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Anyone else think TECH is still weaker than BIOTICS


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#1
Disciple888

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...in ME3?

Just like in ME2, Tech powers seem to work best against big bads (Sabotage combos), while Biotic combos take care of 95% of all enemies you will face in the game.  Tech bursts are still weaker than Biotic explosions, in addition to being not as spammable thanks to tech squadmate cooldowns.  The summons are fun, but Stasis Bubble is still better overall CC than drones/turrets.

Am I crazy here?

#2
Jestina

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Chain overload...incineration. No those are not bad at all. Two of the best powers in the game actually. Drones and turrets control traffic and are way useful. Maybe you not crazy, but sounds like you lack experience.

#3
nocbl2

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Sentinels and Engies are boss.

#4
Moofy76

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Jestina wrote...
Chain overload...incineration. No those are not bad at all. Two of the best powers in the game actually. Drones and turrets control traffic and are way useful. Maybe you not crazy, but sounds like you lack experience.



#5
Disciple888

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What? Chain Overload + Incineration does okay damage, but comboability is still weaker than Biotics (Double Throw Recharge Combo + Double Pull/Liara's Singularity). Your tech squadmates can't set up/finish combos as fast as your biotic squadmates, and the window for Tech Bursts is noticeably smaller. Besides which, there's no lasting weakening effects from Overload or Incinerate. Also, if you spec Chain Overload, you lose shield nukes against big bads, and Neural Shock is really not as good as Singularity/Pull/Stasis. The best tech combos start with Sabotage.

Also, directing traffic with Drone <<< Stasis/Singularity/Pull imho

#6
termokanden

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At a first glance tech seems weaker. Once you see how insane Sabotage combos are, you realize that tech is quite possibly better.

Besides, Sabotage + Overload cannot be dodged. It kills trash mobs like crazy even on insanity.

Modifié par termokanden, 15 avril 2012 - 02:23 .


#7
Disciple888

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yeah termo, Sabotage combos are really good. My quibble with them is that only Tali can set them up other than you. And that your tech squadmates have such looooong cool-downs, when biotics get Liara and her ridic Singularity.

#8
Jestina

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And that's the drawback of biotics...you have to rely on squadmates and combos. I can pretty much solo as an engineer...and take any squadmate along. Engineer is a more versatile class than a biotics dependent one.

#9
N7 ironman

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I'm with you op, I read a post on here a while back talking about how good certain tech combos like sabatoge with its tech vulnerability upgrade is and I'm just not impressed with them. Chain overload is decent enough but for my money tech powers still can't out muscle biotics.

#10
capn233

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You can solo biotic combos all you want with any of the biotic classes. Sentinel Warp-Throw, Adept whatever you want, Vanguard Pull-Charge/Nova/Shockwave.

Sure you can combo as a human engineer (or the other half classes, sort of) but it isn't really quite as destructive as the biotics when all their multipliers are added in.

As an aside, I read that biotic combos scale with difficulty so they do relatively the same damage vs enemies even on insanity. Is this true for Tech explosions? If not then...

#11
Jestina

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That's one of the problems with ME3's system...people seem to be relying too much on the one trick pony, explode your way through the game approach. That's a little too much a borefest for me.

Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.
In ME2 biotics had warp for barriers but were pretty much screwed against shields and armor. Engineers on the other hand have all the tools for stripping every kind of defense.
Incineration against armor, making people panic
Overload for shield/barrier stripping, stunning.
Drone for distraction, directing, etc.
Turrets added damage, directing, etc.

#12
Guest_forsaken gamer_*

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capn233 wrote...
As an aside, I read that biotic combos scale with difficulty so they do relatively the same damage vs enemies even on insanity. Is this true for Tech explosions? If not then...

http://social.biowar...7/index/9822648

Eric Fagnan wrote...
Power bonuses from gear and passive powers (like +10% power damage) do not affect power combos; however, power combos do what we call "normalized" damage, meaning they scale with enemy health. So even on the hardest difficulty where enemies have more health, the power combos still do the same % damage to the enemy.


Modifié par forsaken gamer, 15 avril 2012 - 04:04 .


#13
Guest_forsaken gamer_*

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http://social.biowar...7/index/9822648

Eric Fagnan wrote...
All 4 combos (Biotic, Fire, Cryo, Electric) have different radius, damage, force, and other effects. The Fire combo, for example, does the most damage, while Cryo is fairly low damage but has the added benefit of freezing nearby enemies. Biotic and Electric are in the middle for damage, but are easier to do because the target doesn't have to die when detonated.


Modifié par forsaken gamer, 15 avril 2012 - 04:06 .


#14
Corine_esq

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...I never used biotic through any of the games. Taking away other's ability to fire and do biotics kind of makes my life easier. Except Krogans, fire for bad krogans.

