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"Apart from the ending, Mass Effect 3 was great"


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#1
Sheoro

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That's what I read and hear constantly:
"The ending was horrible, but the rest was good/great/awesome/brilliant/ME3 was the best ME"
How can you actually say that? Even completely disregarding the mess that is the ending, I was sitting there the whole game with an unbelieving face, stuttering on the inside: "Did that just happen?" or "Did he actually say that?"

Here's a few things that just come to my mind:



- Your choices don’t matter
This doesn't just apply to the ending, it applies to the whole game. Did [companion from ME1/ME2] die? No problem, he's replaced by some NPC. Kept the Collector base? Have some Military Strength Points. Kept that NPC in ME1 alive? Military Points. Your companions from ME2? Military points. That assignment in ME1/2? Military. Points. The biggest thing I’ve heard of was about the Salarian Councilor, and even that is just a penny.

- The Crucible
This is what you call a classic plot device, and "device" is even literal in this case. It also shows how completely pointless ME2 was: It should have been all about finding a way to stop the reapers. Instead we got that Cerberus and Collector stuff, and by the time ME3 was made, a writer or some cool guy found out: "Whoops, the reapers are attacking, but we haven't established a SINGLE CLUE about stopping them. Ah,  I'll just let Liara find a superweapon on, uh, Mars." You want to tell me that is remotely good writing?

- Geth
As if ME2 wasn't pointless enough, another part about it became completely
null: The Geth indoctrination.
Here's a short illustration:
Mass Effect 1:
"The Geth are controlled by Reapers."
Mass Effect 2:
"Only a part of the Geth is controlled by Reapers."
Mass Effect 3:
"The Geth are controlled by Reapers."
There was absolutely no point in Legion's appearance in ME2 - especially since the history of the Geth uprising is explained once again (though unfitting and amateurish). Kind of reminds me of DX:HR, where the canon ending is “everyone dies, nothing that happened matters”.

- Quarians
Oh yeah, another plot device. Right as the reapers attack, the Quarians invent some device that makes the Geth vulnerable.
Just a short reminder: Not long ago we were told that Quarian ships are made of scrap metal and duct tape. That if there's no noise, the engine died. Their whole pilgrimage bases on the fact their ships are flying junk that seriously needs some fixing.
Geth, on the other hand, had 300 years of access to unlimited resources and high-end technology. Not to mention all their other benefits from being synthetic. There is no way they didn’t build superior defenses and fleets.
And now I have to believe the Quarians just said "Hey, we COINCIDENTALLY found this plot device, let's take the risk of dooming our whole race and dive right into the shark's pool"?

- Companions
Am I the only one who noticed the massive changes in behavior for most Companions?
A short list:
Garrus
Went from untalkative ("Shepard", the only reaction upon seeing him again in ME2) to Roman Bellic ("Shepard, bars! Drinks, Shepard! Let's go bowling!")
Wrex
DIDN'T EVEN SAY HELLO. Tells unfunny knee-slappers jokes.
Ashley
Bimbofized.
Legion
Suddenly acts like an individual, nothing about its involvement makes any sense. Uses the word "beautiful".

- EDI
Okay, they totally messed up here. EDI’s writer from ME2 left, and if you didn’t notice that, I just won’t believe you.  She constantly contradicts herself and former AI lore, stating for example that she has no emotions – meanwhile  dating Jeff, making Jokes and actually following Shepard out of loyalty.
And do I even have to mention the horrible, horrible[/i] design choice that is her body? It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?



- Dialogue
Can you even call it dialogue anymore? There were maybe two sentences Shepard said in ME1 that didn't require my input - and now he now talks all day by himself. Out of a 10 minutes dialogue cutscene I had two occasions to actually choose something. And these weren’t even meaningful choices.
Best example is that kid at the beginning: A renegade, or even just a mildly intelligent Shepard wouldn't waste his time on a single kid since there are millions dying already! But you can't influence that because someone really wanted him to have cliched nightmares.
Oh, not to mention the voice acting quality suffered greatly from the loss of Ginny McSwain.



- Illusive Man
This guy had potential to be a god-tier villain. He is cruel, he is immoral, but his reasoning is flawless.
Whooosh, nope, indoctrinated! Since 20 years. From the first moment on I wanted to know "TIM, HOW do you want to control them?", but Shepard doesn't ask (quality writing strikes again) and TIM doesn't explain. He just wants to do it. And he merely tried to convince Shepard, his most expensive project[/i], to believe him.



- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"

- Last
but not least


3/4 of ME1's staff wasn't involved in ME3:

http://www.abload.de...3staff1uk9b.jpg

 

Some of these points may or may not be important to you, but they’re mostly fact  and they, along to all that stuff I  didn’t list* sum up to an overall picture that shows a rushed, monetized game that had no artistic integrity from the first day of production.

*just straight from my mind: Space Ninjas, asking a Turian to help Earth while standing right in front of his burning homeworld, Javik being another plot device par excellence

Modifié par Sheoro, 15 avril 2012 - 03:19 .


#2
Drumsmasher

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It was a real ****** off when they basically revived legion and called him geth vi. Stupidest ****ing shortcut. Used his voice actor and everything. I liked the game, but you definitely pointed out some stupid crap that should've been avoided. 

Modifié par Drumsmasher, 15 avril 2012 - 02:58 .


#3
xsdob

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Sorry you feel that way, I liked the rest of the game though.

#4
IanPolaris

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The title of this tread reminds me of this old joke:

"Well other than that Mrs Lincoln, how was the play?"

-Polaris

#5
devSin

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The points you list didn't bother me that much (at least not as much as they apparently bothered you), but I acknowledge they're there.

Of course, I'm also not one of the people who says the game was perfect except for the ending. ;-)

#6
RShara

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I've been saying all that and more for a while now :) There are more prbs. Overall, the game gets a 6.5/10 from me

#7
lonedude73

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Geth indoctrination ? That's hilarious.
Legion in ME2 was important you get to see geth view point in the war and he becoming more alive throughout the series
I think it was (But I'm not sure) that Tail's dad's research was the weapon kill the geth in 3
Krogan part was the were fighting the ground troops not starships derp
do not bash garrus he's a bro
the rest I'm to tired to explain need to sleep

#8
KeilxKey

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Meh. Alot of your points don't bother me in the least bit.

I'm not oblivious to me3 issues. I'm well aware it has issues aside from the ending. That said, I still believe it's one of the top 10 video games i've played to date. It was a rollercoaster ride, full of memorable scenes (mordins death, the fleet arrives, andersons death, quarian vs. geth space fight, legion sacrifice, tali sucicide, grunts epic charge vs the rachni), the list can go on and on.

Also, your last point that your bought up, "3/4 of me3 team wasn't part of the me1 team"

..well that's awesome for me. I really disliked me1. I mean REALLY disliked (it had issues from it's head to it's toe for me) me1. So that's a plus.

We all enjoy video games for different reasons I guess. I'm sorry you didn't enjoy it, but it's quite difficult for me to say the same.

Modifié par KeilxKey, 15 avril 2012 - 03:35 .


#9
Spitfire_mcguire

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After doing my second play through, I agree with some of those points brought up. TIM, EDI, dialogue mostly, especially the missing rpg elements from ME1. And there were many missed opportunities.

I would give still give it 8/10

#10
thunderhawk862002

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Yeah every day that passes those flaws and others grow more apparent. Especially things like the journal system and multiplayer being required to see all the endings (as crappy as they were).

#11
Spitfire_mcguire

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KeilxKey wrote...

Meh. Alot of your points don't bother me in the least bit.

I'm not oblivious to me3 issues. I'm well aware it has issues aside from the ending. That said, I still believe it's one of the top 10 video games i've played to date. It was a rollercoaster ride, full of memorable scenes (mordins death, the fleet arrives, andersons death, quarian vs. geth space fight, legion sacrifice, tali sucicide, grunts epic charge vs the rachni), the list can go on and on.

Also, your last point that your bought up, "3/4 of me3 team wasn't part of the me1 team"

..well that's awesome for me. I really disliked me1. I mean REALLY disliked (it had issues from it's head to it's toe for me) me1. So that's a plus.

We all enjoy video games for different reasons I guess. I'm sorry you didn't enjoy it, but it's quite difficult for me to say the same.


Really? Sure it had its problems, but why did you REALLY dislike ME1? curious.

#12
FlamingBoy

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i give the game a 7.5 or and 8, its a good game, but it should have been so much better, especially since me1 and 2 were excellent

kind of hurts the amount of shortcuts they took

#13
GodWood

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I absolutely agree with everything you said OP.

The simple fact is the "Hold the line" kiddies don't actually give a **** about plot holes or ****ty writing, instead they just want their rainbows and bunnies ending with their space waifu. The fact that the ending is poorly written is just used as an exuse for them to try and get what they want.

#14
loungeshep

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Yeah..,.'Kay.

#15
Amberion

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lonedude73 wrote...

Geth indoctrination ? That's hilarious.
Legion in ME2 was important you get to see geth view point in the war and he becoming more alive throughout the series
I think it was (But I'm not sure) that Tail's dad's research was the weapon kill the geth in 3
Krogan part was the were fighting the ground troops not starships derp
do not bash garrus he's a bro
the rest I'm to tired to explain need to sleep

Because apparently the heretic geth run on original pentium processors.

