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You know I think my dad said it best


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#26
Dendio1

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DoctorCrowtgamer wrote...

nickkcin11 wrote...

Eain wrote...

It's a quote that, while truthful, won't appeal to a man who cuts bossfights because they feel too video-gamey. Bioware was more interested in creating an interactive story than an actual game, and while I applaud that effort, that also meant they should've used someone with actual writing talent as a lead writer.

Did someone actually say that? That "bossfights are too video gamey?" Wow... really? Why would you choose video games to be your medium if you don't want your game to resemble one? And furthermore, all forms of stories have some kind of confrontation. Movie, yep. Books, yep. Hell even songs do. But Mass Effect 3 doesn't and it's a war story with an obvious choice of a boss (looking at you Harbinger) that doesn't really even play a role in ME3. He just gets name dropped a few times and shoots you almost... yay.

You're dad summed it up very nicely.


Yep they said it and it was the reason they gave for cutting the final boss fight at the last minute.  I agree with you since Bioware seems to think so little of video games and video gamers why do they make vidoe games? Since they seem to really want to make films why don't they just make films?


They didn't cut it at the last minute, the cut the idea during preproduction. They were considering turning tim into an abombination before best seats in the house. I agree that would have felt video gamey. The same way the mage leader in dragon age 2 turning into a monster for no good reason felt video gamey. I just wanted an epic boss fight against harby.

#27
eddieoctane

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Sarevok Synder wrote...

I don't believe in the no-win scenario.


It's a video game. I refuse to believe anything but the can't-lose scenario. That's the whole point of playing a video game.

#28
Bill Casey

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eddieoctane wrote...

What boss battles? Kai Leng and Atlas mechs?


Reaper Destroyer on Rannoch...

#29
Laurencio

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The Night Mammoth wrote...

ME3 completely missed the uplifting and victorious endings you can achieve in the two previous games before it.

There's around a dozen jump-of-your-chair-hands-in-the-air-shouting-"**** yeah-fist-pumping moments between them.

"Thank the Godess, it's the Alliance!".

"All ships, move in, save the Destiny Ascension."


Seeing Garrus get shot in ME2 and then realizing he wasn't really hurt and you chose right after all was a very "**** yeah" moment.

#30
DoctorCrowtgamer

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Sarevok Synder wrote...

I don't believe in the no-win scenario.


Yeah again that is a great heroic moment in that movie.  At the end of ME3 I didn't feel like I had done anything,it's just seemed pointless because there was no was to win.

In a video game there needs to be a way to win.

#31
The Night Mammoth

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Bill Casey wrote...

eddieoctane wrote...

What boss battles? Kai Leng and Atlas mechs?


Reaper Destroyer on Rannoch...


.........mmmm....ahem....Marauder Shields..........hmmm.......

Wait what? 

#32
Bill Casey

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They were right not to make Illusive Man into some ridiculous abomination...
It's more a case of "why u no fight Harbinger?"

#33
Sarevok Synder

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eddieoctane wrote...


It's a video game. I refuse to believe anything but the can't-lose scenario. That's the whole point of playing a video game.


It's a quote from Kirk.

Where did I say you shouldn't be able to lose?

#34
pjotroos

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Yeah, he hit the nail on the head. It's the exact same complain I think all of us are making, just not always putting it quite so clearly or with as much brevity.

It's pretty sad, actually, that this is the feeling they were actively seeking. That they took some sadistic joy from tearing apart something they've been building so carefully for the last 8 years. I really hope I'll see the day when we get to hear what exactly happened behind the scenes, because you don't torch such succesful franchise for no reason - and "artistic integrity" is just a fancy way of saying "no reason".

Modifié par pjotroos, 15 avril 2012 - 10:08 .


#35
Dr. Megaverse

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"If winning does not matter. Why keep score?"
~Worf

Have to agree I felt cheated. I also had an instinctual suspicion that EA cut off the last 1/4 of the game to sell as DLC. Not sure they expected this much rage though!  No, EA being out of touch? I was suprised, we're you suprised?!?!

Modifié par Dr. Megaverse, 15 avril 2012 - 10:08 .


#36
DoctorCrowtgamer

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I don't know I think that would have been a fitting end for TIM,turning into a monster after everything he did to other people. Yeah there should have been a boss fight with Harbinger at least and there should have been away to win. They had only been foreshadowing a Harbinger boss fight since the ME2 DLC.

#37
eddieoctane

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Bill Casey wrote...

eddieoctane wrote...

What boss battles? Kai Leng and Atlas mechs?


Reaper Destroyer on Rannoch...


