Aller au contenu

Photo

Mage Hoods lol ... What happened Bioware .. ?


  • Veuillez vous connecter pour répondre
62 réponses à ce sujet

#26
imukka

imukka
  • Members
  • 47 messages
Too lazy to add those , you can buy few more in upcoming dlc

#27
blondesolid

blondesolid
  • Members
  • 20 messages
I refuse to use them as well, I just mod other pieces of gear with the same stats added on, just because =)

#28
kelsjet

kelsjet
  • Members
  • 367 messages

rumblefv wrote...

Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.

My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?

Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.

That said, the helmets and hoods were terribly designed.  

Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.

So far, you are doing a very poor job.

#29
Lacan2

Lacan2
  • Members
  • 448 messages
This is a big complaint from me. Yeah mages are powerful, but they look like fools in dunce caps. I choose not to wear one. :(

#30
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
Mage hats look like **** and clip with long elven ears, another reason not to wear one.

#31
yeahchris

yeahchris
  • Members
  • 6 messages

kelsjet wrote...

rumblefv wrote...

Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.

My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?

Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.

That said, the helmets and hoods were terribly designed.  

Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.

So far, you are doing a very poor job.

Jesus, are you *trying* to be a pedant? You can't bring objective data to bear on questions about aesthetic beauty. Thus, we can only rely on statistics and subjective reporting of how individuals percieve beauty. And if this thread is any indication, people are for the most part in agreement  that mage hats look stupid, despite one hand-waving arguments about class balance, which is irrelevent, and another argument that the reason it was so ugly was because it was meant to reflect a foreign culture, and judging their style from our own cultural standards was ultimately the problem.

That second argument may be true, but it still remains a poor design choice. It is possible to make a culture seem different from our own without putting them in outfits which are offensive to our own senses.

Your argument, on the other hand, was just a lot of meaningless hand waving nonsense dressed up in intellectually ostentatious words.

#32
kelsjet

kelsjet
  • Members
  • 367 messages

yeahchris wrote...
Jesus, are you *trying* to be a pedant? You can't bring objective data to bear on questions about aesthetic beauty.

Riiight... nice to see that 'Joe six-pack' feels so empowered in this day and age that he can spit in the face of knowledge known for over a century now. Here, take this freebie. Maybe you will learn a thing or two about aesthetics.

yeahchris wrote...Your argument, on the other hand, was just a lot of meaningless hand waving nonsense dressed up in intellectually ostentatious words.

Ah, the classic "I am rubber you are glue, 'hand waving' bounces of me and sticks to you" argument. Takes me back to 2nd grade.

Your other part, the "durp! he be usin' 'em big 'ol words maa. hurpa durp! Wots he sayin' maaaa?" is just plain silly.

Stop being ignorant and emotional. Read what is being written and either understand the point or ask for clarification. Argue against the point being made, not the one you wish was being made so as to make your job to form a counter-point easier.

Use your brain, not your ego.

#33
blondesolid

blondesolid
  • Members
  • 20 messages

kelsjet wrote...

rumblefv wrote...

Except this thread has nothing to do with game mechanics or player skill vs gear. We're talking strictly aesthetic touches here which has nothing to do with that.

My post wasn't solely about game mechanics and skill vs gear either. If you read it, understood the context and the nuance, you would realize that my point was actually very simple. That being, that even if we agree that the mage hoods are not aesthetically pleasing, there is no big loss, since they will not be present for the vast majority of the game anyway. My point was pushing the development agenda, that being, why spend tons of development man hours making stuff in your game which is only very rarely going to be used or even seen?

Now if you issue is that you 'just want to wear mage hoods and have them look nice because you just want to', then I suggest you play a different game. DA:O is most certainly not a clothing simulator. Heck, If you are so interested in having the game make your character look pretty in different dresses, I am sure there is a Barbie dress up game out there somewhere you can download and play.

That said, the helmets and hoods were terribly designed.  

