Aller au contenu

Photo

List of Bugs and Glitches You Can Find in ME3 - Lets help the devs.!


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#1
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
I created this topic in order to COLLECT and create an as complete and punctual a LIST of the multiple glitches and BUGS you can find in the PC version of the game, as possible.

I made a test run only for the sole purpose to hunt for these glitches in the game. I've found about 50 (I'll keep the list constantly updating) pretty noticeable bugs so far, so I put the list here for starters. 

The AIM IS to create this list and SEND IT TO THE DEVELOPERS in order to help them in fixing them later on via. patches or an enhanced edition patching pack (just like CD Project Red with the two The Witcher games). It would be nice, because - lets face it - this game is full of glitches. 

So, please POST YOUR FINDS in this forum, so we can help Bioware in polishing ME3 (I still hope for some ending fixes - new endings myself, but this thread IS NOT ABOUT THE ENDING!)

Here's my list (I will try to update it as you post your finds):


1. The first reaper that you see landing – the one wich kills the commitie with the dark energy beam – simply disappears after the human dreadnought is destroyed and you fall down from the ridge because of the wave of the explosion. Before the explosion it’s there after that, when you take a look back it’s gone, missing. Image IPB

2. I know that it’s an eagle’s eye thing but when the little kid runs into the building where you see him int he vent the door of the building is closed: the lock is red… should be green and turn red after he got inside.

3. Another eagle eye thingy: When the kid gets on to the Shuttle the person next to him is a civilian who all of a sudden turns into an Alliance soldier (you only see his\\her leg: it’s on the boy’s left) – it's possible texture-skin bug.

4. When you catch your dog tag during saying good bye to Anderson, you catch it with your right hand while you hold your assault riffle with the left a second later you hold the riffle with the right hand… hmmm…

5. On Mars it happened to me several times that when you see Dr. Eva on a monitor for the first time (the one on which Eva is using a controll paner of some sort) 3\\4 of the monitor suffers some sort of texture glitch… it turns into a mass of RGB textures.

6. Again on Mars when you look up to the sky, you can see that there’s a strange round-shaped spot in the middle. It must be a background-skyline composition bug.

7. The first time you can talk to Liara on the Normandy there’s a glitch: When you ask her about the drone, Glyph (under the investigate option as far as I can recall), during the answer Shepard follows Glyph with his head, turning it left… after that his had remains in that position for the rest of the conversation.

8. Everybody in the Normandy – especially Traynor and Javik - can turn their heads back almost a 180 degrees when they talk to you and you stand behind them. Quite twisted… Image IPB

9. During the Eclipse mission when you go to Bailey's the animation of Shepard entering Bailey’s office is glitched: you arrive through the wall. 

10. When you enter Udina’s office for the first time the door opens behind you, like you entered the room through a closed door – obviously an animation glitch.

11. Huerta Memorial: there’s an asari who asks for some AMP modifications in fron of a room next to the decontamination corridor. There’s and NPC walking back and forth between that room and the hospital rooms… well she can walk through Shepard like a ghost. It occured to me with other walking NPC-s on the Citadell (it must be a general problem).

12. During the Kasumi mission with the „big stupid jellyfish” there’s a sentence Shepard says at the Docks during radio conversation to Kasumi which is glitched: it’s the one which tells Kasumi that „I thought you still in love with Kaj Jee (spelling?).” or something like that. In the middle of the sentence Shep goes silent – that one is cut. It’s before the sentence where Kasumi says „I may be nostalgic but not dead.”

13. In Grissom Academy when you meet Khalee Sanders she’s holding a shotgun. Well when she’s walking towards you that shotgun disappears from her hands during your first meeting.

14. In Grissom Academy when you enter Orion Hall where Jack tries to protect her students you see 2 or 3 Cerberus troopers shooting at Jack and 2 of her students from a short distance. There’s no biotic barrier or anything… they should be dead, or there’s a biotic barrier missing. Image IPB

15. When you enter an Atlas which is still intact (you didn’t shoot it’s windows) it’s windows are broken like you shot them (it’s especially obvious at the end of the Grissom Academy mission or at the main Cerberus Base where you can enter one which is not used by anyone).

16. Another general issue is that sometimes your squadmates get stuck at certain points – places of interest where they try to show you something, in front of ladders etc.). Not that annoying, but you still have to reload.

17. A general sound issue is that when you enter a room after loading (esp. in the Normandy) or you just loaded the game the first sentence they tell you (usually it’s autodialog) is mute – you can only see the subtitle if it is on. Especially obvious with Traynor’s comments.

18. In the Normandy you can hear footsteps at places where there’s no one around you (the captians cabin!!!, The main corridor at Engineering (above the Shuttle bay). 

