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AI of squad members.


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30 réponses à ce sujet

#1
PaveL Akushevich

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Hi everybody! it seems to you that in ME 3 the AI of squad members is a little worse than in ME 2. Playing in ME 3 I felt it. In most cases to have to rely only on itself: often squad members can't precisely go to a line item, and in case of run can't catch up with you.
What your opinion? 

#2
varteral6162

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They thought no one would notice that they cut back the AI programming with kinect on 360.
squad members don't change weapons for different situations example is Garrus never uses his sniper rifle when the enemy is at a very long range.

#3
Aver88

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For me AI is way better in ME3 than in ME2. And it won't get any better on this generation of consoles. They have too weak CPUs.

#4
Kenshen

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They seem to stay in cover most of the time. Even when I order them to a spot half the time they don't move even when I hear them accept the order. Got a banshee coming what do they do but just stay in cover until they get the hand through the chest. Or got a brute incoming what do my biotic teammates do but cast singularity. So there are issues with power usage as well. I so wish we could disable them from using there powers unless I command it.

#5
Delta_V2

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I felt it was significantly better. I didn't have to micromanage them nearly as much as in ME2 as far as telling them what cover to use. They were generally better at staying alive, and I didn't have to revive them nearly as much as I did in ME2 on insanity. All I ever really needed to do was tell them to focus on a certain enemy (which gives them a temporary damage boost) and use their powers.

I'd like to see the ME2 AI take on a banshee and not die, because I just watched Ashley and Garrus kill one all on their own (I was bored, and just wanted to see if they could handle it).

#6
Aren19

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All I can say is its WAY better than in ME1. I'm replaying it, My squad mates DON'T go into cover when they're being fired at, they just stand there, thinking their shield will hold them up. I have to literally tell them to go into cover, and that almost never works. So, yeah, maybe ME3's AI for squad mates are worse than ME2 in your opinion, but they're still better than ME1.

aryon69 wrote...

They seem to stay in cover most of the time. Even when I order them to a spot half the time they don't move even when I hear them accept the order. Got a banshee coming what do they do but just stay in cover until they get the hand through the chest. Or got a brute incoming what do my biotic teammates do but cast singularity. So there are issues with power usage as well. I so wish we could disable them from using there powers unless I command it.

 
I thought there was an option to do that, check the options part of your pause menu, you can change it to do it yourself, I may be wrong though, but that's only a small chance.

Modifié par Aren19, 15 avril 2012 - 04:26 .


#7
capn233

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It is maybe marginally better than ME2 where cover is concerned if you don't manage them whatsoever. If you like to micromanage them, it is worse because they may decide they don't like your order.

As for their power use, I don't know. Liara's power use is basically set to Singularity, and when in doubt Singularity. It is massively idiotic that she will cast Singularity on top of an enemy floated in one of her singularities, or that she will cast Singularity against armored targets. Why couldn't they appropriate Miranda's AI from ME2? She at least used the correct power against the correct defense, and used Warp against floated targets (unless they were alone, then she might use Slam). I basically have to map Warp and Stasis since Liara never uses Warp when appropriate and has a 50% chance of using Stasis when appropriate. This may not seem like a big deal except when you consider that I still have Shepard's powers and the other squad member's powers to map.

The AI is definitely better than ME1 though, they were not very good in that game.

Modifié par capn233, 15 avril 2012 - 07:45 .


#8
Fortack

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capn233 wrote...

As for their power use, I don't know. Liara's power use is basically set to Singularity, and when in doubt Singularity. It is massively idiotic that she will cast Singularity on top of an enemy floated in one of her singularities, or that she will cast Singularity against armored targets. Why couldn't they appropriate Miranda's AI from ME2? She at least used the correct power against the correct defense, and used Warp against floated targets (unless they were alone, then she might use Slam). I basically have to map Warp and Stasis since Liara never uses Warp when appropriate and has a 50% chance of using Stasis when appropriate. This may not seem like a big deal except when you consider that I still have Shepard's powers and the other squad member's powers to map.


Yeah, that's stupid. You have to control their powers yourself to make squadmates useful. When you put them on auto you might as well go solo entirely - not much of a difference. That's pretty bad considering the increase in the number of powers available to Shep and buddies.
I consider squadmates to be nothing more than tools that give me a couple other powers on their own cooldown. They are near useless beyond that.

#9
PaveL Akushevich

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Fortack wrote...

Yeah, that's stupid. You have to control their powers yourself to make squadmates useful. When you put them on auto you might as well go solo entirely - not much of a difference. That's pretty bad considering the increase in the number of powers available to Shep and buddies.
I consider squadmates to be nothing more than tools that give me a couple other powers on their own cooldown. They are near useless beyond that.


That's for sure! I noticed the same. As a result, playing in ME 3, I hope only for myself.

#10
vadrillan

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Definitely improved AI on ME3. ME2 drove me mad when your squad would constantly try to catch rockets in their teeth.

#11
Kyle Kabanya

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AI is way better, they don't stand on cover and die in two seconds, but minor problems. My build of Garrus, I choose the bonus damage for the sniper, so he never uses his assualt rifle. And they don't use their passive powers, ammo, fortify, defense, ect.

The only problem I've encountered, is that some times when I push the d-pad to attack the enemy they end up running to the enemy.

#12
Tom Lehrer

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Unlike ME2 squadmates don't need Shepard to make sure they are safe and stay alive...well most of them any way. Liara dies the most of all the squadmates in part because she does not know how to use her own powers. Tali tends to die often as well for much the same reason.

