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Geth Turret - Why are they always doing it wrong?


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#76
kmmd60

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Geist.H wrote...
If you want to crowd control, grab a falcon, don't waste your cooldowns throwing turret after turret to reset the timer.

Crowd control originating from the player in the form of constant AoE stagger + overload + tech burst after each shot is vastly superior.


I'm want to know that with Falcon how long is Geth engineer CD with lv 4 weight reduction in network AI. It will be long before I pump it up to respectable level since RNG bless me with Striker repeatedly. 

#77
SiIencE

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I honestly can't be bothered changing it to shield buff. The thing is with all those melee horny people around i really cba running behind them spawning the turret.

I use it mainly to keep larger enemies away banshee's/Brutes find it very intresting to look at, how many times i didn't see 'Geth Turret - Brute'. And it racks up quite some kills on bronze/silver + it gives you time to breath. When i place it at a certain point to check if i won't get shot it the back, downside is though that you can't tell when it's shot down or not, there's no indication.

I even used it on a FBWGeth-Gold run and it was awesome having at the bottom of the stairs taking off shields and stuff. As i said it gives breathing time when it get's busy.

#78
Mrbobbyboy

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I'll be an run-and-gunning Engineer till I die. If you play it right, like so many folk have already stated, an offensive turret/overload chain combo is more effective at keeping the rounds off your shield than taking a defensive stance. Both are workable, but for me the sheer pleasure of distracting a Brute or Banshee with a flamethrower and giving the entire team the chance to pummel said beastie into submission makes it the choice of kings.

#79
Sir_Alric

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Chromatix wrote...

Please, make that part where it says about Restoring Shields Red, Bold and 72-sized font. Seriously, it was like a second Christmas when i finally met a geth using it for shields. Looks like eyes of most -random- geth are so damaged by Hunter mode that they can't read about shields.
 Or maybe just scores are so important that few points are much better than working in team?

Holding position? Screw it. Throw the turret away to get some prizzze.


Who said it's "wrong" to use the turret in an offensive way instead of a defensive way? With my GE i love to place a fullly damage-type turret in the way of approaching enemy forces and watch them turn around and target the turret, leaving me alone and free to shoot at them from my safe cover. No amount of shield recharging can save your ass when a lot of Geth Hunters/Geth Pyros/ Phantoms/Banshees manage to get near you and engage you in close combat. It's better to keep those kind of opponents at distance by throwing a turret at them and either shoot them/ run like hell when they turn around to target the turret. Besides, the turret still regenerate nearby allied forces shields by default even if you upgrade it in an offensive way (just a bit, of course, but it still does). :)

#80
Geist.H

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I'm want to know that with Falcon how long is Geth engineer CD with lv 4 weight reduction in network AI. It will be long before I pump it up to respectable level since RNG bless me with Striker repeatedly.


You get 121% weight bonus with Power&Capacity at lvl X, the key is to run Hunter's Mode CDR perk which gives you a free Power Efficiency Module. You will end up with less than half a second of cooldown increase compared to 200% weight bonus

You gain a lot of adaptability with HM, since it allows you to equip a wider range of heavier weapons with little to no drawback.

Who said it's "wrong" to use the turret in an offensive way instead of a
defensive way? With my GE i love to place a fullly damage-type turret
in the way of approaching enemy forces and watch them turn around and
target the turret, leaving me alone and free to shoot at them from my
safe cover. No amount of shield recharging can save your ass when a lot
of Geth Hunters/Geth Pyros/ Phantoms/Banshees manage to get near you and
engage you in close combat. It's better to keep those kind of opponents
at distance by throwing a turret at them and either shoot them/ run
like hell when they turn around to target the turret. Besides, the
turret still regenerate nearby allied forces shields by default even if
you upgrade it in an offensive way (just a bit, of course, but it still
does)


You don't need to spec it offensively to use it that way though, I often throw my Damage&shield/Range&Heal/Frequency turret at the feet of Phantoms/banshee to distract them, and it works just as much.

The flamethrower is just not worth sacrificing the frequency perk, especially if you are playing boldly and handle the crowd control by yourself/want to pump up some damage through combos.

Modifié par Geist.H, 24 avril 2012 - 09:31 .


#81
Catastrophy

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Throw it on a teammate currently being revived and make them cry. They'll have tears of gratitude in their eyes.

#82
Geist.H

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Human Vanguards cheat on their drell adept husband with Geth engineer:

"I lost shield !" *Ho sh*t I can't nova nooo !*

*BZWEE* Half barrier back up

*Ode to joy starts playing*

#83
T41rdEye

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IMO, what makes the turret great is its versatility. It doesn't matter how you spec it if you use it correctly during the ebb and flow if battle. Strictly going offense or defense leaves you at a disadvantage in the long run.

#84
a ViciousFerret

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For the last promotion... Did you guys go with faster healing or flamethrower?

What is the delay between healing anyway? I've been wanting to know.

#85
a ViciousFerret

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bumpity bump

#86
Atheosis

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a ViciousFerret wrote...