19. In the Normandy’s cockpit there’s a certain area behind Joker where Shepard gets stuck. You can’t move, so you have to reload.

20. In Sur’kesh, at the second checkpoint – where you have to give your approval for the container to go to the next one – during the cuscene your gun disappears from your hand. It’s pretty easy to notice because you hold up your gun. 

21. Again in Sur’kesh when Mordin\\other guy talks to you via radio during action and you can see him through the containment shield, the person’s mouth does not move. (there’s only one ocassion when it’s obvious: when the container is stuck because the power grid is offline). Yeah I know, that it’s nitpicky.

22. Again in Sur’kesh there’s fire on the other side of the compound which has the same lighting effect as the sun: it creates a shaft. It’s the fire you can see from the room where the Varren kills a Cerberus soldier. You have a great view of it when you go to small balcony next to the ladder where you can find some salvageable materials.
 
23. I noticed it several times: when you kill an engineer the turret on his back may remain intact. It won’t activate and shoot you, but the map\\radar shows it as an enemy and your squadmates react on it accordingly – except they do not notice it and shoot at it. 

24. There are times when turrets go invisible and you can only notice them by the red aiming frame.

25. There are times when enemys get stuck inside objects like trucks etc.. Unfortunately you can’t kill them then… so you have to reload. 

26. In the MP there are ocassions when the enemies fall down a ridge and they don’t die but float in the air… you have to kill them somehow. If you push an enemy into the deep by biotic power or whatever they should die.

27. When an enemy jumps off a rooftop or ridge and you use concussive shot or push\\warp etc. on them they are pushed inside the wall… afterwads the reappear. Obivous graphical glitch. 

28. There’s a salarian doctor in Huerta Memorial who ask for some kind of biotic enhancement. When you deliver the item to him there’s a heavily glitched animation which shows the doc. The camera angle seems out of place and sensless. The mission ends by gaining 90XP: I don’t know wether it’s a glitch or not, but you don’t get any war asset from him. 

29. There’s a MAJOR ANIMATION GLITCH concerning Shepard when you talk to the salarian dalatrass via vidcom before the Genophage cure. I gave the pro-krogan answer to her. Shepard’s animation is glitched heavily…it’s pretty annoying.

30. When Wrex\\Wreav enters the „Hollows” in the cutscene after you kill the husks, his mouth\\nose slurs with or is in the lock-hologram. It’s an obvious animation glitch.

31. On Thuchanka when you get out of the truck during the cutscene where you see the Shroud for the first time you can’t see the reaper – it’s missing. After the cutscene you can see it clearly. 

32. When you meet Balak, the whole conversation is poorly animated. Firts he points his gun to Shep’s head and the gun makes a slight position shift. Then you choose the renegade\\intimidate option, Shepard turns around and faces Balak. But when Balak leaves Shepard is shown in his original position, turning his back towards Balak and then turn around. 

33. At the end of the Coup there’s a camera angle glitch: after Udina or the VS is killed everybody leaves the scene via the door: at the ending of the scene there are two pretty strange and senseless camera angles showing one of your squadmates leaving and showing an empty place with a bar.

34. During Thane’s dying scene: the music is glitched… it slides at a point if it makes sense.

35. Thane’s death: when Thane died his eyelids and eyes are still in motion and he’s still breathing. Hmm…

36. The one mission at the Docks about the documentary film given by the salarian film maker: it’s glitched. if you take some photos at the wrong places the mission can’t be finished – it won’t let you take a photo of the gambling table where Vega is playing poker.

37. When you meet Kaidan as you go back to the Normandy, after the Coup he salutes you. First with his left hand (profile perspective)… then the camera angel changes (Shepards over the shoulder perspective) and shows him saluting you with right hand. Obvious animation glitch! You salute only with your right hand!!! Image IPB

38. During Jacob’s mission when you enter the Hangar with Jacob, there’s a strange camera angle glitch at the very beginning of the scene.

39. Another camera angle glitch during Jacobs mission is when you take Garrus with you and Jacob says hello to him. The camera angle is quite wrong. It shows you instead of Garrus. And when Garrus answers the camera does not show Garrus but an empty wall instead. 

40. When you enter the shuttle after Jacobs mission Shepard is vibrating. It’s a lighting glitch.

41. Samara mission: when you first meet Samara, at the end of the conversation – when you hear the Bashee’s screaming – Shep and company pull their guns, but when Samara says somehting along the lines of „being too late” they show Shep and co. again saying „wait” and thier guns are not pulled, but on their backs… obvious animation glitch. 

42. Int he geth dreadnought: there’s a sequence when Shep almost falls down with the damaged elevator but runs for the ridge and Tali catches him. If you start running too early the scene ends with a camera angle glitch. It shows the ridge, but focuses on no one: there’s no one on that take. 

