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"Apart from the ending, Mass Effect 3 was great"


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#26
Sheoro

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devSin wrote...

The points you list didn't bother me that
much (at least not as much as they apparently bothered you), but I
acknowledge they're there.

Of course, I'm also not one of the people who says the game was perfect except for the ending. ;-)

That's fine with me.
Yet I can't understand how you can enjoy a story, fully knowing they already pulled superweapons out of Liara's blue butt, which means they aren't afraid to bring up other illogical stuff to mess with the story - which they ultimately did with the ending.

lonedude73 wrote...

Geth indoctrination ? That's hilarious.
Legion in ME2 was important you get to see geth view point in the war and he becoming more alive throughout the series
I think it was (But I'm not sure) that Tail's dad's research was the weapon kill the geth in 3
Krogan part was the were fighting the ground troops not starships derp
do not bash garrus he's a bro
the rest I'm to tired to explain need to sleep

You didn't even bother understanding my post, so I'm glad to be spared by further "explanations" from you. "do not bash garrus he's a bro" isn't an argument.

KeilxKey wrote...

Meh. Alot of your points don't bother me in the least bit.


I'm not oblivious to me3 issues. I'm well aware it has issues aside
from the ending. That said, I still believe it's one of the top 10 video
games i've played to date. It was a rollercoaster ride

That is everything I had to quote. If major writing issues or logical fallacies don't bother you in the least bit, and you praise ME3 as a rollercoaster, I'm pretty sure your other Top 10 games start with a "C".

Rojahar wrote...

The characters were different because the
writers were obviously influenced by fans. That's why Garrus suddenly
acts like "bro garrus" from fan memes. It's like people from the fan
threads wrote the characters in ME3. When it comes down to it though,
most of the people around here only care about being personally pandered
to.

That's probably part of the problem, but Garrus(John Dombrow in ME3), along with EDI and Legion (Chris L'Etoile in ME2) and probably many other NPCs, have a completely different writer.

Sero303 wrote...

Again, aside from the ending, and one or
two other issues I have ME3 is a awesome game, I love it, until the
end... which I am sure more than a few would agree with me. I like
having my smaller squad although I would've preferred having Thane back
on the squad too.

Thank you for reading, fully comprehending, and responding to my points.

LinksOcarina wrote...

Good attempt at trolling.

Thank you. You may now either learn the actual meaning of trolling, or try to actually respond to a post in its details.

Modifié par Sheoro, 15 avril 2012 - 04:18 .


#27
LinksOcarina

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Rojahar wrote...

The definition of "Trolling" on the BSN is apparently when someone on the internet has a different opinion.


I have been called a liar, a corporate shill, a white knight for EA, a douchebag, a whiny twelve year old, and an **** on this forum for a myriad of reasons.

He's lucky I stayed with the simple one because his post is so inept it is quite amusing. 

#28
Shanook

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Did we... even play the same game?

I think the only complaint you have that I share is the Crucible being pretty blatant deus ex machina. But after I finished ME2 and realized they never brought up a solution to the Reapers I figured they'd have to do something at least mildly contrived, and they explained the Crucible's sudden discovery in-game in such a way that it didn't bother me too much.

Really my only problem with ME3 (besides the ending and that god-awful journal) was that it lost a bit of the feel of ME1. Overall it just didn't seem as deep or three-dimensional. I can't really pinpoint an exact cause or example of this; it's just kind of a general thing that you don't really notice until you go back and play ME1 again.

Besides those few things, I don't think I had any problems with ME3. It really was an amazing game.

#29
Guest_Rojahar_*

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LinksOcarina wrote...

He's lucky I stayed with the simple one because his post is so inept it is quite amusing. 


Care to actually bring up any points or arguments to support your claims? The OP actually bothers to, and you're just in here flinging baseless personal attacks. Why don't you lead by example and show us an intelligent post then?

#30
Seboist

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LinksOcarina wrote...

Rojahar wrote...

The definition of "Trolling" on the BSN is apparently when someone on the internet has a different opinion.


I have been called a liar, a corporate shill, a white knight for EA, a douchebag, a whiny twelve year old, and an **** on this forum for a myriad of reasons.

He's lucky I stayed with the simple one because his post is so inept it is quite amusing. 


Yeah, his post is so "inept" that you can't list a single reason why it is.

#31
Guest_wiggles_*

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LinksOcarina wrote...

Rojahar wrote...

The definition of "Trolling" on the BSN is apparently when someone on the internet has a different opinion.


I have been called a liar, a corporate shill, a white knight for EA, a douchebag, a whiny twelve year old, and an **** on this forum for a myriad of reasons.

