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Well crap. Cone on Ballistic blade + Explosion, is stupidly awesome.


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#76
Zenning

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No Snakes Alive wrote...

Since this now seems like a good forum for all things Batarian, I thought I'd bring up his non-heavy melee. Not only is it the coolest looking thing you can do in this game (it actually swats them into walls like they got hit by a Throw field from Jack!), it seems preferable against mooks.

That might be common sense but I know I was going for heavies every chance I got before I realized how quickly the baseball bat melees kill lesser enemies. Fully upgraded for melee damage you won't even get to do the third swing on enemies without shields.

Just thought I'd throw that out there in case some people were still only judging their melee prowess by their heavy alone and deeming them "inefficient" (to which I say: psht, whatevz).


An other interesing thing about that power is that the third hit hit's twice.  Dealing massive damage (Not quite heavy melee damage, but good damage none the less)

#77
Zenning

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Adhin wrote...

The thing, with out the 20 degree - has a stupid huge radious. I hit crap well off to the side with out that upgrade, putting 20 degrees just lets you hit **** standing to either side of you. The range upgrade over the cooldown is the real key to awesome town. The difference 6 meters makes (distance away from you) is rather staggering for getting stuff.

Took the cooldown one on my current build and I've run into a bunch of situations where if i had just 1-2 more meter distance I could tag a lot more stuff with explosiveness. Don't wanna re-level so waiting on a respec to go distance.

But yes that with explosiveness is delicious.

-edit-
Oh and as per post above me - not only that but his normal melee combo is a coneal AOE effect. I spiked 2 centurions and a trooper, then proceeded to do the 3-hit combo beat down. At the end of which - they all exploded from the blades (well except the trooper, the beat down murdered him). This is, as always - on Gold.

Is it wrong playing a horribly racist, terrorist scumbag for his Krogan-like melee? Not sure I care... heh heh heh..


It's better than Krogan Melee..

#78
Ryuji2

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^ I think he means that he just really enjoys the melee-style, similar to krogan, just with more explosions.

#79
january42

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Zenning wrote...

No Snakes Alive wrote...

january42 wrote...

Zenning wrote...

ndw542 wrote...

If it didn't have that delay, it'd be a borderline game-breaker. The virtually-guaranteed stagger--> melee --> boomstagger is money. If you have a modicum or tactical sense, you'll almost never go down on bronze or silver.


Yeah, no kidding.  Using it on Gold is the badassity.


Tried. Wasn't impressed. Cone is pretty much the only way to hit somethig with it however.

Cone+Explode was the only spec that was useful however. Even the explode is a bit annoying as it waits to long. On gold, you need guys to die NOW.

On gold it's not that great a power(pretty bad actually. ) It does gib nicely though.




This is just false. All these people here discussing this have found much success with that power on Gold, myself included. And I didn't even try cone.

Blades do pretty massive damage AND stagger which sets up a heavy melee. Batarian heavy melee either has some invincibility frames or vastly increases DR or something, because even on Gold I rarely take much damage once I'm winding up. And by the time you're done putting your fist through one enemy's face the blades explode staggering the rest, and your cooldown is just about up again. Throw a high-stagger-rate shotty on top and you've got just about the best Gold standard CQC build there is, mostly thanks to that one power.


Somebody get's it.    The qusetion is,  do you play on PC?  Cause goddamn it, I need an other good PC batarian.

And yeah, I do love the face punchin' powers.


PC gamer here(tag is the same). I'm probably not all that good though.

#80
Adhin

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I wouldn't say its 'better then Krogan melee'. I play a Krogan 'constantly' and did before this DLC. Number side the normal melee move is better due to it having a 3-hit chain combo (450 base dmg a hit opposed to Krogan headbutts 500).

Krogan, in general however, can do a headbutt into a heavy faster then a Batarian can throw out there heavy bunch which is the 1k. But that damn thing takes nearly 3 seconds to 'work up to punch head off'. Krogan can head butt, heavy, then headbutt in that same amount of time.