43. After Tali helps Shepard to climb up from the ridge after the elevator fell, Tali does not hold her gun, but is in the position of holding it. (Gun disappears from Tali’s hand)

44. During the beginning of the last Ranoch mission (with the Reaper and the climax of the whole quarian-geth war) Shepard hands a stone to Tali. Well the stone disappears so Shep hands a piece of nothing instead to Tali. 

45. Don’t know wether it is a glitch or a deliberate effect (if it is, then it’s pretty annoying) but when you talk to the dying reaper in Ranoch, it’s like the whole world – including Shep – is shaking around you.

46. There’s a squad banter on the Normandy when Garrus talks to his father via radio about them trying to escape from Palaven. When he loses radio contact he says something like: Spirits… IF YO DO EXIST … please…” Well the one with caps. is missing – you can only see it with subtitles.

47. Ending glitch: In the Citadell when you are in the control panel room with TIM and Anderson you see cars moving in the backround\\ on the Wards. It must be a huge texture bug. 

48. Another ending glitch:”M1M” texture on the corridor of the Citadell. That’s a place which supposed to be untouched by living beings. M1M are human marks. 

49. HUGE ending glitch: even those squadmates may get out of the Normandy’s hatch untouched and alive who were killed by Harbinger (the ones you take with you on the last run to the beam). 

50. During the ending sequence there’s a scene which shows the whole Milky Way (when the space magic \\ dark energy blast spreads throw the entire galaxy) – well the blast supposedly starts from the Solar-system, but during this sequence it starts off from some other system at the brink of the galaxy, pretty far from Sol. ??? 

51. During the ending sequence is it deliberate that your gun has infinite ammo capacity and you don’t even have to reload? 

52. One of the Turians (the one who's walking back and forth in the corridor where Udina's office takes place) ocassionally starts floating.

53. In Kite's Nest when you enter the Untrel-system the Relay-jump cutscene launches (while you obviously don't make a relay jump).

54. The Minos Wasteland keeps flashing throughout half the game while there's no quest available in that system. The planet Aequitas is flashed out by the green name-tag on it, but when I move there, nothing happens... you cant scan it or do anything else with it (other than read the info about the planet). 

55. It happened to lots of people who romanced Tali that even if she diead in Ranoch (if you chose the geth over the quarians) that before the Cronos Station (Cerberus HQ) mission starts off, somehow the Tali love sequence happens, launches. 

56. So fishes can fly after all... some pointed out a glitch where fishes from the fishtank miraculously get out and are "swiming" in the air, in Shep's cabin. 

57. Many have a problem in MP (espcecially who play vanguard in the resurgence missions) that their character starts to float or fly off.

58. Reaper (Souverign class) disappears in Thessia: the one which passes you by and shooting at buildings suddenly disappear after the scene where you help the commando sniper. ... it's just gone, like the one in the prologue. 

59. During the Rachni/Aralak Company mission there is a MAJOR animation bug. As there is no animation at all in one scene. When your sqaud is supposed to fall down into that hole, there is no animation of your team falling. You just see the characters talking to each other about falling down into the hole. Then there is a cut and your sqaud magically re-appears down the hole.

60. The "Hanar Diplomats" quest cannot be completed, as you can't access one of the necessary consoles.

61. A MP issue:
Geth Plasma Shotgun sometimes starts refusing to charge mid-match. It will simply fire upon the button being clicked like any other gun.The Kishock Harpoon Gun does the same thing.

62. Another MP issue: The Geth SMG will sometimes stop shooting mid-burst and after this refuse to fire bursts but instead simply fire single shots. This happens mid-match for no reason whatsoever, same symptoms as the above two. I haven't used the Striker assault rifle much but it stands to reason this gun has the same issue, being an ROF-increase gun.

63. Again a MP issue: Sometimes the missile launcher will refuse to fire whether unaimed or aimed, it will simply make a few sounds instead of firing - repeatedly. 

64. Outstanding and bad texturing during the ending sequence: there are two great pile of dead bodies on both sides of the Beam as you enter. Just look at them: straight out of a game from 15 years ago. It makes it more obvious that the ending was rushed as hell. 

65. Rannoch destroyer: If you choose the Renegade interrupt when talking to the Rannoch Destroyer, the Destroyer's red "eye" never stops glowing even after getting blasted to death again. Otherwise, the "eye" stops glowing when it dies without the Renegade interrupt. You'll end up talking to Tali about the beach-front property with a Reaper's red eye still staring if you chose the interrupt and she lives.


66. Matriarch Aethyta dialogue problem: When Shepard mentions to Aethyta that he's seen her watching Liara, Aethyta's next dialog often gets cut off before stating that she's Liara's father. It seems to happen at the point where her dialog would have normally stopped if Shepard hasn't seen Aethyta watching Liara in ME2.


