I mean I was l literally like, where the hell are Garrus and Tali, BioWare?
First playthrough was without a romance, so I thought less of the lack of info, initially. But my second had one and you aren't told where the person is until you find them, and it's almost like they want you to break up with them. :|
And that seems typical with most characters. I was sort of under the impression most of them would continue as normal, without each of them needing direct reassurance before the track can proceed but it seems to be the opposite actually. And the LIs had some good lines but there was nothing substantially different from normal interaction... you can't even invite them up to your cabin whenever (for what little good that actually did.)
So yeah, it seems like it was a step backwards, not a step upwards in terms of development. They could have done so much better with simple stuff like changes in interactions, body language, etc. But I guess not. \\o/
Modifié par OchreJelly, 15 avril 2012 - 08:07 .





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