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Well crap. Cone on Ballistic blade + Explosion, is stupidly awesome.


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#51
GodlessPaladin

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Zenning wrote...

No Snakes Alive wrote...

I don't think Blade Armor OR Inferno Grenades are useless on Gold; the problem is, how do you spec both when you need 6 in everything else for a proper melee build.

Inferno Grenades do take a while to kill but they CC the crap out of a large radius until all the flailing eventually does end in charred death. And if any class can use the CC it's everyone's favorite CQC beast.

Blade Armor on the other hand adds yet more melee damage for Gold, can save your ass in close range encounters with reflected damage (albeit situationally and without preventing instakills, which sucks). Plus they look badass.

5/3 gets you the extra melee damage and double reflected damage from the armor while still giving you SOME Inferno Grenade CC. And since they're limited quantity anyway the did between 2 and 3 isnt all that consequential when you'd be running from ammo crate to ammo crate nonetheless. 3/5 seems less optimal because it relegates the benefits of Blade Armor to nothing more than looking cool.

I've yet to try this 5/6/3/6/6 build but I will ASAP. I've tried both 0/6/6/6/6 and 6/6/0/6/6, and I found success with both. It was a tough call between them so I'm thinking why not split the points and take both. The sixth rank of BA is kind of pointless anyway since what's another 10% DR on Gold really worth and BA can be toggled off for faster cooldowns anyway, right?

Anyway on the same page here?


The way Damage reduction works, is it's effectiveness goes up expontionally.  35% is much better than 25%, because it's the equivlant of having around 65-75% more shields, rather than just 50% or so.  It's crazy how fast damage reduction increases your survivability.

And, I suppose I should take back what I said about dot's being uselss.  I mean, I still think they are, but I also haven't played around with them enough to see them used as effectively as they could.


I could post a video of me soloing Gold with DoTs if you want.  Though you wouldn't see the enemies dying too often because I tend to not look at explosions.

#52
Zenning

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GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.  Also, the Heavy Melee actually increases his damage reduction by a large amount.  It makes rockets to the face take about 1/4rd of your shields rather then almost all of it, and less than half your shields with an Atlas rocket.   I will say, that the only times I die while heavy meleeing is when I get stupid, and insist on running and punching that atlas on the other side in the face, rather than using it defesivly like I usually do.

By the way, do you have it on the PC?  I'd love to see your Batarian Build in action.

#53
GodlessPaladin

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Zenning wrote...

GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.

  On one phantom.  I'd rather kill three, since that's about the amount they usually come in.

Zenning wrote...
Blades + Melee Specced Batarian Punch = Insta
kill.  Also, the Heavy Melee actually increases his damage reduction by
a large amount.  It makes rockets to the face take about 1/4rd of your
shields rather then almost all of it, and less than half your shields
with an Atlas rocket.

I didn't know this.  Anyone know the actual values?

By the way, do you have it on the PC?  I'd love to see your Batarian Build in action.


Xbox 360, sadly.

Modifié par GodlessPaladin, 15 avril 2012 - 05:42 .


#54
Zenning

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GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.

  On one phantom.  In the time it takes me to kill three.  Or the time it takes the Geth Infiltrator to kill more than that while you're watching your awesome yet slow animation.


How exactly are you killing three Phantom's at once?  And it still takes an Infiltrator 2 shots while cloaked to kill a Phaantom, and this is assuming they manage to get it staggered first.  The Insta kill sticks to the target, and assuming you hit em with the blades first, you don't need to worry about insta kills either.

Still, I'd love to do some MP with ya if you're up for it.

#55
GodlessPaladin

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Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.

  On one phantom.  In the time it takes me to kill three.  Or the time it takes the Geth Infiltrator to kill more than that while you're watching your awesome yet slow animation.


How exactly are you killing three Phantom's at once?  And it still takes an Infiltrator 2 shots while cloaked to kill a Phaantom, and this is assuming they manage to get it staggered first.  The Insta kill sticks to the target, and assuming you hit em with the blades first, you don't need to worry about insta kills either.

Still, I'd love to do some MP with ya if you're up for it.


Inferno Grenade + Blades + spam geth plasma shotgun seems to take 'em out pretty quickly and safely, especially because the GPS staggers them.  I always seem to get them to go down about the same time.

Modifié par GodlessPaladin, 15 avril 2012 - 05:45 .


#56
Atheosis

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Zenning wrote...

Atheosis wrote...

Zenning wrote...

Atheosis wrote...

It applies a DoT, so of course it doesn't instakill things, but properly specced Inferno Grenades will kill Assault Troopers at full health, and generally destroy the shields of higher level enemies as well.  On top of that, they are very useful for hitting Phantoms when behind cover or cloaked, and also cause them to go into defensive mode rather than offensive mode (offensive mode being when they rush you, shooting their palm gun, and trying to close to melee range as fast as possible).


