Zenning wrote...
No Snakes Alive wrote...
I don't think Blade Armor OR Inferno Grenades are useless on Gold; the problem is, how do you spec both when you need 6 in everything else for a proper melee build.
Inferno Grenades do take a while to kill but they CC the crap out of a large radius until all the flailing eventually does end in charred death. And if any class can use the CC it's everyone's favorite CQC beast.
Blade Armor on the other hand adds yet more melee damage for Gold, can save your ass in close range encounters with reflected damage (albeit situationally and without preventing instakills, which sucks). Plus they look badass.
5/3 gets you the extra melee damage and double reflected damage from the armor while still giving you SOME Inferno Grenade CC. And since they're limited quantity anyway the did between 2 and 3 isnt all that consequential when you'd be running from ammo crate to ammo crate nonetheless. 3/5 seems less optimal because it relegates the benefits of Blade Armor to nothing more than looking cool.
I've yet to try this 5/6/3/6/6 build but I will ASAP. I've tried both 0/6/6/6/6 and 6/6/0/6/6, and I found success with both. It was a tough call between them so I'm thinking why not split the points and take both. The sixth rank of BA is kind of pointless anyway since what's another 10% DR on Gold really worth and BA can be toggled off for faster cooldowns anyway, right?
Anyway on the same page here?
The way Damage reduction works, is it's effectiveness goes up expontionally. 35% is much better than 25%, because it's the equivlant of having around 65-75% more shields, rather than just 50% or so. It's crazy how fast damage reduction increases your survivability.
And, I suppose I should take back what I said about dot's being uselss. I mean, I still think they are, but I also haven't played around with them enough to see them used as effectively as they could.
I could post a video of me soloing Gold with DoTs if you want. Though you wouldn't see the enemies dying too often because I tend to not look at explosions.





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