Ashley, James, and Garrus are almost so good they don't even need Shepard half the time. Ashley with marksmen and a good AR can make short work of anything, James is unkillable even on insanity, and Garrus with a good SR can deal out massive damage. Javik is also of note for staying alive and killing lots of stuff.

Kaidan and EDI are easy to keep alive but to get the most of them you need to spend a lot of time telling them to use their powers.

#13
RGFrog

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Enemy AI is far superior in ME3. Squad AI is far worse. They rarely follow orders. They never use the correct power. They stay in cover. Even with automatic weapons, they fire ONE shot.

Compared to ME2 squad ai is far inferior. In ME3 I can count on my squad having run back to the beginning of a level. I can count on them not throwing a power for 10 seconds after I've shift/paused aimed and manually chosen the power. I can count on them using the absolutely wrong power when I use Q or E to automagically command a use.

I've pretty much come to the point where I just take them for the banter and then forget about them entirely when it's time to fight.

Worthless is putting it mildly, IMO.

#14
Doug4130

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I have never had an issue with squadmates. Turn off their power use, hotkey their abilities, tell them what to attack and I haven't been a single issue. For reference, this is on PC on insanity

#15
goofyomnivore

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I thought the AI was good. Better than the previous two games. I only remember reviving my squad maybe two or three times on my first playthrough. Guardians really eat them alive.

I never micro managed them either unless there was an Atlas. Then I just put them behind cover really far away from it.

Modifié par strive, 16 avril 2012 - 11:41 .


#16
TomY90

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the AI i found was mixed they often did not use there powers, tended to stay away where you are which often leaves you open to flanking etc (even if you picked a position that should be safe from it if your squad mates were with you.

The only benefit I find is that they no longer get in the way as much (still do at times) but I did not find this too much of an issue in ME2 they ducked unlike ME3 which they tend not to.

#17
awesomeduo

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Doug4130 wrote...

I have never had an issue with squadmates. Turn off their power use, hotkey their abilities, tell them what to attack and I haven't been a single issue. For reference, this is on PC on insanity


same here, except on PS3.  FAR BETTER than ME2 AI.

#18
hawkens982

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I thought overall, the AI was better than ME2, but I hate the fact that they run away across the other side of the mission from where you are a lot of the time. They were almost never beside me.

#19
Moofy76

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You're right it is worse, the only thing that is better is that they can take more damage and maybe take cover better, but it's probably just that they have in-built damage reduction.

The squadmates are worse at moving to points, when you tell them what to do they there is a longer lag, considerably over ME2. They also don't know to detonate singularity or pull with warp etc.

#20
Moofy76

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Doug4130 wrote...

I have never had an issue with squadmates. Turn off their power use, hotkey their abilities, tell them what to attack and I haven't been a single issue. For reference, this is on PC on insanity

errr... that's not the point of the thread!
What AI is there if you have no squadmates thinking on their own??

The point is they should be able to "think" and use an ability (the best one) when the cooldown is up. That and they don't move as well when commanded to from me2.

1. Doing what you say you are doing, you can't hotkey all of their abilities, at best probably 2 of each.
2. You can't use them efficiently with smooth gameplay, you'd have to pause the game to use everything effectively, select what you want them to do. This is not smooth gameplay and even if you think you can remember which hotkey is for what ability is doesn't translate well for every time you bring in a new squadmate.
3. This is even worse when going to a console..

I'm also pretty sure that when you tell them to use an ability on something, it doesn't mean for them to focus fire it, meaning they won't get bonuses or that you have to tell them each an additional command, all the time.

What we should be able to do and this is how I play, albeit not the most optimal but probably the most fluent is the ability to tell squadmates to attack a target and they use the best ability asap. If you aren't telling them, they should be able to attack something with a good use of a power within a few seconds of them being ready. And they should move asap when telling them to.
I do hotkey squadmates detonation abilities like liara's warp.. cos she will put singularity on top of another every 4 seconds, all day long.

You should not have to micromanage squadmates due to poor AI.

Modifié par Moofy76, 17 avril 2012 - 09:30 .


#21
All-a-Mort

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Not that convinced they have improved Squad AI much. The number of times the idiots get stuck somewhere or take cover somewhere inappropriate is just as high as ever.

#22
Fortack

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Moofy76 wrote...

You're right it is worse, the only thing that is better is that they can take more damage and maybe take cover better, but it's probably just that they have in-built damage reduction.


Yes, squadmates get a massive damage reduction bonus so they can happily eat a couple rockets to the face without breaking a sweat ;)

#23
PaveL Akushevich

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Tom Lehrer wrote...

Unlike ME2 squadmates don't need Shepard to make sure they are safe and stay alive...well most of them any way. Liara dies the most of all the squadmates in part because she does not know how to use her own powers...


Yes, Liara very quickly dies in most cases, despite the maximum upgrade of "clean biotic".
Instead of could advise you to me, what squadmates best of all to use and who is better for taking on the last mission???

#24
Jestina

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They still do the idiotic things they did in ME2...like standing out in the open, cover hogging, and not watching your back.

#25
All-a-Mort

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I think how you pair them up matters. If I stick James or Ashley with Liara or EDI they do fine, same with James and Ashley or either one with Javik. But Pair Javik with Edi and they are both 'dead' in a heartbeat, because there is no synergy with their functions.