He's lucky I stayed with the simple one because his post is so inept it is quite amusing. 

You still haven't explained how the OP was trolling.

Modifié par wiggles89, 15 avril 2012 - 04:43 .


#32
Kaiser Arian XVII

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My short response to this thread:
- Your choices only slightly matter during the war
- Catalyst is space magic / The Space Lad is awful
- Companions are really boring (only Javik and Garrus aren't) / Lack of good ME2 squadmates
- Dialogue is downgraded (companion-wise and Shepard-wise)
- Idea of EDI Body is dumb / Waste of a possible interesting squadmate (but not likely)
- The illusive man: Turned moronic, became anti-hero, sacrificed many things and himself for humanity *is slapped* .. lol indoctrination!
- War asset and forced multiplayer *facepalm*
- Post Catalyst moments: WTH Joker! / Fairy tales / Speculations

#33
Tishiro88

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Sheoro wrote...

That's what I read and hear constantly:
"The ending was horrible, but the rest was good/great/awesome/brilliant/ME3 was the best ME"
How can you actually say that? Even completely disregarding the mess that is the ending, I was sitting there the whole game with an unbelieving face, stuttering on the inside: "Did that just happen?" or "Did he actually say that?"

Here's a few things that just come to my mind:



- Your choices don’t matter
This doesn't just apply to the ending, it applies to the whole game. Did [companion from ME1/ME2] die? No problem, he's replaced by some NPC. Kept the Collector base? Have some Military Strength Points. Kept that NPC in ME1 alive? Military Points. Your companions from ME2? Military points. That assignment in ME1/2? Military. Points. The biggest thing I’ve heard of was about the Salarian Councilor, and even that is just a penny.

- The Crucible
This is what you call a classic plot device, and "device" is even literal in this case. It also shows how completely pointless ME2 was: It should have been all about finding a way to stop the reapers. Instead we got that Cerberus and Collector stuff, and by the time ME3 was made, a writer or some cool guy found out: "Whoops, the reapers are attacking, but we haven't established a SINGLE CLUE about stopping them. Ah,  I'll just let Liara find a superweapon on, uh, Mars." You want to tell me that is remotely good writing?

- Geth
As if ME2 wasn't pointless enough, another part about it became completely
null: The Geth indoctrination.
Here's a short illustration:
Mass Effect 1:
"The Geth are controlled by Reapers."
Mass Effect 2:
"Only a part of the Geth is controlled by Reapers."
Mass Effect 3:
"The Geth are controlled by Reapers."
There was absolutely no point in Legion's appearance in ME2 - especially since the history of the Geth uprising is explained once again (though unfitting and amateurish). Kind of reminds me of DX:HR, where the canon ending is “everyone dies, nothing that happened matters”.

- Quarians
Oh yeah, another plot device. Right as the reapers attack, the Quarians invent some device that makes the Geth vulnerable.
Just a short reminder: Not long ago we were told that Quarian ships are made of scrap metal and duct tape. That if there's no noise, the engine died. Their whole pilgrimage bases on the fact their ships are flying junk that seriously needs some fixing.
Geth, on the other hand, had 300 years of access to unlimited resources and high-end technology. Not to mention all their other benefits from being synthetic. There is no way they didn’t build superior defenses and fleets.
And now I have to believe the Quarians just said "Hey, we COINCIDENTALLY found this plot device, let's take the risk of dooming our whole race and dive right into the shark's pool"?

- Companions
Am I the only one who noticed the massive changes in behavior for most Companions?
A short list:
Garrus
Went from untalkative ("Shepard", the only reaction upon seeing him again in ME2) to Roman Bellic ("Shepard, bars! Drinks, Shepard! Let's go bowling!")
Wrex
DIDN'T EVEN SAY HELLO. Tells unfunny knee-slappers jokes.
Ashley
Bimbofized.
Legion
Suddenly acts like an individual, nothing about its involvement makes any sense. Uses the word "beautiful".

- EDI
Okay, they totally messed up here. EDI’s writer from ME2 left, and if you didn’t notice that, I just won’t believe you.  She constantly contradicts herself and former AI lore, stating for example that she has no emotions – meanwhile  dating Jeff, making Jokes and actually following Shepard out of loyalty.
And do I even have to mention the horrible, horrible[/i] design choice that is her body? It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?