67. Liara's monitors on the Normandy: When entering Liara's cabin (usually when she has nothing to say to anyone), the monitors on the wall rotate both according to where Shepard is standing (as usual) in addition to which way Shepard is facing (totally wrong -- they flip around all over the place as Shepard spins around). The fix is to leave their area of detection (such as going to Liara's bed or back out her door) and return. They will, then, focus only on where Shepard is standing like they are supposed to do.


68. Liara"s monitors No2: Some conversations with Liara in her room cause the monitors to stop reacting to anything, Liara or Shepard and they just focus on some location in the room. I haven't figured out this pattern, yet.


69. Thuchanka animation glitch: When Shepard jumps over the wall to start the first part of the run towards the Reaper at the Shroud, the animation is happening a little too fast like a brief fast-forward moment..


70. (Already acknowledged as a bug and unlikely to get fixed) If one does not take Ashley onto the Normandy, the romance between Ken and Gabby will not play as well as the flirting banter between Garrus as Tali (with Tali in the Engine room and Garrus over intercom) 


71. Sound issue: When the audio's Dynamic Range is set to High in the game's options, the relay gate jump plays irrationally loud compared to everything else, and many low-freq sounds often get clipped (distorted) even if the volume settings are set low -- meaning they are clipping before applying the volume. Also, Joker's banter dialog sounds very distant with this setting.

72. Sound issue: (Excluding the high-dynamic range audio issue by using the low setting:) Joker's banter sounds like it is coming from his location at the helm except when he has nothing more to say and responds with "Commander". At that point, it sounds like it is actually coming from Shepard instead using Joker's voice.


73. For one specific line when Legion/not-Legion speaks in the escape vehicle on Rannoch (Reaper base), one of the crew in the back (right-side of the vehicle) performs the talking gestures instead of Legion/not-Legion.It also happens when Shepard says that they will not leave, but to pull over and finish it with the reaper.


[color=rgb(170, 170, 170)">74. A missing wall is visible under the floor of the Shuttle Bay on the Normandy when looking towards the elevator and slightly to its left while standing next to the shuttle that Cortez often maintains. Another missing wall is visible under the Presidium Commons when looking ]towards the commons[/color] and slightly to the right while Shepard is standing next to where Liara has her "lock-in" romance dialog at the railing that looks out over the Presidium. These missing walls cause that weird, trippy trailing effect at their locations.


75. The doors on the Engineering deck respond to Shepard standing underneath them in the Shuttle Bay.


76. When Shepard is looking down into Docking Bay E24 (Refugee Holding Area) from Docking Bay D24 (Normandy dock) at the security station and up to the Elevator on the Citadel, the Refugee Holding Area is completely empty of people but still has all the shipping crates and other furniture.


77. For the final, slo-motion targeting of the Rannoch Destroyer, the Reaper only faces the center of Shepard's walking area and not toward Shepard if Shepard's standing off to the side.


 78. When Shepard "sprints", his squad speeds up as well, but they do not have a "sprinting" animation variation like Shepard, and they look like they're just running normally but fast-forward.


79. A slight animation glitch. When Traynor finishes showing Shepard the various locations of the Normandy and leaves telling Shepard that Hackett wants to talk in the comm room, the camera focuses on Shepard and Shepard stares after her with a very odd expression for several extended beats and then faces the fishtank as the scene fades with the exact same weird expression.


80. If Shepard has taken the first Renegade interrupt when fighting ("dancing") with Vega, Vega gets a bloody nose as expected. If Shepard misses the first Paragon interrupt, Shepard gets a bloody nose as expected. When finished, Shepard's bloody nose vanishes (if Shepard had one) while Vega stands at his station with a bloody nose still (if Vega had one). It seems odd for Vega not to at least find a rag to wipe his nose if Shepard manages it. Seeing Vega talk afterward with it seems even more silly as he acts like there's nothing wrong.


89. The chest texture on the shirtless guys has bump mapping far too high to have any realism to it. This becomes exceedingly apparent when viewed at higher angles to the mesh surface. Vega in a T-Shirt has the same issue making it look like he has breasts instead of body-built built pecs.


[color=rgb(170, 170, 170)">90. Illogical texturing: When the Virmire Survivor ]is awake[/color] and still in the hospital bed, they still have the dirty, bloody face. This seems very odd in a hospital, especially when it's "the best care on the Citadel". Bruised is one thing. Dirty and bloody is another. (I won't go into how the Virmire Survivor should have a hospital gown if their clothes were taken away. Okay. I guess I just did go into it.)


91. Ending glitch: Despite how the final two+Joker (or one+Joker+EDI) squadmates to step out of the Normandy (if anyone) are determined by some hidden "friendship" variable, Javik appears far too often without regard for other actions for it to be accurate. As mentioned before it might also happen if Javik actually dies during the final run. 