For the last promotion... Did you guys go with faster healing or flamethrower?

What is the delay between healing anyway? I've been wanting to know.


I tells you in the power description.  It's eight seconds.

#87
Sacrificial Bias

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The problem is that shields aren't very useful in Gold games. Anything and everything will take your shields down with 1 or 2 hits. At no point during a Gold match would I have thought "gee, wish I had more shields up". No, I spend my Gold matches perfecting the art of fusing myself to walls or chest-high walls.

Silver might be a possibility, but I didn't find it particularly unsatisfying in one match when my flame turret kept the Brute and Banshee mesmerized while I spammed Overload to take down the barriers. Perhaps if Sentinels got a further DR boost and were more commonly used rather than having Infiltrators all the time.

Actually healing would be great for Infiltrators too seeing as how TC prevents shield restoration. But again, a minimum amount of shields and full shields mean nothing on Gold. You'd depend more on the shield gate anyway, and an Infiltrator would have to be doing something very wrong for such frequent healing to be necessary.

#88
Jecht342

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It's 8 seconds to heal if you don't have the last upgrade. I'm pretty sure it is 3 seconds if you take that one.

#89
Kikaimegami

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Sacrificial Bias wrote...

The problem is that shields aren't very useful in Gold games. Anything and everything will take your shields down with 1 or 2 hits. At no point during a Gold match would I have thought "gee, wish I had more shields up". No, I spend my Gold matches perfecting the art of fusing myself to walls or chest-high walls.


You know, people keep saying this, and I'm just not seeing it. Considering how often I hear "OH MY GOD KIKAI YOUR TURRET JUST SAVED MY ASS" on TS when we're playing Golds, uh... Yeah, I'm going to have to disagree with you. It's all in how you place the thing, and having it fully specced for shield recharge, not a hybrid, probably helps.

Know what walls it can cast shield recharge through.

Get good at aiming it, using the ricochet on the projectile to get it around corners, to place it right where it's needed.

Toss it ahead of you if you're run-and-gunning to both warn you of enemies ahead, and recharge your shields if you're fleeing something.

Remember to respawn it if you're camping. Always make sure it's spawned.

#90
Cette

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Specced for all damage and shields plus frequency it's a real all purpose problem solver.

Bunkered up? Throw it in the middle of the group to renew the shield gate every three seconds and take long range potshots as needed.

Capping a point? Chunk it down and they get cover fire, split aggro and heals instantly.

Teammate getting overwhelmed? Send your little friend flying their way for shield refresh and instant backup.

Don't know what's around a corner? Turret doesn't mind checking for you one bit.

Reviving a teammate? Keeps you up while you're doing it and can instantly get them some shields back

Plus it hits pretty hard against armor, can take several hits and triggers tech bursts with your overload. Why would you want to tie it down only being able to do one thing?

Modifié par Cette, 28 avril 2012 - 06:11 .


#91
TeamLexana

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I prefer the sheild restore turret and forgo hunter vision for overload myself. I actually growled at a freind last night who's geth engineer didn't have overload and I didn't find this out until we were in the match on White (which I didn't want to do) and I was using the Salarian for decoy just so that he could use the Geth one. I was mad because I slapped a L3 Disrupter Ammo on expecting big lolz off of many many tech bursts off of Sheild Drain/Overload. :( :(

Kikaimegami wrote...

Sacrificial Bias wrote...

The problem is that shields aren't very useful in Gold games. Anything and everything will take your shields down with 1 or 2 hits. At no point during a Gold match would I have thought "gee, wish I had more shields up". No, I spend my Gold matches perfecting the art of fusing myself to walls or chest-high walls.


You know, people keep saying this, and I'm just not seeing it. Considering how often I hear "OH MY GOD KIKAI YOUR TURRET JUST SAVED MY ASS" on TS when we're playing Golds, uh... Yeah, I'm going to have to disagree with you. It's all in how you place the thing, and having it fully specced for shield recharge, not a hybrid, probably helps.

Know what walls it can cast shield recharge through.

Get good at aiming it, using the ricochet on the projectile to get it around corners, to place it right where it's needed.

Toss it ahead of you if you're run-and-gunning to both warn you of enemies ahead, and recharge your shields if you're fleeing something.

Remember to respawn it if you're camping. Always make sure it's spawned.


I have to agree with you. I hear my team mates say the same thing over the mic many a time. I even get asked to use my geth engineer on gold alot just because it's set to full heal not damage and not a subpar hybrid.

And that freind I complained about earlier that didn't have Overload, his turret set to full sheild restore did save my ass too many a time fighting Cerebus during that match on White so I can say from experience, the sheild restore does help on gold.

Modifié par TeamLexana, 28 avril 2012 - 06:33 .


#92
Kyrick

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Chromatix wrote...

Please, make that part where it says about Restoring Shields Red, Bold and 72-sized font. Seriously, it was like a second Christmas when i finally met a geth using it for shields. Looks like eyes of most -random- geth are so damaged by Hunter mode that they can't read about shields.
 Or maybe just scores are so important that few points are much better than working in team?

