AI of squad members.
#1
Posté 15 avril 2012 - 04:10
What your opinion?
#2
Posté 15 avril 2012 - 04:17
squad members don't change weapons for different situations example is Garrus never uses his sniper rifle when the enemy is at a very long range.
#3
Posté 15 avril 2012 - 04:18
#4
Posté 15 avril 2012 - 04:18
#5
Posté 15 avril 2012 - 04:21
I'd like to see the ME2 AI take on a banshee and not die, because I just watched Ashley and Garrus kill one all on their own (I was bored, and just wanted to see if they could handle it).
#6
Posté 15 avril 2012 - 04:22
aryon69 wrote...
They seem to stay in cover most of the time. Even when I order them to a spot half the time they don't move even when I hear them accept the order. Got a banshee coming what do they do but just stay in cover until they get the hand through the chest. Or got a brute incoming what do my biotic teammates do but cast singularity. So there are issues with power usage as well. I so wish we could disable them from using there powers unless I command it.
I thought there was an option to do that, check the options part of your pause menu, you can change it to do it yourself, I may be wrong though, but that's only a small chance.
Modifié par Aren19, 15 avril 2012 - 04:26 .
#7
Posté 15 avril 2012 - 07:43
As for their power use, I don't know. Liara's power use is basically set to Singularity, and when in doubt Singularity. It is massively idiotic that she will cast Singularity on top of an enemy floated in one of her singularities, or that she will cast Singularity against armored targets. Why couldn't they appropriate Miranda's AI from ME2? She at least used the correct power against the correct defense, and used Warp against floated targets (unless they were alone, then she might use Slam). I basically have to map Warp and Stasis since Liara never uses Warp when appropriate and has a 50% chance of using Stasis when appropriate. This may not seem like a big deal except when you consider that I still have Shepard's powers and the other squad member's powers to map.
The AI is definitely better than ME1 though, they were not very good in that game.
Modifié par capn233, 15 avril 2012 - 07:45 .
#8
Posté 15 avril 2012 - 08:49
capn233 wrote...
As for their power use, I don't know. Liara's power use is basically set to Singularity, and when in doubt Singularity. It is massively idiotic that she will cast Singularity on top of an enemy floated in one of her singularities, or that she will cast Singularity against armored targets. Why couldn't they appropriate Miranda's AI from ME2? She at least used the correct power against the correct defense, and used Warp against floated targets (unless they were alone, then she might use Slam). I basically have to map Warp and Stasis since Liara never uses Warp when appropriate and has a 50% chance of using Stasis when appropriate. This may not seem like a big deal except when you consider that I still have Shepard's powers and the other squad member's powers to map.
Yeah, that's stupid. You have to control their powers yourself to make squadmates useful. When you put them on auto you might as well go solo entirely - not much of a difference. That's pretty bad considering the increase in the number of powers available to Shep and buddies.
I consider squadmates to be nothing more than tools that give me a couple other powers on their own cooldown. They are near useless beyond that.
#9
Posté 16 avril 2012 - 05:08
Fortack wrote...
Yeah, that's stupid. You have to control their powers yourself to make squadmates useful. When you put them on auto you might as well go solo entirely - not much of a difference. That's pretty bad considering the increase in the number of powers available to Shep and buddies.
I consider squadmates to be nothing more than tools that give me a couple other powers on their own cooldown. They are near useless beyond that.
That's for sure! I noticed the same. As a result, playing in ME 3, I hope only for myself.
#10
Posté 16 avril 2012 - 06:56
#11
Posté 16 avril 2012 - 07:02
The only problem I've encountered, is that some times when I push the d-pad to attack the enemy they end up running to the enemy.
#12
Posté 16 avril 2012 - 07:54
Ashley, James, and Garrus are almost so good they don't even need Shepard half the time. Ashley with marksmen and a good AR can make short work of anything, James is unkillable even on insanity, and Garrus with a good SR can deal out massive damage. Javik is also of note for staying alive and killing lots of stuff.