But yeah mostly what Ryuji2 said It's a fun alternative melee style I really enjoy mixing up with. Partly cause I can Ballistic -> Melee combo -> Turn around walk away slowly as I hear the explosions and blood rain down around me. It's fun, really fun.

But if anyone thinks that beats my Battlemasters non-stop rage fest in gold? Your kiddin' your self son...

#81
No Snakes Alive

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Adhin wrote...

I wouldn't say its 'better then Krogan melee'. I play a Krogan 'constantly' and did before this DLC. Number side the normal melee move is better due to it having a 3-hit chain combo (450 base dmg a hit opposed to Krogan headbutts 500).

Krogan, in general however, can do a headbutt into a heavy faster then a Batarian can throw out there heavy bunch which is the 1k. But that damn thing takes nearly 3 seconds to 'work up to punch head off'. Krogan can head butt, heavy, then headbutt in that same amount of time.

But yeah mostly what Ryuji2 said It's a fun alternative melee style I really enjoy mixing up with. Partly cause I can Ballistic -> Melee combo -> Turn around walk away slowly as I hear the explosions and blood rain down around me. It's fun, really fun.

But if anyone thinks that beats my Battlemasters non-stop rage fest in gold? Your kiddin' your self son...


I absolutely love both the Batarian Soldier and Krogan Battlemaster. It would be fun to put my BS against your KB and see who deals the most death in a match together.

But moreso than that even, I'd love to know your Gold-viable Krogan Battlemaster build. Is he actually spec'd for melee? Please share!

#82
YIRAWK

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No Snakes Alive wrote...

I'm on 360 too and the gamertag's the same as here, if anyone ever wants to add me for some Bronze, Silver or Gold Batari-runs.

BTW, what'd everyone name their Batarian Soldier? Mine is Batarian Milton. He likes to do hoodrat things with his friends.

*Puts on 2 pairs of shades and walks away.


I call mine Captain Falcon for obvious reasons.

#83
Adhin

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Yeah I tried him out with either spec and I've had both other Krogan's specced in various ways to test them out in gold. As per my Battlemaster he is my 'pure melee' setup with Rage so all top-tier upgrades none of the tank stuff. Going pure tank makes it 'easier' but you don't kill as quickly but you can survive more. I figured, if I could just get used to a lower survivability for a bit then the rage makes up for it and, ultimately, when you get used to it - it does.

No Carnage as that's a waste for CD's. Max barrier, I went barrier dmg/radius with its explosion (for good reasons mind you), 20% power dmg (for charge) and 10% DR at rank 6. Charge is Radius -> 25% melee dmg for 4 sec, and 100% shield recharge rate.

Berserk passive is setup for weight (including 30% shotguns, he carrys a Graal at a 160% CD rate, so 110% with Barriers up, that's about a 6sec CD on charge, 2-ish on barriers). And of course 15% power dmg/force (as headshotting isn't a priority). Choke/Blade on the Graal.

Basically you have 25% DR (instead of 30) to start with, getting 2 melee kills is simple in any round (yeah even 9-10) which stacks up another 20% which helps a lot. At base your sitting with 120% melee dmg bonus (that's with 25% from shotgun blade V). Heavy Melee kill throws on 75% (probably use that to 'get' rage) then when in rage another 80%. That's 275% dmg bonus before you charge - throw on that extra 25% and... 300% for 4 seconds, while raged, after a charge.

So your basically throwing out 3k dmg with a single heavy hit in that state. 2k with a headbutt. It's pretty disturbing. The only major issue if your Charge ability CD is twice as long as anyone elses, best you'd ever really see is about a 4.5 CD with 200% weight, no barriers up and an efficienty modulator. So it's less about charge spam and more about picking the right moments.

It feels A LOT like Mass Effect 2 in that way as you had to be more careful in that game you know? But when you had it right oooohh man. And the Battlemaster just feels 'right' after so many years again. Only intense melee. Graal, btw, is for the instant stagger. Great vs Phantoms and the light. Charge hit, pull back - graal legs - hit and watch em fly. If they cloak before you can - detonate barriers, the 600-ish dmg in 6 meters will kill the bastards immediately.

