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"Apart from the ending, Mass Effect 3 was great"


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#226
AlanC9

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Slidell505 wrote...

OP might want to add lack of actual sidequests.


Assuming those are good things in the first place.

Should the "fetch quest" category include both quests where you aren't being told to go get something and quests where you are told to do something? What the player does is quite different in the two cases. I'd mark them as different categories, myself. I'm also not sure why the "Hub World Quest" category is useful -- except for location they're just like other sidequests.

#227
QwertyMusicMan

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I 100% agree. Mass Effect 3's issues go WAY beyond the ending. Maybe in a year or so Bioware will acknowledge they completely and totally destroyed their only two franchises in the name of accessibility, but as of now I think Bioware believes that Extended Cut will fix everything. It won't, and it can't. I'll download it, load up a save, see my ending, and proceed to never play ME3 again.

#228
Cainne Chapel

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I know ME3 has some bugs/issues Qwerty, but I hardly see them as Franchise killing (lack of ending closure/clarity notwithstanding).

Because if ME3 bugs/issues kill it for you, I'd hate to see your reaction 5 years ago when ME1 had some truly problematic physics bugs and what not.

Extended cut isn't meant to fix everything. Nor Will it. But a lot of the issues w/ gameplay especially that ME3 is facing, have been recurring for years now in the past 2 games as well.

Granted I dont tend to GET a lot of bugs in all 3, but when I do...wow. Not Fallout/bethesda bad, but they can get almost get there.

#229
SynheKatze

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Mirajin wrote...

GodWood wrote...

... with their space waifu.


I've always wondered....what the hell is a waifu!?


A wife, just spelled to make the one it's directed to look like a retard.

AlanC9 wrote...

Slidell505 wrote...

OP might want to add lack of actual sidequests.


Assuming those are good things in the first place.

Should
the "fetch quest" category include both quests where you aren't being
told to go get something and quests where you are told to do something?
What the player does is quite different in the two cases. I'd mark them
as different categories, myself. I'm also not sure why the "Hub World
Quest" category is useful -- except for location they're just like other
sidequests.


With the 'hub' quests I think he's referring to those that are exclusively solved by dialogue, i.e Balak related one, Kasumi's mission, Zaeed's and yada, yada.

Modifié par SynheKatze, 16 avril 2012 - 10:36 .


#230
chevyguy87

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crazyrabbits wrote...

chevyguy87 wrote...

RyuGuitarFreak wrote...

It's not perfect, it was buggy beyond acceptable, it's not polished enough, it's flawed, it's not up to expectations, it's not up to what could have been. But yeah, it was great.


You want bugs? Three words...... Fallout New Vegas play that and then come back and see if you still feel this way.


The thing with FNV was that, for every game-breaking bug there was, there were five more unintentional bugs that were hilarious and usually added more to the game in terms of enjoyment. I've seen a ton of videos with people praising the Doc Mitchell spinning head prologue glitch, the Gamestop pre-order pistol red exclamation glitch, Boone's bugged weapon stats and critical hit ratio, etc.

Whereas ME3 starts with a glitch (the face import bug) that ruins the immersion, and doesn't do much to acquit itself for the rest of the game. Turn the subtitles on? Typos everywhere. Disappearing enemies and some bugs that can stall progression (enemies appearing on a specific batlte scene on Mars can stop you from opening a gate to progress for several minutes). Bizarre running and walking animations. Some bugs that weren't really fixed from the demo (Anderson's stalled jumping over the barrier during the finale of the prologue, teleporting characters on Sur'Kesh, etc.)


Well I didn't snap ME3 disc in half like I did with FNV but I am curious though I have not experienced any issues with ME3 aside from a few typos, and fainting dialogue, nothing you listed happened to me.

#231
Fingertrip

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You make no sense OP.

Clearly a incoherent rant by someone that didn't like the ending.

You're not a proffesional journalist.

#232
AlanC9

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SynheKatze wrote...
With the 'hub' quests I think he's referring to those that are exclusively solved by dialogue, i.e Balak related one, Kasumi's mission, Zaeed's and yada, yada.


OK , that makes sense. But then some of the Feros and Virmire ME1 quests might not fit the category.

#233
Sdrol117

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Fingertrip wrote...

You make no sense OP.

Clearly a incoherent rant by someone that didn't like the ending.

You're not a proffesional journalist.


OP makes complete sense. What are you trying to defend?