92. The first time you run into Dr Eva (just after talking to the illusive man) there are 2 instances of her. One is at the console trying to download the data but there is a clone of her standing just around the corner that you get a quick glimpse of at the start of the scene.

93. Major animation glitch: Talking to Dr Chakwas on board the Normandy has major animation glitches including heads facing the wrong way and characters walking through the furniture. Actually there is a scene where Dr. Chackwas and Shepard share drinks which is heavily glitched animationwise. She doesn't look at the right direction (at Shepard) and the information board she holds in her hand... well tends to dissappear in her body and arm... go and check it out. 

94. Animation glitch: When Shepard shakes hands with Admiral Hackett (when he gets on board the Normandy) there's an animation glitch: during shaking hands Shepard does not turn his\\her head towards Hackett and look into his eyes but he turns his\\her head left in a very unnatural way. 


95. A MP issue: 
Earlier today I came across an issue where my level 7 Infiltrator had -32 skill points, so each level I gained I noticed there was less minus. It turned out my level had somehow gone down but my skills stayed, so I had skills of a higher level. If you have this issue, just level up to the level your skills are at and it will be fixed :-) I hope this helps anybody having this issue. 

96. Major ending bug reported by a user: (apart from the ending being "problematic" in itself)
So, I get to the end of Mass Effect 3 and choose the right-hand option. I shoot the tank and the ending rolls.
I see Shepard shooting the tank, interspersed videos of Joker, Andersen and Liara. It looks like there's gaps for a couple more short videos but nothing plays. Instead, I see Shepherd on the citadel in a weird pose instead. 
A video plays of the citadel opening and destroying the repears and then I'm dumped at this view while music plays. I'm guessing that another, longer video should be playing instead. It looks like I'm standing at the top of the citadel, but with the citadel itself missing.

97. Major bug on Thuchaka mission: 
In the mission on Tuchanka where you first meet the primarch's son, it sometimes happens that I have a third 'undefined' squadmate. If this happens, this is often coupled with a bug that removes every enemy encounter halfway through the mission. The NPC's from the final objective are also missing so you can't trigger the cutscene that ends this mission. 

98. Sound mixing issue: There's a cutscene after Shepard's final speech when "Hammer" starts it's push for the Beam: you see krogans, turians, salarians and humans shooting husk as they move forward, supporting the tanks and makos. The sound mixing in that particular scene is very poor: you just can't hear the gun shots (or just barely), only their impact. 

99. There are several missing sounds in the game: like the sound when Shepard sits down next to Anderson during the ending sequence (before it gets really bad). You can's hear the sound of him sitting down with an armor on. 

100. MP: Playing adept on Firebase: Cronos. My character died and learned to fly... Somehow it got out of the map... or above it and then started to fall... but never arrived back to the surface. 

101. MP: On Firebase: Hydra I noticed a glitch which doesn't let you reload your weapons from the ammo boxes. They were none functional for a whole mission.


102. Lazy graphics: Very poor and lifeless animation for the reapers (pretty much look like if they were from some older game) during the already lame and annoying starbrat scene.

103. Animation glitch: When reporter Al Jilani leaves Bailey's office she "leaves" her camera there. For the rest of the scene the camera stays there. When the conversation between Shep and Bailey ends it disappears.

Modifié par GimmeDaGun, 22 mai 2012 - 09:53 .


#2
wolfeye7

wolfeye7
  • Members
  • 57 messages
Yea...haven't noticed all of these, but most of them. Haven't replayed them game so I managed to look past most of these issues, but getting stuck behind Joker was the one that really bothered me (had to reload my game during at least 4 occasions).

Also, when you look away when talking to someone just seems rude :)

#3
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages

wolfeye7 wrote...

Yea...haven't noticed all of these, but most of them. Haven't replayed them game so I managed to look past most of these issues, but getting stuck behind Joker was the one that really bothered me (had to reload my game during at least 4 occasions).

Also, when you look away when talking to someone just seems rude :)



Well I'm hunting for these glithes, bugs, mistakes, hiatuses because the guys at Bioware obviously had no time to test the game properly... thus I try to help them. 

This game is swarming with these anomalies.

#4
Ross42899

Ross42899
  • Members
  • 601 messages
IMO, it would be very helpful, if this post gets stickied. So everyone can add bugs fast and easily and the devs can see important issues immediately.

- Addition to point 8: This "180 degree head turn" is most annoying in the scene where Shepard & Liara meet in her cabin on the Normandy for the first time. During the whole conversation, they follow the shadowbroker drone with their heads. Turning their head 1800 degrees more than once. this looks really stupid and is very annoying.