-Batarian Stuff-
My soldier Batarian is setup much the same way, pure melee specced. Use Blades to stun prior to melee 3-hit flail combo. Really wanna get the Talon as that with electrical melee 25% mod is amaazing (got a friend who does that). Plus its a Talon - that's basically a Wraith with 4 shots and good accuracy. Got Blade/fitness for pure melee, total of 235% after heavy melee hit. It's not quite 300% but it's more consistent. They also lack a bit of the toughness Krogan's have so you have to be a little more ambushy in your attacks but overall its some amazing stuff and more 'consistent'.

Really fun to play both.

#84
Smikerama

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...Seriously?  I need to try that, then. I've been having trouble making it hit at all, but if it can do that...  Basically my Batarian Soldier is specced horribly all around.

I'm
curious what you guys recommend for maximum survivability (on silver) between blade armor and fitness, though. I don't mind the slowdown of blade armor as the blade stagger is perfect for setting up a headshot or a melee, and by the time they're done staggering (or dead) I'm ready to blade again.   I want to have Blades at 6 and Inferno Grenade at either 5 or 6, I'm just not sure how to complete the rest.  I'm not really looking as much for a melee build as much as a survivable CC build.  Though by the sound of it, melee is very effective..

I'm thinking possibly a 6/6/5/6/3 build but some insight on 10% extra DR vs 15% health/shield would be nice.  Or is it better to max out health completely in fitness and avoid blade armor?

So much conflicting information around here, which is how my Batarian was specced horribly in the first place, heh. Everyone said cone and radius were bad yesterday, but this clearly proves otherwise.. and I tried for a happy medium of fitness and armor but wound up with way less than I could have after looking back at it now.  I'm hoping those of you who have found massive success with the character can provide insight.

Modifié par Smikerama, 15 avril 2012 - 07:11 .


#85
Duranndal

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Volmax wrote...

Zenning wrote...

quack123 wrote...

the only problem is the delay it takes which is slightly too long.


Considering it staggers twice, does massive amounts of damage, and causes a dot, and is pretty much an AOE, it's understandable.


I just got Batarian soldier, specced it to maximum ballistic blade damage because I heard it was good.

Useless and sucks. Staggers one enemy at a time and does no real damage. I have a Falcon X that can stagger 5 enemies with one shot and do more damage in the time it took to use blades. Charge up time is way too long, on Gold you will get killed trying to do that with more than 2 enemies shooting at you. Batarian soldier and sentinel are useless as a rule, really. Inferno grenade is also useless of course.

And by useless I mean on Gold. On bronze and silver you can just beat the enemies to death with your bare hands, means nothing that it's good on bronze.


Probably you that sucks.  Not the class.  I have been consistently getting 1st place in golds (vs all 3 enemies) using batarian soldier.  Only just unlocked the sentinel, but got 1st place melee specced vs gold reapers.  Successful missions all.  And I'm having a helluva lot of fun doing it.

Anyways... the blades definitely behave very strangely sometimes.  Likely another bug (coding mistype? server/client wierdness?), but maybe intended...?  I have one shot an atlas on silver before with the blades.  Totally serious.  Know it wasn't the missile bug, as I was the only one alive.  The blades were probably not intended to do that.  They just behave very strangely sometimes.

Modifié par Duranndal, 15 avril 2012 - 07:28 .


#86
Aaperture

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So, the question is:

Whenever the RNG decides to grant me a B.Soldier, how should I build him?

Be specific.

#87
Diablerist666

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Hey Zenning, you can add me: Diablerist on Origin. I got one more friend that's good and enjoys some Batarian Soldier melee action.

And btw: http://social.biowar.../index/11374383

Modifié par Diablerist666, 15 avril 2012 - 08:09 .


#88
Adhin

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Well pure survivability is simple with just maxing Fitness for HP instead of melee dmg. Keep in mind 'max survivability' generally means 'stay out of range, have enough shields to survive moving from cover/retreating'. I mean, an Asari or Drell can handle keeping in cover and shooting at things on Gold. Any class can, so any amount of boost to shield/hp is going to aid in keeping alive just that much longer.