- Dialogue
Can you even call it dialogue anymore? There were maybe two sentences Shepard said in ME1 that didn't require my input - and now he now talks all day by himself. Out of a 10 minutes dialogue cutscene I had two occasions to actually choose something. And these weren’t even meaningful choices.
Best example is that kid at the beginning: A renegade, or even just a mildly intelligent Shepard wouldn't waste his time on a single kid since there are millions dying already! But you can't influence that because someone really wanted him to have cliched nightmares.
Oh, not to mention the voice acting quality suffered greatly from the loss of Ginny McSwain.



- Illusive Man
This guy had potential to be a god-tier villain. He is cruel, he is immoral, but his reasoning is flawless.
Whooosh, nope, indoctrinated! Since 20 years. From the first moment on I wanted to know "TIM, HOW do you want to control them?", but Shepard doesn't ask (quality writing strikes again) and TIM doesn't explain. He just wants to do it. And he merely tried to convince Shepard, his most expensive project[/i], to believe him.



- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"

- Last
but not least


3/4 of ME1's staff wasn't involved in ME3:

http://www.abload.de...3staff1uk9b.jpg

 

Some of these points may or may not be important to you, but they’re mostly fact  and they, along to all that stuff I  didn’t list* sum up to an overall picture that shows a rushed, monetized game that had no artistic integrity from the first day of production.

*just straight from my mind: Space Ninjas, asking a Turian to help Earth while standing right in front of his burning homeworld, Javik being another plot device par excellence




ok I am going to go at this in strides on how some of your points are wrong
 the title of the thread
you clearly just want everyone to say it is the worst game ever no redeming quality we all hate Mass efect/bioware/EA fan club. the topic was delivertly deciveibng and sorry I feely like depite the ending which I can live with it was an awesome game.
M2
you start out saying it was pointless but there are a few things we get from this
1 how reaper indoctrinate/change races(colleters being protheian)
2 How reapers are made
3 main goal is to stop the collecter which hurts the reapers cost them time and forces(no more collectors)
allin all I feel like you understand the reapers a bit better by the end of m2

the geth
1 reaper controlled in M1 they volentaryily served the reapers but for the most part that is right(atleast when you play 1 that is what you think)
2 It was a small portion of the geth( this is not a bad plot twist to introduce legion and give a new persecptive of the geth one beyond they are evil)
3 reaper controlled in 3 so pointless (you forget they were forced to go to the reapers or die)
4 legions change in personality from 2 to 3 is to clearly show that Legion is becomeing alive and that the geth can and will become actual liveing beings)
as far the geth are handled I would say they did a great job on them

.The point of the Crucible
1 shows how all cycles have added to and help the eventual defeat of the reapers
2 is an answer to how you can beat them uncoventually really one of the few ways I can see them being beaten.


The Quarians
they were always going to risk their race for a war with the geth that is clearly seen in m2 all interactions with tali and legion and their loyalty missions set the stage for that.
as for the device well lets see we have been studying the geth looking for weaknesses o we found something that works lets roll with it(makes sense to me that is how most weapons in real wars have been developed)

A small mention on needing krogan to fight giant reapers that was for reaper ground forces so your point there does not make sense.

Illusive man
indoctrinated! Since 20 years thear is a video log when you attack cerpus hq  that shows him getting reaper upgrades not long before you attack so the 20 years part? not sure were you got that you just plain wrong.

EDI
were you say she said she had no emotions but makes jokes,date joker, this is clearly her growing to be more of a liveing being like legion.
It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?(geth are programs if teh body is destroed bye bye programs)
well atleast give you her body could have been better.


Some of these points may or may not be important to you, but they’re mostly fact and they, along to all that stuff I didn’t list* sum up to an overall picture that shows a rushed, monetized game that had no artistic integrity from the first day of production.(yea some of these you are ether just wrong or are just you opinions not facts)

some of the rest of your points well I cant defend against those there were not the best.

Modifié par Tishiro88, 15 avril 2012 - 05:42 .


#34
Peregrin25

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I love every minute leading up to the final moments and have very few complaints. The end however was another story. I am trying not to aggressively voice my opinion on the last 15-minutes of the game. I am slowly coming to terms that ME3 will never have the ending it truly deserves.

I still play ME3 but rely on fan-fic endings instead of the actual one. SO that does kind of make me a bit happy. What doesn't make me happy is BioWare will never do anything to rectify their blunder. The negative impact is already on them, they can't be hurt more than they already have, I am also done bashing on BioWare. The damage has already been done and they cannot recover from it.

#35
Sangheili_1337

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ME 3 is flawed but it is still a great game. It is rare to fine a game that is effectively flawless. Minus the ending, I felt the game lived up to most expectations.

#36
BiancoAngelo7

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Very good post OP, you bring up major flaws with the game that show and point even more to a product that was made just to make money and rushed up the wazoo.

