You know I think my dad said it best
#101
Posté 15 avril 2012 - 11:39
#102
Posté 15 avril 2012 - 11:39
Mr_Glasses wrote...
Bioware "Winning is too mainstream"
"Winning is to Video Gamey"
#103
Posté 16 avril 2012 - 12:21
DoctorCrowtgamer wrote...
Agiyosi wrote...
I agree. It doesn't mean that you, or in this case, Shepard, has to live, but his sacrifice has to be both tragic and rewarding; tragic in that he loses his life, but rewarding in that he saves the galaxy (and all his pals). Also, dying at the end like that needs to be inevitable and a logical necessity, and not just some arbitrary, forced sacrifice just for the sake of it.
Yeah if you want to see a hero dying done right watch Star Trek 2. In that movie there was a clear reason Spock had to die,they needed the warp drive back online and while his death was very sad it was not pointless. He saved all his friends and gave Kirk a second chance with his son. That is how you do a hero dies ending.
Cheers, man. I couldn't agree more. I would've been OK, even more so, if they had made Shep's sacrifice inevitable yet banking an incredible payout. Tragedy handled by an expert is priceless. Conversely, as we all become more immersed AS Shepard as an interactive experience, having him (or her) live after foreshadowing gloom and tragedy could've been a supremely deft move.
#104
Posté 16 avril 2012 - 12:21
#105
Posté 16 avril 2012 - 12:29
Agiyosi wrote...
DoctorCrowtgamer wrote...
Agiyosi wrote...
I agree. It doesn't mean that you, or in this case, Shepard, has to live, but his sacrifice has to be both tragic and rewarding; tragic in that he loses his life, but rewarding in that he saves the galaxy (and all his pals). Also, dying at the end like that needs to be inevitable and a logical necessity, and not just some arbitrary, forced sacrifice just for the sake of it.
Yeah if you want to see a hero dying done right watch Star Trek 2. In that movie there was a clear reason Spock had to die,they needed the warp drive back online and while his death was very sad it was not pointless. He saved all his friends and gave Kirk a second chance with his son. That is how you do a hero dies ending.
Cheers, man. I couldn't agree more. I would've been OK, even more so, if they had made Shep's sacrifice inevitable yet banking an incredible payout. Tragedy handled by an expert is priceless. Conversely, as we all become more immersed AS Shepard as an interactive experience, having him (or her) live after foreshadowing gloom and tragedy could've been a supremely deft move.
Yeah as I said i was fine with the idea of Shepard dieing as long as it lead to a win for the rest of the galaxy,as it stands no one wins and the inter series feels pointless.
#106
Posté 16 avril 2012 - 12:32
#107
Posté 16 avril 2012 - 12:37
#108
Posté 16 avril 2012 - 12:42
#109
Posté 16 avril 2012 - 12:45
Mr_Glasses wrote...
Bioware "Winning is too mainstream"
Naw it's too "videogamey"
sistersafetypin wrote...
Mr_Glasses wrote...
Bioware "Winning is too mainstream"
"Winning is to Video Gamey"
Beat me to it
Modifié par OGWS, 16 avril 2012 - 12:46 .
#110
Posté 16 avril 2012 - 12:45
#111
Posté 16 avril 2012 - 12:46
OGWS wrote...
Mr_Glasses wrote...
Bioware "Winning is too mainstream"
Naw it's too "videogamey"
And that is why Bioware products are not sold as video games.
#112
Posté 16 avril 2012 - 12:47
#113
Posté 16 avril 2012 - 12:52
#114
Posté 16 avril 2012 - 12:52
.......maybe if we rub cheetah/tiger/warlock blood on ME3.....
.............so many jokes....not enough space......
#115
Posté 16 avril 2012 - 12:57
#116
Posté 16 avril 2012 - 01:01
#117
Posté 16 avril 2012 - 01:04
#118
Posté 16 avril 2012 - 01:06
#119
Posté 16 avril 2012 - 01:14
We know real life is hard and can be crappy. I will likely never (though a girl can always hope) be a kick-*** intergalactic military heroine. We don't need our recreation to be super depressing. What is so inartistic and offensive about an uplifting ending? Like so many people on the forums, I fail to see the bittersweet in this conclusion--it's all been bitter.