Err..  That's an issue.  With my Spec, I work better when they try to rush me.  When multiple Phantom's set up ambushes, or are hiding, that's when I get ****ed.

And, I personally don't believe dot's are a good idea on Gold.  Killing enemies as fast as possible is neccsary or else you'll get overwhelmed.

But, Maybe I'll give em an other try laters.


You do better when Phantoms are in your face rather than in cover with a massive DoT killing them?  Okay...

Oh and Reave would like to talk to you about your view on DoT's.  It's pretty sure you are completely wrong.


Actually, I do do better.  I tend to hit em with a Blade, and follow up with a Heavy melee, killing em right up.  

And yes, Reave is awesome.. But mainly because of the biotic explosions it can set up, and the damage reduction it can give you.  The damage it does is nice, but but it's not what makes it a good power.


Reave is awesome because it's a spammable AOE DoT that stacks with itself, and does around a thousand damage maxed out.  Extra protection and setting up biotic explosions are just gravy.

Modifié par Atheosis, 15 avril 2012 - 05:45 .


#57
Zenning

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GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.

  On one phantom.  In the time it takes me to kill three.  Or the time it takes the Geth Infiltrator to kill more than that while you're watching your awesome yet slow animation.


How exactly are you killing three Phantom's at once?  And it still takes an Infiltrator 2 shots while cloaked to kill a Phaantom, and this is assuming they manage to get it staggered first.  The Insta kill sticks to the target, and assuming you hit em with the blades first, you don't need to worry about insta kills either.

Still, I'd love to do some MP with ya if you're up for it.


Inferno Grenade + Blades + spam geth plasma shotgun seems to take 'em out pretty quick.


I'm more of a Graal man my self.  I love me some guarenteed Staggers.  And yeah, you're not giving the poewr enough credit.  I'm fairly certain I'd kill em just as fast as you do in close range.


And hey!  MP!  IF YOU HAVE PC! LET'S DO SOME!  
Origin name is Zenning.

Modifié par Zenning, 15 avril 2012 - 05:45 .


#58
january42

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Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.

#59
No Snakes Alive

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Zenning wrote...

No Snakes Alive wrote...

I don't think Blade Armor OR Inferno Grenades are useless on Gold; the problem is, how do you spec both when you need 6 in everything else for a proper melee build.

Inferno Grenades do take a while to kill but they CC the crap out of a large radius until all the flailing eventually does end in charred death. And if any class can use the CC it's everyone's favorite CQC beast.

Blade Armor on the other hand adds yet more melee damage for Gold, can save your ass in close range encounters with reflected damage (albeit situationally and without preventing instakills, which sucks). Plus they look badass.

5/3 gets you the extra melee damage and double reflected damage from the armor while still giving you SOME Inferno Grenade CC. And since they're limited quantity anyway the did between 2 and 3 isnt all that consequential when you'd be running from ammo crate to ammo crate nonetheless. 3/5 seems less optimal because it relegates the benefits of Blade Armor to nothing more than looking cool.

I've yet to try this 5/6/3/6/6 build but I will ASAP. I've tried both 0/6/6/6/6 and 6/6/0/6/6, and I found success with both. It was a tough call between them so I'm thinking why not split the points and take both. The sixth rank of BA is kind of pointless anyway since what's another 10% DR on Gold really worth and BA can be toggled off for faster cooldowns anyway, right?

Anyway on the same page here?


The way Damage reduction works, is it's effectiveness goes up expontionally.  35% is much better than 25%, because it's the equivlant of having around 65-75% more shields, rather than just 50% or so.  It's crazy how fast damage reduction increases your survivability.

And, I suppose I should take back what I said about dot's being uselss.  I mean, I still think they are, but I also haven't played around with them enough to see them used as effectively as they could.


Yes, it does work that way. The problem is, even when you've spec'd into the health and shields upgrades of Fitness and taken BOTH DR upgrades of Blade Armor you still go down in a second on Gold. It does make a difference but not a major one.

Now when we skip ALL those survivability upgrades in favor of melee damage boosts, except for that very last one, it makes VERY little difference on Gold. It's really a choice between another second or two of surviving under fire and some extra CC/damage. And I personally don't know which choice to make.

To me it's obviously one of the three aforementioned builds but which I don't yet know.

#60
Zenning

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january42 wrote...

Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.




I think your issue is you're using it for damage, and not for crowd control.  The power is the best goddamn crowd control for CQC in the game.  Simple as that.  It does good damge, and is spammable, but the double stagger is what makes it badass.  

#61
AreleX

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GodlessPaladin wrote...

Xbox 360, sadly.


must add me for all batarian glacier runs

#62
GodlessPaladin

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AreleX wrote...