Kaidan and EDI are easy to keep alive but to get the most of them you need to spend a lot of time telling them to use their powers.
#13
Posté 16 avril 2012 - 10:57
Compared to ME2 squad ai is far inferior. In ME3 I can count on my squad having run back to the beginning of a level. I can count on them not throwing a power for 10 seconds after I've shift/paused aimed and manually chosen the power. I can count on them using the absolutely wrong power when I use Q or E to automagically command a use.
I've pretty much come to the point where I just take them for the banter and then forget about them entirely when it's time to fight.
Worthless is putting it mildly, IMO.
#14
Posté 16 avril 2012 - 11:09
#15
Posté 16 avril 2012 - 11:40
I never micro managed them either unless there was an Atlas. Then I just put them behind cover really far away from it.
Modifié par strive, 16 avril 2012 - 11:41 .
#16
Posté 16 avril 2012 - 11:43
The only benefit I find is that they no longer get in the way as much (still do at times) but I did not find this too much of an issue in ME2 they ducked unlike ME3 which they tend not to.
#17
Posté 17 avril 2012 - 02:38
Doug4130 wrote...
I have never had an issue with squadmates. Turn off their power use, hotkey their abilities, tell them what to attack and I haven't been a single issue. For reference, this is on PC on insanity
same here, except on PS3. FAR BETTER than ME2 AI.
#18
Posté 17 avril 2012 - 02:47
#19
Posté 17 avril 2012 - 09:09
The squadmates are worse at moving to points, when you tell them what to do they there is a longer lag, considerably over ME2. They also don't know to detonate singularity or pull with warp etc.
#20
Posté 17 avril 2012 - 09:20
errr... that's not the point of the thread!Doug4130 wrote...
I have never had an issue with squadmates. Turn off their power use, hotkey their abilities, tell them what to attack and I haven't been a single issue. For reference, this is on PC on insanity
What AI is there if you have no squadmates thinking on their own??
The point is they should be able to "think" and use an ability (the best one) when the cooldown is up. That and they don't move as well when commanded to from me2.
1. Doing what you say you are doing, you can't hotkey all of their abilities, at best probably 2 of each.
2. You can't use them efficiently with smooth gameplay, you'd have to pause the game to use everything effectively, select what you want them to do. This is not smooth gameplay and even if you think you can remember which hotkey is for what ability is doesn't translate well for every time you bring in a new squadmate.
3. This is even worse when going to a console..
I'm also pretty sure that when you tell them to use an ability on something, it doesn't mean for them to focus fire it, meaning they won't get bonuses or that you have to tell them each an additional command, all the time.
What we should be able to do and this is how I play, albeit not the most optimal but probably the most fluent is the ability to tell squadmates to attack a target and they use the best ability asap. If you aren't telling them, they should be able to attack something with a good use of a power within a few seconds of them being ready. And they should move asap when telling them to.
I do hotkey squadmates detonation abilities like liara's warp.. cos she will put singularity on top of another every 4 seconds, all day long.
You should not have to micromanage squadmates due to poor AI.
Modifié par Moofy76, 17 avril 2012 - 09:30 .
#21
Posté 17 avril 2012 - 11:20
#22
Posté 17 avril 2012 - 11:34
Moofy76 wrote...
You're right it is worse, the only thing that is better is that they can take more damage and maybe take cover better, but it's probably just that they have in-built damage reduction.
Yes, squadmates get a massive damage reduction bonus so they can happily eat a couple rockets to the face without breaking a sweat
#23
Posté 17 avril 2012 - 12:33
Tom Lehrer wrote...
Unlike ME2 squadmates don't need Shepard to make sure they are safe and stay alive...well most of them any way. Liara dies the most of all the squadmates in part because she does not know how to use her own powers...
Yes, Liara very quickly dies in most cases, despite the maximum upgrade of "clean biotic".
Instead of could advise you to me, what squadmates best of all to use and who is better for taking on the last mission???
#24
Posté 17 avril 2012 - 12:59
#25
Posté 17 avril 2012 - 01:57





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