OutlawTorn6806 wrote...
I'm glad at least the OP is a definite minority, hah. ME 3 is agreed upon many to be pretty amazing. Additionally, ME 2 sucks.
Your a bit like ME3 in a way. Totally respectable until the last ****ing sentance. <_<
Guest_simfamUP_*
OutlawTorn6806 wrote...
I'm glad at least the OP is a definite minority, hah. ME 3 is agreed upon many to be pretty amazing. Additionally, ME 2 sucks.
Cainne Chapel wrote...
I would agree Salsa.
its a shame the engine was only meant for groups of 3 though eh? I would of liked some epic battles going on.
AlanC9 wrote...
It's not outlandish. But this would involve an awful lot of new dialogs, wouldn't it?
This is a very old RPG design argument. How much length are you willing to trade off for breadth?
Edit: Bio's house style has always been very light on alternative quest paths, and they've never liked locking out content because of earlier decisions. Some folks think that this makes Bio a bad RPG developer
Guest_Snake91_*
Sheoro wrote...
That's what I read and hear constantly:
"The ending was horrible, but the rest was good/great/awesome/brilliant/ME3 was the best ME"
How can you actually say that? Even completely disregarding the mess that is the ending, I was sitting there the whole game with an unbelieving face, stuttering on the inside: "Did that just happen?" or "Did he actually say that?"
Here's a few things that just come to my mind:
- Your choices don’t matter
This doesn't just apply to the ending, it applies to the whole game. Did [companion from ME1/ME2] die? No problem, he's replaced by some NPC. Kept the Collector base? Have some Military Strength Points. Kept that NPC in ME1 alive? Military Points. Your companions from ME2? Military points. That assignment in ME1/2? Military. Points. The biggest thing I’ve heard of was about the Salarian Councilor, and even that is just a penny.
- The Crucible
This is what you call a classic plot device, and "device" is even literal in this case. It also shows how completely pointless ME2 was: It should have been all about finding a way to stop the reapers. Instead we got that Cerberus and Collector stuff, and by the time ME3 was made, a writer or some cool guy found out: "Whoops, the reapers are attacking, but we haven't established a SINGLE CLUE about stopping them. Ah, I'll just let Liara find a superweapon on, uh, Mars." You want to tell me that is remotely good writing?
- Geth
As if ME2 wasn't pointless enough, another part about it became completely
null: The Geth indoctrination.
Here's a short illustration:
Mass Effect 1:
"The Geth are controlled by Reapers."
Mass Effect 2:
"Only a part of the Geth is controlled by Reapers."
Mass Effect 3:
"The Geth are controlled by Reapers."
There was absolutely no point in Legion's appearance in ME2 - especially since the history of the Geth uprising is explained once again (though unfitting and amateurish). Kind of reminds me of DX:HR, where the canon ending is “everyone dies, nothing that happened matters”.
- Quarians
Oh yeah, another plot device. Right as the reapers attack, the Quarians invent some device that makes the Geth vulnerable.
Just a short reminder: Not long ago we were told that Quarian ships are made of scrap metal and duct tape. That if there's no noise, the engine died. Their whole pilgrimage bases on the fact their ships are flying junk that seriously needs some fixing.
Geth, on the other hand, had 300 years of access to unlimited resources and high-end technology. Not to mention all their other benefits from being synthetic. There is no way they didn’t build superior defenses and fleets.
And now I have to believe the Quarians just said "Hey, we COINCIDENTALLY found this plot device, let's take the risk of dooming our whole race and dive right into the shark's pool"?
- Companions
Am I the only one who noticed the massive changes in behavior for most Companions?
A short list:
Garrus
Went from untalkative ("Shepard", the only reaction upon seeing him again in ME2) to Roman Bellic ("Shepard, bars! Drinks, Shepard! Let's go bowling!")
Wrex
DIDN'T EVEN SAY HELLO. Tells unfunny knee-slappers jokes.
Ashley
Bimbofized.
Legion
Suddenly acts like an individual, nothing about its involvement makes any sense. Uses the word "beautiful".
- EDI
Okay, they totally messed up here. EDI’s writer from ME2 left, and if you didn’t notice that, I just won’t believe you. She constantly contradicts herself and former AI lore, stating for example that she has no emotions – meanwhile dating Jeff, making Jokes and actually following Shepard out of loyalty.
And do I even have to mention the horrible, horrible[/i] design choice that is her body? It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?
- Dialogue
Can you even call it dialogue anymore? There were maybe two sentences Shepard said in ME1 that didn't require my input - and now he now talks all day by himself. Out of a 10 minutesdialoguecutscene I had two occasions to actually choose something. And these weren’t even meaningful choices.
