisoned twice and only had one antidote in his bag. Vanilla rules mean we couldn't throw him one - we would have been overrun by the spiders while trying to pass the extra antidote around. My first sleep only got one spider. Luckily, the second sleep got two more, and I was able to go get a Bhaal insta-cure on AJ and then start a regular cure. Branwen and the other party members got the rest of the spiders, and then Branwen joined in the cure-casting. We got AJ to full hp, and that gave us time to start digging in our packs to finally get him an antidote. Whew.

Travelled back to FAI, stopped on the way to slay the ogre. (Easy with everybody in the party good at ranged attacks. The poor ogre didn't even get close enough to make us scatter our formation.) We're just going to pretend we missed Unshey in the inn, so AJ will keep the Belt of Piercing. Went on to the FAI. Here's a shot of what I think will be my final party for the run (don't hold me to it, though), standing over the body of the slain ogre:

Posted Image

Cheers, everyone. Will continue the run later. I may have to skip some weekdays playing over the next few weeks, because work is about to get really busy until summer break finally gets here at the end of May.

Modifié par BelgarathMTH, 16 avril 2012 - 10:38 .


#18
SapphireIce101

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@Belgarath - Good job so far! My party is somewhat similar to yours except, I don't have Kivan or Ajantis, and I kept Khalid and Jaheira.

And here is my first update for Kara.

Major Battle: Shank
Tactics: Normally attacked him with a short sword and one-shotted him.
Posted Image

Major Battle: Carbos
Tactics: Kara’s short sword broke, so she was basically punching him until he became knocked out. Then once Carbos was knocked out, Kara used her short bow and killed him.

Major Battle: Tarnesh
Tactics: Everyone used basic attacks except for Imoen, and Xzar. Imoen used her wand of magic missile, while Xzar used his Larloch’s Minor Drain.
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Major Battle: Silke
Tactics: Everyone regularly attacked except for Imoen who used her Wand of Magic Missile.
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Major Battle: Karlat
Tactics: Everyone attacked regularly and Garrick was using bard song for a little bit before Khalid had died.

Major Battle: Neira
Tactics: Again, everyone just regularly attacked, except for Imoen who used her wand of Magic Missile, and completely used it up.
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Kara: Bard - 3
Imoen: Thief - 3
Khalid: Fighter - 2
Jaheira: Fighter/Druid - 2/2
Garrick: Bard - 2
Branwen: Cleric - 3

Reloads: 0

Note: May or may not post more. Also, I think Garrick is going to be temporary until I find Xan because I don't want to dual Imoen until I think I need to dual her. Which, in turn, makes Xan temporary until Imoen dual classes to a mage, and then I would need to find a back up thief.

Modifié par SapphireIce101, 19 avril 2012 - 03:10 .


#19
BelgarathMTH

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Gratz on your progress, Sapphire. Don't forget that level advancement in BG1 is glacially slow with six party members. It would take Imoen forever to be much use as a mage unless you dual her very early in the game. I plan to keep her a thief for the whole run in my game, unless I get tempted to switch her out for Coran again. If I wanted to make her a mage, I guess I would want to carry Xzar and Monty (for Monty's thievery) until I could get to Coran. Which would rule out Jaheira and Khalid, since I believe that they're scripted to fight to the death before long.

EDIT: Update, 4/20/2012:

Making good progress. Defeated Bassilus, Nashkel Mines, helped archaeologists, brought back Brage.

Mulahey got interrupted twice by Garrick's and my magic missiles, then fell to Branwen's second attempt at hold person.

Sent Branwen and AJ alone against Bassilus, with AJ's PfE on both. Branwen tried silence twice and failed twice. Then she got a successful hold person spell on him. Strangely, the skellie army stayed blue until after Brandy and AJ killed Bassilus. Used some of Brandywine's turn undead to scatter them a bit, then brought in the rest of the party from quite far away and finished it. Brandywine will use the hammer +2.  Here's a couple of screenies:

Posted ImagePosted Image

Got Neira, finally. Left Imoen and me outside for safety backup, sent Garrick in with the others to sing bardsong. Brandy failed on silence attempt, got Neira with hold person afterwards.

Posted Image

Nimbul also went down to hold person, after successfully casting horror. Unfortunately for him, we had cast remove fear before hand.

About to finish the southwest, get the gauntlets of dexterity and the tome of charisma, the bracers of archery, and whatever else I'm forgetting.

