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Your favorite game in the series?


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#51
Raikas

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ME1 was my favourite - not the most polished or the best gameplay, but I was entertained by the universe and found it to be the most replayable over time.

ME2 was fun and certainly more smooth/streamlined, but the story was iffy for me (and for whatever reason I find it more tedious to redo). I loved my first playthrough of ME3, and I'm still enjoying it, but it's hard to say how it'll look in the long term - and once we get the extended ending and additional DLC.

#52
FTR GROG

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Siansonea II wrote...

BatmanPWNS wrote...

*snip* Plus the final mission is the best mission in the series.


Srsly? I guess the fact that it made no sense wasn't a stumbling block for you? It cracks me up that people complain about the fact that the ending to ME3 makes no sense (and it doesn't) but don't object to the fact that the ending of ME2 didn't make any sense either. I mean, Pureé O' Humans being fed through straws to a baby Reaper? Aaaand...why? But if the Suicide Squad had gone on to bigger and better things in ME3, instead of being sidelined, well, then maybe the rest of ME2 would have been worthwhile. But turns out, Mordin was wrong when he said "had to be me, someone else might have gotten it wrong." Padok Wiks does a serviceable job curing the genophage, sorry Mordin. Oh, and Oriana Lawson is just as dedicated to stopping Henry Lawson as Miranda would have been. And Jack makes a good teacher, and if you care a lot about Random Grissom Academy Student #1, then make sure you upgrade your ship armor in ME2. 

So yeah, the Suicide Mission might have "looked cool" and it might have been fun to play, but it was a stupid storyline idea and a pointless task in the overall narrative. If things like story are important to you, I can't imagine why you would think it was anything other than another example of BioWare dropping the ball with the story. Yes, BioWare can create really fun gameplay and some really good character moments, but stories that make sense? I think we've found the Achilles heel.

WUT?! are you kidding me? Didn't make sense, on what grounds? the entire plot is about humans getting captured and processed the entirety of the series is about reapers taking over and processing the technology and resources every 50,000 years. The reapers are part organic which has been brought up many times within the storyline and it makes perfect sense that in order to create more reapers they need to process technological and biological parts. On the suicide mission the point was to CARE about the people you were losing since you did not of course that seemed pointless to you! oh who cares about miranda, jack, and mordin surviving these people do the same thing. WE CARE! we want them around still cause we likethem to be in ME3. The ending of ME2 was perfect it added suspense tragedy and overall good gameplay as well as a clear ending.

#53
Feirefiz1972

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Me 2 for the combination of good writting of dialogs, voicing and excellent musical score, also the party members feel way more intresting then in me1 and me3. Me 3 just feels less epic to me, the new combat and enemies types are really to my liking, eventhough the returning of the Quarians to there homeworld and the curing of the genophage felt like some of the highlights in the series i still consider me 2 to be the best.

Modifié par Feirefiz1972, 15 avril 2012 - 06:48 .


#54
Siansonea

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FTR GROG wrote...

Siansonea II wrote...

BatmanPWNS wrote...

*snip* Plus the final mission is the best mission in the series.


Srsly? I guess the fact that it made no sense wasn't a stumbling block for you? It cracks me up that people complain about the fact that the ending to ME3 makes no sense (and it doesn't) but don't object to the fact that the ending of ME2 didn't make any sense either. I mean, Pureé O' Humans being fed through straws to a baby Reaper? Aaaand...why? But if the Suicide Squad had gone on to bigger and better things in ME3, instead of being sidelined, well, then maybe the rest of ME2 would have been worthwhile. But turns out, Mordin was wrong when he said "had to be me, someone else might have gotten it wrong." Padok Wiks does a serviceable job curing the genophage, sorry Mordin. Oh, and Oriana Lawson is just as dedicated to stopping Henry Lawson as Miranda would have been. And Jack makes a good teacher, and if you care a lot about Random Grissom Academy Student #1, then make sure you upgrade your ship armor in ME2. 

So yeah, the Suicide Mission might have "looked cool" and it might have been fun to play, but it was a stupid storyline idea and a pointless task in the overall narrative. If things like story are important to you, I can't imagine why you would think it was anything other than another example of BioWare dropping the ball with the story. Yes, BioWare can create really fun gameplay and some really good character moments, but stories that make sense? I think we've found the Achilles heel.