Best example is that kid at the beginning: A renegade, or even just a mildly intelligent Shepard wouldn't waste his time on a single kid since there are millions dying already! But you can't influence that because someone really wanted him to have cliched nightmares.
Oh, not to mention the voice acting quality suffered greatly from the loss of Ginny McSwain.
- Illusive Man
This guy had potential to be a god-tier villain. He is cruel, he is immoral, but his reasoning is flawless.
Whooosh, nope, indoctrinated! Since 20 years. From the first moment on I wanted to know "TIM, HOW do you want to control them?", but Shepard doesn't ask (quality writing strikes again) and TIM doesn't explain. He just wants to do it. And he merely tried to convince Shepard, his most expensive project[/i], to believe him.
- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"
- Last
but not least
3/4 of ME1's staff wasn't involved in ME3:
http://www.abload.de...3staff1uk9b.jpg
Some of these points may or may not be important to you, but they’re mostly fact and they, along to all that stuff I didn’t list* sum up to an overall picture that shows a rushed, monetized game that had no artistic integrity from the first day of production.
*just straight from my mind: Space Ninjas, asking a Turian to help Earth while standing right in front of his burning homeworld, Javik being another plot device par excellence
KeilxKey wrote...
Spitfire_mcguire wrote...
Really? Sure it had its problems, but why did you REALLY dislike ME1? curious.
-The graphics are quite outdated
-The gameplay is horrible
-The cover system is horrible
-Lack of crew members
-Normandy is so tiny
-Not alot of dialogue for your crew on the Normandy when you interact with them (you get discuss a few topics overall, but it's not like every time you do a quest, like in me3, they'll discuss something new.)
-The tedious elevator rides
-I hated how big the citadel was. It felt big simply to feel big. You would see long, stretch out corridors, that would make the illusion of how big it was, but it just made it tedious to traverse around for me...
-I hated how empty the citadel was. I wanted to see npc's walking around, bartering with shop owners, I wanted to see in the citadel. It just felt empty, and lifeless for me.
-I hate how lifeless the priority missions are-Noveria a icey bland planet-the main building was also lifeless and grey
-Feros was just as bland and lifeless. Bioware could've gone crazy with the levels. They could've made the beautiful and strange traverse in gaming. Instead they played it safe, and gave us quite boring and predictable looking levels (I loved vamir though).
-Lack of squad banter.
-The Mako is a clunky mess to traverse
-The side quests are the same copy and pasted terrains, with different sky boxes
-The priority missions felt very repetitive. It was basicaly this: Check out situation-find out where to go to X place-take Mako out and fight a wave of enemies-end up to X base-fight X waves-Fight X boss-Leave. This was the formula more or less for most of the missions and it drived me nuts. It was just repetitive. I know me3 is a bit of the same, while being even more repetitive, but at least it had epic and memorable moments thrown throughout each mission. Nothing really excited happen, it was just meh.
-The game doesn't auto save (often) and I lost quite a bit of progress because of that.
-Not to many enemy types
-frame rate issues here and there, as well as pop in of textures
-The ending can only end in 2 ways :/...not much choices in that regard.
-the boss fights were just stupid and really uncessary in my opinion.
Not sure if nostaliga is why so many still love it, or what...Mind you, I played this just a month ago so I'm playing with 2012 goggles.
Modifié par J0E-, 15 avril 2012 - 08:21 .
Thoughts_My_Aim wrote...
Fireblader70 wrote...
OP, this is a dramatic space opera, not a detailed historical account of the galaxy. It was either find a superweapon device, defeat the Reapers conventionally, or die. The first option gives a higher chance of survival. Yes, it could be seen as a cheap way out, but there you go.
What would you have preferred instead?
I'm a bit confused by your argument here, in that you seem to be conflating in-character logistical problems with criticisms of the game as a fictional text.
Obviously *in character* finding a magic superweapon that destroys the reapers is a better solution but to many people (and I am one of them) it is flat out crappy storytelling.
Similarly *in character* the fact that defeating the reapers conventionally is a very risky proposition is a point against it, but as a player this is a positive advantage.
If I was given the choice between (a) rely on a superweapon which will destroy the Reapers and save the galaxy no matter what I do or (try to fight the reapers by conventional military methods, with the ultimate survival of the galaxy depending on my actions and my ability to unite the various races into an effective fighting force then as a *player* I'd far rather choose option (
because, well, I'm playing a video game, and I sort of want the stuff I do to matter.
Fireblader70 wrote...
Thoughts_My_Aim wrote...