As for Ballistic blade I would make sure you have range upgrade at rank 5. 18 meters makes a 'huge' difference compared to its base 12. Remember that's the max range you can physically hit something with it in front of you so the longer the better for survivability sake. It seems to have an awkward glitch when firing from cover so you should try doing the, as I call it 'the Shotgun Shuffle' where you quickly dip back and forth from a wall to the open to get 1 quick shot off and back into cover.

Bast that there isn't a huge difference in DR from 25 vs 30%. So if you want a bit more melee boost from blade armor I'd go that route but definitely take the 10% in rank 6. I ignore inferno grenades, not because there bad but because I pretty much just use him to melee if anything is nearby and the Ballistic Blade is devastating in that role. Throwing a Grenade into the mix (with rank 6 Explosive BB's) could cause one hell of a chain-fire explosion though.

If you want 3 in inferno for that extra large AoE DoT dmg (and solid fire explosion maker) I'd probably bring the main passive (not fitness) up to 5 and ignore the weapon weight reducer. That would get you 2 Inferno grenades at some solid fire dmg to toss into groups. Run down and throw out a Ballistic blade and retreat out - should be a death sentence at that point.

Oh and in relation to ballistic blade. It's dmg gets reduced further out but that's impact and the bleed out dmg over its duration. The explosive upgrade (rank 6) is always its static 300+ dmg after 3 seconds, so even at its max range your ensured a solid punch from the explosion. Just works a hell of a lot better if you do it a foot from there face.

-edit-
Oh that reminds me - not sure if anyones poitned this out (probably has...) but the B.Sentinel's supression net functions as a trap-mine if you shoot it at wall/ground. Noticed a lot of people not using that to its fullest. Tryign to shoot it directly at phantoms for instance just to have them nullify the effect.

So here's a fun thing to try - see a phantom running up at you? Retreat around a corner and shoot the net right on the wall at the corner. When she comes running around it, she'll be instantly trapped and just standing there waiting for a 1k+ heavy melee punch to the face!

Or a harpoon.... or anything else you wanna throw at her. Also works great on top of ladders and such. Doesn't have to big of a trigger radius though (think its about 3 total meters but about 1-ish meter past the graphic, maybe 2).

Modifié par Adhin, 15 avril 2012 - 08:12 .


#89
Dresden867

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Aaperture wrote...

So, the question is:

Whenever the RNG decides to grant me a B.Soldier, how should I build him?

Be specific.


My personal preference:

Blades 6: cone/range/explosive
Blade Armor 6: durability/shield charge/durability (this can be changed up to taste, but I didn't have any power recharge problems with it running)
Inferno grenade 6: radius/grenades/radius (though I might go damage in the middle next pass)
Batarian Encforcer 5: capacity/power damage
Fitness 3

I run this build with just a Talon, and have enough recharge overall that I never feel stuck without Ballistic Blades when I need it.  My typical approach is "powerdash into a crowd, Blades, Heavy Melee a big target, blades explode, re-blades"

Tossing an Inferno Grenade in up front will soften things up enormously if it's a large or armored crowd, and don't be afraid to grenade-and-run if you hit too big a stack.

I have not yet tried this build on gold.

#90
Adhin

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@Aaperture : Depends how you want to play. If you like the melee - spec pure melee in fitness/armor. Ignroe inferno, go for range and explosion on ballistic. Weight/power dmg in other passive. Pretty basic stuff. If you want survival go max shield/hp in Fitness.

If you want a mix of the 2, my advice is for fitness (and this is kinda true for all characters that you max fitness on) go melee rank 4, hp/shield rank 6. Only class I've done that on the reverse is Turien Sentinel and that's cause of the weapon dmg boost on a heavy melee kill and he already had 40% dr from tech armor.

Same could be said for Batarian Soldier, reversing that will net you 25% weapon dmg for 20 seconds on a heavy melee kill which can be great if something gets close (same for sentinel). If you can get 1 HM kill in with that rank 6 upgrade in fitness your long-range dmg spikes up rather nicely.

#91
Zenning

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Adhin wrote...