WUT?! are you kidding me? Didn't make sense, on what grounds? the entire plot is about humans getting captured and processed the entirety of the series is about reapers taking over and processing the technology and resources every 50,000 years. The reapers are part organic which has been brought up many times within the storyline and it makes perfect sense that in order to create more reapers they need to process technological and biological parts. On the suicide mission the point was to CARE about the people you were losing since you did not of course that seemed pointless to you! oh who cares about miranda, jack, and mordin surviving these people do the same thing. WE CARE! we want them around still cause we likethem to be in ME3. The ending of ME2 was perfect it added suspense tragedy and overall good gameplay as well as a clear ending.


*yawn*

Whatever. How exactly does making a smoothie out of humans do anything but give a Baby Reaper the protein and minerals a growing Reaper needs, plus other essential nutrients? It's laughable to think that it's anything more than that, even in the realm of "space magic" sci-fi science. 

But what I'm really talking about here is the Big Picture. You know, stopping the Reapers? The Collectors are just the Reapers' stooges, and they are SO last cycle. All Shepard and the Shepardettes were doing was taking out the trash. If Shepard hadn't stopped the Collectors, what difference would it have made? Well, the Collectors might have finished Harbinger Junior, and then we'd have another Big Scary Reaper to contend with! One. ONE. 

In the meanwhilst, an armada of adult Reapers were headed for the Alpha Relay, and who knows how many other relays on the fringes of batarian space. Hackett knew of Dr. Kenson's work to some extent, and if Shepard had caught wind of it earlier, perhaps the Bahak system could have been saved and Object Rho neutralized, and the Bahak relay simply shut down and locked down, so the Reapers wouldn't be able to use it. And perhaps the batarians living in that system could have been evacuated. But Shepard had to do the Illusive Man's bidding, rather than fight the real enemy. And the Illusive Man's agenda was never really to stop the colony abductions or save humanity or anything like that, all he wanted was that Collector technology so he could figure out how to control the Reapers. But we didn't know, right? We thought we were doing the right thing! Gee, you don't think the guy who runs the terrorist organization might have a hidden agenda? The organization that killed Admiral Kahoku, killed Alliance Marines on Akuze and Edolus, tortured Corporal Toombs with Thresher Maw acid, experimented on rachni and Thorian creepers? You're gonna work for that guy, and do everything he tells you to do? And you're surprised it turned out to be pretty much a complete waste of time? 

And I'm not talking about the value of the Suicide Squad from an emotional standpoint, I'm talking about their role as movers and shakers in the larger course of events. The Illusive Man had you running around like a galactic bus driver, picking up this person and that, so that you'd be so distracted by that task that you wouldn't do anything stupid like actually find a way to destroy the Reapers he's seeking to control. And he found a lot of engaging, interesting people to keep you busy, solving their daddy issues and whatnot. So yeah, of course you're going to care if they live or die in the Suicide Mission. But that doesn't mean that those individuals have any sort of significance outside of Shepard's personal attachment to them. And as we see in ME3, THEY DON'T. Miranda's mission is taken up by Oriana if Miranda went splat on Collector Station. Mordin's mission is taken up by Padok Wiks if Mordin didn't hold the line. Brothers Wrex and Wreav are of one mind about a lot of things, the only time they mix it up is when there's no cutscene rendering in the offing, when they're talking about what they're going to do. Thane? Still dies in a few months, and even if he isn't around to stop Kai Leng from assassinating Valern or Diet Valern™, Kirrahe is there to take the bullet, and if not Kirrahe, then Valern or his feminine doppelgänger simply dies, and it's no big deal. Samara is beyond irrelevant, her survival in ME2 only allows a personal moment between herself and her last surviving daughter Falere, but doesn't really have implications in the larger course of events (except as a "War Asset" ::facepalm::). Kasumi? Zaeed? Grunt? Same deal. Unless Urdnot Dagg is destined to become the Great Leader of All Krogan, saving Grunt is a purely cosmetic decision in a mission featuring another purely cosmetic "choice" character, the Rachni Queen (but that's another rant). 

I cared about them too, to varying degrees, but the course of history was on rails, and whether they lived or died was of no consequence whatsoever in the grand scheme of things. 

So yeah, everything Shepard does in ME2, other than Arrival, was a complete waste of time, and it only benefitted the Illusive Man and the people that Shepard either already knew, or who were introduced to Shepard through the Illusive man. I found that unsatisfying, no matter how much I liked the people I ran across in ME2.

Modifié par Siansonea II, 15 avril 2012 - 10:45 .


#55
ProtoMan 2.0

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