#120
Posté 16 avril 2012 - 01:20
Even with Dragon Age, where I dieded at the end, I still won. I was happy with that. Everygame I have enjoyed I have won, through some way of another.
(Please note, winning doesn't = HAPPY ENDING, of course a happy ending is USUALLY a win. But a sad ending can still feel like you won!)
#121
Posté 16 avril 2012 - 01:24
They let us win in ME2.
They shouldn't have been surprised that we were upset when they didn't let us win in ME3.
#122
Posté 16 avril 2012 - 01:57
*SPOILERS for major games ahead!*
Red Dead Redemption - John Marston dies. You can't avoid this.
Halo Reach - The squad dies and the planet is glassed. You can't avoid this.
Halo 3 - Master Chief is stranded in space. You can't avoid this.
God of War 3 - Kratos (probably) dies. You can't avoid this.
Planescape Torment - The Nameless One dies (permanently). You can't avoid this.
LA Noire - Cole dies. You can't avoid this.
"Winning" a game need not require that the player character live, or the game's ending is happy. The difference with all these games, compared to ME3's, is that their endings make sense.
#123
Posté 16 avril 2012 - 02:59
sth88 wrote...
They let us win in ME1.
They let us win in ME2.
They shouldn't have been surprised that we were upset when they didn't let us win in ME3.
So by Bioware's logic that if you can win and it doesn't depress you it is not art I guess ME1 and ME2 are not art.
#124
Posté 16 avril 2012 - 03:48
someguy1231 wrote...
That depends on what you mean by "win".
*SPOILERS for major games ahead!*
Red Dead Redemption - John Marston dies. You can't avoid this.
Halo Reach - The squad dies and the planet is glassed. You can't avoid this.
Halo 3 - Master Chief is stranded in space. You can't avoid this.
God of War 3 - Kratos (probably) dies. You can't avoid this.
Planescape Torment - The Nameless One dies (permanently). You can't avoid this.
LA Noire - Cole dies. You can't avoid this.
"Winning" a game need not require that the player character live, or the game's ending is happy. The difference with all these games, compared to ME3's, is that their endings make sense.
With the first three -as they're the only one's I feel familiar enough with to comment on - the deaths of the main characters and their efforts win something immediately visible, and it's always positive.
RDR has Marston atone for his crimes, find a measure of piece, fight off a zombie apocalypse, then die, knowing his family has escaped.
Noble 6 and his squadmates fight through the Covenant forces, then stall them for long enough to allow Cortana to be delivered to the Pillar of Autumn, which escapes. Which leads to......
.....The Master Chief and his saga who, whilst stranded, ends the Covenant war, kills of the last of the Flood, and stops the Ring from firing.
Immediately visible positive effects of the main characters sacrifice. More importantly, it is their choice, to do what they did (except he Chief, but he isn't dead yet). Certainly, you could find solace in the preservation of organic life, if you don't care too much about the characters in this cycle, but it's difficult for me at least to see the upside. Shepard dies no matter what, he can't determine his own fate, the Relays are destroyed dooming billions to death, and the immediate consequences of your final choice aren't even shown. To top it off, the fates of a lot of the major characters, inculding potential LI's, is completely unknown. They could die on Gilligan's Planet, or in the hardships facing the Sol system, and the conclusions of several closed sub-plots are suddenly nullified. There's very little closure and resolution.
#125
Posté 16 avril 2012 - 05:48
someguy1231 wrote...
That depends on what you mean by "win".
*SPOILERS for major games ahead!*
Red Dead Redemption - John Marston dies. You can't avoid this.
Halo Reach - The squad dies and the planet is glassed. You can't avoid this.
Halo 3 - Master Chief is stranded in space. You can't avoid this.
God of War 3 - Kratos (probably) dies. You can't avoid this.
Planescape Torment - The Nameless One dies (permanently). You can't avoid this.
LA Noire - Cole dies. You can't avoid this.
"Winning" a game need not require that the player character live, or the game's ending is happy. The difference with all these games, compared to ME3's, is that their endings make sense.
Wow... Killing off main characters really IS becoming cliche, isn't it? Lame trend is lame.





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