Mage Hoods lol ... What happened Bioware .. ?
#26
Posté 07 décembre 2009 - 09:19
#27
Posté 07 décembre 2009 - 09:22
#28
Posté 07 décembre 2009 - 09:22
My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?rumblefv wrote...
Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.
Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.
Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.That said, the helmets and hoods were terribly designed.
So far, you are doing a very poor job.
#29
Posté 07 décembre 2009 - 09:24
#30
Posté 07 décembre 2009 - 09:42
#31
Posté 07 décembre 2009 - 09:45
Jesus, are you *trying* to be a pedant? You can't bring objective data to bear on questions about aesthetic beauty. Thus, we can only rely on statistics and subjective reporting of how individuals percieve beauty. And if this thread is any indication, people are for the most part in agreement that mage hats look stupid, despite one hand-waving arguments about class balance, which is irrelevent, and another argument that the reason it was so ugly was because it was meant to reflect a foreign culture, and judging their style from our own cultural standards was ultimately the problem.kelsjet wrote...
My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?rumblefv wrote...
Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.
Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.That said, the helmets and hoods were terribly designed.
So far, you are doing a very poor job.
That second argument may be true, but it still remains a poor design choice. It is possible to make a culture seem different from our own without putting them in outfits which are offensive to our own senses.
Your argument, on the other hand, was just a lot of meaningless hand waving nonsense dressed up in intellectually ostentatious words.
#32
Posté 07 décembre 2009 - 10:03
Riiight... nice to see that 'Joe six-pack' feels so empowered in this day and age that he can spit in the face of knowledge known for over a century now. Here, take this freebie. Maybe you will learn a thing or two about aesthetics.yeahchris wrote...
Jesus, are you *trying* to be a pedant? You can't bring objective data to bear on questions about aesthetic beauty.
Ah, the classic "I am rubber you are glue, 'hand waving' bounces of me and sticks to you" argument. Takes me back to 2nd grade.yeahchris wrote...Your argument, on the other hand, was just a lot of meaningless hand waving nonsense dressed up in intellectually ostentatious words.
Your other part, the "durp! he be usin' 'em big 'ol words maa. hurpa durp! Wots he sayin' maaaa?" is just plain silly.
Stop being ignorant and emotional. Read what is being written and either understand the point or ask for clarification. Argue against the point being made, not the one you wish was being made so as to make your job to form a counter-point easier.
Use your brain, not your ego.
#33
Posté 08 décembre 2009 - 03:05
kelsjet wrote...
My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?rumblefv wrote...
Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.
Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.That said, the helmets and hoods were terribly designed.
So far, you are doing a very poor job.
So many scholars and philosophers, go eat your hat man. For the most part the armor and head gear look like crap, and to put a fun twist to your words.... If you are so interested in your characters looking like douches, there must be a douche simulator you can download and play.... Anyways, staring at a screen for 40 hours or however long it took you to get through the game, I'd prefer to stare at something fun and exciting, not thinking the entire time about that horrid thing I have equipped for non visible attributes.
#34
Posté 08 décembre 2009 - 03:07
#35
Posté 08 décembre 2009 - 04:21
Still - the hats do suck.
G.
#36
Posté 08 décembre 2009 - 04:28
The Massive/Heavy armor looks great.
Caster robes and light armor for the rogues are all the same... the mage hoods are silly looking. At least give us a dont show helm option.
#37
Posté 08 décembre 2009 - 05:47
grallonsphere wrote...
Actually Schnoz there might be some truth, Lore-wise, in your tongue-in-cheek comment. The Circle is essentially a vassal of the Chantry - much like the Templar. It stands to reason that the Chantry would impose a dress code expressing both the subrvience of the mages in accordance with the Chant, and the humility of their apparel.
Still - the hats do suck.
G.
This is where I was going as I read this thread. In the DAO universe mages are powerful but restricted and ghettoized members of society. Apart from the servant elf class mages represent the marginalized people. It makes some sense to my aesthetics that they wouldn't necessarily be depicted as the best dressed and that their own sense of aesthetics is borne out of this conflict and history of being second-class.
On the other hand, it would be great if we could break out of such a culture bound mode - even if it means a departure from the construction of the DAO universe because, as has been said so many times already, the clothes are less than fun.
My argument is supported by precedence within the game:
1) mages go rogue and differentiate themselves from the Circle, going so far as to risk death penalties. it makes some sense that these mages would be initiating a new mage culture and would certainly strive to distance themselves, both in behaviour and appearance, from their Circle cousins. (observation: Fremeth & Morrigan)
2) weapon customization opens the door for armor customization. not to mention merchants, etc...
#38
Posté 08 décembre 2009 - 06:15
#39
Posté 08 décembre 2009 - 06:34
G.
#40
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Posté 08 décembre 2009 - 06:46
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#41
Posté 08 décembre 2009 - 06:57
grallonsphere wrote...
Here's are some suggestions: coronets, circlets, diadems, kippa looking thingies (the jew cap).
G.
/signed. especially for concept, mental resistance w/equipped circlet would rok.
#42
Posté 08 décembre 2009 - 06:59
kelsjet wrote...
Your other part, the "durp! he be usin' 'em big 'ol words maa. hurpa durp! Wots he sayin' maaaa?" is just plain silly.
What a douche...
#43
Posté 08 décembre 2009 - 08:32

But such things being several hundred years out of style, it's not surprising that people who personally identify with their characters would not want to be seen in them. Something a little more modern and fashionable should have been considered, while still being in period.
#44
Posté 08 décembre 2009 - 08:34
IFSW.
#45
Posté 08 décembre 2009 - 09:00
I think the hats do look goofy but I also thinik they fit the theme of the game. It seems reasonable that the chantry wants mages to look a certain way and that way had become "traditional mage faire" having something else wouldn't be right.
#46
Posté 08 décembre 2009 - 09:06
P.S:Mage-hoods really are a mystery....
#47
Posté 08 décembre 2009 - 09:11
#48
Posté 08 décembre 2009 - 09:30
People always expect things to look the way they want to see things. But the reality is, this isn't a cartoony world, each country has their own style like Leliana explains if you talk alot to her and get her rep with you up. Had it been in Orlais(sp?) haven't paid much attention to the country name. You might have more high class robes, and hats etc. But like I said Ferelden isn't about high fashion, it's about practical, pretty much like dark Age etc europe.
To whine about the clothing is pretty how say, childish, people have gotten too used to WoW and other games where they fancy you with eye candy clothing and such. In reality in that kind of era, clothing was far from eye candyish.
Their following their lore, and I find their clothing and armor fits the local lore perfectly. Want eye candy go play wow or something else.
#49
Posté 08 décembre 2009 - 09:31
Yes, I agree. That the devs could find a thematically appropriate way to introduce mage variability intot the game. But I think that it should be germane to the storyline & universe rather than some ad hoc robe or hood.
Maybe that indicates how the complaint arises - we begin each character with a class appropriate prelude storyline. In the case of the mage having the option to discover alternative hoods or robes after leaving the Circle (or even while cleaning out the storage cave) could have been nice integrated ways of accomplishing this.
#50
Posté 08 décembre 2009 - 10:12





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