LinksOcarina wrote...
Extra Credits is half right in regards to those differences (a lot of stuff they pointed out in their 3 parter is kind of off to be honest, mainly the history and the issues surrounding the "decline" of Light RPGs) That said, I will say you are right about expression, but wrong about fantasy, if using their terms for a moment will help.
As I pointed out above, one of the bigger ones is emphasis on story for Light RPGs vs Western RPGS, and despite giving you a customizable protagonist for Dragon Age: Origins, in the end you are still the Warden. So really, even from the standpoint of what Extra Credits is saying, Dragon Age has Light RPG leanings because it more desirable for a cleaner storyline that is about the interpersonal relationships, character dynamics, world issues and world introduction vs the exploits of the main character in a non-linear structure, living out the fantasy as we see fit.
Portnow's issues of fantasy, of putting yourself in the role do not really show up in BioWare games. They have elements of it in character creation and character building, as you say, but the storyline is essentially the same. It is the details in-between that are different. Let me put it this way, do you really become something you are not as the Warden? In the games narrative it makes it like that, humble origins into a thrusted situation, but that is all about the personal story of a character named Cousland, Amell, Tabris or Aeudcan. Those characters all exist in-game, it just so happens one of them was lucky enough to have Duncan intervene on their behalf, so we see what happens to him as he becomes this legendary Gray Warden.
So yes, the Warden is the protagonist, but the Warden is also an established character despite building him from the ground up. We just build the legend of the warden over becoming the warden, what they look like, what weapons and armor they use, who they like and hate, what they believe. By building the legend of the Warden we do give it personal expression, but we are telling the story of the Warden more than being placed in the story of the Warden.
So it is a very interesting mix of both in some regards, but I would still not call it a hallmark to Western RPGs in the end.
I think this where we see things fundementally differently. The Warden is role, the very use of the title indicates that to me. It's the story of someone who became the key figure at that time and place, but role is there, but the person is blank. No character exists till the player creates them, just that the game will have a Grey Warden who by chance or fate will be able to become the key figure. You establish who that person is, what they are like, and establish their story. The other characters from the other Origins never filled that role, and they no more exist in a playthrough that doesn't involve them the any unname character from anywhere else in Thedas (they are never meet, reffered to or appear in another Origin playthrough, they are no more relevent then a guy living in Orlais at the time). So for it there is no established character, only a vacant role for a character you create and whose story you develop.
After all, for me in that definition (as I understand it) almost no game would be a wRPG, in the ES games which most would accept as a wRPG, in Arena the PC fills the role of a minor member of Uriel Septim VII's court who is sent to get the parts of I think the Septre of Chaos (been a long time since I played that game

) and becomes the Hero of Tameriel or similar. In Daggerfall you are agent for Uriel Septim sent to Daggerfall to deal with Lysander's Ghost, in Morrowind your cast in the role of the Nevarine, and in Skyrim you fill the role of the Dragonborn. Sure you can ignore the main quests, but you could do that with the BG games as well, so under this almost no game would be classed as wRPG.
And for me, the established narrative is background, like the setting and quests are background to the personal narrative of the PC. For example, someone can write a personal story of a character involved in an historical event, The events play out the same, but the real story isn't really about that, it's about the character the story focuses on (same is true of biographies to an extent). Origins established narrative and set-up supplies the Blight, the npcs, companions and events, and that a Grey Warden ended up being a key figure in the events. The story however you provide as you create and develop who that person is who becomes the Grey Warden in question, how they changed, why they did things and what happened to them and what their views and experiences were (and how those changed). Their personal story and person is for you define.
That's how I interpret the material (though I'm say what I've true for everyone, etc), so like I said, I think we view things very differently on these points.
Edit: edited for more clarity.
Modifié par Curlain, 17 avril 2012 - 11:01 .