Yeah I tried him out with either spec and I've had both other Krogan's specced in various ways to test them out in gold. As per my Battlemaster he is my 'pure melee' setup with Rage so all top-tier upgrades none of the tank stuff. Going pure tank makes it 'easier' but you don't kill as quickly but you can survive more. I figured, if I could just get used to a lower survivability for a bit then the rage makes up for it and, ultimately, when you get used to it - it does.

No Carnage as that's a waste for CD's. Max barrier, I went barrier dmg/radius with its explosion (for good reasons mind you), 20% power dmg (for charge) and 10% DR at rank 6. Charge is Radius -> 25% melee dmg for 4 sec, and 100% shield recharge rate.

Berserk passive is setup for weight (including 30% shotguns, he carrys a Graal at a 160% CD rate, so 110% with Barriers up, that's about a 6sec CD on charge, 2-ish on barriers). And of course 15% power dmg/force (as headshotting isn't a priority). Choke/Blade on the Graal.

Basically you have 25% DR (instead of 30) to start with, getting 2 melee kills is simple in any round (yeah even 9-10) which stacks up another 20% which helps a lot. At base your sitting with 120% melee dmg bonus (that's with 25% from shotgun blade V). Heavy Melee kill throws on 75% (probably use that to 'get' rage) then when in rage another 80%. That's 275% dmg bonus before you charge - throw on that extra 25% and... 300% for 4 seconds, while raged, after a charge.

So your basically throwing out 3k dmg with a single heavy hit in that state. 2k with a headbutt. It's pretty disturbing. The only major issue if your Charge ability CD is twice as long as anyone elses, best you'd ever really see is about a 4.5 CD with 200% weight, no barriers up and an efficienty modulator. So it's less about charge spam and more about picking the right moments.

It feels A LOT like Mass Effect 2 in that way as you had to be more careful in that game you know? But when you had it right oooohh man. And the Battlemaster just feels 'right' after so many years again. Only intense melee. Graal, btw, is for the instant stagger. Great vs Phantoms and the light. Charge hit, pull back - graal legs - hit and watch em fly. If they cloak before you can - detonate barriers, the 600-ish dmg in 6 meters will kill the bastards immediately.

-Batarian Stuff-
My soldier Batarian is setup much the same way, pure melee specced. Use Blades to stun prior to melee 3-hit flail combo. Really wanna get the Talon as that with electrical melee 25% mod is amaazing (got a friend who does that). Plus its a Talon - that's basically a Wraith with 4 shots and good accuracy. Got Blade/fitness for pure melee, total of 235% after heavy melee hit. It's not quite 300% but it's more consistent. They also lack a bit of the toughness Krogan's have so you have to be a little more ambushy in your attacks but overall its some amazing stuff and more 'consistent'.

Really fun to play both.


Hey Adhin, so after playing around with both the Krogan, and the Batarian's.. I found osomething.. REally.. Really wierd.  So, you know how purge is supposed to give you a 30% bonus, and rage is supposed to give you a 80% bonus if specced properly?  Well, If I did a Heavy melee followed by a purge kill with no rage, I'd get a Centurian from full to one bar.  While Heavy Melee followed by Rage would just get me 2 bars from a Centurian, assuming I don't purge?

What the crap is up with that?

Also, the Batarian Heavy Melee seems to have a base of at least 40% higher, seeing as with full melee spec, unassisted, the Batarian would get a Centurian down to 6 Bars, and the Krogan would get the Centurian down to 10 bars.  This is with Bayonets fives for both of em by the way.  When both are at their top, the Batarian has a stronger Heavy melee by the way when both are goin', what, with 1.4 of 2.35 being 3.29.  Yes the Krogan can do a Charge and a Headbutt in that time, but leaves himself without damage reduction longer, and no safe way of escaping.

Regardless, both Melee specs are perfectly viable, and are both stupidly fun to play.

#92
Smikerama

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@ Adhin Thanks..

I mean, even with my really bad 6/4/6/6/4 build I can generally move freely about without hiding in cover on silver. Mostly I was just wondering whether DR was better or if health was better, but  thinking about it, yeah, I don't need that many points in inferno grenade and I can probably use that to get more out of both.  Basically I want to be CQB, but live to tell about it.  Hah.  My screwball "let me see how these skills work" setup works, I just know it can be a lot better.