Such 'hand waved' blanket statements backed up with no explanation, data or discussion do not really help your case. You may believe yourself to be an authority on game itemization in your mind, but it will take much, much more if you want to have the rest of us convinced.

So far, you are doing a very poor job.


So many scholars and philosophers, go eat your hat man.  For the most part the armor and head gear look like crap, and to put a fun twist to your words.... If you are so interested in your characters looking like douches, there must be a douche simulator you can download and play....  Anyways, staring at a screen for 40 hours or however long it took you to get through the game, I'd prefer to stare at something fun and exciting, not thinking the entire time about that horrid thing I have equipped for non visible attributes.

#34
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
Many sumo wrestlers have a breast implant put under their scalp. That helps them appear taller. I suspect the hats serve a similar function with mages. The Chantry almost certainly has a "you must be this tall to be a mage" sign in front of the tower. It only stands to reason.




#35
grallonsphere

grallonsphere
  • Members
  • 60 messages
Actually Schnoz there might be some truth, Lore-wise, in your tongue-in-cheek comment. The Circle is essentially a vassal of the Chantry - much like the Templar. It stands to reason that the Chantry would impose a dress code expressing both the subrvience of the mages in accordance with the Chant, and the humility of their apparel.



Still - the hats do suck.







G.

#36
JabberJaww

JabberJaww
  • Members
  • 1 028 messages
Its the one dissapointment in the game for me.



The Massive/Heavy armor looks great.



Caster robes and light armor for the rogues are all the same... the mage hoods are silly looking. At least give us a dont show helm option.

#37
dxachilleus

dxachilleus
  • Members
  • 9 messages

grallonsphere wrote...

Actually Schnoz there might be some truth, Lore-wise, in your tongue-in-cheek comment. The Circle is essentially a vassal of the Chantry - much like the Templar. It stands to reason that the Chantry would impose a dress code expressing both the subrvience of the mages in accordance with the Chant, and the humility of their apparel.

Still - the hats do suck.

G.


This is where I was going as I read this thread.  In the DAO universe mages are powerful but restricted and ghettoized members of society.  Apart from the servant elf class mages represent the marginalized people.  It makes some sense to my aesthetics that they wouldn't necessarily be depicted as the best dressed and that their own sense of aesthetics is borne out of this conflict and history of being second-class.

On the other hand, it would be great if we could break out of such a culture bound mode - even if it means a departure from the construction of the DAO universe because, as has been said so many times already, the clothes are less than fun.

My argument is supported by precedence within the game:

1) mages go rogue and differentiate themselves from the Circle, going so far as to risk death penalties.  it makes some sense that these mages would be initiating a new mage culture and would certainly strive to distance themselves, both in behaviour and appearance, from their Circle cousins.  (observation: Fremeth & Morrigan)

2) weapon customization opens the door for armor customization. not to mention merchants, etc...

#38
LordIxliam

LordIxliam
  • Members
  • 28 messages
Wynn looks hot as a conehead. I'm just waiting on her to start spouting off that she is from France and about being a parental unit.

#39
grallonsphere

grallonsphere
  • Members
  • 60 messages
I so want Duncan's armor for my Arcane Warriro Battledress! I'm using the Winter Forge mod and would make something really fine had I but the basic model. Someone made a mod specifically for Duncan's armor but it's buggy and doesn't show properly in game. As for hats you will also note there's no cloak in game so I presume they chose some static models to avoid complications. Here's are some suggestions: coronets, circlets, diadems, kippa looking thingies (the jew cap).







G.

#40
Guest_spellNotFoundException_*

Guest_spellNotFoundException_*
  • Guests
and some headbands, tiaras, "crowns" .. ex. wynne should have something close to what she has in the concept art... and hair and clothing while they at it be ideal.

#41
dxachilleus

dxachilleus
  • Members
  • 9 messages

grallonsphere wrote...

 Here's are some suggestions: coronets, circlets, diadems, kippa looking thingies (the jew cap).