- Shepard can get stuck behind Joker on the Normandy bridge on occassion. You have to reload a save game to continue playing.

- During the Rachni/Aralak Company mission there is a MAJOR animation bug. As there is no animation at all in one scene. When your sqaud is supposed to fall down into that hole, there is no animation of your team falling. You just see the characters talking to each other about falling down into the hole. Then there is a cut and your sqaud magically re-appears down the hole.

- The "Hanar Diplomats" quest cannot be completed, as you can't access one of the necessary consoles.

- Sometimes during a mission your squadmates won't follow you and get stuck at doors or walls (pathfinding issues)

#5
Alexandrepb

Alexandrepb
  • Members
  • 3 messages
Have you guys had trouble finding the old schematics for the power in the Citadel? I've replayed the mission 2 times and never found it where it was supposed to be.
Great list was planning to make one myself, good to see other fans trying to improve the game.

#6
therearentanynamesleftsoipickedthisone

therearentanynamesleftsoipickedthisone
  • Members
  • 12 messages
MP

Geth Plasma Shotgun sometimes starts refusing to charge mid-match. It will simply fire upon the button being clicked like any other gun.
The Kishock Harpoon Gun does the same thing.
The Geth SMG will sometimes stop shooting mid-burst and after this refuse to fire bursts but instead simply fire single shots. This happens mid-match for no reason whatsoever, same symptoms as the above two.
I haven't used the Striker assault rifle much but it stands to reason this gun has the same issue, being an ROF-increase gun.

Sometimes the missile launcher will refuse to fire whether unaimed or aimed, it will simply make a few sounds instead of firing - repeatedly.

#7
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
Edited the list by your addons.

Modifié par GimmeDaGun, 14 mai 2012 - 11:46 .


#8
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages

Alexandrepb wrote...

Have you guys had trouble finding the old schematics for the power in the Citadel? I've replayed the mission 2 times and never found it where it was supposed to be.
Great list was planning to make one myself, good to see other fans trying to improve the game.


Well, I'm very angry with this game (because of the ending and the poor handling of imported choices, and obviously the lack of controlled dialougue and dialogoue options), but, yeah, I try to help in improving it. Though one of the devs. told me that they most probably won't fix any of these issues because it would cost too much... ah well... I really start to hate EA for compromising Bioware.

Anyway... I don't give up just like that. 

#9
Harbinger1985HU

Harbinger1985HU
  • Members
  • 206 messages
Nice list, I don't finished the SP yet, but I encountered a few of them. Anyway, after the Geth-Quarian missions I noticed Ashley simply disappeared from the Normandy! I look her everywhere, but I can find her. Trainer also tells me Ash like to speak with me, but I can't invite her via the comm of my cabin. I don't know what happened, maybe Javik drop her out through the airlock. :)

#10
EricHVela

EricHVela
  • Members
  • 3 980 messages
#19: Still exists after 1.03 patch - That happens on the "open panel" spots behind Joker and also the one behind EDI.

#45: The problem is that the shaking is not timed with the Reaper speaking. It seems delayed and becomes nonsensical as if it is random. A similar glitch happens with the Geth Fighters where the virtual floor flashes in a pattern similar to the dialog, but it is delayed. (If you can, try this: Record the scene, slide the audio further along the frames a bit and play it back. You'll see that the effects now line up with the Reaper's dialog and with the Geth Fighters virtual dialog.)

#46: I have yet to have that dialog drop. I have, however, had many other dialogs drop at random. They seem to coincide with incidental environmental sounds beginning and incidental NPC dialog beginning.

#56: Still exists after 1.03 patch. Fishes also get stuck in the walls of the tank, flipping around crazily.

#60: Which console? There are three. For the second one, Shepard accesses it second and again last (even though it sounds almost like you're supposed to go back to the first one).


Addition: If you choose the Renegade interrupt when talking to the Rannoch Destroyer, the Destroyer's red "eye" never stops glowing even after getting blasted to death again. Otherwise, the "eye" stops glowing when it dies without the Renegade interrupt. You'll end up talking to Tali about the beach-front property with a Reaper's red eye still staring if you chose the interrupt and she lives.


Addition: Still exists after 1.03 patch. When Shepard mentions to Aethyta that he's seen her watching Liara, Aethyta's next dialog often gets cut off before stating that she's Liara's father. It seems to happen at the point where her dialog would have normally stopped if Shepard hasn't seen Aethyta watching Liara in ME2. If one does not have subtitles, the player will not be aware that the line is even there and will still get a confusing prompt option and response about Aethyta being the father.


Addition: Apparently fixed with 1.03 patch. When entering Liara's cabin (usually when she has nothing to say to anyone), the monitors on the wall rotate both according to where Shepard is standing (as usual) in addition to which way Shepard is facing (totally wrong -- they flip around all over the place as Shepard spins around). The fix is to leave their area of detection (such as going to Liara's bed or back out her door) and return. They will, then, focus only on where Shepard is standing like they are supposed to do.