#37
KeilxKey

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That is everything I had to quote. If major writing issues or logical fallacies don't bother you in the least bit, and you praise ME3 as a rollercoaster, I'm pretty sure your other Top 10 games start with a "C".


Really? Ugh. I know that ME3 had some writer issues/fallacies. I am aware of this. But I enjoyed the rollercoaster ride of the journey. I enjoyed the events big and small. I enjoyed the gameplay so much more. I enjoyed the pacing. I have my own reason for enjoying it.

 I have been gaming for a long time. Some of my favorite games are Bioshock, System Shock, and Baldurs Gate. So please don't give me this, "oh you must love call of duty" if you like to ignore writing fallices. 

 Ugh. ****** off. I care for X, you care for Y. Don't label people call of duty lovers because of that. <_<

Modifié par KeilxKey, 15 avril 2012 - 06:04 .


#38
Degs29

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I personally feel that apart from the ending, ME3 was great.  There were many things that would have made it better IMO, yet to me it's still the best in the series for gameplay and the majority of the story/dialogue.  There are so many little nuggets of comedy/emotion to be found.  Any problems I did have with the rest of the game pales in comparison with the problems I have with the ending.

#39
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Excellent points, OP. I have to say, all story's major issues I've been anticipating to see resolved have been simply sidestepped by the writers. I didn't get any satisfactory answers to my questions.

Q: How can the galaxy hold against the Reapers or delay them for any period of time by using conventional means without being utterly destroyed?

A: Reapers do not get involved in the war. The galaxy is fighting against Cerberus, geth, and reaperized drones. You don't engage Reapers - you run away from them, or abandon the worlds they land on.

Q: How do we defeat the Reapers? I can't wait to see this wonderful revelation. After the battle with Sovereign, the Reapers look pretty much impossible to defeat. What's it gonna be, I'm at the edge of my seat!

A: Deus ex.

Q: Why is TIM fighting Shepard? Oh there must be some deep mystery here! A double agenda, a masterful multi-layered scheme...

A: Indoctrination.

Q: How is committing pointless atrocities helping further either TIM's or Reapers' goals?

A: Indoctrination. Plus, Cerberus is Evil.

How very...satisfying. It's practically an emotional roller-coaster.

#40
Well

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It was 6.5 for me.Not including the ending.There were two great missions.Some that were pretty good and others were boring.Side quest were ok at best.The journal well it was lame.There were plot holes through out the game.Some made me shake my head.Actually swear a lot.It just didn't have that yea it is awesome to me.I got bored at times.I loved the part when my chr dropped to level 1.That was special.Since I had been with the SWTOR beta since July I forgot the golden rule.Save early and often.Doh.Except for some of the missions it seemed bland to me.Oh well.

#41
JustKnown2bDan

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Well if Garrus is the Roman Bellic of the ME series its good then that he can't call you up on one of those fancy futuristic mobile phones and ask you to go space bowling..

#42
Cainne Chapel

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Ok I'll take a stab at this... my answers will be BOLDED and underscored under your questions and comments for ease of use for myself

Sheoro wrote...

That's what I read and hear constantly:
"The ending was horrible, but the rest was good/great/awesome/brilliant/ME3 was the best ME"
How can you actually say that? Even completely disregarding the mess that is the ending, I was sitting there the whole game with an unbelieving face, stuttering on the inside: "Did that just happen?" or "Did he actually say that?"

Here's a few things that just come to my mind:



- Your choices don’t matter
This doesn't just apply to the ending, it applies to the whole game. Did [companion from ME1/ME2] die? No problem, he's replaced by some NPC. Kept the Collector base? Have some Military Strength Points. Kept that NPC in ME1 alive? Military Points. Your companions from ME2? Military points. That assignment in ME1/2? Military. Points. The biggest thing I’ve heard of was about the Salarian Councilor, and even that is just a penny.

Sure in the literal sense yes your choices "DONT MATTER" as with everything its an illusion of choice.  That said a lot of endings (ideal anyway) can only be done THROUGH past choices, much like the suicide mission in ME2 makes checks for friendship and what not, ME3 does as well, for instance Rannoch, Only way to get both sides to join you is through good relations from ME2, but of course that doesnt matter right? as its only Military points and dialogue/cutscenes etc...*shrug*.  
Plus seeing old allies and what not (kirrahe, alive ME2 squadmates) at least makes some of your decisions important as you can still have interaction with said character.  Which is in and of itself a good thing depending on whether you liked the character or not... my ship without garrus was lonely afterall.
Sure the impact of military points is negligible, but its still there and still helps avoid the "poor" ending .



