Amaranthy wrote...
I have always thought tech powers more of a debuff against shields, barriers and armor than pure damage.
Ah I give up. Nobody reads my walls of text
Amaranthy wrote...
I have always thought tech powers more of a debuff against shields, barriers and armor than pure damage.
termokanden wrote...
Amaranthy wrote...
I have always thought tech powers more of a debuff against shields, barriers and armor than pure damage.
Ah I give up. Nobody reads my walls of text
Yeah Sabotage helps substantially. The numbers would be nice. I don't think evolved tech explosions match biotic explosions with the bonuses, but tech vulnerability and tech combos might take down some targets in around the same time, maybe faster.forsaken gamer wrote...
You can cast evolved Sabatoge beforehand, which does 100% more tech damage to the target for 10 seconds. You can then also cast Cryo Blast , which weakens armor X %, then incinerate from EDI and yourself (Engineer), and you can take down an Atlas Mech fairly quickly that way, for example. It's not a combo, but it's doing a lot of damage, especially if you've evolved incinerate for an additional 40% over 8 seconds and an additional 50% to armor.
I don't know which class/team does more damage. We would have to look at the numbers and break it down.
darthclide wrote...
I am biotic, and I NEEDED overload/incinerate to last the game... If anything they are more powerful to me... So many enemies with shields.
darthclide wrote...
I am biotic, and I NEEDED overload/incinerate to last the game... If anything they are more powerful to me... So many enemies with shields.
Disciple888 wrote...
Some good points here. Thanks for sharing, capn.
Anyways, I'm not arguing that the Tech skillset is ineffective. Obviously, it works, and works well. My point is, compared to the Biotic skillset (Detonate evolutions, Throw Recharge Combo evolution) and taking into consideration squadmate comboability, Tech characters are still weaker than Biotic characters in ME3, all things considered. I don't think people can refute that by saying "oh! such and such combo is great!" No doubt. It's just that biotic combos are better due to evolution paths.
Disciple888 wrote...
Well, you can set off Biotic detonations every ~1s with Liara's 100% CD Singularity and Throw + Recharge Combo, so I'm pretty sure Biotics clear mobs faster. Tech probably has the advantage against mini-bosses tho, just like in ME2.
Disciple888 wrote...
Well, you can set off Biotic detonations every ~1s with Liara's 100% CD Singularity and Throw + Recharge Combo, so I'm pretty sure Biotics clear mobs faster. Tech probably has the advantage against mini-bosses tho, just like in ME2.
Guest_forsaken gamer_*
True, plus as others have mentioned, Liara's cooldowns can be quite low.capn233 wrote...
Yeah Sabotage helps substantially. The numbers would be nice. I don't think evolved tech explosions match biotic explosions with the bonuses, but tech vulnerability and tech combos might take down some targets in around the same time, maybe faster.
Biotics have the advantage of Warp/Throw with magic reset on detonation.
Tech can take down Nemesis, Atlas, Brutes, and Banshees much faster than Biotic Explosions, while Biotic Explosions can take out Phantoms and the smaller mobs faster. But seriously Sabotage + 2 second CD Incinerate spam does insane damage. Since it's +200% damage overall on armor, so you are doing literally 1900 dmg to armor every 2 seconds, which is a lot more than Biotic combos. I personally had an easier run with an Engineer since the smaller mobs was a joke and it's the mini-boss mobs like the Banshees that's trouble especially in the last fight in London, where you are rushed by them.Disciple888 wrote...
Well, you can set off Biotic detonations every ~1s with Liara's 100% CD Singularity and Throw + Recharge Combo, so I'm pretty sure Biotics clear mobs faster. Tech probably has the advantage against mini-bosses tho, just like in ME2.
Modifié par Ishiken, 16 avril 2012 - 05:38 .
Ishiken wrote...
Tech can take down Nemesis, Atlas, Brutes, and Banshees much faster than Biotic Explosions, while Biotic Explosions can take out Phantoms and the smaller mobs faster. But seriously Sabotage + 2 second CD Incinerate spam does insane damage. Since it's +200% damage overall on armor, so you are doing literally 1900 dmg to armor every 2 seconds, which is a lot more than Biotic combos. I personally had an easier run with an Engineer since the smaller mobs was a joke and it's the mini-boss mobs like the Banshees that's trouble especially in the last fight in London, where you are rushed by them.Disciple888 wrote...
Well, you can set off Biotic detonations every ~1s with Liara's 100% CD Singularity and Throw + Recharge Combo, so I'm pretty sure Biotics clear mobs faster. Tech probably has the advantage against mini-bosses tho, just like in ME2.
Only reason why Biotics seem stronger than Eng is due to Liara having a 2 second cooldown with Singularity. If they changed Liara's Singularity to 4 seconds, then it would not seen to be so insane. The other point is that an Eng with Tali can basically have Tech Vulnerability up on a single mob permanently. But since ME3 literally has zero bosses like the Praetorian in ME2, Tech seems weaker compared to Biotics. If ME3 had a more bigger mobs then Tech would seem overpowered compared to Biotics.
And I really don't know how Biotics were that much better than Tech in Insanity in ME2 since every enemy had protection.
It's easy, but I don't think it was poorly thought out. I actually love the mechanics (well, apart from the weight system and EMS). They're just too powerful compared to the enemies you face.Jestina wrote...
In ME2 the only thing an engineer had to worry about was barriers...and warp ammo can deal with that. Engineer was the easiest class for me to get through ME2's insanity. ME3 is just a joke, with a poorly thought out combat system.
Strictly in ME2Disciple888 wrote...
Agree on Tech taking down mini-boss mobs faster. This was also the case in ME2, where Drone was a boss killer. But the overwhelming majority of enemy waves you face in the game are generally smaller mobs. Disagree regarding the Phantom tho. You can just Stasis it.
Agree on Liara's Singularity spam being one of the main reasons Biotics are stronger than Tech.
Biotics were better than Tech in Insanity in ME2 for several reasons:
Throw/Pull >>>> Cryo Blast
Squadmate Drone has insane CD
Overload only did damage against shields iirc
Reave
Modifié par Ishiken, 16 avril 2012 - 08:17 .
Ishiken wrote...
Strictly in ME2Disciple888 wrote...
Agree on Tech taking down mini-boss mobs faster. This was also the case in ME2, where Drone was a boss killer. But the overwhelming majority of enemy waves you face in the game are generally smaller mobs. Disagree regarding the Phantom tho. You can just Stasis it.
Agree on Liara's Singularity spam being one of the main reasons Biotics are stronger than Tech.
Biotics were better than Tech in Insanity in ME2 for several reasons:
Throw/Pull >>>> Cryo Blast
Squadmate Drone has insane CD
Overload only did damage against shields iirc
Reave
1. Pull/Throw is 2 abilities compared to 1 ability of Cryo Blast, so that is hardly a fair comparison.
2. Combat Drone for Squadmates had 30 second CD and combat drone for Shepard had 3 second CD. I don't know how 30 second CD is "insane". I am assuming that "insane" here means ridiculously low.
3. And Warp only did damage against Barriers.
4. Reave is a bonus power that everyone can get including Engineers.
In ME3:
It was Bioware's reasoning that there shouldn't be too many "boss" type mobs since it was too video gamey. Strictly speaking Biotics and Tech in ME3 were equally powerful, however Biotics are meant to take out the little mobs faster while Tech can take down the big mobs faster. The reason Biotics seem powerful is only due to game trying to rush the player with little players. Objectively speaking they are pretty much equal in power. Stasis is a bonus power, so all classes have access to the ability.