Any plans for console respec?
#1
Posté 06 décembre 2009 - 03:23
#2
Posté 06 décembre 2009 - 03:26
#3
Posté 06 décembre 2009 - 03:28
#4
Posté 06 décembre 2009 - 06:52
#5
Posté 06 décembre 2009 - 06:55
Justified.
#6
Posté 06 décembre 2009 - 06:55
Modifié par camirish1, 06 janvier 2010 - 06:48 .
#7
Posté 06 décembre 2009 - 07:09
#8
Posté 06 décembre 2009 - 07:09
How does allowing one to change all their character's skills halfway thru the game (instead of starting a new game with a new character with new skills) ADD to replayability?
#9
Posté 06 décembre 2009 - 07:10
#10
Posté 06 décembre 2009 - 07:14
Darpaek wrote...
LOL! "Replayability."
How does allowing one to change all their character's skills halfway thru the game (instead of starting a new game with a new character with new skills) ADD to replayability?
Because you can respec your party members to roles that they weren't created for? If you pick up a party member late, they have most of their talents assigned already.
#11
Posté 06 décembre 2009 - 07:15
#12
Posté 06 décembre 2009 - 07:15
I don't see how anyone could justify respecing in ANY game, but I understand its necessity in games like WoW where many roles can be filled, and there is no actual roleplaying anyway.
#13
Posté 06 décembre 2009 - 07:20
Darthain wrote...
I don't see how anyone could justify respecing in ANY game, but I understand its necessity in games like WoW where many roles can be filled, and there is no actual roleplaying anyway.
Well, there's more to it than that. Blizzard also patches the game every few months and significantly changes spells and talents, making old builds obsolete and introducing new ones. Then there are specific encounters that are easier to complete with certain builds (e.g. Frost Mage for Vezax). Sometimes the stat distribution on gear heavily favors one build over another and suggests switching talents, too.
Besides all of that, though, creating a new character in WoW is a much bigger time investment than creating a new character in DA:O. We're talking ~20 days to reach max level (unless you use that lame recruit-a-friend service) and then more time to increase reputations, collect gear, etc. A playthrough of DA:O is ~60-80 hours for most people. It's nothing.
#14
Posté 06 décembre 2009 - 07:21
#15
Posté 06 décembre 2009 - 07:21
#16
Posté 06 décembre 2009 - 07:23
That being said, I enjoy the No Autolevel mod, and the No Starting Abilities mod, and the Raven Respec mod... they just don't add to replayability (unless making an individual playthru more enjoyable for me makes me more likely to replay it - which is an argument for lots of more enjoyable features beyond a simple respec DLC)
#17
Posté 06 décembre 2009 - 07:23
Sloth Of Doom wrote...
....all of which has nothing to do with replayability....
Replayability is more then playing a different character with a different class and origin. I personally like playing the game with different specialization and talent arrangements on top of making a new character; you can't get this many different combinations without the respec mod.
#18
Posté 06 décembre 2009 - 07:27
#19
Posté 06 décembre 2009 - 07:34
#20
Posté 06 décembre 2009 - 07:37
immortal_scream wrote...
there was a post back in november,on the kotaku live chat,and one of the developers said that they're working on putting the toolset onto the consoles.a bit of a heads up?
The only post I remember was one that said the toolset would never work on the consoles due to memory limitations (hi, 512MB of system memory in 2009) and that they were considering the possibility of getting user-generated content to work on the PS3 platform. I highly doubt that they'll do it, though, since Sony greatly restricts things like that.
#21
Posté 06 décembre 2009 - 07:39
Just because it would not be worth it to you doesn't mean it is worthless to others.
#22
Posté 06 décembre 2009 - 07:44
camirish1 wrote...
Bottom of the gaming barrel? The respec mod (along with the camp chest) are the most popular mods currently in DA:O and are often claimed as a must for players on the PC. Judging from your post, you seemed to be mistaken in the fact that all DLC must be hours worth of content. The fact that the respec mod took only 2 weeks to make leads me to believe it could just be patched over in a console game update.
Just because it would not be worth it to you doesn't mean it is worthless to others.
No, but those "others" would much rather the developers spend their time on more worthwhile projects, such as more actual content. There are only X zots to go around, and I don't want them wasting Y of them on such a worthless mod for the consoles.
#23
Posté 06 décembre 2009 - 07:48
Seifz wrote...
camirish1 wrote...
Bottom of the gaming barrel? The respec mod (along with the camp chest) are the most popular mods currently in DA:O and are often claimed as a must for players on the PC. Judging from your post, you seemed to be mistaken in the fact that all DLC must be hours worth of content. The fact that the respec mod took only 2 weeks to make leads me to believe it could just be patched over in a console game update.
Just because it would not be worth it to you doesn't mean it is worthless to others.
No, but those "others" would much rather the developers spend their time on more worthwhile projects, such as more actual content. There are only X zots to go around, and I don't want them wasting Y of them on such a worthless mod for the consoles.
Agreed, and if they make such a patch for the consoles, then they will feel obligated to readjust the power level of the game to compensate since you can now change your character dependant on the situation, which means either changing the game for those who don't want it too or having to make dlc with two different power levels due to whether or not the player has the respec option (in addition to the normal power level changes).
#24
Guest_eisberg77_*
Posté 06 décembre 2009 - 07:48
Guest_eisberg77_*
immortal_scream wrote...
there was a post back in november,on the kotaku live chat,and one of the developers said that they're working on putting the toolset onto the consoles.a bit of a heads up?
Looking at this post done 9 days ago you won't be seeing the toolset. http://social.biowar...x/318985#320479
#25
Posté 06 décembre 2009 - 07:50





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