G.


/signed.  especially for concept, mental resistance w/equipped circlet would rok.

#42
kevinwastaken

kevinwastaken
  • Members
  • 621 messages

kelsjet wrote...
Your other part, the "durp! he be usin' 'em big 'ol words maa. hurpa durp! Wots he sayin' maaaa?" is just plain silly.


What a douche...

#43
Dauphin2

Dauphin2
  • Members
  • 119 messages
I'm sure the designer of the hoods is either too embarrassed or too mad to respond. I can only assume they were going for realism. People did actually wear such hats back in medieval times. For example:

Image IPB

But such things being several hundred years out of style, it's not surprising that people who personally identify with their characters would not want to be seen in them. Something a little more modern and fashionable should have been considered, while still being in period.

#44
Shadow_Viper

Shadow_Viper
  • Members
  • 309 messages
Mage hoods look fine to me.



IFSW.

#45
mmaranda

mmaranda
  • Members
  • 8 messages
Look you may not like it but the wizards think this is in fashion. Clearly qizards operate at a very different level of sesibilitiy from you or I but we also don't have phenominal cosmic power reserves either.



I think the hats do look goofy but I also thinik they fit the theme of the game. It seems reasonable that the chantry wants mages to look a certain way and that way had become "traditional mage faire" having something else wouldn't be right.

#46
Rostas7

Rostas7
  • Members
  • 83 messages
The funny thing about this whole thing is that they don't care xD.



P.S:Mage-hoods really are a mystery....

#47
Jester8183

Jester8183
  • Members
  • 166 messages
I can understand where people are coming from with thinking pug-ugly hats are a punishment from the Chantry to make Magi ashamed to leave their towers, but there are people outside the Chantry's control with Magi such as the Dalish and the Chasind. Also while I can understand the Ferelden shops not carrying any nice Mage gear, but wouldn't old ruins of the elves of Arlathan (sp) have a different style of cowl? Or even the Tevinter (sp) Imperium who have their own Chantry and have relaxed restrictions on Magi.

#48
IceTitan

IceTitan
  • Members
  • 22 messages
Thing is mages aren't meant to be common outside of the tower. And thing is the local choice in fashion might be why the hoods and such are as is. While if it was based in the other countries in the lore, the hoods and robes could be different. To be honest mages are not about fashion but more about practical. Ferelden isn't known for it's high fashion or anything of the like, it's more rugged like country. So to me makes sense that the mages clothing are the way they are.  Their just robes and such, and I doubt they spend alot on clothing, since they use robes as a means of distinguishing ranks.  While elven robes would be more mobility oriented like the keepers assistant and so on.

People always expect things to look the way they want to see things. But the reality is, this isn't a cartoony world, each country has their own style like Leliana explains if you talk alot to her and get her rep with you up. Had it been in Orlais(sp?) haven't paid much attention to the country name. You might have more high class robes, and hats etc. But like I said Ferelden isn't about high fashion, it's about practical, pretty much like dark Age etc europe.

To whine about the clothing is pretty how say, childish, people have gotten too used to WoW and other games where they fancy you with eye candy clothing and such. In reality in that kind of era, clothing was far from eye candyish.

Their following their lore, and I find their clothing and armor fits the local lore perfectly. Want eye candy go play wow or something else.

#49
dxachilleus

dxachilleus
  • Members
  • 9 messages
@ Jester8138



Yes, I agree. That the devs could find a thematically appropriate way to introduce mage variability intot the game. But I think that it should be germane to the storyline & universe rather than some ad hoc robe or hood.



Maybe that indicates how the complaint arises - we begin each character with a class appropriate prelude storyline. In the case of the mage having the option to discover alternative hoods or robes after leaving the Circle (or even while cleaning out the storage cave) could have been nice integrated ways of accomplishing this.

#50
Malkavianqueen

Malkavianqueen
  • Members
  • 221 messages
I just never wear any headgear in these games. Solves the problem. ;)