You know I think my dad said it best
#1
Posté 15 avril 2012 - 09:32
No matter what you do in Mass Effect you end up losing in some form or another and video games at their most basic are things people play to have fun and win with. A video game that gives you no way to win is pretty pointless in the end. I mean it's not like a movie or a book where you are watching someone else do all the work,you are doing the work and the reason you keep playing is to beat the game.
I think
"there needs to be a way to win in a video game" sums everything up nicely.
Anyone else agree?
#2
Posté 15 avril 2012 - 09:33
#3
Posté 15 avril 2012 - 09:35
#4
Posté 15 avril 2012 - 09:37
#5
Posté 15 avril 2012 - 09:38
#6
Posté 15 avril 2012 - 09:39
#7
Posté 15 avril 2012 - 09:40
This one goes right into my signature. Beautifully short sum up of the ME3 ending.
#8
Posté 15 avril 2012 - 09:41
Even the sad endings in DA:O left me with a sense of accomplishment. Hell, even joining the Master in Fallout 1 was satisfactory!
Modifié par Karrie788, 15 avril 2012 - 09:42 .
#9
Posté 15 avril 2012 - 09:43
#10
Posté 15 avril 2012 - 09:44
#11
Posté 15 avril 2012 - 09:45
#12
Posté 15 avril 2012 - 09:47
#13
Posté 15 avril 2012 - 09:47
Eain wrote...
It's a quote that, while truthful, won't appeal to a man who cuts bossfights because they feel too video-gamey. Bioware was more interested in creating an interactive story than an actual game, and while I applaud that effort, that also meant they should've used someone with actual writing talent as a lead writer.
If Bioware wants to make art then why don't they just make CGI movies? As I said it's the fact that you do all the work that makes it so winning needs to at least be an option in video games. If you can't win why do the work?
#14
Posté 15 avril 2012 - 09:48
Modifié par DevilBeast, 15 avril 2012 - 09:51 .
#15
Posté 15 avril 2012 - 09:48
#16
Posté 15 avril 2012 - 09:52
DoctorCrowtgamer wrote...
We can go on about video games as art and if Bioware lied and all this other stuff but I think my dad said it best when talking about this the other day when he said..."there has to be a way to win in a video game".
No matter what you do in Mass Effect you end up losing in some form or another and video games at their most basic are things people play to have fun and win with. A video game that gives you no way to win is pretty pointless in the end. I mean it's not like a movie or a book where you are watching someone else do all the work,you are doing the work and the reason you keep playing is to beat the game.
I think
"there needs to be a way to win in a video game" sums everything up nicely.
Anyone else agree?
This is how I felt about bioshock, and why I hate the game and will never buy from the francise. I just wanted to get out of that damn underwater hellhole. Then the game trolls me into thinking im one step away, only to leave me feeling hopeless once my one ally betrays me. I quit the game and uninstalled. Few months later I youtubed the ending, YUP no hope you are a monster and die a horrible death regardless.
Quitting that game was a great decision. Why fight when there is no hope
#17
Posté 15 avril 2012 - 09:52
Did someone actually say that? That "bossfights are too video gamey?" Wow... really? Why would you choose video games to be your medium if you don't want your game to resemble one? And furthermore, all forms of stories have some kind of confrontation. Movie, yep. Books, yep. Hell even songs do. But Mass Effect 3 doesn't and it's a war story with an obvious choice of a boss (looking at you Harbinger) that doesn't really even play a role in ME3. He just gets name dropped a few times and shoots you almost... yay.Eain wrote...
It's a quote that, while truthful, won't appeal to a man who cuts bossfights because they feel too video-gamey. Bioware was more interested in creating an interactive story than an actual game, and while I applaud that effort, that also meant they should've used someone with actual writing talent as a lead writer.
You're dad summed it up very nicely.
#18
Posté 15 avril 2012 - 09:53
Vespervin wrote...
Ah yes, "winning". We have dismissed that claim.
That made me laugh!
I mean why should I replay the game now that I know everything I do is pointless? I mean would anyone play Sonic the Hedgehog if there was no way to defeat Eggman at the end?
#19
Posté 15 avril 2012 - 09:54
DevilBeast wrote...
Hmm.. You father has a point, and in most videogames it should be like that, but there are some where it doesn´t have to be "kill the bad guy(s), you won". F.ex: In Deus Ex there really isn´t a "winning" feeling to it, but it´s still a great game loved by many people, here 12 years after it was released.
True. But the thing is, the game's story was set up that way. You got the sense that things may not turn out so well.
For Mass Effect, we had 2 previous games that made it at least possible to win in spectacular fashion, depending on how you played it.
#20
Posté 15 avril 2012 - 09:55
DoctorCrowtgamer wrote...
Yeah and that is why I can't play the game anymore because in the end what is the point of fighting all those hard boss battles and spending 30 hours on each play through if there is no way to win?
What boss battles? Kai Leng and Atlas mechs? I miss the bosses in ME2. Thresher Maw. Shadow Broker. Human-reaper. Praetorians. So much variety. Not just one bigger mook surronded by a horde of gnats.
#21
Posté 15 avril 2012 - 09:56
#22
Posté 15 avril 2012 - 09:56
nickkcin11 wrote...
Did someone actually say that? That "bossfights are too video gamey?" Wow... really? Why would you choose video games to be your medium if you don't want your game to resemble one? And furthermore, all forms of stories have some kind of confrontation. Movie, yep. Books, yep. Hell even songs do. But Mass Effect 3 doesn't and it's a war story with an obvious choice of a boss (looking at you Harbinger) that doesn't really even play a role in ME3. He just gets name dropped a few times and shoots you almost... yay.Eain wrote...
It's a quote that, while truthful, won't appeal to a man who cuts bossfights because they feel too video-gamey. Bioware was more interested in creating an interactive story than an actual game, and while I applaud that effort, that also meant they should've used someone with actual writing talent as a lead writer.
You're dad summed it up very nicely.
Yep they said it and it was the reason they gave for cutting the final boss fight at the last minute. I agree with you since Bioware seems to think so little of video games and video gamers why do they make vidoe games? Since they seem to really want to make films why don't they just make films?
#23
Posté 15 avril 2012 - 09:58
Balmung31 wrote...
DevilBeast wrote...
Hmm.. You father has a point, and in most videogames it should be like that, but there are some where it doesn´t have to be "kill the bad guy(s), you won". F.ex: In Deus Ex there really isn´t a "winning" feeling to it, but it´s still a great game loved by many people, here 12 years after it was released.
True. But the thing is, the game's story was set up that way. You got the sense that things may not turn out so well.
For Mass Effect, we had 2 previous games that made it at least possible to win in spectacular fashion, depending on how you played it.
Yeah I mean there was a way to come back from a suicide mission in the last game with out losing single member of your crew,so how is have one ending where you win out of place for this series?
#24
Posté 15 avril 2012 - 09:59
There's around a dozen jump-of-your-chair-hands-in-the-air-shouting-"**** yeah-fist-pumping moments between them.
"Thank the Godess, it's the Alliance!".
"All ships, move in, save the Destiny Ascension."
#25
Posté 15 avril 2012 - 10:00





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