Anyone else think TECH is still weaker than BIOTICS
#1
Posté 15 avril 2012 - 12:32
Just like in ME2, Tech powers seem to work best against big bads (Sabotage combos), while Biotic combos take care of 95% of all enemies you will face in the game. Tech bursts are still weaker than Biotic explosions, in addition to being not as spammable thanks to tech squadmate cooldowns. The summons are fun, but Stasis Bubble is still better overall CC than drones/turrets.
Am I crazy here?
#2
Posté 15 avril 2012 - 12:45
#3
Posté 15 avril 2012 - 01:19
#4
Posté 15 avril 2012 - 01:26
Jestina wrote...
Chain overload...incineration. No those are not bad at all. Two of the best powers in the game actually. Drones and turrets control traffic and are way useful. Maybe you not crazy, but sounds like you lack experience.
#5
Posté 15 avril 2012 - 01:58
Also, directing traffic with Drone <<< Stasis/Singularity/Pull imho
#6
Posté 15 avril 2012 - 02:19
Besides, Sabotage + Overload cannot be dodged. It kills trash mobs like crazy even on insanity.
Modifié par termokanden, 15 avril 2012 - 02:23 .
#7
Posté 15 avril 2012 - 03:01
#8
Posté 15 avril 2012 - 03:07
#9
Posté 15 avril 2012 - 03:16
#10
Posté 15 avril 2012 - 03:26
Sure you can combo as a human engineer (or the other half classes, sort of) but it isn't really quite as destructive as the biotics when all their multipliers are added in.
As an aside, I read that biotic combos scale with difficulty so they do relatively the same damage vs enemies even on insanity. Is this true for Tech explosions? If not then...
#11
Posté 15 avril 2012 - 03:59
Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.
In ME2 biotics had warp for barriers but were pretty much screwed against shields and armor. Engineers on the other hand have all the tools for stripping every kind of defense.
Incineration against armor, making people panic
Overload for shield/barrier stripping, stunning.
Drone for distraction, directing, etc.
Turrets added damage, directing, etc.
#12
Guest_forsaken gamer_*
Posté 15 avril 2012 - 04:03
Guest_forsaken gamer_*
http://social.biowar...7/index/9822648capn233 wrote...
As an aside, I read that biotic combos scale with difficulty so they do relatively the same damage vs enemies even on insanity. Is this true for Tech explosions? If not then...
Eric Fagnan wrote...
Power bonuses from gear and passive powers (like +10% power damage) do not affect power combos; however, power combos do what we call "normalized" damage, meaning they scale with enemy health. So even on the hardest difficulty where enemies have more health, the power combos still do the same % damage to the enemy.
Modifié par forsaken gamer, 15 avril 2012 - 04:04 .
#13
Guest_forsaken gamer_*
Posté 15 avril 2012 - 04:06
Guest_forsaken gamer_*
Eric Fagnan wrote...
All 4 combos (Biotic, Fire, Cryo, Electric) have different radius, damage, force, and other effects. The Fire combo, for example, does the most damage, while Cryo is fairly low damage but has the added benefit of freezing nearby enemies. Biotic and Electric are in the middle for damage, but are easier to do because the target doesn't have to die when detonated.
Modifié par forsaken gamer, 15 avril 2012 - 04:06 .
#14
Posté 15 avril 2012 - 04:14
#15
Posté 15 avril 2012 - 04:54
The base biotic damage may be middle of the pack, but there aren't any bonuses in the power evolutions for detonating tech effects are there? The bonuses for both the base and detonator power are applied for biotic explosions. Not to mention that the physics damage of something like Throw is also applied, and seems to be pretty strong.forsaken gamer wrote...
http://social.biowar...7/index/9822648Eric Fagnan wrote...
All 4 combos (Biotic, Fire, Cryo, Electric) have different radius, damage, force, and other effects. The Fire combo, for example, does the most damage, while Cryo is fairly low damage but has the added benefit of freezing nearby enemies. Biotic and Electric are in the middle for damage, but are easier to do because the target doesn't have to die when detonated.
