Omega2079 wrote...
Reanimated One wrote...
Omega2079 wrote...
Day 1 dlc. This and multiplayer where I have to disagree with you on, op. Everything else though I agree.
It's an option. If you don't want to pay for it, you don't have to. If you don;t like it, you have the option to buy the game for less.
Would you feel the same way if the multiplayer was optional?
I absolutely agrre that it is an extra, and if people don't want to pay for it, they don't have to. To that I ask this, how do you explain how Jahvik, when used, flows so flawlessly in the ENTIRE story. On top of that, has a full line of powers, abilites and other extras? That to me says that he was designed to have been part of the game all along, but was strategically pulled and sold for extra income.
I haven't played the dlc, so I can't say how well it intergrates into the game.
It could have been developed in parallel and planned as dlc from the beggining. It could have been removed and changed to dlc. Game designs change in development all the time. Good writing will work in either case. What matters is the product at the time I purchase it. With the way the ending has gone (I don't like it, and feel strongly about it) I'm not worried about that extra bit. If the extended cut dlc changes/explains the ending in a way I find preferable, then I'll probably buy the From Ashes dlc. I still have the option.
I'm with you all the way. My point being what EXACTLY is the point of release day DLC? Other than to milk more money from the consumer? If it was developed in parallel, then why not hold it for a later release date? It will only make your company look better, instead of looking money hungry by wanting even more the same day the base product releases. Especially when it has no bearing on the outcome of the game.




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