GodlessPaladin wrote...

Xbox 360, sadly.


must add me for all batarian glacier runs


Must know gamertag.



Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...



I tend to avoid meleeing phantoms in favor of killing 3 at a time.  Unfortunately Batarian melee strikes me as pretty inefficient.


Blades + Melee Specced Batarian Punch = Insta kill.

  On one phantom.  In the time it takes me to kill three.  Or the time it takes the Geth Infiltrator to kill more than that while you're watching your awesome yet slow animation.


How exactly are you killing three Phantom's at once?  And it still takes an Infiltrator 2 shots while cloaked to kill a Phaantom, and this is assuming they manage to get it staggered first.  The Insta kill sticks to the target, and assuming you hit em with the blades first, you don't need to worry about insta kills either.

Still, I'd love to do some MP with ya if you're up for it.


Inferno Grenade + Blades + spam geth plasma shotgun seems to take 'em out pretty quick.


I'm more of a Graal man my self.  I love me some guarenteed Staggers.  And yeah, you're not giving the poewr enough credit.  I'm fairly certain I'd kill em just as fast as you do in close range.


And hey!  MP!  IF YOU HAVE PC! LET'S DO SOME!  
Origin name is Zenning.


I just said I'm on X360.  And the GPS staggers them too.  The way I usually do it is I just toss an inferno grenade, bum rush the three phantoms with blades, then unload a GPS shot into each in rapid succession.

Modifié par GodlessPaladin, 15 avril 2012 - 05:49 .


#63
Zenning

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Oh.. SOrry Goddless, I kept missing your Xbox part.  I blame my self.

As for me, If I see three phantom's, I don't risk attackin' em head on.  I wait for them to approach one by one, hit em with a blade, and then punch em one by one in the face, while they're staggered.

Running at a group of Atlas's is suicide.  Although, it is possible that Inferno gernades is the difference I need.

Modifié par Zenning, 15 avril 2012 - 05:49 .


#64
AreleX

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GodlessPaladin wrote...

Must know gamertag.


must not forget crucial information

red love x

#65
GodlessPaladin

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Zenning wrote...

As for me, If I see three phantom's, I don't risk attackin' em head on.


Yeah well, when soloing or pubbing, I don't have the luxury of waiting for them to come at me in manageable chunks.  And anyways I need to keep rushing in circles around the map so that I can continue spamming inferno grenades on every enemy spawn group I see.  Those phantoms are in my way, and blocking a Batarian's path is not acceptable behavior for a slave race.

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Modifié par GodlessPaladin, 15 avril 2012 - 05:55 .


#66
Zenning

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GodlessPaladin wrote...

Zenning wrote...

As for me, If I see three phantom's, I don't risk attackin' em head on.


Yeah well, when soloing or pubbing, I don't have the luxury of waiting for them to come at me in manageable chunks.  And anyways I need to keep rushing in circles around the map so that I can continue spamming inferno grenades on every enemy spawn group I see.


I tend to keep moving too,  finding the spawn groups and hittin' em with Ballistic blades when it's most effective,  but I've been downed by multiple Phantom's attacking at once too many times for me to risk trying like that again.

Still, if it works for you, sure.

#67
No Snakes Alive

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january42 wrote...

Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.




This is just false. All these people here discussing this have found much success with that power on Gold, myself included. And I didn't even try cone.

Blades do pretty massive damage AND stagger which sets up a heavy melee. Batarian heavy melee either has some invincibility frames or vastly increases DR or something, because even on Gold I rarely take much damage once I'm winding up. And by the time you're done putting your fist through one enemy's face the blades explode staggering the rest, and your cooldown is just about up again. Throw a high-stagger-rate shotty on top and you've got just about the best Gold standard CQC build there is, mostly thanks to that one power.

#68
Zenning

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No Snakes Alive wrote...

january42 wrote...

Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.




This is just false. All these people here discussing this have found much success with that power on Gold, myself included. And I didn't even try cone.

Blades do pretty massive damage AND stagger which sets up a heavy melee. Batarian heavy melee either has some invincibility frames or vastly increases DR or something, because even on Gold I rarely take much damage once I'm winding up. And by the time you're done putting your fist through one enemy's face the blades explode staggering the rest, and your cooldown is just about up again. Throw a high-stagger-rate shotty on top and you've got just about the best Gold standard CQC build there is, mostly thanks to that one power.


Somebody get's it.    The qusetion is,  do you play on PC?  Cause goddamn it, I need an other good PC batarian.

And yeah, I do love the face punchin' powers.

Modifié par Zenning, 15 avril 2012 - 05:57 .


#69
GodlessPaladin

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Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

As for me, If I see three phantom's, I don't risk attackin' em head on.