#16
Seboist

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One thing I "loved" about ME3 was how indoctrination was used as the convenient BS excuse to prevent the player from making decisions on who side with whether it was Cerberus, the Geth, Rachni and Udina.

Back in Bioware's own Dragon Age Origins you were presented with several conflicts and were able to choose who to support and then.... actually fight the faction you sided against but in ME3? Geth and Quarian war going on and you want to side with one of them and start blasting the other? Too Bad! "GETH ARE LOL INDOCTRINATED!11!!!!!ONE!!". Sure there's a "choice" on who to side with at the end of the Rannoch mission but it's "choose your cutscene" intangible fluff.

#17
Guest_Rojahar_*

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The characters were different because the writers were obviously influenced by fans. That's why Garrus suddenly acts like "bro garrus" from fan memes. It's like people from the fan threads wrote the characters in ME3. When it comes down to it though, most of the people around here only care about being personally pandered to.

#18
KeilxKey

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Spitfire_mcguire wrote...


Really? Sure it had its problems, but why did you REALLY dislike ME1? curious.


-The graphics are quite outdated
-The gameplay is horrible
-The cover system is horrible
-Lack of crew members 
-Normandy is so tiny 
-Not alot of dialogue for your crew on the Normandy when you interact with them (you get discuss a few topics overall, but it's not like every time you do a quest, like in me3, they'll discuss something new.)
-The tedious elevator rides
-I hated how big the citadel was. It felt big simply to feel big. You would see long, stretch out corridors, that would make the illusion of how big it was, but it just made it tedious to traverse around for me...
-I hated how empty the citadel was. I wanted to see npc's walking around, bartering with shop owners, I wanted to see in the citadel. It just felt empty, and lifeless for me. 
-I hate how lifeless the priority missions are-Noveria a icey bland planet-the main building was also lifeless and grey
-Feros was just as bland and lifeless. Bioware could've gone crazy with the levels. They could've made the beautiful and strange traverse in gaming. Instead they played it safe, and gave us quite boring and predictable looking levels (I loved vamir though). 
-Lack of squad banter. 
-The Mako is a clunky mess to traverse
-The side quests are the same copy and pasted terrains, with different sky boxes
-The priority missions felt very repetitive. It was basicaly this: Check out situation-find out where to go to X place-take Mako out and fight a wave of enemies-end up to X base-fight X waves-Fight X boss-Leave. This was the formula more or less for most of the missions and it drived me nuts. It was just repetitive. I know me3 is a bit of the same, while being even more repetitive, but at least it had epic and memorable moments thrown throughout each mission. Nothing really excited happen, it was just meh. 
-The game doesn't auto save (often) and I lost quite a bit of progress because of that. 
-Not to many enemy types
-frame rate issues here and there, as well as pop in of textures
-The ending can only end in 2 ways :/...not much choices in that regard. 
-the boss fights were just stupid and really uncessary in my opinion.

Not sure if nostaliga is why so many still love it, or what...Mind you, I played this just a month ago so I'm playing with 2012 goggles. 

Modifié par KeilxKey, 15 avril 2012 - 03:56 .


#19
Guest_SAGEHONOR_*

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I mad a video about Cerberus here



#20
KeilxKey

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GodWood wrote...

I absolutely agree with everything you said OP.

The simple fact is the "Hold the line" kiddies don't actually give a **** about plot holes or ****ty writing, instead they just want their rainbows and bunnies ending with their space waifu. The fact that the ending is poorly written is just used as an exuse for them to try and get what they want.


Surreeee...whatever you say big boy;)

#21
Seboist

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Rojahar wrote...

The characters were different because the writers were obviously influenced by fans. That's why Garrus suddenly acts like "bro garrus" from fan memes. It's like people from the fan threads wrote the characters in ME3. When it comes down to it though, most of the people around here only care about being personally pandered to.


Yeah, the whole scene with Shepard sitting in TIM's chair for instance was such an obvious attempt as giving these "fans" a metaphorical handjob.

#22
Sero303

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Again, aside from the ending, and one or two other issues I have ME3 is a awesome game, I love it, until the end... which I am sure more than a few would agree with me. I like having my smaller squad although I would've preferred having Thane back on the squad too.

#23
LinksOcarina

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Good attempt at trolling.

#24
Guest_Rojahar_*

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The definition of "Trolling" on the BSN is apparently when someone on the internet has a different opinion.

#25
BellatrixLugosi

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I'd give the game maybe a 86/100