Addition: Some conversations with Liara in her room cause the monitors to stop reacting to anything, Liara or Shepard and they just focus on some location in the room. I haven't figured out this pattern, yet.


Addition: Still exists after 1.03 patch. When Shepard jumps over the wall to start the first part of the run towards the Reaper at the Shroud, the animation is happening a little too fast like a brief fast-forward moment..


Addition: (Already acknowledged as a bug and unlikely to get fixed) If one does not take Ashley onto the Normandy, the romance between Ken and Gabby will not play as well as the flirting banter between Garrus as Tali (with Tali in the Engine room and Garrus over intercom)

Modifié par ReggarBlane, 05 juin 2012 - 12:52 .


#11
Seifer006

Seifer006
  • Members
  • 5 341 messages
Sir,

so glad you decided to do this list to help Developers

unless you mentioned then my apology but I have some that I came across didn't see on list

  • MP - Candor Map and Fuel Reactor Map - There's Ammo Boxes that I can't receive ammuntion. I'm sure others have experienced this. I've had and my squad has also
  • SP & MP - Biotic Charge doesn't seem to work. Repeately I've pressed the hotkey button (when an enemy is clearly in my sight) Shepard (or whoever I'm playing) WON'T CHARGE........this is a big problem when your playing on Gold or Insanity mode
again, it's great to see this post - there's people (like you) who are willing to help the developers. While (many) others decide to complain but.......that's all the far they get.

#12
EricHVela

EricHVela
  • Members
  • 3 980 messages
Addition: When the audio's Dynamic Range is set to High in the game's options, the relay gate jump plays irrationally loud compared to everything else, and many low-freq sounds often get clipped (distorted) even if the volume settings are set low -- meaning they are clipping before applying the volume. Also, Joker's banter dialog sounds very distant with this setting.


Addition: (Excluding the high-dynamic range audio issue by using the low setting:) Joker's banter sounds like it is coming from his location at the helm except when he has nothing more to say and responds with "Commander". At that point, it sounds like it is actually coming from Shepard instead using Joker's voice.


Addition: For one specific line when Legion/not-Legion speaks in the escape vehicle on Rannoch (Reaper base), one of the crew in the back (right-side of the vehicle) performs the talking gestures instead of Legion/not-Legion.


Addition: Still exists after 1.03 patch. A missing wall is visible under the floor of the Shuttle Bay on the Normandy when looking towards the elevator and slightly to its left while standing next to the shuttle that Cortez often maintains. Another missing wall is visible under the Presidium Commons when looking towards the commons and slightly to the right while Shepard is standing next to where Liara has her "lock-in" romance dialog at the railing that looks out over the Presidium. These missing walls cause that weird, trippy trailing effect at their locations.


Addition: Still exists after 1.03 patch. The doors on the Engineering deck respond to Shepard standing underneath them in the Shuttle Bay.


Addition: When Shepard is looking down into Docking Bay E24 (Refugee Holding Area) from Docking Bay D24 (Normandy dock) at the security station and up to the Elevator on the Citadel, the Refugee Holding Area is completely empty of people but still has all the shipping crates and other furniture.


Addition: For the final, slo-mo targeting of the Rannoch Destroyer, the Reaper only faces the center of Shepard's walking area and not toward Shepard if Shepard's standing off to the side.


Addition: When Shepard "sprints", his squad speeds up as well, but they do not have a "sprinting" animation variation like Shepard, and they look like they're just running normally but fast-forward.


Addition: When Traynor finishes showing Shepard the various locations of the Normandy and leaves telling Shepard that Hackett wants to talk in the comm room, the camera focuses on Shepard and Shepard stares after her with a very odd expression for several extended beats and then faces the fishtank as the scene fades with the exact same weird expression.


Addition: If Shepard has taken the first Renegade interrupt when fighting ("dancing") with Vega, Vega gets a bloody nose as expected. If Shepard misses the first Paragon interrupt, Shepard gets a bloody nose as expected. When finished, Shepard's bloody nose vanishes (if Shepard had one) while Vega stands at his station with a bloody nose still (if Vega had one). It seems odd for Vega not to at least find a rag to wipe his nose if Shepard manages it. Seeing Vega talk afterward with it seems even more silly as he acts like there's nothing wrong.


Addition: The chest texture on the shirtless guys has bump mapping far too high to have any realism to it. This becomes exceedingly apparent when viewed at higher angles to the mesh surface. Vega in a T-Shirt has the same issue making it look like he has breasts instead of body-built built pecs.


