Kamuchi wrote...
For bronze and silver the offensive turret is great as your personal support buddy...
Gold is a different story.
Even in Silver matches, the shield restore has saved me and my allies more often than I can count.
But mostly I agree with you: the offensive turret makes sense against enemies with 700 health. It makes less sense when you think about what that 71.5 DPS actually looks like against Gold enemies. If a Husk stands in front of your turret trying to hug it to death, then your offensive turret can indeed fix that problem for you! Just give it 10 seconds or so.
On the other side of the coin, the defensive turret stands a good chance of keeping someone from falling down at some point during the game. If you don't have it, then your team loses DPS from the player that falls on the floor, as well as losing DPS from the player that revives him or her. We can make back-of-the-envelope guesses to figure out about how much damage the shield-restore turret "provides" every time it keeps someone from dropping: if both players would otherwise be doing nothing but spamming fire from their Avenger Xs, and it only takes 5 seconds of firing away from each of them, then not having the defensive turret up costs the team about 4000 damage--which is the equivalent of nearly 60 seconds of
continuous flamethrower action from the turret.
Of course, even that doesn't tell the whole story, because people rarely fall when it's easy. They fall when everything's going wrong, and there are two Hunters trying to introduce you to their shotguns, and you're trying to decide if you can afford to ignore them long enough to deal with the three Pyros behind them before they start applying napalm to your face.
So yes, it's a different story in Gold... because the DPS of the offensive turret is worth less relative to the health of your enemies, and the opportunity cost of failing to take the shield-restore turret is much more expensive.
Modifié par rmccowen, 30 avril 2012 - 06:44 .