GunMoth wrote...
INTRODUCTION
QUESTIONS:
1. Dialog and Voice Acting
Conflict: How could Bioware maintain a cinematic feel to make players/casual players feel more involved with the narrative while also giving players who want more of an immersive/traditional role playing game experience the feeling of player agency / give the game an immersive quality?
2. Return of Race / Origins
Conflict: How could Bioware give us the ability to have an origin / background / race while also not putting a strain on any technical / dialog limitations? OR would you rather we be given one choice (Hawke or someone else)?
3. Difficulty and Strategy
Conflict: How could Bioware give the audience a feeling of responsive / fluid combat while also developing a truly in depth combat engine for players who want something challenging and engaging?
4. Artistic Direction
Conflict: How can we give distinguishable "personalities" to the characters cosmetics while also allowing us to customize them? Would you be willing to sacrifice graphics for something else? How did you feel about the art change in DA 2 and DA: Origins? What is the most visually appealing fantasy game to you? What defines a "dark fantasy?"
5. Player Agency
Conflict: Do you guys want player agency that spans over the course of many games? Or would you rather have a game that carries over a few things but has a LOT of important choices that effect your immediate gameplay in that installment? For example: Witcher 1 and Witcher 2 have very few things that carry over, but a lot of your choices are very "grey" in terms of morality and require very careful thought as many of them can ultimately screw you over or have a HUGE impact on your game. Just not on a sequel etc. OR would you guys like something more like Mass Effect where you have to work to establish the trust of certain races / societies over the course of several games?
6. Character Development / Romances
Conflict: Did you enjoy DA: Origins characters better or DA: 2's characters? Why? What would you do to add more depth to romances / character development? What made certain characters stand out to you? How could Bioware make something that isnt an "ancient evil" feel more compelling?
7. ANCIENT EVIL
Conflict: How can Bioware successfully break free of the "ancient evil" type narrative device? How could the issues of DA2 been more successfull? Do we need an ancient evil?
1) Dialog and Voice acting/ Okay, I've been rping for over30 years. I started with Choose your own adventures books, and I am immeresed in a game that has voice acting. Actually, I am bit more immersed in video game that has voice acting than a video game when I am silent protaganist.
a) I used to play video games i remember when vide games started, and they rarely had ethnic characters, or character creation systems. If you wanted to play the game, you had to immerse yourself in that character. Even to this day, if you going on different video game boards, people are still basically told to just immerse themselves in the game, and complaining not being able to alter your appearance should not matter. I find it amazing silly that people are now complaining not being able to use the voice in the head, when they play a video game.
b)I think the way to solve it is easy, if you need hear a voice in your head to play a video game, then the game should have a caption system for all characters. why listen to anyone's voice in the game? I am pretty sure there is someone that finds Sten or Alistair's voice annoying. There should just have voice dialogue off option for the game,
2)Return of Races/Origin - I don't care either way. In Dragon Age: Origins, you got an extra quests because of your race, and it did put you in the mindset of the character, and depending on where you went, you a bit more dialogue here and there, but it was not really that special. I would play a profession Origin type story than a different race storyline.
3) Difficult and Strategy: Smarter Ai, don't buy the strategy guide, drink seven shots of Tequila before playing, play the first three minutes of each quests with the tv off
4) Artistic Direction and Ancient Evil: The conflict comes from the fact that some people have been fed a steady diet of fantasy books in which the enemy is an ancient evil. If they cannot vanquish the ancient evil than the game is not epic. I did not think Dragon Age was a good game, because of the darkspawn. It was a great game, because of Loghain, the crisis with the werewolves, Morrigan, Leilana singing, and the Landsmeet. The darkspawn are just a fantasy version of the Reapers. They are ancient evil that rise up ever so oftern to wage war. I do not think Bioware needs to use old plot devices like ancient evils iin their games every single game. Dark Age 2 was darker, because the evil that was being respresented did not come from some absolute evil being, but base in human nature. I do agree parts of Kirkwall could had a lot more detail.
5) Character Devellopment/Romance This is a simple one. If you make a popular npc dark skin, a take no prisoner honorable female warrior, and make everyone bisexual, then people are going to complained. Now, some of them will not complain about those things mention, but they will just make up issues that are not even real. Ex: DA: O, everyone was like a dysfunction family., unlike in Dragon Age: 2. They did not even hang around each other in camp. Dragon Age 2, they actually talked with each other, and they even had conversations about their interactions together when you were not there. The banter was way better. The question is how does Bioware create characters that are multi-dimensional that everyone loves. Solution: More companions, and more romances. You need a collection of characters that hang off every word the player speaks, will never be bisexual, and remind people of Prince Charming or the hot partty girl in high-school that never dated them. You can then create multi-dimesional characters for the rest of us.
I
Modifié par Dessalines, 16 avril 2012 - 03:24 .