Right now I have it (poorly) specced with rank 6 inferno grenade and rank 6 ballistic blade with damage/recharge/explosives (ick), and yeah.. it's fun, but clearly not the best with rank 4 armor and fitness (missing the big DR and/or health boosts).  That being said.. I just chuck a grenade into a group, run up, and hit them with blades while they're flailing about.  Generally good times to be had.  Rank 6 inferno is likely way overkill though, again with the lack of points in armor//fitness to get it there.  I do think there's a tactical advantage to stunning a group with them so you can advance and use blades, though, so I don't want to do away with them completely.

If I could only get one up to rank 6 (to keep a rank 3 inferno) would you go with armor or fitness? 

I also like the idea of using one of the lower ranks of either on melee too, though. I'll probably go that route.

Modifié par Smikerama, 15 avril 2012 - 09:05 .


#93
Adhin

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No idea why (and im assuming purge you meant Fortitude purging, as that's fort only not Tech Armor or Barriers). No idea why you only get 2 bars. I get more then 2 bars with no real melee bonus at all on a Krogan let alone specced for it. Sounds like something went wrong in translation. Never had that issue personally, had a Soldier specced pure melee once (surpisingly squishy...) and even with out purging Centurions I could 2 shot. No Rage and purge I could get em to 1-2 bars left. In Rage it was a 1 shot after a purge.

And yes like I said Batarian's are 'more consistent' but they lack the burst as all there %dmg is frontloaded (except that 75%). Example - Krogan has, like I said earlier, 120% melee dmg bonus with out rage or a heavy melee kill (or charge) for that matter when specced. Batarian, with out a heavy melee boost with armor on (all melee specced) has 160% though so a 40% advantage.

Krogan
Headbutt 500 base = 1100
Heavy Melee 750 base = 1650

Batarian
3-hit Chain 450 each = 1192.5 (all hit 3577.5 total, or 4770 if the last hit is really x2)
Heavy Melee 1000 = 2600

So, number wise, Batarian can push out more dmg with out going into how these combo and how long they take. I tend to use the light melee as I can get all 3 hits in quickly, throwing out more damage then the heavy melee combo they do and, really there heavy melee takes A LONG time to get going so you had best be damn sure you got the time.

That all said I consider Krogan Head butt + Heavy to be a combo in its self. They're the only class that really combos there light and heavy together so efficiently and they put there heavy attack out 'very' quickly. But like I said - it's all about the rage earlier. Krogan are more of a burst rampager, Batarian are more consistent but lack that burst or survivability so they work best as ambushes. I'll throw out more numbers based off there max (Krogan Rage with + 75% from heavy melee kill after, not counting charge or fort/tech armor bonus). Oh and the headbutt is an AoE as well, I think his heavy melee force is aoe but not the direct dmg.

Krogan - 275%
Headbutt, 500 dmg = 1875
Heavy M, 750 = 2812.5
4687.5 combo'ed together.

Batarian - 235%
Combo 450 each = 1507.5 (4522.5, or 6030 if the last hit is really x2)
Heavy Melee = 3350

So, Batarian can push out more direct damage when you compare it at base value but the time it takes him to 'do' that and his survivability are a hindrance to actually taring larger groups apart like a Krogan can. Though blade armor helps if anything melee's back but unless its a phantom or atlas or something bit the dmg is negligible usually, still 150% back is fun as hell.

Also, survivability aside - Krogan's attacks are faster overall and can be chained together simpler. The Batarian's heavy melee, while amazing direct damage - takes so long to build up it doesn't combo well with the light attacks (not that they need it!).

Different play styles, both viable and very, very fun!

#94
Quxorda

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I think there's a lot of hyperbole in this thread. Yes it's useful, it's fun, and it can be very effective - but no where near as much as some people are over selling it here. The Batarian simply isn't durable enough even with full shield/health evolves to be the unstoppable killing machine this thread is suggesting.