Fireblader70 wrote...
OP, this is a dramatic space opera, not a detailed historical account of the galaxy. It was either find a superweapon device, defeat the Reapers conventionally, or die. The first option gives a higher chance of survival. Yes, it could be seen as a cheap way out, but there you go.
What would you have preferred instead?
I'm a bit confused by your argument here, in that you seem to be conflating in-character logistical problems with criticisms of the game as a fictional text.
Obviously *in character* finding a magic superweapon that destroys the reapers is a better solution but to many people (and I am one of them) it is flat out crappy storytelling.
Similarly *in character* the fact that defeating the reapers conventionally is a very risky proposition is a point against it, but as a player this is a positive advantage.
If I was given the choice between (a) rely on a superweapon which will destroy the Reapers and save the galaxy no matter what I do or (try to fight the reapers by conventional military methods, with the ultimate survival of the galaxy depending on my actions and my ability to unite the various races into an effective fighting force then as a *player* I'd far rather choose option (
because, well, I'm playing a video game, and I sort of want the stuff I do to matter.
I saw the OP as criticising the game for conveniently introducing a massive superweapon, and I replied by saying that it was one of the only ways they could have given the galaxy a true advantage over the Reapers. Fighting conventionally would have likely caused another galaxy-wide extinction, as shown by the countless cycles that ended with Reaper victories.
Of course, if humanity had succeeded conventionally where countless species from the past had not, that would not be radically different from the idea of an all-powerful Crucible.
That was my argument, and nothing more. Not too complex
SalsaDMA wrote...
What's funny is that I remember already with ME1 and ME2 people were voicing that this was unsatisfactory in some of the missions. Having your crew sip caffe latte on the normandy while you only took 2 of them along on some highly important task that was dangerous.
There's a saying that goes something along the lines of "you pick the tool fit for the job", and if the engine is the problem in restricting us from getting believeable scearios, then the engine isn't the right one for the job.
That's the most important point you make IMHO and the one you have to ignore in order to enjoy the game.Sheoro wrote...
- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"
xsdob wrote...
Sorry you feel that way, I liked the rest of the game though.
Not at all. He's pointing out significant narrative flaws present in ME3's script.KeilxKey wrote...
I thought the narrative was fine. This is my opinion and my opinion only. Please don't question why I think so.
OP, no offense but your starting to come off as one of these people;
thunderhawk862002 wrote...
Yeah every day that passes those flaws and others grow more apparent. Especially things like the journal system and multiplayer being required to see all the endings (as crappy as they were).
Sheoro wrote...
- Your choices don’t matter
This doesn't just apply to the ending, it applies to the whole game. Did [companion from ME1/ME2] die? No problem, he's replaced by some NPC. Kept the Collector base? Have some Military Strength Points. Kept that NPC in ME1 alive? Military Points. Your companions from ME2? Military points. That assignment in ME1/2? Military. Points. The biggest thing I’ve heard of was about the Salarian Councilor, and even that is just a penny.
Sheoro wrote...
- The Crucible
This is what you call a classic plot device, and "device" is even literal in this case. It also shows how completely pointless ME2 was: It should have been all about finding a way to stop the reapers. Instead we got that Cerberus and Collector stuff, and by the time ME3 was made, a writer or some cool guy found out: "Whoops, the reapers are attacking, but we haven't established a SINGLE CLUE about stopping them. Ah, I'll just let Liara find a superweapon on, uh, Mars." You want to tell me that is remotely good writing?
Sheoro wrote...
- Geth
As if ME2 wasn't pointless enough, another part about it became completely
null: The Geth indoctrination.
Here's a short illustration:
Mass Effect 1:
"The Geth are controlled by Reapers."
Mass Effect 2:
"Only a part of the Geth is controlled by Reapers."
Mass Effect 3:
"The Geth are controlled by Reapers."
There was absolutely no point in Legion's appearance in ME2 - especially since the history of the Geth uprising is explained once again (though unfitting and amateurish). Kind of reminds me of DX:HR, where the canon ending is “everyone dies, nothing that happened matters”.
Sheoro wrote...
- Quarians
Oh yeah, another plot device. Right as the reapers attack, the Quarians invent some device that makes the Geth vulnerable.
Just a short reminder: Not long ago we were told that Quarian ships are made of scrap metal and duct tape. That if there's no noise, the engine died. Their whole pilgrimage bases on the fact their ships are flying junk that seriously needs some fixing.
Geth, on the other hand, had 300 years of access to unlimited resources and high-end technology. Not to mention all their other benefits from being synthetic. There is no way they didn’t build superior defenses and fleets.