- The Crucible
This is what you call a classic plot device, and "device" is even literal in this case. It also shows how completely pointless ME2 was: It should have been all about finding a way to stop the reapers. Instead we got that Cerberus and Collector stuff, and by the time ME3 was made, a writer or some cool guy found out: "Whoops, the reapers are attacking, but we haven't established a SINGLE CLUE about stopping them. Ah,  I'll just let Liara find a superweapon on, uh, Mars." You want to tell me that is remotely good writing?
True thats been an issue since 2, but since 2 was a bridging piece more than anything without giving us any CONCRETE way to stop the reapers, one pretty much had to figure there was going to be a HUGE MAJOR plot device to finish them... I mean...I could tell that pretty much from the way ME1 ended.  Heck even then we only one due to plot device puppet fail control.  Thought reapers were smarter than that.... *shrug*


- Geth
As if ME2 wasn't pointless enough, another part about it became completely
null: The Geth indoctrination.
Here's a short illustration:
Mass Effect 1:
"The Geth are controlled by Reapers."
Mass Effect 2:
"Only a part of the Geth is controlled by Reapers."
Mass Effect 3:
"The Geth are controlled by Reapers."
There was absolutely no point in Legion's appearance in ME2 - especially since the history of the Geth uprising is explained once again (though unfitting and amateurish). Kind of reminds me of DX:HR, where the canon ending is “everyone dies, nothing that happened matters”.
You mean aside from tons of exposition about the Geth and generally a cool character none the less?  As for explaining the geth uprising, I actually kind of liked the little snippets we got, it also showed another side of the Quarians you never got to see in ME1 or ME2.  I thought that was a good thing.
But yes being controlled by the reapers was a bit of a stretch... at least legion explained it a good bit that they turned to the reapers out of basically fear of being exterminated since it seems the Quarians caught them with their pants down.



- Quarians
Oh yeah, another plot device. Right as the reapers attack, the Quarians invent some device that makes the Geth vulnerable.
Just a short reminder: Not long ago we were told that Quarian ships are made of scrap metal and duct tape. That if there's no noise, the engine died. Their whole pilgrimage bases on the fact their ships are flying junk that seriously needs some fixing.
Geth, on the other hand, had 300 years of access to unlimited resources and high-end technology. Not to mention all their other benefits from being synthetic. There is no way they didn’t build superior defenses and fleets.
And now I have to believe the Quarians just said "Hey, we COINCIDENTALLY found this plot device, let's take the risk of dooming our whole race and dive right into the shark's pool"?
To the quarians credit... they've been searching for ways to fight the Geth for YEARS, heck in ME2 Tali's father was even somewhat successful in figuring out a weapons systems against them (he failed as they turned on him of course).
If you listened to Legion from ME2, you would find that despite their propensity for tech, its not like their impossible to kill or sufficiently more advanced than any other species.  The Geth armada that sovreign brought was strong but hardly invincible. 
The air of battle was present since ME2 so it was going to happen sooner or later.



- Companions
Am I the only one who noticed the massive changes in behavior for most Companions?
A short list:
Garrus
Went from untalkative ("Shepard", the only reaction upon seeing him again in ME2) to Roman Bellic ("Shepard, bars! Drinks, Shepard! Let's go bowling!")
Wrex
DIDN'T EVEN SAY HELLO. Tells unfunny knee-slappers jokes.
Ashley
Bimbofized.
Legion
Suddenly acts like an individual, nothing about its involvement makes any sense. Uses the word "beautiful".

Garrus: in ME2 he opens up to you quite a bit more over the course of the game... why wouldnt he be more friendly to you? At this point you guys have been through hell and back TWICE in almost as many years.  Thats a strong bond.  Plus he was never really untalkative in ME2.
Wrex: Wrex has always been a bad ass since ME2 once he took the reigns of the Krogan... lest you forget his redundant nervous system joke.  He likes bad jokes and one liners... its Wrex
Ashley: Nah I dont think she was bimbofized, other than maybe complaints about her wearing her hair down instead of tied up *shrug*
Legion: Legion attains true AI status... why wouldn't he act more like an individual at that point? Thats a good thing...cant possibly understand how him growing as a character is BAD


- EDI
Okay, they totally messed up here. EDI’s writer from ME2 left, and if you didn’t notice that, I just won’t believe you.  She constantly contradicts herself and former AI lore, stating for example that she has no emotions – meanwhile  dating Jeff, making Jokes and actually following Shepard out of loyalty.
And do I even have to mention the horrible, horrible[/i] design choice that is her body? It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?
So you rather he just stay the same with NO character growth whatsoever? Dont forget once she has her limiters unblocked her AI programming grows exponentially to the point where she pretty much becomes her own being.  While you cant say she has emotions in the human sense of the word, her updated programming can probably approximate as much.  Plus she made jokes in ME2 as well if you recall.
As for her body... you do realize one of the inspirations for her form was from Metropolis, as i'm a huge fan of that work, I will not complain.