As usual, my sleep and Garrick's and my magic missiles prove very useful in many encounters. This is really old stuff, so even though I'm still having great fun and lots of close calls with every major battle, (can you believe how fun and replayable this game really is?), I should probably paint with broader brush strokes until I get to the really, really interesting battles.

Thanks for reading.

Modifié par BelgarathMTH, 20 avril 2012 - 07:57 .


#20
SapphireIce101

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Gratz on your progress, Sapphire. Don't forget that level advancement in BG1 is glacially slow with six party members. It would take Imoen forever to be much use as a mage unless you dual her very early in the game. I plan to keep her a thief for the whole run in my game, unless I get tempted to switch her out for Coran again. If I wanted to make her a mage, I guess I would want to carry Xzar and Monty (for Monty's thievery) until I could get to Coran. Which would rule out Jaheira and Khalid, since I believe that they're scripted to fight to the death before long.


I think I'm going to dual Imoen soon since I found and picked up Safana. Also, killed some Sirines, and Flesh Golems soo yaaaaaaaay. Also, got some story progress done too.

Update Time

Major Battle: Zordral
Tactics: Basically, everyone regularly attacked him, and I had Branwen try to use hold person him, but that didn’t work.
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Major Battle: Greywolf
Tactics: Normally attacked Greywolf, however, Khalid and Jaheira died. Also, tried to cast Hold person him as well, but apparently it didn’t work.
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Major Battle: Mulahey
Tactics: Basically, killed all of his buddies. Branwen cast Rigid Thinking on one of the kobolds, and then hold person. Kara cast all of her magic missiles on Mulahey and then he died.

Major Battle: Nimbul
Tactics: Uhm, no real tactics except for Khalid getting a critical hit on him and basically one shotting him.
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Major Battle: Tranzig
Tactics: Regularly attacked Tranzig and Kara used a magic missile to kill him swiftly.
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Kara: Bard - 5
Imoen: Thief - 5
Khalid: Fighter - 4
Jaheira: Fighter/Druid - 3/3
Branwen: Cleric - 5
Safana: Thief - 5

Reloads: 0

Note: Doing Side quests, and killing Sirines/Flesh Golems do help! Even though I probably shouldn't even be going after the latter. Also, One more level and then I'm probably gonna dual Imoen into a conjurer.

Modifié par SapphireIce101, 21 avril 2012 - 01:18 .


#21
corey_russell

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Nottrex the fighter/mage entering challenge...

Yeah, I know Picenon is still working his way through ToB. However, sometimes I need a change of pace, so this will fit that bill. Also, I thought I would try this challenge at least once. Planned party members are Khalid, Jaheira, Imoen, Branwen and Kagain. We've taken down the FAI goblins, got equipped and are currently headed to Beregost.

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Setup: Vanilla and TotSC, no mods
Core Rules
gore on

Reloads: 0

#22
corey_russell

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Nottrex the Fighter/Mage update:

The party (Kagain, Khalid, Jaheira, Branwen, Imoen and of course Nottrex) has continued to make good progress. No deaths at all, so far.

The party is mostly level 4, with Nottrex being level 3 in both classes.

The party has solved the Nashkel Mines problem. The strategy so far has been for Kagain to keep the enemies occupied while everyone else ranges. With Imoen's short bow +1, plus Nottrex using composite bow +1 and Khalid composite bow, the party's ranged fire has ben pretty devastating. Besides most of the southern areas (bottom row of map), the roads have been cleared of enemies and also Beregost Temple and Ulcaster. Probably will do High Hedge next, followed by the two areas south of High Hedge.

No party deaths at all so far. Nottrex has been wearing full plate at all times, except when identifying items. He just got access to web recently, so might take it off a few times. He still only has 23 HP, still easily one-shottable, so keeping him out of trouble (he's #5 in the line-up).

For some reason, I often don't have much success with fighter mages (excepting fighter/illusionists), hopefully this run will be different.

Reloads: 0

#23
BelgarathMTH

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Good progress, y'all. Welcome to the challenge, Corey.

#24
corey_russell

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Nottrex the fighter/mage- FINAL Update

Well apparently Karhk is the nemesis for this challenge. As Kagain got chunked by Karhk (which made me lose), as well as my PC got killed by Karhk as well. Even though I had 10 skeleton helpers and heroism on Kagain, it want enough.
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#25
BelgarathMTH

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Condolences, Corey. Thanks for trying the challenge. At this point, I think I'd be a little surprised (and delighted, too) if anybody ever actually finished this as a no-reload.