Modifié par simomate2, 16 avril 2012 - 11:50 .
Stop monsters following PC into the next area. Solved
Débuté par
simomate2
, avril 15 2012 04:48
#1
Posté 15 avril 2012 - 04:48
How can this be achieved? Basically, hypothetically the PC could be attacked by a group of brain eating, mind numbing, blood sucking zombies with bad acene, and he could run into a safe house. The zombies should not be able to follow him inside. Is it possible to restrict them to a certain area? Or is there a differernt way to do this...
#2
Posté 15 avril 2012 - 04:55
nw_g0_transition default script is used for area transitions. You can either disable all NPC to use are transition or you can restrict it only for zombies (by the tag or appearance, your call)
#3
Posté 15 avril 2012 - 11:52
you cold place the script X3_G0_TranPCOnly.nss or nw_G0_TranPCOnly.nss in the OnAreaTransitionClicked event for the door.
#4
Posté 16 avril 2012 - 11:50
Did what Lightfoot suggested, thanks!





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