Addition: Still exists after the 1.03 patch. When the Virmire Survivor is awake and still in the hospital bed, they still have the dirty, bloody face. This seems very odd in a hospital, especially when it's "the best care on the Citadel". Bruised is one thing. Dirty and bloody is another. (I won't go into how the Virmire Survivor should have a hospital gown if their clothes were taken away. Okay. I guess I just did go into it.)


Addition: Despite how the final two+Joker (or one+Joker+EDI) squadmates to step out of the Normandy (if anyone) are determined by some hidden "friendship" variable, Javik appears far too often without regard for other actions for it to be accurate.

Modifié par ReggarBlane, 02 juin 2012 - 03:35 .


#13
Sim108

Sim108
  • Members
  • 25 messages
Ill remember this if i find some bugs too.
I found same more too. But on mulitplayer. One is about my flying vangard - social.bioware.com/forum/1/topic/344/index/11953899 , and the other one just happed on my last game.
This is me when i was thrown out of the grid on a level - imageshack.us/photo/my-images/13/masseffect3outofgriderr.jpg/

Ps you should also add pictures of the error, so they can see and understand how, what, why, ect it happed..

Oh, a request by me. can you please check the servers connetion. Sometimes I lose the connetion to the server when the host is left the game, or searching a game. btw Im useing an ISDN (cant get ADSL in my area) :(

#14
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
Wow, thanks! Keep up with the good work guys! I will add them to the list!

#15
EricHVela

EricHVela
  • Members
  • 3 980 messages
Addition: There's an unfortunate texture-mesh conflict issue between EDI's legs that causes an inappropriate graphic glitch. It seems to involve EDI's crease down her derrière going further than other characters in conjunction with the mesh and textures having a seam along the same line, but that is just an observational guess.

#16
saecula

saecula
  • Members
  • 189 messages
The first time you run into Dr Eva (just after talking to the illusive man) there are 2 instances of her. One is at the console trying to download the data but there is a clone of her standing just around the corner that you get a quick glimpse of at the start of the scene.

Talking to Dr Chakwas on board the Normandy has major animation glitches including heads facing the wrong way and characters walking through the furniture.

#17
LordMilitus

LordMilitus
  • Members
  • 195 messages
Earlier today I came across an issue where my level 7 Infiltrator had -32 skill points, so each level I gained I noticed there was less minus. It turned out my level had somehow gone down but my skills stayed, so I had skills of a higher level. If you have this issue, just level up to the level your skills are at and it will be fixed :-) I hope this helps anybody having this issue.


I already made my own thread, I didn't see this yet.

#18
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
Updated the list. Thank you! Keep it coming guys! And you devs, please read the list, take it and use it if you can and will!

#19
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
Not going to read the entire list so I hope I'm not posting a reported issue.

In the mission on Tuchanka where you first meet the primarch's son, it sometimes happens that I have a third 'undefined' squadmate. If this happens, this is often coupled with a bug that removes every enemy encounter halfway through the mission. The NPC's from the final objective are also missing so you can't trigger the cutscene that ends this mission.

Modifié par Fredvdp, 18 mai 2012 - 11:19 .


#20
Delusion83

Delusion83
  • Members
  • 114 messages
Please add these bugs: http://social.biowar.../index/10161691

http://social.biowar...161691#12120956

Modifié par Delusion83, 18 mai 2012 - 12:59 .


#21
Delusion83

Delusion83
  • Members
  • 114 messages
oh and also this one: http://social.biowar.../index/10238384

#22
EricHVela

EricHVela
  • Members
  • 3 980 messages
#94: This is a flaw in the animation asset for a common kind of right-handshaking. All the ones where the character steps forward, shakes the other character's right hand and steps back causes their eyes and heads to look far to their right instead of at each other. Characters that nod during the handshake or do not step forward for their handshake do not experience this.

It's not just at that one scene. This error has existed since the first Mass Effect.




Addition: If you make your Shepard hijack the Atlas in the last stage of the Tuchanka: Bomb mission and your Shepard is still in it after finishing the final wave, Shepard glitches as if Shepard's still in the Atlas for the mission's final cutscenes. Shepard is invisible for some parts, and one can still hear the sound of the Atlas.

Modifié par ReggarBlane, 22 mai 2012 - 03:03 .


#23
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
There has been no update for some time, so I updated the thread by some of my new finds.

Modifié par GimmeDaGun, 22 mai 2012 - 08:51 .


#24
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
Bump: maybe some has found some new bugs.

#25
The Cheat

The Cheat
  • Members
  • 146 messages
The patch broke Aria during her initial conversation on the Citadel. When she talks about how the professional bands of mercs are worth it, she now stares straight ahead instead of looking at Shep while saying it if you chose the renegade option.

Modifié par The Cheat, 29 mai 2012 - 09:55 .