So...there's one legit boss battle half-way through the game. ONE. How many did we have in ME2? Close to half a dozen. Even ME1 had a few. Sovereign/Saren, fighting the Armature on foot, even the Battlemaster on Therum was more of a boss fight than anythign short of the Reaper on Rannoch.

#38
Asrayl

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I disagree. Drakengard didn't didn't have a "good" ending. Even the good ending was depressing.

But it was still a good game and each ending worked.

#39
Sarevok Synder

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DoctorCrowtgamer wrote...

Sarevok Synder wrote...

I don't believe in the no-win scenario.


Yeah again that is a great heroic moment in that movie.  At the end of ME3 I didn't feel like I had done anything,it's just seemed pointless because there was no was to win.

In a video game there needs to be a way to win.


Exactly, there should have been a way to ruin Starbrats day, in every way imaginable.

#40
The Night Mammoth

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Bill Casey wrote...

They were right not to make Illusive Man into some ridiculous abomination...
It's more a case of "why u no fight Harbinger?"


Got to agree with that. 

#41
DoctorCrowtgamer

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Dr. Megaverse wrote...

"If winning does not matter. Why keep score?"
~Worf


Yeah well said.

If they created a version of Baseball with out points they may call it art but that doesn't mean anyone would want to pay to watch it.

#42
mupp3tz

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It depends on your definition of "winning." That could mean the cliche ultimate hero victory where everyone lives and the bad guys are dead. That could also mean the more tragic approach heavy on sacrifice. It really depends on the genre of the game and the direction the writers want to go with it. With that said, ME3 admittedly did have a very bleak and nihilistic ending... it wouldn't have hurt to inject a bit of hope in the big finale. However, I'd also be pretty irritated if we won against the Reapers without a scratch.

#43
DoctorCrowtgamer

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Sarevok Synder wrote...

DoctorCrowtgamer wrote...

Sarevok Synder wrote...

I don't believe in the no-win scenario.


Yeah again that is a great heroic moment in that movie.  At the end of ME3 I didn't feel like I had done anything,it's just seemed pointless because there was no was to win.

In a video game there needs to be a way to win.


Exactly, there should have been a way to ruin Starbrats day, in every way imaginable.


I call him StarHitler and I was so expecting to has an option to take him down.

#44
nwj94

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But its so "artistic" to not let you win!

#45
RogueBot

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I really don't think Bioware sees ME3 as a video game. They'd probably classify it as an "interactive story" or something. I wish they'd go back to making video games.

#46
DoctorCrowtgamer

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M U P P 3 T Z wrote...

It depends on your definition of "winning." That could mean the cliche ultimate hero victory where everyone lives and the bad guys are dead. That could also mean the more tragic approach heavy on sacrifice. It really depends on the genre of the game and the direction the writers want to go with it. With that said, ME3 admittedly did have a very bleak and nihilistic ending... it wouldn't have hurt to inject a bit of hope in the big finale. However, I'd also be pretty irritated if we won against the Reapers without a scratch.


How so?  In the game you can end up losing three or four of Shepard's freinds and millions have died,how is winning after that winning "without a scratch"?

I didn't hear anyone complaining that getting out of the colector's base in ME2,or Shepard living at the end of ME1 was irritating.

#47
crimzontearz

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but then it would not be cool dark edgy and deep right?

#48
The Night Mammoth

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M U P P 3 T Z wrote...

It depends on your definition of "winning." That could mean the cliche ultimate hero victory where everyone lives and the bad guys are dead. That could also mean the more tragic approach heavy on sacrifice. It really depends on the genre of the game and the direction the writers want to go with it. With that said, ME3 admittedly did have a very bleak and nihilistic ending... it wouldn't have hurt to inject a bit of hope in the big finale. However, I'd also be pretty irritated if we won against the Reapers without a scratch.


Uplifting would have been on the cards if the Reapers were simply destroyed with the Relays intact. Balance it with Shepard's death, the visible devestation of the fleet, the Destiny Ascencion flying into Harbinger to take him out, and a ceremony that remembers everyone who died, not one specifically about Shepard. A bit like Halo 3's ending, where none of the named characters who actually fight and die during the game are mentioned or put above the rest. 

#49
DoctorCrowtgamer

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RogueBot wrote...

I really don't think Bioware sees ME3 as a video game. They'd probably classify it as an "interactive story" or something. I wish they'd go back to making video games.


Yeah and comic books are really graphic novels,I hate that sort of thing.  I read comic books,not graphic novels.  At least with comics they are labled as what they are. Why doesn't Bioware just come out and say they are not making video games any more?

#50
crimzontearz

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also...it's a trend today you see? some were clamoring for Batman to die in Arkham City and for Nightwing to take over



like DC would ever allow that.....hence why I'll keep buying rocksteady games