- Dialogue
Can you even call it dialogue anymore? There were maybe two sentences Shepard said in ME1 that didn't require my input - and now he now talks all day by himself. Out of a 10 minutes dialogue cutscene I had two occasions to actually choose something. And these weren’t even meaningful choices.
Best example is that kid at the beginning: A renegade, or even just a mildly intelligent Shepard wouldn't waste his time on a single kid since there are millions dying already! But you can't influence that because someone really wanted him to have cliched nightmares.
Oh, not to mention the voice acting quality suffered greatly from the loss of Ginny McSwain.

While i understand some people dont like the kid... Shepard isn't a Robot, and while the nightmares are a bit of a stretch, i'm actually glad shepard has some faults he's trying to overcome in this one... hell they needed something like that in ME2 for him  trying to get over his "Am I a zombie VI?" issues.  I think that would have gone a long way.
As for the autodialogue yeah that can be bothersome... it doesn't bother me to a HUGE degree,s lightly annoying yes but not that big of a turn off for me. 
As for the voice acting I actually thought it was great this time around and the dialogue that was there was very welld one.




- Illusive Man
This guy had potential to be a god-tier villain. He is cruel, he is immoral, but his reasoning is flawless.
Whooosh, nope, indoctrinated! Since 20 years. From the first moment on I wanted to know "TIM, HOW do you want to control them?", but Shepard doesn't ask (quality writing strikes again) and TIM doesn't explain. He just wants to do it. And he merely tried to convince Shepard, his most expensive project[/i], to believe him.

Yeah there were some stumbles there.  As for how LONG he's been indoctrinated it doesn't really say, but I would imagine it was relatively recently that he was full blown controlled, other wise ME2 would have never happened.  Of course he wouldnt flat out tell shepard HOW he was going to go about it, Shepard is no longer under his control and telling shepard would well...probably ruin his prospects sooner rather than later. 
Although Shepard being who he is... TIM should of saw it coming.  But you kind of find the bits and clues that TIM was struggling with over the course of the game.




- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"

You DO realize the reaper fleet consists of MORE than just starships.  Thats why they needed the Krogan, to fight off the ground war.  The reapers dont just destroy civilization in a matter of days or weeks, its a long protracted war of attrition, you find that out in ME1.
Also dont forget this isn't like the past cycles where the reapers snuck in the back door and laid siege... this is the first time they've had to fight on multiple fronts all at once.  So yes its a war against slaughter but the reapers are spread thin and have to content with them not only in terms of ship power, but a ground war with reaperized forces as well.


- Last
but not least


3/4 of ME1's staff wasn't involved in ME3:

http://www.abload.de...3staff1uk9b.jpg

 

Some of these points may or may not be important to you, but they’re mostly fact  and they, along to all that stuff I  didn’t list* sum up to an overall picture that shows a rushed, monetized game that had no artistic integrity from the first day of production.

*just straight from my mind: Space Ninjas, asking a Turian to help Earth while standing right in front of his burning homeworld, Javik being another plot device par excellence


I wouldnt say most of your points are facts... more like opinions.

Also... once again, ME3 had the same dev time as ME2 and with LESS overall gameplay overhauls... so how is it rushed?  You may not like the game sure, but ME2 and ME1 had their fair share of issues too, doesn't stop them from being great games.

Perfect? By no means, but great games none the less.  Every one of them

#43
Sheoro

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Tishiro88 wrote...
ok I am going to go at this in strides on how some of your points are wrong
 the title of the thread
you clearly just want everyone to say it is the worst game ever no redeming quality we all hate Mass efect/bioware/EA fan club. the topic was delivertly deciveibng and sorry I feely like depite the ending which I can live with it was an awesome game.

