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Things DAII should borrow From TW2 and Skyrim


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#1
Dasher1010

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Even if the concerns about the PC UI and lack of auto-attack at launch are corrected, Dragon Age as a series is in danger of being obsolete. There were two other games last year which left DA2 in the dust and IMO, there is a lot that DA3 can learn from both. Namely having two seperate factions that give mutually exclusive quests. It adds replay value and ensures that players will have to make a sacrifice early in the game which will determine the way that the story progresses.

#2
deuce985

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For all the short comings DA2 might have, Witcher 2 and Skyrim sure as hell aren't perfect either.

Witcher 2 has some bad writers, sorry lol. I like how their consequence system is but that game tries so hard to tell a cinematic story that feels awkward. It's like...I'm going to hammer you just for the sake of having sex. So many situations like that are completely out of place in that game. If they're trying to tell a mature and serious story, they don't do a very good job. Game has bad character development and major plot holes galore that made DA2 look like a literary masterpiece.

With that being said, Bioware could learn a thing or two about Witcher's consequence system. Same thing with their world atmosphere and combat. Witcher's combat is very actionish but keeps all the RPG elements and strategy. The world is vibrant and alive. Something DA2 definitely lacked. Same with Skyrim, amazing world atmosphere.

#3
Savber100

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Lets see:

Witcher 2's choice and consequence+Skyrim open-world will be a first day buy for me. ;)

#4
deuce985

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Savber100 wrote...

Lets see:

Witcher 2's choice and consequence+Skyrim open-world will be a first day buy for me. ;)


This. It will probably be a first day buy anyway for me lol.

Anyways, I've yet to see a open world game have strong character development and great cinematic story. Closest I've seen is Rockstar games. But I wouldn't call their games "great" story with "great" character development like Bioware does. It's something you gotta balance in development. Also, I'd imagine it would kill resources to make a world like Skyrim/Witcher 2.

It's just something you have to see from a design perspective. Do you enjoy Bioware's cinematic presentation in games? Yes? Well something has to go on the chopping block. They have to meet deadlines and they're on a budget. Gotta prioritize.

I'm sure Witcher had to cut corners on their writing because it shows throughout the game. You create a awesome world with solid combat but the story/characters just aren't that polished. Skyrim has literally no story or character development and they throw loads of content on top of content already there. Combat isn't exactly the most polished in that game either. The devs probably have a wall of stuff high on their list that gets the most focus in development. Obviously Bioware's is that cinematic presentation and character development.

I think it's safe to say...DA3 won't be open like Skyrim. Can it still have a more vibrant and alive world? Sure.

#5
Giltspur

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I liked both Skyrim and Witcher 2 a lot, but I don't see them as a threat to obsolete Dragon Age, since Dragon Age has 1) party-based gameplay (which Witcher 2 and Skyrim don't) and 2) the writing for those companions is a strong selling point for DA franchise.

I agree though there are things that can be learned.

Regarding unique quests from mutually-exclusive factions, The Witcher 2 has this particularly in Act II.  Skyrim can have that feel if you as the player impose it on yourself (for example, your mage might only do mage guild quests--even though other guilds are in fact accessible).  And those unique quests to a playthrough can give you a feeling of ownership over the character and make you like the game more.

The DA team has mentioned having specialization matter more in DA3, and I really hope they do something like this.  Having it impact conversation is a given, but I hope it results in unique quests to the playthrough as well.

Another thing I really like is how Witcher 2 used cinematics in duels.  The duel at the end of Act I in Witcher 2 is just excellent, and I'd really like to see Bioware borrow that sort of thing if we're ever to have another "Arishok duel".

Modifié par Giltspur, 15 avril 2012 - 07:00 .


#6
Zkyire

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TW2's Act 2.

The people you choose  to side with gives to a completely different Act 2. Different place, different characters, different quests, completely different side of the war.

That's what DA2 should have been with the whole Mage/templar conflict. Instead you could wander around freely in the exact same place and be treated the exact same way, regardless of how many Mages/Templars you killed along the way.

It's what DA2 should have had, and it is, what I hope, DA3 will have.


As for Skyrim's open world.. it's nice at times, but certainly takes away from the expediency of things.  You could be in the middle of a quest chain, where the NPCs are telling you that say, time is of the essence.. then you just waltz to the other side of Skyrim, in "real" terms, that may have taken months, then you finally get back and the characters are still standing there like only a few seconds have passed. On the other hand, open world is nice to explore. So I'd prefer some kind of middle ground.