#234
malhar34

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I agree with some of your points but there are certain points where I feel you are just hating. The Crucible while it was played out stupidly in the end is not a bad idea to have in a plot where an ancient weapon to destroy the reapers is available. They definitely should have done something else with the crucible but it wasn't a pointless plot device. Though maybe incorporating some backstory from ME2 with it would have helped. EDI yes changed dramatically and the love interest with joker was retarded but making EDI a squad member was not a bad move on their part. TIM was great in ME2 and good until you found out what he was after. Definitely his focus should have been more along the lines of destroying the other races and reapers and making humanity the sole race or something along the lines of power for humanity. Geth was retarded being controlled by the reapers and quarians finding a weakness with the geth is fine but the whole geth/reaper thing threw it all off. I agree with you on the other stuff though and definitely made ME3 not as fun as the other 2 and you forgot the "fetch" quests where you just scan and bring the item back. Most retarded function of the game makes me not want to to side quests.

#235
Foryou

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I agree with this statement all the way. I'd give this game a 94/100 (minus 4 for ending and 1 for other small issues, minus 1 for things I didn't like)

#236
RyuGuitarFreak

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AlanC9 wrote...

Slidell505 wrote...

OP might want to add lack of actual sidequests.


Assuming those are good things in the first place.

Should the "fetch quest" category include both quests where you aren't being told to go get something and quests where you are told to do something? What the player does is quite different in the two cases. I'd mark them as different categories, myself. I'm also not sure why the "Hub World Quest" category is useful -- except for location they're just like other sidequests.

Most people seem to ignore that everything that isn't "Priority" is a side quest. It includes Grissom Academy, Rachni, Geth consensus, etc, etc, etc...

#237
RyuGuitarFreak

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chevyguy87 wrote...

RyuGuitarFreak wrote...

It's not perfect, it was buggy beyond acceptable, it's not polished enough, it's flawed, it's not up to expectations, it's not up to what could have been. But yeah, it was great.


You want bugs? Three words...... Fallout New Vegas play that and then come back and see if you still feel this way.

Import bug was unnacceptable for release.

#238
Avolie

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KeilxKey wrote...

Spitfire_mcguire wrote...


Really? Sure it had its problems, but why did you REALLY dislike ME1? curious.


-The graphics are quite outdated
-The gameplay is horrible
-The cover system is horrible
-Lack of crew members 
-Normandy is so tiny 
-Not alot of dialogue for your crew on the Normandy when you interact with them (you get discuss a few topics overall, but it's not like every time you do a quest, like in me3, they'll discuss something new.)
-The tedious elevator rides
-I hated how big the citadel was. It felt big simply to feel big. You would see long, stretch out corridors, that would make the illusion of how big it was, but it just made it tedious to traverse around for me...
-I hated how empty the citadel was. I wanted to see npc's walking around, bartering with shop owners, I wanted to see in the citadel. It just felt empty, and lifeless for me. 
-I hate how lifeless the priority missions are-Noveria a icey bland planet-the main building was also lifeless and grey
-Feros was just as bland and lifeless. Bioware could've gone crazy with the levels. They could've made the beautiful and strange traverse in gaming. Instead they played it safe, and gave us quite boring and predictable looking levels (I loved vamir though). 
-Lack of squad banter. 
-The Mako is a clunky mess to traverse
-The side quests are the same copy and pasted terrains, with different sky boxes
-The priority missions felt very repetitive. It was basicaly this: Check out situation-find out where to go to X place-take Mako out and fight a wave of enemies-end up to X base-fight X waves-Fight X boss-Leave. This was the formula more or less for most of the missions and it drived me nuts. It was just repetitive. I know me3 is a bit of the same, while being even more repetitive, but at least it had epic and memorable moments thrown throughout each mission. Nothing really excited happen, it was just meh. 
-The game doesn't auto save (often) and I lost quite a bit of progress because of that. 
-Not to many enemy types
-frame rate issues here and there, as well as pop in of textures
-The ending can only end in 2 ways :/...not much choices in that regard. 
-the boss fights were just stupid and really uncessary in my opinion.

Not sure if nostaliga is why so many still love it, or what...Mind you, I played this just a month ago so I'm playing with 2012 goggles. 








#239
LiquidGrape

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Is OP implying that a character's death has no meaning because someone else will step up to assist in their place?

If that is the intended point, that's kinda silly.

Modifié par LiquidGrape, 17 avril 2012 - 01:07 .


#240
Saint Op

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Yeah overall all the Mass Effect games were flawed,sometimes inconsistant, full of plot holes, horrible writing and crappy gameplay....
like most everything...
but I still love them..