M2
you start out saying it was pointless but there are a few things we get from this
1 how reaper indoctrinate/change races(colleters being protheian)
2 How reapers are made
3 main goal is to stop the collecter which hurts the reapers cost them time and forces(no more collectors)
allin all I feel like you understand the reapers a bit better by the end of m2


the geth
1 reaper controlled in M1 they volentaryily served the reapers but for the most part that is right(atleast when you play 1 that is what you think)
2 It was a small portion of the geth( this is not a bad plot twist to introduce legion and give a new persecptive of the geth one beyond they are evil)
3 reaper controlled in 3 so pointless (you forget they were forced to go to the reapers or die)
4 legions change in personality from 2 to 3 is to clearly show that Legion is becomeing alive and that the geth can and will become actual liveing beings)
as far the geth are handled I would say they did a great job on them


.The point of the Crucible
1 shows how all cycles have added to and help the eventual defeat of the reapers
2 is an answer to how you can beat them uncoventually really one of the few ways I can see them being beaten.



The Quarians
they were always going to risk their race for a war with the geth that is clearly seen in m2 all interactions with tali and legion and their loyalty missions set the stage for that.
as for the device well lets see we have been studying the geth looking for weaknesses o we found something that works lets roll with it(makes sense to me that is how most weapons in real wars have been developed)


A small mention on needing krogan to fight giant reapers that was for reaper ground forces so your point there does not make sense.

Illusive man
indoctrinated! Since 20 years thear is a video log when you attack cerpus hq  that shows him getting reaper upgrades not long before you attack so the 20 years part? not sure were you got that you just plain wrong.


EDI
were you say she said she had no emotions but makes jokes,date joker, this is clearly her growing to be more of a liveing being like legion.
It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?(geth are programs if teh body is destroed bye bye programs)
well atleast give you her body could have been better.

I'll divide this post via bold/italic so I don't have to post dozens of quotes.
1. What?
I don't know if you've got borderline's, but this is a totally flawed interpretation. Also I don't get how it is "deciveibng", it's clearly a quote.
2. First of all, we already saw how indoctrination works. The "colleters" are a mutation, and an addition with ME2, so there was no need to explain them before ME2.
It's fine to know how Reapers are made, but this could've been done in a more fitting plot.
And who cares about the "colleters"? By ME3 the full force of the reapers arrived - who cares if there's one single collector ship with them, they're overwhelming anyway.
3. But it was a bad plot twist. You meet 1 (one) single Geth that explains you how Geth work, then all those explanations are null (consensus? never heard of it) and all Geth you meet, apart from Legion, are under Reaper control once again.
Legion becomes "alive"? The Geth were already, whopping 300 years. They just worked differently than biological sapient species - and this "working differently" becomes null when Legion just acts like your typical Zylon or Terminator.
4. It's still a massive deus ex machina. That is bad writing. This is what my complaint is about. Bad writing.
5. You actually get the chance to tell them Quarians to make peace with the Geth. NOPE. WAR. If you're talking about real wars, show me one war where a country with rusty AKs and carbines discovers a way to jam a global superpower's radar and then decides to attack them, without getting crushed by superior modern tanks and helicopters, I'll bow before you.
6. Duh, reaper ground forces. Made of corpses. Thus being nearly infinite. And beating infantry still doesn't hurt the reapers. You know, the actual threat.
7. It was in a novel, I think. He discovered a reaper artifact in the contact war and bam, indoctor. I might be wrong, though.
8. What? She says she has no emotions. AT THE SAME TIME, or even before, she shows (romantic) interest in Joker, and loyalty to Shepard. Yet claims she has no emotions. Get it?
And yes, Geth are programs, so is EDI.

KeilxKey wrote...


That
is everything I had to quote. If major writing issues or logical
fallacies don't bother you in the least bit, and you praise ME3 as a
rollercoaster, I'm pretty sure your other Top 10 games start with a "C".


Really?
Ugh. I know that ME3 had some writer issues/fallacies. I am aware of
this. But I enjoyed the rollercoaster ride of the journey. I enjoyed the
events big and small. I enjoyed the gameplay so much more. I enjoyed
the pacing. I have my own reason for enjoying it.

 I have been
gaming for a long time. Some of my favorite games are Bioshock, System
Shock, and Baldurs Gate. So please don't give me this, "oh you must love
call of duty" if you like to ignore writing fallices. 

 Ugh. ****** off. I care for X, you care for Y. Don't label people call of duty lovers because of that. [smilie]../../../images/forum/emoticons/angry.png[/smilie]

You were bringing up the "rollercoaster" yourself. Call of Duty is actually commonly described as a rollercoaster.
Also you can't tell me you're a fan of good stories if you're remarking that
you're actually glad that the original writers of this trilogy didn't
work in its last chapter.

Sangheili_1337 wrote...



ME 3 is flawed but it is still a
great game. It is rare to fine a game that is effectively flawless.
Minus the ending, I felt the game lived up to most expectations.