Yeah well, when soloing or pubbing, I don't have the luxury of waiting for them to come at me in manageable chunks.  And anyways I need to keep rushing in circles around the map so that I can continue spamming inferno grenades on every enemy spawn group I see.


I tend to keep moving too,  finding the spawn groups and hittin' em with Ballistic blades when it's most effective,  but I've been downed by multiple Phantom's attacking at once too many times for me to risk trying like that again.

Still, if it works for you, sure.


Can upload a video if you don't mind shoddy video quality.

#70
Zenning

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GodlessPaladin wrote...

Zenning wrote...

GodlessPaladin wrote...

Zenning wrote...

As for me, If I see three phantom's, I don't risk attackin' em head on.


Yeah well, when soloing or pubbing, I don't have the luxury of waiting for them to come at me in manageable chunks.  And anyways I need to keep rushing in circles around the map so that I can continue spamming inferno grenades on every enemy spawn group I see.


I tend to keep moving too,  finding the spawn groups and hittin' em with Ballistic blades when it's most effective,  but I've been downed by multiple Phantom's attacking at once too many times for me to risk trying like that again.

Still, if it works for you, sure.


Can upload a video if you don't mind shoddy video quality.


Sure.  My video I uploaded didn't have too much of me in it..  Since it was from an other Batarian's perspective.. And err..

He tried to snipe with him.


I was disappointed.

#71
No Snakes Alive

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I'm on 360 too and the gamertag's the same as here, if anyone ever wants to add me for some Bronze, Silver or Gold Batari-runs.

BTW, what'd everyone name their Batarian Soldier? Mine is Batarian Milton. He likes to do hoodrat things with his friends.

*Puts on 2 pairs of shades and walks away.

Modifié par No Snakes Alive, 15 avril 2012 - 06:06 .


#72
Zenning

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No Snakes Alive wrote...

I'm on 360 too and the gamertag the same as here, if anyone ever wants to add me for some Bronze, Silver or Gold Batari-runs.

BTW, what'd everyone name their Batarian Soldier? Mine is Batarian Milton. He likes to do hoodrat things with his friends.

*Puts on 2 pairs of shades and walks away.


Batty the Batarian Barbarian.

#73
No Snakes Alive

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Zenning wrote...

No Snakes Alive wrote...

january42 wrote...

Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.




This is just false. All these people here discussing this have found much success with that power on Gold, myself included. And I didn't even try cone.

Blades do pretty massive damage AND stagger which sets up a heavy melee. Batarian heavy melee either has some invincibility frames or vastly increases DR or something, because even on Gold I rarely take much damage once I'm winding up. And by the time you're done putting your fist through one enemy's face the blades explode staggering the rest, and your cooldown is just about up again. Throw a high-stagger-rate shotty on top and you've got just about the best Gold standard CQC build there is, mostly thanks to that one power.


Somebody get's it.    The qusetion is,  do you play on PC?  Cause goddamn it, I need an other good PC batarian.

And yeah, I do love the face punchin' powers.


Lol sorry, dude. I'd love to play with you but strictly console here. Time to get ME3 for 360, man!

#74
No Snakes Alive

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Since this now seems like a good forum for all things Batarian, I thought I'd bring up his non-heavy melee. Not only is it the coolest looking thing you can do in this game (it actually swats them into walls like they got hit by a Throw field from Jack!), it seems preferable against mooks.

That might be common sense but I know I was going for heavies every chance I got before I realized how quickly the baseball bat melees kill lesser enemies. Fully upgraded for melee damage you won't even get to do the third swing on enemies without shields.

Just thought I'd throw that out there in case some people were still only judging their melee prowess by their heavy alone and deeming them "inefficient" (to which I say: psht, whatevz).

#75
Adhin

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The thing, with out the 20 degree - has a stupid huge radious. I hit crap well off to the side with out that upgrade, putting 20 degrees just lets you hit **** standing to either side of you. The range upgrade over the cooldown is the real key to awesome town. The difference 6 meters makes (distance away from you) is rather staggering for getting stuff.

Took the cooldown one on my current build and I've run into a bunch of situations where if i had just 1-2 more meter distance I could tag a lot more stuff with explosiveness. Don't wanna re-level so waiting on a respec to go distance.

But yes that with explosiveness is delicious.

-edit-
Oh and as per post above me - not only that but his normal melee combo is a coneal AOE effect. I spiked 2 centurions and a trooper, then proceeded to do the 3-hit combo beat down. At the end of which - they all exploded from the blades (well except the trooper, the beat down murdered him). This is, as always - on Gold.

Is it wrong playing a horribly racist, terrorist scumbag for his Krogan-like melee? Not sure I care... heh heh heh..

Modifié par Adhin, 15 avril 2012 - 06:19 .