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Any plans for console respec?


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#76
Mordaedil

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Staylost wrote...

Please don't bring that type of immature conversation onto this

It's not a matter of maturity when dealing with people who don't know software development across multi-platform releases. The thing is, EVERY issue EVER brought up in a forum has been tagged as "easy for Bioware" to do.

Console need respecs? Easy! Providing hotfixes for consoles? Easy! Releasing tools that make editing the UI for modders possible? Easy!

>Fact of matter is, it's not as easy for Bioware as one might think, considering most of the developers have moved on to new projects or are currently working on other, more essential features. Respecing honestly doesn't rank that high up there, because from Bioware's point of view, it is working as intended.

Staylost wrote...

Apparently amateurs did it in two weeks, yet it is not easy for Bioware?

Amateurs wrote the code, provided a very bad example of a release for a feature that goes against the intentions of Biowares base design. The thing is, when you are releasing things for the console, you have a new way you need to code and you have to adjust the idea that you are hosting your content through X-box Live and Sony Online Network. That is COSTLY! The main reason the DLC cost $7 alone was to cover the expenses these two networks had. Providing small fixes like a respeccing app would therefore need to cost money. Would you really pay $10 for a patch of code amateurs made for free on the PC? Or would you rather wait until more "fixes" are discerned by the community and maybe a big package for the same price can be provided with more code and less hassle?

Staylost wrote...

Perhaps you thought I meant "easy" as in "make a sandwich" easy. I did not. It would obiviously take work. But you are being disingenuous. Easy it is, when compared to making mods of equal value (since you have been rude before, I feel the need to explain this although it is obvious: value, here, is in the utility of the user of such mod).

I'm not the one going around asking Bioware to refocus their priorities, so I question your validity about which of us are really rude here.

I don't demean other peoples work, for one.

#77
Zeppelin_1

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Rasputin-2 wrote...

I guess this is what has happened to this generation of gamers. If the game doesn't suit your needs, create a mod to basically "cheat" your way through it.



Hey guess what, developers aren't perfect.

I agree, there's very little mod'ing required for Pong, however games today are a bit more complex.  They're huge and massive bits of software that are often released with holes, bugs, incompletions, and leaks.  Mod'ing lets users fix those glaring problems in game design that the developers didn't have time for or overlooked.

For most people, respec'ing is more about respec'ing the NPCs than it is respec'ing yourself.  For those against it, to the point where you're reduced to name calling, how does respec'ing the NPCs affect you in any way?  No one should even need to make an argument for or against it, if you don't want to use it, don't.  Having the ability to reset the NPCs attributes to 0 is minimal development time and something that would increase the enjoyment greatly, for me.  And yes, in a non-multiplayer game, my enjoyment is what matters.

Modifié par Zeppelin_1, 07 décembre 2009 - 06:04 .


#78
wonko33

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Right way of playing DAO? ... please



Some people like the play it like it was made, some people have fun optimizing and controlling every element of their party.



This is PC gaming, it's usually very customizable, now I agree that it is not for Bioware to make a respec mod if they don't feel like it. But they gave us the tools to do it, does it mean they are against it? Probably not, they just don't feel it's worth their time.



I used to be an "optimizer" myself (few years back), and I was kind of put off by the fact my character had skills chosen already. But the way I play now it wasn't a big issue, and I like how the way finding companions already skilled up made me discover talents I would not have chosen before.



Does that make me Mr Righteous who plays the game the way it was ment?... of course not. Other people play it different, and since this is not a multiplayer game, it doesn't make them cheaters.



As for OP, sorry not mods for consoles, but then again you can play in a comfy couch.

#79
wonko33

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I was also thinking that respecing companions might be an issue for the developers because people would then complain that the tactics aren't working. I know it's easy to do tactics yourself, but if you look at the forums I think the average player hasn't figured out how that stuff works.

#80
camirish1

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I would just like to tell the naysayers: I told you so. Thank you, that is all.

Oh and they used the word "replayability."  I am pretty sure I was shot down for that too.

Modifié par camirish1, 06 janvier 2010 - 06:46 .


#81
Elanareon

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I just wondered... Since when did "respec" become available in a RPG game?



Only game i used respecs is WoW...