Did anyone talk about a flawless game? I expect a good story from Bioware, instead I get plot devices, loop holes and swapped writers.

Modifié par Sheoro, 15 avril 2012 - 06:55 .


#44
da mighty rEAper

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Youre damn right, i wanted to post smth like that but was too lazy

#45
Elk Cloner

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I agree, it's totally dumbed down (and I've been saying that since they've announced PS3 port adjusting the game for the most simpleton crowd). It's forcing emotional involvement (kid, your old squadmates dying for no sane reason, cheese dialogues...), choices are removed to be more linear, previous games don't matter since the endings are influenced by MP and not by you and so on. Game feels incohesive, especially when you look Jacob-Scientist mission with the rest of the game (I actually liked that mission because ME3 recognized Jacob as LI in ME2, although he wasn't, and some dialogues reminded me of MY Shepard, not BioWare's).

And Jessica Chobot, SONY PSP licker. That alone shouldn't be forgiven.

#46
da mighty rEAper

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KeilxKey wrote...

Meh. Alot of your points don't bother me in the least bit.

I'm not oblivious to me3 issues. I'm well aware it has issues aside from the ending. That said, I still believe it's one of the top 10 video games i've played to date. It was a rollercoaster ride, full of memorable scenes (mordins death, the fleet arrives, andersons death, quarian vs. geth space fight, legion sacrifice, tali sucicide, grunts epic charge vs the rachni), the list can go on and on.

Also, your last point that your bought up, "3/4 of me3 team wasn't part of the me1 team"

..well that's awesome for me. I really disliked me1. I mean REALLY disliked (it had issues from it's head to it's toe for me) me1. So that's a plus.

We all enjoy video games for different reasons I guess. I'm sorry you didn't enjoy it, but it's quite difficult for me to say the same.


Do you also by any chance like the CoD series?


couldnt resist, sry if this hurts

#47
Cainne Chapel

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Elk... system wars have no place in the forum methinks.

also how is owning a PS3 or 360 or PC or whatever a sign of a simpleton crowd?

That makes no logical sense... but then fanboyism never does.

I mean wouldn't catering to the LARGEST crowd make it "dumbed down for the masses?" and if thats case you should of saw that sign coming when they ported ME1 to PC.

That was a sign my friend.

#48
KeilxKey

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da mighty rEAper wrote...

KeilxKey wrote...

Meh. Alot of your points don't bother me in the least bit.

I'm not oblivious to me3 issues. I'm well aware it has issues aside from the ending. That said, I still believe it's one of the top 10 video games i've played to date. It was a rollercoaster ride, full of memorable scenes (mordins death, the fleet arrives, andersons death, quarian vs. geth space fight, legion sacrifice, tali sucicide, grunts epic charge vs the rachni), the list can go on and on.

Also, your last point that your bought up, "3/4 of me3 team wasn't part of the me1 team"

..well that's awesome for me. I really disliked me1. I mean REALLY disliked (it had issues from it's head to it's toe for me) me1. So that's a plus.

We all enjoy video games for different reasons I guess. I'm sorry you didn't enjoy it, but it's quite difficult for me to say the same.


Do you also by any chance like the CoD series?


couldnt resist, sry if this hurts


If you scroll down you will see my cons listed below.

 I didn't totally dislike ME1. Personally I started to really enjoy the game during Vamir, but unfortantly it ends a few hours after that. Not Horrible by any means, just not what I expected after playing ME2, and ME3

#49
KeilxKey

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I thought the narrative was fine. This is my opinion and my opinion only.  Please don't question why I think so. 

OP, no offense but your starting to come off as one of these people;

Image IPB

Modifié par KeilxKey, 15 avril 2012 - 07:30 .


#50
AlanC9

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Shanook wrote...
I think the only complaint you have that I share is the Crucible being pretty blatant deus ex machina. But after I finished ME2 and realized they never brought up a solution to the Reapers I figured they'd have to do something at least mildly contrived, and they explained the Crucible's sudden discovery in-game in such a way that it didn't bother me too much.


Yep. When they let us destroy the Collector Base in ME2 it was obvious that we were going to have something like the Crucible in ME3.

I'm not sure deus ex machina is the technically correct term, actually; that requires an unexpected and late addition of the device, and we're trying to build the Crucible for most of ME3. Tossing the One Ring into Orodruin wasn't a deus ex machina --- although how the Ring actualy ended up getting tossed in could be considered one. Even if we consider ME one big narrative, the Crucible still shows up about 1/3 of the way through.

Modifié par AlanC9, 15 avril 2012 - 07:33 .