#15
capn233

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forsaken gamer wrote...

http://social.biowar...7/index/9822648

Eric Fagnan wrote...
All 4 combos (Biotic, Fire, Cryo, Electric) have different radius, damage, force, and other effects. The Fire combo, for example, does the most damage, while Cryo is fairly low damage but has the added benefit of freezing nearby enemies. Biotic and Electric are in the middle for damage, but are easier to do because the target doesn't have to die when detonated.

The base biotic damage may be middle of the pack, but there aren't any bonuses in the power evolutions for detonating tech effects are there?  The bonuses for both the base and detonator power are applied for biotic explosions.  Not to mention that the physics damage of something like Throw is also applied, and seems to be pretty strong.

#16
capn233

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Jestina wrote...

That's one of the problems with ME3's system...people seem to be relying too much on the one trick pony, explode your way through the game approach. That's a little too much a borefest for me.

Everyone can play how they want.  I didn't do all that much with biotic explosions in several of my runs, and used them a whole bunch in one.

Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.
In ME2 biotics had warp for barriers but were pretty much screwed against shields and armor. Engineers on the other hand have all the tools for stripping every kind of defense.
Incineration against armor, making people panic
Overload for shield/barrier stripping, stunning.
Drone for distraction, directing, etc.
Turrets added damage, directing, etc.

Warp and Reave were ok against armor in ME2.  And the way the game was balanced it made sense that Adept should have to rely on SMG for shield stripping, while a Sentinel would get Overload.

#17
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capn233 wrote...
The base biotic damage may be middle of the pack, but there aren't any bonuses in the power evolutions for detonating tech effects are there?  

I don't think so.

The bonuses for both the base and detonator power are applied for biotic explosions.  Not to mention that the physics damage of something like Throw is also applied, and seems to be pretty strong.

You can cast  evolved Sabatoge beforehand, which does 100% more tech damage to the target for 10 seconds.  You can then also cast Cryo Blast , which weakens armor X %, then incinerate from EDI and yourself (Engineer), and you can take down an Atlas Mech fairly quickly that way, for example.  It's not a combo, but it's doing a lot of damage, especially if you've evolved incinerate for an additional 40% over 8 seconds and an additional 50% to armor.  

I don't know which class/team does more damage.  We would have to look at the numbers and break it down.  

Modifié par forsaken gamer, 15 avril 2012 - 05:40 .


#18
dreman9999

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Jestina wrote...

And that's the drawback of biotics...you have to rely on squadmates and combos. I can pretty much solo as an engineer...and take any squadmate along. Engineer is a more versatile class than a biotics dependent one.

That can be easily worked around with a low cool down. The best adept build is with them with one pistol.

#19
slramsey86

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3 biotics is ridiculously powerful in ME3. With the extremely low cooldowns you perform biotic explosions every 2-5 seconds. Having Liara in your squad is almost too.easy.

#20
darthclide

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I am biotic, and I NEEDED overload/incinerate to last the game... If anything they are more powerful to me... So many enemies with shields.

#21
Wowky

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Jestina wrote...

And that's the drawback of biotics...you have to rely on squadmates and combos. I can pretty much solo as an engineer...and take any squadmate along. Engineer is a more versatile class than a biotics dependent one.


Yeah but the biotic explosions are so pretty Posted Image

#22
termokanden

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Disciple888 wrote...

yeah termo, Sabotage combos are really good. My quibble with them is that only Tali can set them up other than you. And that your tech squadmates have such looooong cool-downs, when biotics get Liara and her ridic Singularity.


You're not wrong about that. However, it's not really the fault of the tech skill set.

Jestina wrote...

Anyways, tech powers have their purpose and it's not so much to do damage but strip defenses.


On insanity, I can kill regular enemies very easily with tech combos. They aren't a problem. Anything else has defenses, and ALL the enemies you could possibly consider hard to beat have tons of defenses.
 
When you use a Sabotage combo, the target is hit for full damage against its defense type, then another 100% damage against that defense type (so with Overload and Incinerate set for extra shield/armor damage that is a LOT of extra damage). Afterwards they get hit by the combo for normalized damage.

So tech combos are actually excellent for damage dealing, and only the anti-armor combo can be dodged (but how many armored enemies can dodge?). This is what makes tech strong.

Modifié par termokanden, 15 avril 2012 - 12:56 .


#23
Amaranthy

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I have always thought tech powers more of a debuff against shields, barriers and armor than pure damage.

#24
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Two Word : Energy Drain

Modifié par Imperium Alpha, 15 avril 2012 - 02:08 .


#25
The Spamming Troll

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so what?

give a soldier stasis and hes an effective biotic.

the games not balanced. im just happy they removed the majority of enemy protections, adn added warp+throw ofcorse.