Holding position? Screw it. Throw the turret away to get some prizzze.


Because you know why I play this game?  To play total support characters so that others can wrack up huge scores and stroke their e-peens all day about how awesome they are and how the team would never have managed to pass the level without them there killing things.  Moreover, I don't always have the luxury of playing with people that have reasonable skills.  I'll carry my team to extraction and get my credits by killing things, not by hoping that I get somebody decent in game that I get to faithfully following around buffing with shields, all for the wonderful opportunity of getting potentially kicked at the end because I have a low score.  Why do I have a low score?  Because I don't have killing power because God forbid that somebody on the team worries about their own shields instead of screaming like a little **** because they don't have a mobile shield restoring turret dropper following them around.

#93
Omega-202

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Why spec your Geth turret for damage when you can just play a Quarian Engineer with offensive turret instead?

When I want an offensive Turret, I use my Quarian. When I want to be useful to my team, I play the Geth.

#94
mangrilla

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TeamLexana wrote...


I have to agree with you. I hear my team mates say the same thing over the mic many a time. I even get asked to use my geth engineer on gold alot just because it's set to full heal not damage and not a subpar hybrid.


I think the thing that everyone has a difficult time with on this forum is understanding that there's a difference between things that just weren't designed well and just don't really work as well as other things in the game, and player builds/weapons that don't work for you specifically.

Every thread pretty much exemplifies this in one way or another.  The hybrid isn't subpar, it's just useful in a different way.  Notice when the OP mentions the offensive turret being useless, multiple commenters come out of the wood work to say, "Hey, in my play style, it's awesome."

That's pretty much the case with every class build in the game.  And at least a lot of the weapons.  The thread count of this forum would probably drop by about 80% if everyone just realized this simple reality.

#95
Nizzemancer

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even if you spec it for full damage it will still give you a little bit of a shield boos but it will take forever to recharge after use. And since most people move around a lot speccing for a lot of Shield-regen is kinda useless unless you're I don't know...camping with a sniper rifle?

#96
Indenter

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Im'ma let you finish, but the damn infiltrators who camp a single spot when the disarm/arm objective is up are even more retarded.

I have mine at Damage/shields | Restore+range | Frequency.

Not sure if the first restore is useful considering shield gate.

If you NEED a geth with heal turret on PC

<- Muchahator on origin.

#97
Kamuchi

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For bronze and silver the offensive turret is great as your personal support buddy , nearly half the time people just run around the map,  and you can toss it over half a map away to help some one in need with abit of shields and take away agro focus

Also great for revive, that flame thrower really pisses off anything nearby lolz

Gold is a different story...

Modifié par Kamuchi, 28 avril 2012 - 07:00 .


#98
Grumpy Old Wizard

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Chromatix wrote...

Please, make that part where it says about Restoring Shields Red, Bold and 72-sized font. Seriously, it was like a second Christmas when i finally met a geth using it for shields. Looks like eyes of most -random- geth are so damaged by Hunter mode that they can't read about shields.
 Or maybe just scores are so important that few points are much better than working in team?


The soldiers have medigel and my get engineer is not their mommy.  :)

It is more fun to play as an engineer with an offensive turrent. It can hold the line with chain overload and be moved at a moment's notice. Learn to duck, roll, and use cover please. ^_^

#99
rmccowen

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Kamuchi wrote...

For bronze and silver the offensive turret is great as your personal support buddy...

Gold is a different story.

Even in Silver matches, the shield restore has saved me and my allies more often than I can count.

But mostly I agree with you: the offensive turret makes sense against enemies with 700 health. It makes less sense when you think about what that 71.5 DPS actually looks like against Gold enemies. If a Husk stands in front of your turret trying to hug it to death, then your offensive turret can indeed fix that problem for you! Just give it 10 seconds or so.

On the other side of the coin, the defensive turret stands a good chance of keeping someone from falling down at some point during the game. If you don't have it, then your team loses DPS from the player that falls on the floor, as well as losing DPS from the player that revives him or her. We can make back-of-the-envelope guesses to figure out about how much damage the shield-restore turret "provides" every time it keeps someone from dropping: if both players would otherwise be doing nothing but spamming fire from their Avenger Xs, and it only takes 5 seconds of firing away from each of them, then not having the defensive turret up costs the team about 4000 damage--which is the equivalent of nearly 60 seconds of continuous flamethrower action from the turret.

Of course, even that doesn't tell the whole story, because people rarely fall when it's easy. They fall when everything's going wrong, and there are two Hunters trying to introduce you to their shotguns, and you're trying to decide if you can afford to ignore them long enough to deal with the three Pyros behind them before they start applying napalm to your face.

So yes, it's a different story in Gold... because the DPS of the offensive turret is worth less relative to the health of your enemies, and the opportunity cost of failing to take the shield-restore turret is much more expensive.

Modifié par rmccowen, 30 avril 2012 - 06:44 .


#100
iplay222

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i actually spec into healing 1 choice rank and flamer +shields and damage in the other 2, i think its a good mix and i tend to do well with it.