#16
Posté 15 avril 2012 - 04:58
Everyone can play how they want. I didn't do all that much with biotic explosions in several of my runs, and used them a whole bunch in one.Jestina wrote...
That's one of the problems with ME3's system...people seem to be relying too much on the one trick pony, explode your way through the game approach. That's a little too much a borefest for me.
Warp and Reave were ok against armor in ME2. And the way the game was balanced it made sense that Adept should have to rely on SMG for shield stripping, while a Sentinel would get Overload.Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.
In ME2 biotics had warp for barriers but were pretty much screwed against shields and armor. Engineers on the other hand have all the tools for stripping every kind of defense.
Incineration against armor, making people panic
Overload for shield/barrier stripping, stunning.
Drone for distraction, directing, etc.
Turrets added damage, directing, etc.
#17
Guest_forsaken gamer_*
Posté 15 avril 2012 - 05:32
Guest_forsaken gamer_*
I don't think so.capn233 wrote...
The base biotic damage may be middle of the pack, but there aren't any bonuses in the power evolutions for detonating tech effects are there?
You can cast evolved Sabatoge beforehand, which does 100% more tech damage to the target for 10 seconds. You can then also cast Cryo Blast , which weakens armor X %, then incinerate from EDI and yourself (Engineer), and you can take down an Atlas Mech fairly quickly that way, for example. It's not a combo, but it's doing a lot of damage, especially if you've evolved incinerate for an additional 40% over 8 seconds and an additional 50% to armor.The bonuses for both the base and detonator power are applied for biotic explosions. Not to mention that the physics damage of something like Throw is also applied, and seems to be pretty strong.
I don't know which class/team does more damage. We would have to look at the numbers and break it down.
Modifié par forsaken gamer, 15 avril 2012 - 05:40 .
#18
Posté 15 avril 2012 - 06:25
That can be easily worked around with a low cool down. The best adept build is with them with one pistol.Jestina wrote...
And that's the drawback of biotics...you have to rely on squadmates and combos. I can pretty much solo as an engineer...and take any squadmate along. Engineer is a more versatile class than a biotics dependent one.
#19
Posté 15 avril 2012 - 06:58
#20
Posté 15 avril 2012 - 08:28
#21
Posté 15 avril 2012 - 12:15
Jestina wrote...
And that's the drawback of biotics...you have to rely on squadmates and combos. I can pretty much solo as an engineer...and take any squadmate along. Engineer is a more versatile class than a biotics dependent one.
Yeah but the biotic explosions are so pretty
#22
Posté 15 avril 2012 - 12:55
Disciple888 wrote...
yeah termo, Sabotage combos are really good. My quibble with them is that only Tali can set them up other than you. And that your tech squadmates have such looooong cool-downs, when biotics get Liara and her ridic Singularity.
You're not wrong about that. However, it's not really the fault of the tech skill set.
Jestina wrote...
Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.
On insanity, I can kill regular enemies very easily with tech combos. They aren't a problem. Anything else has defenses, and ALL the enemies you could possibly consider hard to beat have tons of defenses.
When you use a Sabotage combo, the target is hit for full damage against its defense type, then another 100% damage against that defense type (so with Overload and Incinerate set for extra shield/armor damage that is a LOT of extra damage). Afterwards they get hit by the combo for normalized damage.
So tech combos are actually excellent for damage dealing, and only the anti-armor combo can be dodged (but how many armored enemies can dodge?). This is what makes tech strong.
Modifié par termokanden, 15 avril 2012 - 12:56 .
#23
Posté 15 avril 2012 - 02:05
#24
Guest_Imperium Alpha_*
Posté 15 avril 2012 - 02:07
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 15 avril 2012 - 02:08 .
#25
Posté 15 avril 2012 - 02:28
give a soldier stasis and hes an effective biotic.
the games not balanced. im just happy they removed the majority of enemy protections, adn added warp+throw ofcorse.





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