#241
thunderhawk862002

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LiquidGrape wrote...

Is OP implying that a character's death has no meaning because someone else will step up to assist in their place?

If that is the intended point, that's kinda silly.


I think he means while the character's death has meaning, someone else just fills in that character's place.  How the mission stays the same regardless of who's actually in it.  Personally I would love to have missions locked out based on my actions in the previous two games. For example if I didn't save the Rachni Queen then that mission wouldn't be playable for my runthrough of ME3.  It would give me a reason to go back and change them those decisions.

#242
100k

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Grey21 wrote...

I think people want to focus on the ending, it is something that still can be fixed. There is no point at criticizing the rest, at least not yet. Right now people want to point out what they hated about the ending so Bioware will hopefully take this as feedback for their DLC.

But they will never re-do the entire game. Perhaps once the DLC is out, people will find the time to criticize the rest of the game. And it certainly deserves it. I hate the whole formula behind it. The citadel is basically a big game lobby that transports you to liniear combat zones. As an destraction you also get a combined flying minigame and a delivery service minigame.

But the game primarily is about shooting in liniear areas. Narrative mode is unplayable because it shows how empty the game really is. think back to KOTOR, it would still be a good game in a narrative mode (in fact I originally played it as such). This game isn't much of a RPG and that is my biggest issue.

And there are plenty of other choices, most of which are related to the big issue. Like there being no consequences to out choices, it being too liniear, it being too shallow, etc. But after the terrible ending I don't see a lot of reason to point these things out. Bioware will make whatever they want to make, as terrible as it may be, DA2 and ME3 are proof of this. I just hope that they take the peace-offer of the fanbase, which is the indoctrination theory, and fix the ending. If I like it enough than we'll see that the future holds. If they don't fix it than I don't reallt have a reason to critize and help future game development as I won't dare to touch another Bioware game.


This. The game has some major issues in how its formulated, but the biggest issue -- the slap in the face ending -- is something that Bioware can fix. 

But they won't. And Casey won't comment. And Walters won't comment. 

#243
Guest_slyguy200_*

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Yeah, the game was great until the ending.

#244
Savber100

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Still think it's a fantastic game with some big flaws like being unable to play Shep the way I want to anymore unless it's paragonish.

...deal with it.

#245
mebtru

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if you really analize the game, and removing the ending fiasco, it have Huge Flaws

1.- Low resolution Armor/Cloths
2.-Fetch sidequest.
3.- Limited squadmembers/interaction with old ones.
4.- Weight limit.
5.-Not enough credits to buy what you want forcing you to do multiples playthroughs
6.-No enemy/friends variety , there is a lot of characters that just dissapeared, like the geth colossus, vorcha, etc.
7.-The running animations (lol anderson), also the 8-bits animated background.
8.-Reused scenarios, i mean ME had a lot of words, lots of scenarios, and they just used a little part of them.

etc, etc.

i mean i am not saying it didn't have some great parts, some really good story parts, but in the end there are to many flaws, and add that ending it went from being a "good" game until the ending to a average game.

#246
lonedude73

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OP what is geth indoctrination ?
next you slightly bashed me about bro garrus and you said he has a new writer , so what i'm saying here is this do you want garrus talk about C-sec all of the time ?

#247
Cornughon

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Don't agree, I love Mass Effect 3, except for the ending, enjoyed my 2nd renegade playthrough maybe even more than the first, and the renegade ending (kill all AI) even made a bit of sense (aside from the running Joker part, I'd REALLY like to see how that one plays out in the Extended Cut!).
I'm really enjoying the multiplayer right now (and I usually never do multiplayer!).

Mass Effect 1 and 2 weren't perfect as well. There aren't many choices that mattered in those games as well, maybe except for the suicide run in ME2 (who dies and who doesn't). Both of them had a pretty limited selection of enemy types, and tiresome waves of them (enemies everywhere!). Or gets old fast driving-and-bouncing Mako sections, or mineral scanning, or minigames...

Personally I just love all 3 of the Mass Effect games, all have their flaws (not just the 3rd), but I have had great times with them.

But the ending of ME3 still doesn't make much sense...damn I hate that kid, wishing there was a true renegade option when you meet him in the prologue (again). I get the Shepard sacrificing himself (don't like it though), I even get the Citadel+Mass Relays disabled part (part of the Reaper cycle process so disabling them allows civilizations to develop and explore space along paths they desire instead of the preset paths which all lead to the Citadel), but still where the hell does Joker think he's going?