After seeing the PAX footage I was pretty intrigued by some of the challenges that the team has been tackling. After listening to everyone talk about "finding a balance" I wanted to hear what you guys have to say about certain demands within our community. At PAX, it was shown that many of our requests for future installments were quite conflicted. Some could be preference, but I felt most were fans who were trying to set realistic expectations for what Bioware COULD deliver. For example: People wanting the return of a silent protagonist because they feel that the financial strain/limitations of hiring a voice actor caused the "origin / choose your race / more dialog" options to disappear instead of asking for both a voice actor AND race options (though I understand some people simply dont want voices because it breaks immersion for them). We also have to consider Bioware/EA's need to appeal to a larger audience. Whether that be monetizing or making certain features more accessible.
Here is a challenge: Try to make things marketable / accessable / monetize-able while also making it YOUR ideal Dragon Age 3. OR find examples of games that have been successful in the past while also maintaining their appeal to a niche demographic (Dark Souls / Demons Souls being two)
Disclaimer: I am not a developer and I have absolutely no idea what can make or break a feature. I have no idea what can cause financial or technical limitations. Many of these ultimatums are educated guesses that are entirely inaccurate. But I love speculating and trying to find creative compromises. In fact, hearing some of the fan ideas are often extremely entertaining and inspiring.
QUESTIONS:
1. Dialog and Voice Acting
Conflict: How could Bioware maintain a cinematic feel to make players/casual players feel more involved with the narrative while also giving players who want more of an immersive/traditional role playing game experience the feeling of player agency / give the game an immersive quality?
2. Return of Race / Origins
Conflict: How could Bioware give us the ability to have an origin / background / race while also not putting a strain on any technical / dialog limitations? OR would you rather we be given one choice (Hawke or someone else)?
3. Difficulty and Strategy
Conflict: How could Bioware give the audience a feeling of responsive / fluid combat while also developing a truly in depth combat engine for players who want something challenging and engaging?
4. Artistic Direction
Conflict: How can we give distinguishable "personalities" to the characters cosmetics while also allowing us to customize them? Would you be willing to sacrifice graphics for something else? How did you feel about the art change in DA 2 and DA: Origins? What is the most visually appealing fantasy game to you? What defines a "dark fantasy?"
5. Player Agency
Conflict: Do you guys want player agency that spans over the course of many games? Or would you rather have a game that carries over a few things but has a LOT of important choices that effect your immediate gameplay in that installment? For example: Witcher 1 and Witcher 2 have very few things that carry over, but a lot of your choices are very "grey" in terms of morality and require very careful thought as many of them can ultimately screw you over or have a HUGE impact on your game. Just not on a sequel etc. OR would you guys like something more like Mass Effect where you have to work to establish the trust of certain races / societies over the course of several games?
6. Character Development / Romances
Conflict: Did you enjoy DA: Origins characters better or DA: 2's characters? Why? What would you do to add more depth to romances / character development? What made certain characters stand out to you? How could Bioware make something that isnt an "ancient evil" feel more compelling?
7. ANCIENT EVIL
Conflict: How can Bioware successfully break free of the "ancient evil" type narrative device? How could the issues of DA2 been more successfull? Do we need an ancient evil?
Modifié par GunMoth, 15 avril 2012 - 12:46 .





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