Mage Hoods lol ... What happened Bioware .. ?
#1
Posté 06 décembre 2009 - 02:06
Now to the point at hand. What in the blue moon happened when the design team were coming up with designs for Mage clothing ? Seriously I don't understand what went wrong, as the warrior armor looks fantastic (and everything else in the game!). I can't find a single half-decent looking hood/robe, they're all so generic looking. Am I missing the best stuff here ?
Look at this from the SW:TOR codex screen. http://www.swtor.com...s/jedi-consular
Check out the awesome design for the Consuler clothing at the bottom of the screen, more specifically the hoods.
How come we got the whole peacock theme ? I just hope we get something less .. 'pointy' in the coming DLC and expansions/sequals.
#2
Posté 06 décembre 2009 - 02:10
I mean... .....agreed.
#3
Posté 06 décembre 2009 - 02:11
#4
Posté 06 décembre 2009 - 02:11
#5
Posté 06 décembre 2009 - 02:14
#6
Posté 06 décembre 2009 - 02:27
Though, I do agree. I was disappointed at the lack of variety in Mage gear. However, that's what mods are for!
#7
Posté 06 décembre 2009 - 02:29
;3
#8
Posté 06 décembre 2009 - 02:31
#9
Posté 06 décembre 2009 - 02:44
I believe that the way they designed the classes, warriors and rogues (especially warriors) are the classes which 'gain' more from armor in the game then mages do. I surmise that the mage class was designed in a way that apart from one or two items (maybe a good staff or a nice robe), mages are not as armor dependent as warriors. Instead, mages are more dependent on their spells (not necessarily the power of their spells, but instead, which spells they have learned. Since spells in DA:O are very unique).
Warriors can get all these different armor sets. One for tanking, resist sets, dps sets, and so on. Rogues are less dependent on armor, instead, they are more focused on getting a solid weapon (maybe some nice dagger/swords or a good bow). Though you still need to get your rogue a good set of leather.
Now, keeping this in mind, lets see the hoods available to mages. Most of them are very situational (i.e. you don't need to keep them on since they mostly just give simple things like resistances or simple boosts that can easily be gained elsewhere line enchantments).
The way this plays out in game, is that you keep your hood in your inventory, then say you are starting a fight with a heavy caster, you throw it on for the fight then take it off. Not many hoods exist in the game which give you bonuses that are strong enough to warrant you wearing them 24/7. (N.B. this is very different from warrior hoods, which have massive bonuses that aid the warrior in his role in every battle).
Taking this idea in, we can now see that even if the mage hoods arguably look silly, it doesn't make that much of a difference since you will only have them on in a few fights. Instead, the few parts of the mage kit that are important, like staffs or robes, look decent enough. Hence, all is well.
In general though, barring high difficulty warrior play, this game (refreshingly) isn't all that focused on gear. It is a game where the "skill > gear" mantra is not only present, but enforced through the combat system and encounter design.
Which is, imho, a very good thing.
#10
Posté 06 décembre 2009 - 02:56
#11
Posté 06 décembre 2009 - 03:08
#12
Posté 06 décembre 2009 - 03:12
Modifié par zeejay21, 06 décembre 2009 - 03:15 .
#13
Posté 06 décembre 2009 - 03:33
NvVanity wrote...
The Mage's Hood's could use some alterations. You know more hood like instead of, what's the word I'm looking for, Pope Hat-ish?
Mitresque?
#14
Posté 06 décembre 2009 - 04:05
#15
Posté 06 décembre 2009 - 04:27
Hate to say it, but even cartoony WoW has better looking, and more varied, cloth items for casters. Wouldn't mind running around the Circle tower in aboriginal gear haha.
Edit: the community is slowly getting into mesh editing and at least one author has a working exporter in the works. Alas, many of the options will be worthy of Las Vegas street corners, but I'm hoping there'll be some awesome looking mage gear at some point.
Modifié par Endurium, 06 décembre 2009 - 04:30 .
#16
Posté 06 décembre 2009 - 04:46
#17
Posté 06 décembre 2009 - 04:49
kelsjet wrote...
My general impression is that Bioware is doing something different in DA:O where Mage itemization is concerned.
I believe that the way they designed the classes, warriors and rogues (especially warriors) are the classes which 'gain' more from armor in the game then mages do. I surmise that the mage class was designed in a way that apart from one or two items (maybe a good staff or a nice robe), mages are not as armor dependent as warriors. Instead, mages are more dependent on their spells (not necessarily the power of their spells, but instead, which spells they have learned. Since spells in DA:O are very unique).
Warriors can get all these different armor sets. One for tanking, resist sets, dps sets, and so on. Rogues are less dependent on armor, instead, they are more focused on getting a solid weapon (maybe some nice dagger/swords or a good bow). Though you still need to get your rogue a good set of leather.
Now, keeping this in mind, lets see the hoods available to mages. Most of them are very situational (i.e. you don't need to keep them on since they mostly just give simple things like resistances or simple boosts that can easily be gained elsewhere line enchantments).
The way this plays out in game, is that you keep your hood in your inventory, then say you are starting a fight with a heavy caster, you throw it on for the fight then take it off. Not many hoods exist in the game which give you bonuses that are strong enough to warrant you wearing them 24/7. (N.B. this is very different from warrior hoods, which have massive bonuses that aid the warrior in his role in every battle).
Taking this idea in, we can now see that even if the mage hoods arguably look silly, it doesn't make that much of a difference since you will only have them on in a few fights. Instead, the few parts of the mage kit that are important, like staffs or robes, look decent enough. Hence, all is well.
In general though, barring high difficulty warrior play, this game (refreshingly) isn't all that focused on gear. It is a game where the "skill > gear" mantra is not only present, but enforced through the combat system and encounter design.
Which is, imho, a very good thing.
Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.
That said, the helmets and hoods were terribly designed.
#18
Posté 06 décembre 2009 - 04:53
#19
Posté 06 décembre 2009 - 03:03
I loved the balance Bioware has struck between gear dependency and skill dependency.
My original point was purely about aesthetics for Mages (and Rogues for that matter). Not simply the cowls/hoods, but also the lack of design in staves, robes etc pretty much everything about Mages. In my opinion Mages are articulate as a class and meticulous to detail and so I expected some pretty flat out amazing designs for their class.
It's a really minor point, one I'm very positive Bioware will take note of (as they always do !
#20
Posté 06 décembre 2009 - 03:11
Lots of fashion in history seems goofy now when you look back on it. Even recent history...
#21
Posté 06 décembre 2009 - 08:51
#22
Posté 06 décembre 2009 - 08:55
I figured this was all a marketing plan to sell vanity DLCs. Reskin all the helmets to not be ugly for only 15 dollars!
#23
Posté 06 décembre 2009 - 08:59
#24
Posté 07 décembre 2009 - 09:09
#25
Posté 07 décembre 2009 - 09:16





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