#95
Adhin

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@Smikerama :honeslty I would go 6 fitness and 6 armor and move the other passive to 5. The CD is useful but with how the class plays - Ballistic spam is pointless. It blows up in 3 seconds. It's doing its dmg during that time. By the time the 3 seconds is up you can use it again even with 100% CD rate. So that's why i say just ignore the 25% CD weapon thing (keep in mind that's what it is, 25% weight... not 25% of the weapons weight, just reduces the bar by 25%).

That'll give you best survivability, while still keeping your style of fire + blades = lols fully intact. Trust me on that one, this isn't an Adept - CD will match up just fine with the 3 second explosion.

Also im a bit sad cause I like Inferno grenades, really do, they can be specced to do 'absurd' dmg per-second which can get near 2k in that 8 seconds. Buuuut way that's setup it's usually safer/more benefitial to keep it at 3 for a quick burning with other damage sources.... still went and did a rank 6 on my Krogan Soldier though cause... burn! BURN! heh.

@Quxorda : LOL yeah by no means an 'unstoppable killing machine' - no class is. Hell people think a tank specced Krogan Battlemaster is 'unkillable even on gold' and there wrong. At best you could ever achieve cooldown rates with that char 'if' it was in single player is about 4.1 seconds. And in that time you CAN die if your not careful, havnig it at 6 is... you have to be careful.

Batarian more so - it's why I've been saying they accel at ambushing. Know a groups coming around a corner? Second they get close you pop out, stun em with ballistic blade and bash the whole group, back out before you sstart taking fire. Bit later? Boom, most of em will end up dying if not all of em. Same tactic works on phantoms but you wont be taking on a phantom or 2 with a group of dudes shooting at you.

It's all about angles, positioning, knowing when to pull off that ambush and when not to. Ultimately same with my Krogan BM but he has more... ehh, survivability, and manuverability via teleporting sometimes. That and the headbutt + HM combo is quick and very effective, which means you can get the hell outa dodge that much sooner if need be. Or focus on another target nearby as it doesn't take up as much time.

Modifié par Adhin, 15 avril 2012 - 09:42 .


#96
Zenning

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So, a little more testing. I found that once again, a Fully specced Batarian, will do the exact same damage with 3 hit combo after the 75% martial arts increase, as he does with his heavy melee before the martial arts 75% increase. I've also found that yes, the final hit does hit twice, consistently.

Currently, I'm gonna start playing around with the base class for both the Krogan Sentinel, and the Batarian Sentinel and see what I can find.

#97
Zenning

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Quxorda wrote...

I think there's a lot of hyperbole in this thread. Yes it's useful, it's fun, and it can be very effective - but no where near as much as some people are over selling it here. The Batarian simply isn't durable enough even with full shield/health evolves to be the unstoppable killing machine this thread is suggesting.


Nobodies suggesting that.  We're simplying suggesting that yes, they are perfectly viable on gold, and do in fact have a niche as a CQC killing machine.  They are not unstopable, and they aren't the best class in the game, but they do amazingly well in CQC.

#98
Adhin

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You should try Suppression Web + Heavy Melee. When they can't move, it's hilarious.

#99
Zenning

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So some more testing. The base damage of the Heavy melee for the Batarian seems to be about 30% more than the base damage of the 3 hit combo. I can consistently get Centurions on Bronze with down to 7 Health bars with my heavy melee, while the 3 hit combo will just remove their shields. The Krogan's heavy melee does just under one bar from full health on regular troopers on Bronze, while the 3 hit combo (Well 4, the last blow does hit twice for sure.) will kill them cleanly. So, I think your numbers are wrong in one way or an other. Their regular melee does 4 bars (although some times only 2.. Maybe it's because of headshots or something? while the Batarian's does 3 (Sometimes the second hit does 4 instead though), but since their third hit hit's twice, they do the same damage in the end anyway in terms of number of hits.

Still, with this info, I'd like to see some more concrete data concerning this stuff.  Where did you find out about the Batarian and Krogan damage numbers by the way?

Modifié par Zenning, 15 avril 2012 - 10:14 .


#100
Uchimura

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The default radius is pretty big as is.

The only thing I'd like to know is how much of the listed damage is applied at 2-4m which is really where the damage is.