And now I have to believe the Quarians just said "Hey, we COINCIDENTALLY found this plot device, let's take the risk of dooming our whole race and dive right into the shark's pool"?
Sheoro wrote...
- Companions
Am I the only one who noticed the massive changes in behavior for most Companions?
A short list:
Garrus
Went from untalkative ("Shepard", the only reaction upon seeing him again in ME2) to Roman Bellic ("Shepard, bars! Drinks, Shepard! Let's go bowling!")
Wrex
DIDN'T EVEN SAY HELLO. Tells unfunny knee-slappers jokes.
Ashley
Bimbofized.
Legion
Suddenly acts like an individual, nothing about its involvement makes any sense. Uses the word "beautiful".
Sheoro wrote...
- EDI
Okay, they totally messed up here. EDI’s writer from ME2 left, and if you didn’t notice that, I just won’t believe you. She constantly contradicts herself and former AI lore, stating for example that she has no emotions – meanwhile dating Jeff, making Jokes and actually following Shepard out of loyalty.
And do I even have to mention the horrible, horrible[/i] design choice that is her body? It also leaves the question:
Why aren’t Geth remote-controlling bodies and ships from a safe spot?
Sheoro wrote...
- Dialogue
Can you even call it dialogue anymore? There were maybe two sentences Shepard said in ME1 that didn't require my input - and now he now talks all day by himself. Out of a 10 minutesdialoguecutscene I had two occasions to actually choose something. And these weren’t even meaningful choices.
Best example is that kid at the beginning: A renegade, or even just a mildly intelligent Shepard wouldn't waste his time on a single kid since there are millions dying already! But you can't influence that because someone really wanted him to have cliched nightmares.
Oh, not to mention the voice acting quality suffered greatly from the loss of Ginny McSwain.
Sheoro wrote...
- Illusive Man
This guy had potential to be a god-tier villain. He is cruel, he is immoral, but his reasoning is flawless.
Whooosh, nope, indoctrinated! Since 20 years. From the first moment on I wanted to know "TIM, HOW do you want to control them?", but Shepard doesn't ask (quality writing strikes again) and TIM doesn't explain. He just wants to do it. And he merely tried to convince Shepard, his most expensive project[/i], to believe him.
Sheoro wrote...
- The "war"
This is really something that kept pressing on my mind the whole game:
Since ME1 we know that one single reaper needs a whole fleet to get destroyed, so a whole fleet of reapers needs an ungodly amount of firepower. Even in ME3, they manage to destroy the entire Earth defense force in seconds! It isn't war, it's slaughter, it’s pure survival, and everyone acknowledges that...
...and, seconds after, talks about it like a regular war: "The Reapers are pressing on our borders", "Their forces are in entrenched positions", and, my favorite, "we totally need the Krogan to fight these giant invincible
starships!"
Sheoro wrote...
*just straight from my mind: Space Ninjas, asking a Turian to help Earth while standing right in front of his burning homeworld, Javik being another plot device par excellence
Modifié par mauro2222, 15 avril 2012 - 11:59 .
Guest_Cthulhu42_*
The Wizard wrote...
I think what ticked me off the most was the fact that whether you kill or release the Rachni Queen in ME2, it makes NO DIFFERENCE! You're still fighting Rachni in ME3. So much for my "choices affecting the game's outcome".........
Better yet, if the problem really is just an engine limitation, then why not just show (via cutscene or radio comms) the other squad members doing background stuff in another sector? IMO Virmire could have been significantly improved if it somehow involved all members of the crew.SalsaDMA wrote...
Cainne Chapel wrote...
I would agree Salsa.
its a shame the engine was only meant for groups of 3 though eh? I would of liked some epic battles going on.
What's funny is that I remember already with ME1 and ME2 people were voicing that this was unsatisfactory in some of the missions. Having your crew sip caffe latte on the normandy while you only took 2 of them along on some highly important task that was dangerous.
There's a saying that goes something along the lines of "you pick the tool fit for the job", and if the engine is the problem in restricting us from getting believeable scearios, then the engine isn't the right one for the job.
Modifié par Sgt Stryker, 16 avril 2012 - 01:00 .
Cthulhu42 wrote...
Any game as large as ME3 is bound to have some problems; basically anything can be picked apart like this. I'm certainly not denying that there are some issues with the game; trivialization of some supposedly major choices (ie Collector Base and rachni), sidelining or altering of characters (although most of my favourites got treated pretty well, so didn't bother me too much), and that horrible journal system. However, the parts that were done well were so good that I was willing to forgive all that. It's not like you couldn't really make similar criticisms towards the earlier games anyway.